Customized windows and quality of life improvements for cockpit creation.

Maxc_007 shared this feedback 5 hours ago
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There should be a 1x1 and 2x2 "Detail cube" made of glass to create pannels with custom thickness, angles and adaptation to grid for "tighter seals" and more reinforced options without creating visual distrortions through the stacked layers. I say this because even in SE1 the window's are awkward to use without making boxes with small angles at best :D


The whole block should have 2 variants the inverted variant like in SE1 indicating the direction of the tint being swapped. So a one way mirror or 2 way glass can be made using this block and have it "merge" with the closest metal surface and morphing in a frame adapted to the surface it touches on the edges of a glass block that is connected to something that isn't a glass block.

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I will add onto that. To have the same ability for shield plates and interior walls because they often end up having to conform to angles. Large hangar doors that have the same drag to complete effect to create customized bays that can attatch to the Z axis edges better and fuse with slopes. Each 2x2 in width is one hangardoor with 2 pannels closing like seen in star wars, but the next 2x2 layer will be a pannel system that creates a lensing effect the more layers are added... (IN general the mechanic to have truly custom slidding doors to hangars, cockpit glass, armor plating and interior walls, the more streamlined the building will be instead of navigating multiple variations of the pannels or being stuck to 1 block doors and open hangar designs. Or for something more original you could develop overlapping shutter like pannels gliding over rails toggled on and off for open and close, retracting in on itself.

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