[GPU] CrashGPU / DXGI_ERROR_DEVICE_REMOVED (D3D12 page fault) on RX 9070 XT persists in 2.4
Summary:
Space Engineers 2 hard crashes with the same GPU render failure hundreds of times. Intermittent: sometimes a few minutes, sometimes hours. Still reproduces on 2.4.0.77 after upgrading from 2.3.x.
Hardware:
- GPU: AMD Radeon RX 9070 XT
- Drivers tried: Adrenalin 26.7.1 and 26.6.1 (both still crash the same way)
- OS: Windows 11
Game:
- Versions: 2.3.0.2798 and 2.4.0.77 (both)
- Mode: Singleplayer survival (Welcome To Verdure)
- Save: Welcome To Verdure 1 -PlanetBound2
Crash signature (every time we checked logs):
- Process tag: CrashGPU
- DXGI_ERROR_DEVICE_REMOVED (0x887A0005)
- DRED DeviceState: Pagefault
- Dies during ScenePreparation + Render (Present / GPUProfiler readback)
- VRAM at crash typically ~13 GB used / ~14–15 GB budget
- Windows Event Viewer then shows secondary fail-fast in coreclr.dll (0xc0000602) after the GPU already died
What we tried (did not stop the page-fault crashes):
- Graphics preset Low through High / Extreme
- Raytracing Off / Low / High
- FSR on and off
- FPS cap 60
- OBS closed, overlays reduced
- Mild GPU power limit
- Different Adrenalin versions (26.7.1, 26.6.1)
Player observation (not 100% confirmed by logs):
Crashes often seem to happen when the camera swings and hydrogen thrusters enter view (bright thruster FX). Rough feel ~90% of the times I notice a pattern — may be coincidence with camera/view changes, but consistent enough to mention as a possible repro hint.
Attachments:
- Crash/save package: Welcome To Verdure 1 -PlanetBound2_260817_153730_685.zip
- Logs from that session:
SpaceEngineers2_260817_150842_486_20316.log
SpaceEngineers2_260817_150842_486_20316_Render12.log
(key lines: CrashGPU, DXGI_ERROR_DEVICE_REMOVED, DRED2 DeviceState: Pagefault)
Note: Keen support has previously mentioned investigating AMD driver issues with SE2; this matches a stable CrashGPU page-fault pattern on RDNA4 (9070 XT).
I have the same bug
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