Airtightness corrupted as character exits the station.
I have a station with a greenhouse room, airtight and pressurized, and isolated with airlocks. But when player leaves the station, when any of the exterior doors of any of exterior airlocks opens, the greenhouse room loses airtightness and all plants die despite having an active vent inside. Also this airtightness corruption is contagious - if you teleport back inside the room it will be in vacuum, and if you open or grind adjacent doors into other airtight rooms they all will become vacuum despite being airtight and with vents. This I can not reproduce this on a simple build in an empty world. Full save published here https://steamcommunity.com/sharedfiles/filedetails/?id=3838876362
Update: While in this state, placing a block anywhere on the grid seems to update the grid, and the vent pressurizes the room back.
I have the same bug
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