Crashing well attemping to build a base.

cole lassell shared this bug 5 hours ago
Submitted

Im unsure what is causing the crash exactly but I get

" [createdump] Writing minidump for process 18416 to file C:\Users\redbl\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp" right before I crash.

going into windows event viewer I see:

Faulting application name: SpaceEngineers2.exe, version: 2.2.0.2113, time stamp: 0x68d50000

Faulting module name: coreclr.dll, version: 9.0.1426.11910, time stamp: 0x699753ca

Exception code: 0xc0000005

Fault offset: 0x00000000002e4f52

Faulting process id: 0x47F0

Faulting application start time: 0x1DCCE7EA456A280

Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.exe

Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\9.0.14\coreclr.dll

Report Id: 96b80033-a8ac-44d3-9bfb-3cbd7a61ad3e

Faulting package full name:

Faulting package-relative application ID:

Application: SpaceEngineers2.exe

CoreCLR Version: 9.0.1426.11910

.NET Version: 9.0.14

Description: The process was terminated due to an unhandled exception.

Stack:

at Keen.VRage.Physics.Havok.HkSession+__Internal.TryMoveBodies(IntPtr, Keen.VRage.Physics.Havok.Core.HknpWorld*, Keen.VRage.Physics.Havok.Core.HknpWorld*, IntPtr, Int32, Int32, IntPtr)

at Keen.VRage.Physics.Havok.HkSession+__Internal.TryMoveBodies(IntPtr, Keen.VRage.Physics.Havok.Core.HknpWorld*, Keen.VRage.Physics.Havok.Core.HknpWorld*, IntPtr, Int32, Int32, IntPtr)

at Keen.VRage.Physics.Havok.HkSession.TryMoveBodies(Keen.VRage.Physics.Havok.Core.HknpWorld*, Keen.VRage.Physics.Havok.Core.HknpWorld*, IntPtr, Int32, Int32, Keen.VRage.Physics.Havok.Core.HknpBodyId*)

at Keen.VRage.Physics.Havok.WorldManager.HavokWorldHelper.MigrateBodies(Keen.VRage.Physics.Havok.Core.HknpWorld*, Keen.VRage.Physics.Havok.Core.HknpWorld*, Int32, Keen.VRage.Physics.Havok.HavokSessionComponent, System.Span`1<Keen.VRage.Physics.Havok.Core.HknpBodyId>)

at Keen.VRage.Physics.Havok.WorldManager.HavokLargeWorldManager.ReorderClusters(Keen.VRage.Library.Mathematics.BoundingBoxD, Keen.VRage.DCS.Accessors.DEntity, Keen.VRage.Physics.Data.BodyArgs ByRef)

at Keen.VRage.Physics.Havok.WorldManager.HavokLargeWorldManager.AllocateBody(Keen.VRage.DCS.Accessors.DEntity, Keen.VRage.Physics.Data.BodyArgs ByRef)

at Keen.VRage.Physics.Havok.HavokSessionComponent.AllocateBody(Keen.VRage.DCS.Accessors.DEntity, Keen.VRage.Physics.Data.BodyArgs ByRef)

at Keen.VRage.Physics.Components.RigidBodyComponent.OnAddedToScene()

at Keen.VRage.Core.Game.Systems.SessionEntityLifetimeHandler.AddToSimulation(Keen.VRage.DCS.Components.Entity)

at Keen.VRage.Core.Game.Systems.Session.AddEntityToSceneCore(Keen.VRage.DCS.Components.Entity)

at Keen.VRage.Core.Game.Systems.Session.AddEntityBundleToScene(System.ReadOnlySpan`1<Keen.VRage.DCS.Components.Entity>)

at Keen.VRage.Core.Game.Systems.SimpleEntitySpawnerSessionComponent+<SpawnBundleStagedAsync>d__11.MoveNext()

at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1[[Keen.VRage.Core.Game.Systems.SimpleEntitySpawnerSessionComponent+<SpawnBundleStagedAsync>d__11, VRage.Core.Game, Version=2.2.0.2113, Culture=neutral, PublicKeyToken=null]].Activate()

at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(Keen.VRage.Library.Threading.ICompletion, System.Nullable`1<Keen.VRage.Library.Diagnostics.DiagnosticInfo>)

at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate()

at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(Keen.VRage.Library.Threading.ICompletion, System.Nullable`1<Keen.VRage.Library.Diagnostics.DiagnosticInfo>)

at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(Keen.VRage.Library.Threading.ICompletion)

