Please add Shields to Space Engineers 2

Nicholas shared this feedback 22 hours ago
Not Enough Votes

Specifically for the reasoning of rule of cool, and combat balancing.

SE1 has always had a glaring issue in my opinion.


The combat was balanced around rounds ripping through everything they touched.

This has made things like slow large ships ineffective, and sitting targets, as even the most basic of player build missiles would cause damage so massive it'd nearly rip the ship in two.


With shields, this could be different. It could involve strategies surrounding routing power through different systems including massive weapons that are carefully aimed to conserve a finite resource, being reacting/battery overheat, that could result in overheating, but also recharge over time. The more capacity the ship has, the longer it'd take to overheat, making very large slow ships valuable, but also fast low capacity ships valuable as well.


Take for example this photo of an in real life battleship with three massive cannons in a battery, compared to what I could scrounge up in SE. A fairly large ship would be required to be able to actual generate the power it'd take to fire this kind of array in theory.

Small ships would actually have a purpose, as their shields are smaller due to their power restrictions, but after a few rounds make it through and leave the ship with heating reactors, or batteries, it could use it's speed to retreat far enough away to cool down before reengaging, instead of being instantly mowed down by 70 AI turrets firing constantly.


I fully understand that space engineers wants realism, but consider how much healthier the dynamic of the game would be with a system that actually brought meaning to ship classes, giving each individual tier of ship negatives and positives, and a chance, instead of just being a war surrounded around who can build the biggest cube with the most ai turrets strapped to it.

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