Add Reshade Support
Submitted
I am not sure if this falls under a feature request or a bug as it deals with third party software, but currently when you attempt to use a visual postprocessing mod called Reshade for Space Engineers 2, you need to patch the game in order to use Reshade, else the mod does not work.
This issue is caused by the swap chain being created with a BufferUsage flag of zero, instead of DXGI_USAGE_RENDER_TARGET_OUTPUT (Vortice.DXGI.Usage::Backbuffer).
The solution to add support for Reshade is to create the swap chain with the BufferUsage flag set to DXGI_USAGE_RENDER_TARGET_OUTPUT (Vortice.DXGI.Usage::Backbuffer). This change can be made in Keen.VRage.Render12.Core.Device.SwapChain::CreateD3DSwapChain.
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