The artificial gravity HUD indicator displays an incorrect value.
Submitted
I have noticed, that when the gravity generator is given a custom radius, gravity works in this custom radius(that is correct), but the HUD indicator still shows "A: 1g" in its maximum radius area. In other words, it seems, that HUD takes value from max radius variable, instead of custom radius variable.
P.S. Also would be great to have all options that we had in SE1, like changing direction of gravity vector, set different radius values for every direction etc.
I have the same bug
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