92 hours into Space Engineers 2, after 784.2 hours in Space Engineers 1, and here is my bug/wishlist
92 hours into Space Engineers 2, after 784.2 hours in Space Engineers 1, and here is my bug/wishlist/review as of September 8:
- All missions that require you to build a base and then go to a specific square/location to turn them in are broken for me. I have to complete them using F12.
- Being able to queue only 100 plates/items at a time is really annoying when building my main ship in space.
- Occasional random freeze/crash when I enter a ship. This is rare, but it does happen.
- The large ore detector resets to 100 m every time I boot the game.
- I really hope the crew NPCs will eventually be able to repair ships. Finding damaged blocks on a large ship is ridiculously time-consuming. Alternatively, nanites or some other automated repair system would be great.
So far, I’m having a lot of fun and SE2 has a lot of potential. The team clearly knows what they are doing, and I really like the direction they are taking with the game.
After 784.2 hours in SE1, I still don’t clearly see the advantage of SE2 as a game yet, beyond the new technology and engine improvements. But I understand that SE2 is aiming to become more than an engineering sandbox, with more actual gameplay built around the engineering.
Right now, it still feels more like a very impressive tech demo than a complete game, but the foundation is excellent and it is steadily getting there.
PC specs:
AMD Ryzen 9 5900XT 16-Core Processor (3.30 GHz)
MSI MAG B550 Tomahawk MAX WIFI
Sabrent Rocket 4.0 1TB NVMe
128 GB DDR4-3600
RTX 5070 Ti 16 GB VRAM
Windows 11 Pro 25H2 (sadly)
I have the same bug
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