Light Texture Decal Bleed Visual Bug Version VS2.0-2.3
Not sure if this is reported already tried to look it up but didn't see it at a glance or two,
Checked all versions available to roll back to on steam and the issue seems to have originated since version 2.0, the texture bleeds into the tri planes of the decal object using to render light effects such as light blocks or sun rays. It occurs on all light sources that produce a ray effect.
Had a guess it might be something with having a wrong texture interpolation but it's hard to say with how it appears to evenly spread around the edges.
Havent seen this on any video of the game or screenshots so it might be system specific.
Things that fix it:
-rolling back to VS1.5
Things that didn't:
-Changing all and any graphics settings
-Resetting Textures, Shaders, and other processes in the debug menu of the game under graphics.
-Making a new save/deleting all other saves
-Clearing all Cashe Files and appdata and reinstalling the game
Here is my spec n settings
Graphics settings I have most things around on High, using FSR on Balanced running Native on 1080p at 144 hz cap, Vsync Off, I roughly get around 90 fps.
CPU Ryzen 7 7800X3D
RAM 32GB 6000MT/s
GPU Radeon RX 6750 XT 12gb
Game is installed on a partition of Samsung SSD 990 pro 2tb
I have the same bug
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