Add a Relative Dampening radar jamming block

Ronin Planetary Industries shared this feedback 5 hours ago
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Relative dampening or no relative dampening on enemy ships is an option for the game. There should be further options for more inventive gameplay.

Some NPCs should be easy to board and take over. Some harder. By letting the relative dampening be governed by a block that can jam it, easy and hard boarding encounters could be had. This would also allow players to protect their own grids from "Hydromanning" while NPCs could be easy.

Option #1: player manufacturable RD Jamming Blocks. The block can simply be welded up by players.

Option #2: The block is considered Prototech and only available in Prototech spawning encounters.


The opportunity to gamify this ability to negate relative dampening might be the in-between option players are looking for. It also allows the option for players to protect their ships while having NPCs that can have different ratings of difficulty for boarding.


The block would apply to sub-grids. If it applies to docked vehicles would be up for debate. Having externally docked vehicles would make for an interesting vulnerability with the use of the block.

The block would work like similar to prototech blocks.

1. If RD Jamming blocks are not enabled in the world. The block is not spawned when pasting as admin or selectable when blacking blocks or welding from blueprints. The space for the block is left empty. Players and Prefab creaters will have to be knowledgeable not to use the RD Jammer as a structural block as it won't appear.

2. If RD Jamming blocks are Prototech in this world. The block is spawned if a Prototech Frame is available and used or if it is spawned by the admin/game.

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