Weird correlation with subgrid desync and contract notification?

Robert Tincanny-Valley shared this bug 5 hours ago
Submitted

I have a 80k PCU (total) carrier with 6 ships and 1 rover docked. When I travel from Vallation station to contract location, carrier ramp (subgrid) and wheels of docked rover displaces at some point. Carrier collision boundaries shifts the same amount. The amount of displacement is one tick/frame worth of travel: pretty much exactly 5m at 300m/s => 1/60 s or 2.5m at 150m/s. Also, every time desync happens there's some contract notification update at the same time. The desync seem to happen only once per session?


Reload fixes subgrids / wheels.


I couldn't repeat the bug without ships and rover docked in the carrier, so this bug probably appears only when enough stuff/grids are moving.


Tested game versions: v4.0.0.3155, v4.0.0.3159

HW specs: Amd Ryzen 5 2600, Amd RX 6600, 32GB RAM, SSD


Save (zip) and video clip evidence included as attachments.

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