klang limits

Ken Brown shared this feedback 17 hours ago
Not Enough Votes

hello keen software house

I am Roughone on Steam I have been playing space engineers since early alpha.

i sent some feed back about the merge block hit box reduction

i have a theory on klang

im guessing klang is built into the physics engine

and if so the only option i see is to add more files to limit klang

in doing so i feel the klang getting bigger but with less deflection before klang is angered

and more strength before rotor head/ hinge part/ piston reaches that defelection point/ angle/ torque limit/stress but not changing the point that klang begins

I'm guessing that the defelection point is the klang built into the physics engine

and that will always be the limit of klang no matter how many files are added

I'm a little disappointed to see the level of klang hasnt change as much as id hoped

thank you for space engineers

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