Contract/ Mission Ideas:

Sage_Red shared this feedback 11 days ago
Not Enough Votes

*I know a lot of my ideas I will share are probably already planned, but I would like to share my ideas for contracts to add to the game.

Broad contract ideas:

- Repair an NPC ship or base

- Build/ upgrade a NPC ship or base (colony construction co. simulator)

- Kill/ retrieve a specific NPC for a faction (bounty hunter)

- Destroy ship or base (demo crew)

- NPC transport (uber driver, but possibly deadly)

- Material transport (Trucking sim, but the cargo could blow you up)

- Data transport (uber driver, but with sensitive faction info)

- Defend NPC ships or bases (Tower defense)

- Explore regions (Forerunner/ colonizing)

- Find and retrieve items (abandoned poi, NPC occupied poi, vacant poi, etc)

- Agent field work (mission impossible sim)


Specific Contract Ideas:

- Run an multi-sector multi-colony NPC transportation line (can be automated using NPC's/ AI modules)

- Drain a specific body of water

- Transport an impact sensitive bomb on a planet with a ground based vehicle to an enemy faction base at night (ground + night to avoid detection) to destroy the base.

- Break into NPC base/ ship without being caught, infiltrate them (disguise), and find out useful info like next targets for your faction.

- Retrieve an ancient relic (or other important/ potentially overpowered item) from somewhere inside a massive secret underground base deep inside a specific planet or a massive abandoned space station far out in a space sector (could be randomized position to prevent widespread cheesing).

- Find and hack into enemy faction satellite to disable it (indestructible poi, player must enter and solve a puzzle to deactivate it or convert it to player faction)

- Steal a small enemy faction ship, fly to a main enemy faction base, steal a bigger specific enemy ship, then bring it back to player faction for reward without damaging the "bigger" enemy ship.

- Repair a large NPC ship that was previously heavily damaged in combat (assumed combat), get it running again for a reward.

- Flatten an abandoned colony to create a space for a new one (planet side)

- Destroy enemy fleet heading surrounding player faction space station (or other faction)

- Win a "drag race" with an NPC on a specific planet (multiple land based drag races that get harder each race)

- Spaceship version of that drag race idea

- Custom contract tool to allow for users to create and publish contracts or contract packs on the workshop that the user can do.

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