Suggestion for Microcontroller block for console logic, custom I

Marcos Fernández galbis shared this feedback 30 hours ago
Submitted

Hey Keen! I wanted to suggest a new logic system that would bring automation to console players while adding a cool engineering challenge.

First, a Microcontroller block using visual node programming (like Unreal Blueprints or Scratch). Since console players can't use C# Programmable Blocks, this would finally let them create complex setups natively. Just like the Programmable Block, it can interact with and control ANY block on the grid terminal (pistons, rotors, thrusters, doors, etc.), not just the new I/O blocks.

To go with it, a few new I/O blocks:

A Pixel Matrix Display for custom shapes/UIs.

A Sound Synthesizer where you can tweak pitch and frequency for dynamic alarms/audio.

A Keyboard Input block: A physical terminal used strictly to pass raw text strings into the Microcontroller or Programmable Block (it does not process anything by itself; the logic block handles the string interpretation for passcodes, commands, etc.).

The twist: Heat Management.

Executing complex logic with lots of active nodes generates heat. If it gets too hot, the block degrades or breaks. You'd need to attach a Cooling Unit on top of the Microcontroller to manage CPU temps, and feeding it Ice boosts cooling efficiency.

This gives console players high-level logic, adds immersive inputs, and creates a fun thermal management loop for ship builders. Hope you guys like it!

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