Block warping effect due to damage interacts with subgrids causing clang
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https://www.youtube.com/watch?v=Tmh0QRDX1tw
^ video shows everything
https://steamcommunity.com/sharedfiles/filedetails/?id=3200906983
^ blueprint used for test (one gatling shot was used)
Is it a bug or not a bug doesnt matter, it sucks for anything using subgrids. Can we have warp damage not physically interact with anything? or atleast not interact with its own subgrids at all to remove the clang effect it can have as it doesnt make realistic sense for it to create infinate force for infinate motion and isnt fun for gameplay. Don't make me develop a clang drive based on this issue! il do it! you better stop me!
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Hello, Daze!
Thank you for writing to us.
We tried to replicate the issue at our end, but we didn't experience this issue.
Could you kindly share further information concerning this issue?
Did you experience the issue in a modded world/server/lobby (has active MODs/Scripts)? If so, try pasting the blueprint of this ship in a vanilla world (has no active MODs/Scripts) and check if the issue persists.
If it does, kindly send us the vanilla world save file, along with the log file from the time this issue occurred.
Kind regards,
Keen Software House: QA Department
Hello, Daze!
Thank you for writing to us.
We tried to replicate the issue at our end, but we didn't experience this issue.
Could you kindly share further information concerning this issue?
Did you experience the issue in a modded world/server/lobby (has active MODs/Scripts)? If so, try pasting the blueprint of this ship in a vanilla world (has no active MODs/Scripts) and check if the issue persists.
If it does, kindly send us the vanilla world save file, along with the log file from the time this issue occurred.
Kind regards,
Keen Software House: QA Department
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