Game won't load in survival but will in creative - Faulting module name: coreclr.dll
I placed this game for 29 hours previosly but got busy with work and came back to it now and got the new update and deleted my saves since it recommends starting a new game and when i try to start a new game i just get crashed on loading screen,
tried validating my game files, reinstalled framework and installed 4.8.1
did scan on pc to try fix any corrupted files
drivers are upto date according to nvidia as got them updated last night
put game into performance settings for graphics instead of visual
PC spec is
Windows 10 pro V 10.0.19045
Nvidia Geforce RTX 5060 8GB - Game ready driver 595.97 Tues march 24, 2026
CPU AMDD Ryzen 7 3800X 8 core
Ram 64GB
PC isn't overclocked or had any timings changed.
My event log shows
Faulting module name: coreclr.dll, version: 9.0.1426.11910, time stamp: 0x699753ca
Exception code: 0xc0000005
Fault offset: 0x00000000002e4f52
Faulting process ID: 0x28bc
Faulting application start time: 0x01dcca8cc1bb9e12
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.exe
Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\9.0.14\coreclr.dll
----------------
Fault bucket 2182048290118773004, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0
Problem signature:
P1: SpaceEngineers2.exe
P2: 2.2.0.2113
P3: 68d50000
P4: coreclr.dll
P5: 9.0.1426.11910
P6: 699753ca
P7: c0000005
P8: 00000000002e4f52
P9:
P10:
------------
Application: SpaceEngineers2.exe
CoreCLR Version: 9.0.1426.11910
.NET Version: 9.0.14
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Stack:
at System.Runtime.EH.DispatchEx(System.Runtime.StackFrameIterator ByRef, ExInfo ByRef)
at System.Runtime.EH.RhThrowHwEx(UInt32, ExInfo ByRef)
at System.Runtime.InteropServices.MemoryMarshal.GetArrayDataReference[[System.ValueTuple`2[[Keen.VRage.Library.Mathematics.BoundingBox, VRage.Library, Version=2.2.0.2113, Culture=neutral, PublicKeyToken=null],[Keen.VRage.Library.Mathematics.BoundingBox, VRage.Library, Version=2.2.0.2113, Culture=neutral, PublicKeyToken=null]], System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.ValueTuple`2<Keen.VRage.Library.Mathematics.BoundingBox,Keen.VRage.Library.Mathematics.BoundingBox>[])
at Keen.VRage.Library.Memory.Buffer`1[[System.ValueTuple`2[[Keen.VRage.Library.Mathematics.BoundingBox, VRage.Library, Version=2.2.0.2113, Culture=neutral, PublicKeyToken=null],[Keen.VRage.Library.Mathematics.BoundingBox, VRage.Library, Version=2.2.0.2113, Culture=neutral, PublicKeyToken=null]], System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].get_DataStart()
at Keen.VRage.Library.Memory.Buffer`1[[System.ValueTuple`2[[Keen.VRage.Library.Mathematics.BoundingBox, VRage.Library, Version=2.2.0.2113, Culture=neutral, PublicKeyToken=null],[Keen.VRage.Library.Mathematics.BoundingBox, VRage.Library, Version=2.2.0.2113, Culture=neutral, PublicKeyToken=null]], System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].get_Item(Int32)
at Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.LogicalFloraSectorObjectBuilder.OverlapsFlora(Keen.VRage.Library.Mathematics.Vector3I, Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.FloraItemInstance, Keen.VRage.Library.Mathematics.BoundingBox ByRef, Keen.VRage.Library.Mathematics.BoundingBox ByRef, Keen.VRage.Library.Mathematics.BoundingBox ByRef)
at Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.LogicalFloraSectorObjectBuilder.TryGenerateFloraItem(Keen.VRage.Voxels.Definitions.Flora.FloraItemDefinition, Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.FloraTallyData, Keen.VRage.Core.RelativeTransform, Int32, Single)
at Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.LogicalFloraSectorObjectBuilder.GenerateCluster(Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.FloraTallyData, Keen.VRage.Library.Mathematics.BoundingBox, Keen.VRage.Library.Mathematics.Vector3, Int32)
at Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.LogicalFloraSectorObjectBuilder.TryGenerateFloraItem(Keen.VRage.Voxels.Definitions.Flora.FloraItemDefinition, Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.FloraTallyData, Keen.VRage.Core.RelativeTransform, Int32, Single)
at Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.LogicalFloraSectorObjectBuilder.GenerateFloraItem(Keen.VRage.Voxels.Storage.Planet.SampledPlanetPosition, Keen.VRage.Library.Mathematics.Vector2, Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.FloraTallyData)
at Keen.VRage.Voxels.Storage.Planet.ItemGenerator`2+<>c__DisplayClass26_0[[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e],[Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.FloraTallyData, VRage.Voxels, Version=2.2.0.2113, Culture=neutral, PublicKeyToken=null]].<GenerateItems>g__GenerateItemAsync|0(Keen.VRage.Voxels.Storage.Planet.SampledPlanetPosition, Keen.VRage.Library.Mathematics.Vector2, Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.FloraTallyData)
at Keen.VRage.Voxels.Storage.Planet.ItemGenerator`2+<GenerateItemsAsync>d__27[[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e],[Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.FloraTallyData, VRage.Voxels, Version=2.2.0.2113, Culture=neutral, PublicKeyToken=null]].MoveNext()
at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[[Keen.VRage.Voxels.Storage.Planet.ItemGenerator`2+<GenerateItemsAsync>d__27[[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e],[Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.FloraTallyData, VRage.Voxels, Version=2.2.0.2113, Culture=neutral, PublicKeyToken=null]], VRage.Voxels, Version=2.2.0.2113, Culture=neutral, PublicKeyToken=null]](<GenerateItemsAsync>d__27<System.__Canon,Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.FloraTallyData> ByRef)
at Keen.VRage.Voxels.Storage.Planet.ItemGenerator`2[[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e],[Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.FloraTallyData, VRage.Voxels, Version=2.2.0.2113, Culture=neutral, PublicKeyToken=null]].GenerateItemsAsync(Single, Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.IBiomeSectorStorage, System.Random, GenerateNextCoord<System.__Canon,Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.FloraTallyData>, GetTallyData<System.__Canon,Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.FloraTallyData>, GenerateItemAsync<System.__Canon,Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.FloraTallyData>, System.Action`1<Keen.VRage.Voxels.Storage.Planet.IPlanetBiome>, Single, Boolean)
at Keen.VRage.Voxels.Storage.Planet.ItemGenerator`2[[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e],[Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.FloraTallyData, VRage.Voxels, Version=2.2.0.2113, Culture=neutral, PublicKeyToken=null]].GenerateItems(Single, Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.IBiomeSectorStorage, System.Random, GenerateNextCoord<System.__Canon,Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.FloraTallyData>, GetTallyData<System.__Canon,Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.FloraTallyData>, GenerateItem<System.__Canon,Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.FloraTallyData>, System.Action`1<Keen.VRage.Voxels.Storage.Planet.IPlanetBiome>, Single, Boolean)
at Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.LogicalFloraSectorObjectBuilder+<Generate>d__69.MoveNext()
at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1[[Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.LogicalFloraSectorObjectBuilder+<Generate>d__69, VRage.Voxels, Version=2.2.0.2113, Culture=neutral, PublicKeyToken=null]].Activate()
at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64)
at Keen.VRage.Library.Threading.ThreadPoolWorker.WorkLoop()
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EDIT: in creative mode i can build fine in space but as soon as i flying to the moon in a pre made creative craft the game crashed my pc forcing a reset.
I have the same bug
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