bullets go through glass
Investigating
gatling turrets can target grids that are behind non-targetable (no functional blocks) ones and their projectiles hit both the glass and the blocks behind it before it breaks. It might be because the glass's hitbox is thinner than the distance the projectiles step each tick
Files:
Space Engineers...
Access denied
I have the same bug
Hello Engineer,
Thank you for writing to us on our PC Support Forum.
We tried to reproduce the issue on our side, and the turret's projectiles only passed through once the glass panels were completely destroyed.
Since we weren't able to reproduce the behavior you described, could you please send us the world save in which you experienced this issue?
Additionally, could you confirm whether the issue occurred in a modded world (with active MODs) or in a vanilla (unmodded) world?
If it occurred in a modded world, please create a new, fresh vanilla (unmodded) world and check whether the issue can be reproduced there. Please note that simply removing MODs from an existing world does not always eliminate mod-related issues, as mod dependencies or leftover data may still remain in the world files.
If the issue also occurs in a vanilla world (or if your original world was already unmodded), please send us the affected world save. If there are any specific steps that consistently lead to the issue, we'd appreciate it if you could include those as well, as they would help us investigate and reproduce the issue.
Kind Regards,
Keen Software House: QA Department
Hello Engineer,
Thank you for writing to us on our PC Support Forum.
We tried to reproduce the issue on our side, and the turret's projectiles only passed through once the glass panels were completely destroyed.
Since we weren't able to reproduce the behavior you described, could you please send us the world save in which you experienced this issue?
Additionally, could you confirm whether the issue occurred in a modded world (with active MODs) or in a vanilla (unmodded) world?
If it occurred in a modded world, please create a new, fresh vanilla (unmodded) world and check whether the issue can be reproduced there. Please note that simply removing MODs from an existing world does not always eliminate mod-related issues, as mod dependencies or leftover data may still remain in the world files.
If the issue also occurs in a vanilla world (or if your original world was already unmodded), please send us the affected world save. If there are any specific steps that consistently lead to the issue, we'd appreciate it if you could include those as well, as they would help us investigate and reproduce the issue.
Kind Regards,
Keen Software House: QA Department
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