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Some suggestions on the control of Space Engineers

CE I shared this feedback 12 months ago
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Note: The following are machine translations


Dear Developers

Some suggestions on the control of Space Engineers


Ever since I started playing this game, I've been tormented by the control system and binding keys.


First of all, there is the control system. To be precise, it should be the control system for vehicles and characters. The Y-axis of the vehicle and the character is not separate, it is universal. I like the Y-axis reversal when I fly a flying vehicle, but the characters are normal. As a result, I need to run to the settings every time to set up, which is very troublesome.

Flying vehicles don't have mouse controls to roll which is also cumbersome, and I'd love to add heading controls to the keyboard buttons. Even though I know there will be a key conflict in doing so, I want to give us the power to choose.


The second is the problem of binding keys. Like the first question, it revolves between the character and the vehicle. They have a lot of key duplication, which makes it difficult for me to make targeted changes based on the characteristics of both. For example, when controlling characters, I like to use the "SHIFT" key to accelerate, and I like to use "SHIFT" to descend when driving a flying vehicle, but the two are common, and there is no isolation design, which causes me to accelerate when walking and tend to crouch after accelerating, which will be troublesome. I want to have separate buttons for segregation based on different character states (walking, using jetpacks, piloting land vehicles, piloting flying vehicles).


hese are some of my suggestions for the operation of Space Engineers as a game, and there may be a lot of subjective opinions, so I'm sorry for saying that I want to.


Have a good day


L-ICE

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