Device for long range photography and image processing

Deon Beauchamp shared this feedback 21 days ago
Not Enough Votes

The standard SE camera has a good amount of zoom, but current day satellite imagery is much better.

I would like to see an advance camera version with a slightly better zoom than the standard camera, and one that could take an image snapshot.

The still image can be viewed immediately and display on an LCD, but can also be processed over a time period to give much greater detail.

This would allow surveillance of anomalous areas of a planets surface from space without getting too close or for deep space observation.

The time delay in the image processing is a requirement to give value to the task. My guess is that processing should take between 5 and 10 minutes.

Replies (1)

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Mission planning.


Now, what I would really like to do next would be to take the processed image to the holographic table and display the 2d image for review and then switch from the image to a 3d profile of the terrain around the target area with a big red X on the target spot on the 3d map.

I have seen this in the movies, so close to seeing it in game.

Sent out a scout drone, took some pictures, sent them back to base, processed interesting images, displayed the image and local area, planned the mission, assembled the crew, readied the kit, go time.

(I may need a 3d terrain scanner on the scout drone as well)

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Recon Camera for SE1

https://steamcommunity.com/sharedfiles/filedetails/?id=2703188911

The plugin creates an invisible moving camera.

It works very well in single-player mode, although not all advertised features work correctly for different combinations of plugins and upgraded versions of SE1 - originally, for example, it was also able to recognize ship types and faction affiliations. This feature has stopped working, and the ability to place GPS markers is now also problematic (sometimes it works, sometimes it doesn't).

The plugin is now more or less abandoned, as it has not been updated since 2023...

However, the idea used in the remote reconnaissance task solution is interesting.

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Your idea to map the local terrain and display a map or 3D model of the terrain on a table (I assume this is a table for a projector used in construction) is certainly interesting and would be very beneficial in drawing players into the game.


Unfortunately, experience shows that the "information background" of Space Engineers is, to put it mildly, misserable. Players have to search for information about the game mechanics and game objects outside of the game itself.

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@Semtex - Thank you for the link.

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