Crash Immediately After Loading a New Game

Apsalon Rasgreed shared this bug 18 hours ago
Submitted

**Bug Report: Crash Immediately After Loading a New Game - Dell Precision 5520 / Quadro M1200**


**Game Version:** 2.2.0.2002

**OS:** Windows 10.0.26200

**CPU:** Intel Core i7-7820HQ @ 2.90GHz (8 logical / 4 physical cores)

**GPU:** NVIDIA Quadro M1200 (Dell Precision 5520)

**RAM:** ~16 GB (approx. 7.8 GB available at time of crash)

**Storage:** 512GB Toshiba NVMe SSD (~45 GB free)

**Runtime:** .NET 9.0.14


**Description:**

The game crashes immediately after loading a new game before any rendering or GPU initialization occurs. The crash happens consistently right after the worker thread pool is configured, during engine initialization. The game never reaches the point of loading the renderer or detecting the GPU.


**Steps to Reproduce:**

1. Start new game

2. Game crashes immediately after loading, showing a "Sorry for the inconvenience" crash dialog

3. Log confirms crash at the LibraryEngineComponent initialization stage


**What I've Tried:**

- Verified game files via Steam

- Updated GPU drivers

- Forced dedicated GPU via NVIDIA Control Panel

- Fresh reinstall of the game


**Additional Notes:**

Two separate crash logs confirm the crash occurs at the exact same point every time. The game config has UseDirectStorage set to true, which may be incompatible with the Quadro M1200. Crash reports have been automatically submitted to Keen servers (Opicka 3 endpoint) from both sessions.


Log excerpt showing crash point:

> Initializing Engine...

> Initializing LibraryEngineComponent

> Configuring worker pool as: (workerCount: 7, highPriorityBias: 0, forceSynchronousExecution: False)

> Workers configured.

> [Crash Handler]: Report And Exit set to True

> [Crash Handler]: Sending crash report and terminating the process.

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