Illumination of voxels works wrong.
Submitted
There is a mistake in how illumination works.
When asteroid is located between the star and sunlit side of the Verdure. It's side that faced to the planet is well illuminated due to the reflected light from the planet(that is correct), BUT the side faced to the star(lightsource), is pitch black. However, all grids there are also well illuminated.
So there is something wrong in voxel illuminations.
I have the same bug
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