AI Characters need a rework

Beesoldier shared this feedback 2 years ago
Submitted

The AI Characters, namely Spiders need a rework imo.

-first of all the pathfinding and behaviors have to be fixed for spiders, at the moment they only spawn when the player is at the surface of a planet and they cannot follow the player to any location that is beyond the one obvious ramp. when they dont see a path they will burrow and vanish, which is really stupid, the spiders should be able to find paths in 3d space and move on any surface, even the ceiling.

-the next step would be to create a spawning system that actually made sense and creates an avoidable/counterable threat to the player.

->an idea would be creating a type of ore that will spawn spiders in waves depending on how close a player grid is to it. these ores could be randomly placed throughout spider-infested planets both on the surface and near other ore veins underground, hell, even on asteroids, with spiders using "magboots" to traverse zero gravity surfaces. mining/blasting the ore out will get rid of the hive, but the player also has to watch out not to have infested ore on his ship and has to get rid of it (through ejectors), because having infected ore on your ship will randomly spawn spiders at unobstructed large conveyor ports.

-spiders should also attack powered blocks when they dont have a player in line of sight or in a 10 m radius, and only then prioritizing the player

these ideas would make the spiders a localized threat with a chance of infecting ships while also adding the ability to get rid of them through player activity.

i think that the current implementation of spiders (and wolves) are really underwhelming and could be done so much better

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