SE2 - NullReferenceException when game tries to spawn an encounter
Hello Team,
After playing SE2 in Survival mode, at some point the game started crashing while flying around in space. The logs suggest it always happens when the engine tries to spawn an encounter. The encounters seem to be different, so it's not related to a specific one.
Here is a relevant example of the log:
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2026-04-02 19:29:45.380 - Main Thread -> Info: Spawn SpaceEncounter: 'SpaceEncounterId { SectorID = [X:15, Y:-31, Z:-80], EncounterID = 0 }'
SpaceCenterlineH2ShipwreckEncounter_Composite
2026-04-02 19:29:54.013 - Main Thread -> [SkipWaitMonitor]: Unawaited task , State machine: Keen.Game2.Simulation.GameSystems.Encounters.SpaceEncounters.ProceduralSpaceContract.Spawn(Keen.Game2.Simulation.GameSystems.Encounters.SpaceEncounters.ProceduralSpaceContract+SpawnTask), Completion: null,, State: -2 has thrown an NullReferenceException.
2026-04-02 19:29:54.019 - Main Thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report.
2026-04-02 19:29:54.026 - Main Thread -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Keen.VRage.DCS.Components.Entity.TryGet[T](StringId tag)
at Keen.Game2.Simulation.GameSystems.BlockPlacement.Projections.ProjectionSourceComponent.Keen.VRage.Core.Game.Systems.IInSceneListener.OnAddedToScene()
at Keen.VRage.Core.Game.Systems.SessionEntityLifetimeHandler.AddToSimulation(Entity entity)
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I'm attaching the logs I have and a savegame which was generated inside the CrashReports folder - I'm not sure if this is being sent to you automatically or not. In this specific situation, to reproduce the issue it is required to get into the "Sledge" ship and fly towards the Vallation Station - the game always crashes while flying there approximately halfway through.
Judging by the stack trace, the issue might be related to the number of CPUs/parallel threads, but this is just my speculation.
Let me know if I can provide you more information on this issue.
Kind regards,
Artiom
I have the same bug
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