SE 2 Crossing of Gravity Fields causes Player Characters to become immovable

Dennis Medeiros shared this bug 20 days ago
Submitted

Love the new options of gravity from the gravity generator. However, I've learned that when and if you cross two or more gravity fields, you'll get situations where the player character can get "stuck" or "difficult to orient" if not for the use of the backpack. In unlimited fuel mode this is a moderate problem to overcome. But in game with limited fuel or without backpack thrusters it becomes impossible to move.


I can even perceive this behavior as means to incapacitate a set of characters in battle. As the automated orientation of character matters about the field they are in, and that the mag boot become useless to assist in the characters movement or escape. Just picture a gravity bomb/missile/or trap to introduce a different or second field.


For feedback to help address this issue I'd recommend that when in "field" operation that you have the grave generator provide energy for "gravity plating" type blocks that way you can have gravity within a ship to the needed orientation and limited scope distance. Also, this would allow characters to walk on the outer hull for repairs and such. (Instead of falling straight down). This would also help force the scope of which "gravity" has precedence.


For the other operation modes, I'll say they are great and can see use on asteroid base etc. But having the grave plating allow means for a character to walk in a different field can allow for true zero-g areas or gravity orientations on a ship, space base, etc.

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