Moving Inventory - CTRL SHIFT failures
Submitted
Version .2113
Often, like 1 out of 3 times, the very first time you go into inventory the ctrl and shift keys will not work. The game ignores the key being pressed and only performs the double-click to move all that it can over.
How to reproduce:
1) Enter the Inventory menu.
2) Attempt to transfer either 10 (shift key) or 100 (crtl key) of an inventory item into your backpack. It only happens on the first attempt after entering an inventory.
Access denied
I have the same bug
Yeah, I've noticed this in my most recent playthrough.
Yeah, I've noticed this in my most recent playthrough.
I wonder if this might be related to the bug I see fairly regularly (see other bug) where the game seems to not recognize the key release, and sometimes not the key press. Since this topic, I've been starting to notice how often I'll have to hit a button twice to get it to respond, it may be that there is some key scanning issues both directions.
I wonder if this might be related to the bug I see fairly regularly (see other bug) where the game seems to not recognize the key release, and sometimes not the key press. Since this topic, I've been starting to notice how often I'll have to hit a button twice to get it to respond, it may be that there is some key scanning issues both directions.
Here's more information. As I try to track down this bug, I now always have video recording on and say if I have the ctrl or shift key pressed before double clicking the inventory item. When I go into a world it doesn't seem to happen until I've played for 20-30 minutes and it seems like the longer, I play the more frequent it happens. There's also a large amount of memory being used the more I work in the inventories that I assumed was a memory leak, but now appears that it may be poor coding because the game seems to run a cleanup cycle every now and again (no clue how often - once every hour or so, or only if the character has not performed any actions in an hour or so???) and then the memory is not only cleaned up, but the memory usage by the entire world is cleaned up to the best it could be, even better than the past several world continuations.
I also notice this more when using a semi-full large cargo container.
It also has only happened on the very first attempt of moving inventory.
Here's more information. As I try to track down this bug, I now always have video recording on and say if I have the ctrl or shift key pressed before double clicking the inventory item. When I go into a world it doesn't seem to happen until I've played for 20-30 minutes and it seems like the longer, I play the more frequent it happens. There's also a large amount of memory being used the more I work in the inventories that I assumed was a memory leak, but now appears that it may be poor coding because the game seems to run a cleanup cycle every now and again (no clue how often - once every hour or so, or only if the character has not performed any actions in an hour or so???) and then the memory is not only cleaned up, but the memory usage by the entire world is cleaned up to the best it could be, even better than the past several world continuations.
I also notice this more when using a semi-full large cargo container.
It also has only happened on the very first attempt of moving inventory.
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