Game resumption with inconsistent mechanical parts
Submitted
I've noticed several times that if we have multiple mechanical blocks on a main grid, resuming the game after quitting can restore the pieces to a completely bizarre state compared to their previous position.
In the video, I used a chain with hinges as an example; they form a loop that was supposed to be finished today.
You can see in the screenshot of the save file that the top section moves to the right and then returns underneath.
When I load the game, you can see a completely different state with the hinges dislodged.
Files:
2026-09-04 11-1...
I have the same bug
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