Wheels will never be usefull with the current terrain generation (especially on Verdure)

ToastyCosty shared this feedback 16 hours ago
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With vs 2.3 i've had the pleasure of starting to build rovers, on of my favorite activities in SE1.

After at least 8 hours of testing/driving, while i am aware the current iteration of wheels still needs work, i am 90% sure wheels will never be able to even come close to the usefullness of their SE1 counterpart, and it's a problem mostly related to the terrain generation in SE2.

While SE1 had bumps, hills and mountains, SE2 completely re-defined how planets are generated by adding MUCH MUCH more terrain complexity (absolutely beautifull to look at, terrible to drive on), most of it being steep inclines, ridges, and so on, making navigation extremely complex (also more trees/rocks).

This makes wheels more suited for "smoother" terrain such as Kemik, reched much later in the gameplay.

Since wheels are a staple of early game building, and the player starts on verdure, i feel they may be a trap for new engineers that think building and driving a simple rover would be easier than going straight for a ship, but the reality it's the complete opposite.


Unless wheels get unrealistic amounts of grip and stability, they will always be worse than flying around with a ship and bypass the terrain.

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I did a 'sort of' planentary survey (not comprehensive) and came to the conclusion that approximately 20% of planet verdure is driveable in any real sense by anything but small rovers that weave in between the trees, but which could not handle any real obstacles short of driving around them.

Of that 20% driveable terrain, 90% of that will be underwater in VS3.0, which makes it incredibly limited to run around in any sort of wheeled vehicle.

I like the rough appearance of Verdure, the tree cover and the like, it just makes rovers largely impractical. Slower, prone to flipping and blocked by medium sized rocks (plus some trees/plants seem to be invulnerable and imprenetrable), rovers are fun but not the best way to get around.

I haven't found it yet, but I was kind of hoping for an actual desert space that was flat-ish with dunes on Verdure so you could buggy like crazy. Even the beach spaces are packed with palm trees. Granted, I'm driving a giant rover (Think Grover) so trees are more of a slow down because of knocking them all over.

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