Hitbox of medium requires more/less space based on orientation

David Desvaux shared this bug 10 hours ago
Submitted

Hi !


Apprently, the hitbox / collider of the medium ion truster is different depending on its orientation, despite the 3D model looking properly symetrical and rounded, giving the player no clue as to why it would require more or less space based on its orientation.


As you can see in the image below, i could fit some light armor blocks and some detailing blocks within the axis aligned bounding box of the truster, but if I were to remove that thruster and place it again, the game would only let me place it in a specific orientation (along the axis of the thrust).


I don't think this was intended to work like this.


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And as I side note, writing a comment is painful, if you see what I mean :


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