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Better AI missiles

Coolbeans shared this feedback 11 months ago
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Hi, So after much testing I've found that the new AI blocks are far less accurate than scripted missiles. From my messing around I found that scripted missiles can work quite well with only 1 thruster and are very accurate even though they rely on Raycast. I believe this has to do with the target prediction on the AI and also the fact that they aim for specific blocks. What I think would be good change to superseed the use of scripted missiles is enabling missiles to track the target currently lock by the main grid and also having the option to aim for the centre of mass along with optimization of the navigation logic to allow single thruster only missiles and to increase accuracy. Alternatively im sure the coders will be happy to see the API expanded for the AI and targetting aspects. Additionally there needs to be an option to trigger warheads or in some way improve the warhead detonation on collision as the sensors are not very reliable.

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