Crashing well attemping to build a base.
Im unsure what is causing the crash exactly but I get
" [createdump] Writing minidump for process 18416 to file C:\Users\redbl\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp" right before I crash.
going into windows event viewer I see:
Faulting application name: SpaceEngineers2.exe, version: 2.2.0.2113, time stamp: 0x68d50000
Faulting module name: coreclr.dll, version: 9.0.1426.11910, time stamp: 0x699753ca
Exception code: 0xc0000005
Fault offset: 0x00000000002e4f52
Faulting process id: 0x47F0
Faulting application start time: 0x1DCCE7EA456A280
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.exe
Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\9.0.14\coreclr.dll
Report Id: 96b80033-a8ac-44d3-9bfb-3cbd7a61ad3e
Faulting package full name:
Faulting package-relative application ID:
Application: SpaceEngineers2.exe
CoreCLR Version: 9.0.1426.11910
.NET Version: 9.0.14
Description: The process was terminated due to an unhandled exception.
Stack:
at Keen.VRage.Physics.Havok.HkSession+__Internal.TryMoveBodies(IntPtr, Keen.VRage.Physics.Havok.Core.HknpWorld*, Keen.VRage.Physics.Havok.Core.HknpWorld*, IntPtr, Int32, Int32, IntPtr)
at Keen.VRage.Physics.Havok.HkSession+__Internal.TryMoveBodies(IntPtr, Keen.VRage.Physics.Havok.Core.HknpWorld*, Keen.VRage.Physics.Havok.Core.HknpWorld*, IntPtr, Int32, Int32, IntPtr)
at Keen.VRage.Physics.Havok.HkSession.TryMoveBodies(Keen.VRage.Physics.Havok.Core.HknpWorld*, Keen.VRage.Physics.Havok.Core.HknpWorld*, IntPtr, Int32, Int32, Keen.VRage.Physics.Havok.Core.HknpBodyId*)
at Keen.VRage.Physics.Havok.WorldManager.HavokWorldHelper.MigrateBodies(Keen.VRage.Physics.Havok.Core.HknpWorld*, Keen.VRage.Physics.Havok.Core.HknpWorld*, Int32, Keen.VRage.Physics.Havok.HavokSessionComponent, System.Span`1<Keen.VRage.Physics.Havok.Core.HknpBodyId>)
at Keen.VRage.Physics.Havok.WorldManager.HavokLargeWorldManager.ReorderClusters(Keen.VRage.Library.Mathematics.BoundingBoxD, Keen.VRage.DCS.Accessors.DEntity, Keen.VRage.Physics.Data.BodyArgs ByRef)
at Keen.VRage.Physics.Havok.WorldManager.HavokLargeWorldManager.AllocateBody(Keen.VRage.DCS.Accessors.DEntity, Keen.VRage.Physics.Data.BodyArgs ByRef)
at Keen.VRage.Physics.Havok.HavokSessionComponent.AllocateBody(Keen.VRage.DCS.Accessors.DEntity, Keen.VRage.Physics.Data.BodyArgs ByRef)
at Keen.VRage.Physics.Components.RigidBodyComponent.OnAddedToScene()
at Keen.VRage.Core.Game.Systems.SessionEntityLifetimeHandler.AddToSimulation(Keen.VRage.DCS.Components.Entity)
at Keen.VRage.Core.Game.Systems.Session.AddEntityToSceneCore(Keen.VRage.DCS.Components.Entity)
at Keen.VRage.Core.Game.Systems.Session.AddEntityBundleToScene(System.ReadOnlySpan`1<Keen.VRage.DCS.Components.Entity>)
at Keen.VRage.Core.Game.Systems.SimpleEntitySpawnerSessionComponent+<SpawnBundleStagedAsync>d__11.MoveNext()
at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1[[Keen.VRage.Core.Game.Systems.SimpleEntitySpawnerSessionComponent+<SpawnBundleStagedAsync>d__11, VRage.Core.Game, Version=2.2.0.2113, Culture=neutral, PublicKeyToken=null]].Activate()
at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(Keen.VRage.Library.Threading.ICompletion, System.Nullable`1<Keen.VRage.Library.Diagnostics.DiagnosticInfo>)
at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate()
at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(Keen.VRage.Library.Threading.ICompletion, System.Nullable`1<Keen.VRage.Library.Diagnostics.DiagnosticInfo>)
at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(Keen.VRage.Library.Threading.ICompletion)
at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1[[Keen.VRage.Multiplayer.Replications.InProcess.ServerSceneContext+<Keen-VRage-Core-Game-Systems-IReplicationContext-ReplicateStagedEntitiesAsync>d__26, VRage.Multiplayer, Version=2.2.0.2113, Culture=neutral, PublicKeyToken=null]].SetCompleted()
