Thrusters sound tied to thrust and not speed
Hello.
I was going to open this as a bug, but then I found out I was (obviously) not the first to flag this.
So it is common knowledge, it seems, thuster sound is tied to speed by design.
When flying in 0G it is already odd enough to hear any sound from "3rd person view", still, from cockpit view, I could understand sound produced by panels vibration during any thurst. However when setting off the dampners while winking to Newton, it makes no sense to hear any noise at all.
Well, we all know this, but the question is: is there any possibility to have the sound tied to thrust in lieu of speed in future? I got to hear there was an option in SE1 to do this. Can we have it here too at some point?
Thank you,
Kind regards
P.S.
Apologies, I opened it as a bug by mistake.
I have the same bug
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