Another piston bug nukes my grid to space [with video] and hinge not transferring items issue

mux duk shared this bug 20 days ago
Submitted

So now that the previous bug where pistons would be glued to ground has been avoided somehow I made the rover rotor/piston/hinge miner operational, and it was great, but it turns out hinge with a conveyor on it doesn't transfer ores from the drill, i have tried multiple conveyor variants, including sorter, but it just doesn't see the grid as connected. placing the drill directly on hinge, though, works just fine (without a conveyor) also, there is enough power and all blocks are on.

Now there is the second thing, i fiddled with some timer blocks, pistons, hinge and rotor, and everything was working just fine, i returned everything except the piston that was basically elevator (basically just ramming the ground with very low force, not connected to any other active blocks) to resting position, and when i copy my grid and paste it - it just nukes away, no matter if its in space (came to space just to try if its related to gravity/voxel, but its even more spectacular on earthlike, really), land or anywhere, really, I have it saved, but i cant fix it because it instantly takes off after pasting. The original design was standing still in my older save until i quit to menu and loaded the game - then it got nuked the second i loaded the game - got to see it fly too. The still design in the video is not the same blueprint - its the previous version, it pastes in just fine.

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