at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1[[Keen.VRage.Multiplayer.Replications.InProcess.ServerSceneContext+<Keen-VRage-Core-Game-Systems-IReplicationContext-ReplicateStagedEntitiesAsync>d__26, VRage.Multiplayer, Version=2.2.0.2113, Culture=neutral, PublicKeyToken=null]].SetCompleted()

at Keen.VRage.Library.Threading.AsyncStateMachineTask`2[[Keen.VRage.Multiplayer.Replications.InProcess.ServerSceneContext+<Keen-VRage-Core-Game-Systems-IReplicationContext-ReplicateStagedEntitiesAsync>d__26, VRage.Multiplayer, Version=2.2.0.2113, Culture=neutral, PublicKeyToken=null],[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].SetResult(System.__Canon)

at Keen.VRage.Library.Threading.TaskMethodBuilder`1[[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].SetResult(System.__Canon)

at Keen.VRage.Multiplayer.Replications.InProcess.ServerSceneContext+<Keen-VRage-Core-Game-Systems-IReplicationContext-ReplicateStagedEntitiesAsync>d__26.MoveNext()

at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1[[Keen.VRage.Multiplayer.Replications.InProcess.ServerSceneContext+<Keen-VRage-Core-Game-Systems-IReplicationContext-ReplicateStagedEntitiesAsync>d__26, VRage.Multiplayer, Version=2.2.0.2113, Culture=neutral, PublicKeyToken=null]].Activate()

at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(Keen.VRage.Library.Threading.ICompletion, System.Nullable`1<Keen.VRage.Library.Diagnostics.DiagnosticInfo>)

at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate()

at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(Keen.VRage.Library.Threading.ICompletion, System.Nullable`1<Keen.VRage.Library.Diagnostics.DiagnosticInfo>)

at Keen.VRage.Library.Threading.CustomTaskBase`1[[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].SetCompletedBase(Token, Int64)

at Keen.VRage.Library.Threading.CustomTaskBase`1[[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].SetCompletedBase(Int64)

at Keen.VRage.Multiplayer.Replications.InProcess.ServerSceneContext+<>c__DisplayClass26_1.<Keen.VRage.Core.Game.Systems.IReplicationContext.ReplicateStagedEntitiesAsync>b__3(Keen.VRage.Multiplayer.Replications.InProcess.SceneContext)

at Keen.VRage.Multiplayer.Replications.InProcess.InProcessReplicationSessionComponent+__InternalPostInvokeInternalSignal.Trigger(Keen.VRage.DCS.Components.Entity, System.Span`1<Keen.VRage.DCS.Components.SignalHandler>, System.Action`1<Keen.VRage.Multiplayer.Replications.InProcess.SceneContext>)

at VRage.Multiplayer.Replication.CB.InProcessReplicationReaderCallbacks.Keen_VRage_Multiplayer_Replications_InProcess_InProcessReplicationSessionComponent_PostInvokeInternalSignal_Apply(Keen.VRage.Multiplayer.Replications.InProcess.ReplayContext, Keen.VRage.DCS.Components.Entity, System.Action`1<Keen.VRage.Multiplayer.Replications.InProcess.SceneContext>)

at VRage.Multiplayer.Replication.CB.ReplicationCommandBufferWriterReader.Read_Keen_VRage_Multiplayer_Replications_InProcess_InProcessReplicationSessionComponent_PostInvokeInternalSignal_Trampoline(System.Object, Keen.VRage.Multiplayer.Sessions.CommandBufferState ByRef, IntPtr, Keen.VRage.Multiplayer.Sessions.ReplicationCommandBuffer)

at Keen.VRage.Multiplayer.Sessions.ReplicationCommandBuffer.Replay(System.Object, ReplayTable)

at Keen.VRage.Multiplayer.Replications.InProcess.InProcessReplicationSessionComponent.InboundReplay_InvocationStub(Byte**, Int32, Keen.VRage.DCS.Scenes.Scene, System.Object)

at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32)

at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean)

at Keen.VRage.Core.Game.Systems.Session.Update(Boolean)

at Keen.Game2.WorldTickComponent.Tick()

at Keen.Game2.ClientWorldTickComponent.Tick()

at Keen.Game2.GameAppComponent.GameUpdate()

at Keen.Game2.GameAppComponent.GameUpdate_InvocationStub(Byte**, Int32, Keen.VRage.DCS.Scenes.Scene, System.Object)

at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32)

at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean)

at Keen.VRage.Core.VRageCore.Update(System.TimeSpan)

at Keen.VRage.Library.Utils.AppLoop.Run(System.Action`1<System.TimeSpan>)

at Keen.Game2.Program.Main(System.String[])

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