at Keen.VRage.Library.Threading.AsyncStateMachineTask`2[[Keen.VRage.Multiplayer.Replications.InProcess.ServerSceneContext+<Keen-VRage-Core-Game-Systems-IReplicationContext-ReplicateStagedEntitiesAsync>d__26, VRage.Multiplayer, Version=2.2.0.2113, Culture=neutral, PublicKeyToken=null],[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].SetResult(System.__Canon)
at Keen.VRage.Library.Threading.TaskMethodBuilder`1[[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].SetResult(System.__Canon)
at Keen.VRage.Multiplayer.Replications.InProcess.ServerSceneContext+<Keen-VRage-Core-Game-Systems-IReplicationContext-ReplicateStagedEntitiesAsync>d__26.MoveNext()
at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1[[Keen.VRage.Multiplayer.Replications.InProcess.ServerSceneContext+<Keen-VRage-Core-Game-Systems-IReplicationContext-ReplicateStagedEntitiesAsync>d__26, VRage.Multiplayer, Version=2.2.0.2113, Culture=neutral, PublicKeyToken=null]].Activate()
at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(Keen.VRage.Library.Threading.ICompletion, System.Nullable`1<Keen.VRage.Library.Diagnostics.DiagnosticInfo>)
at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate()
at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(Keen.VRage.Library.Threading.ICompletion, System.Nullable`1<Keen.VRage.Library.Diagnostics.DiagnosticInfo>)
at Keen.VRage.Library.Threading.CustomTaskBase`1[[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].SetCompletedBase(Token, Int64)
at Keen.VRage.Library.Threading.CustomTaskBase`1[[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].SetCompletedBase(Int64)
at Keen.VRage.Multiplayer.Replications.InProcess.ServerSceneContext+<>c__DisplayClass26_1.<Keen.VRage.Core.Game.Systems.IReplicationContext.ReplicateStagedEntitiesAsync>b__3(Keen.VRage.Multiplayer.Replications.InProcess.SceneContext)
at Keen.VRage.Multiplayer.Replications.InProcess.InProcessReplicationSessionComponent+__InternalPostInvokeInternalSignal.Trigger(Keen.VRage.DCS.Components.Entity, System.Span`1<Keen.VRage.DCS.Components.SignalHandler>, System.Action`1<Keen.VRage.Multiplayer.Replications.InProcess.SceneContext>)
at VRage.Multiplayer.Replication.CB.InProcessReplicationReaderCallbacks.Keen_VRage_Multiplayer_Replications_InProcess_InProcessReplicationSessionComponent_PostInvokeInternalSignal_Apply(Keen.VRage.Multiplayer.Replications.InProcess.ReplayContext, Keen.VRage.DCS.Components.Entity, System.Action`1<Keen.VRage.Multiplayer.Replications.InProcess.SceneContext>)
at VRage.Multiplayer.Replication.CB.ReplicationCommandBufferWriterReader.Read_Keen_VRage_Multiplayer_Replications_InProcess_InProcessReplicationSessionComponent_PostInvokeInternalSignal_Trampoline(System.Object, Keen.VRage.Multiplayer.Sessions.CommandBufferState ByRef, IntPtr, Keen.VRage.Multiplayer.Sessions.ReplicationCommandBuffer)
at Keen.VRage.Multiplayer.Sessions.ReplicationCommandBuffer.Replay(System.Object, ReplayTable)
at Keen.VRage.Multiplayer.Replications.InProcess.InProcessReplicationSessionComponent.InboundReplay_InvocationStub(Byte**, Int32, Keen.VRage.DCS.Scenes.Scene, System.Object)
at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32)
at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean)
at Keen.VRage.Core.Game.Systems.Session.Update(Boolean)
at Keen.Game2.WorldTickComponent.Tick()
at Keen.Game2.ClientWorldTickComponent.Tick()
at Keen.Game2.GameAppComponent.GameUpdate()
at Keen.Game2.GameAppComponent.GameUpdate_InvocationStub(Byte**, Int32, Keen.VRage.DCS.Scenes.Scene, System.Object)
at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32)
at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean)
at Keen.VRage.Core.VRageCore.Update(System.TimeSpan)
at Keen.VRage.Library.Utils.AppLoop.Run(System.Action`1<System.TimeSpan>)
at Keen.Game2.Program.Main(System.String[])
I have the same bug
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