x5 Cockpit strength
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In SE1 enclosed cockpits were far too weak.
Cockpits in the F1 racing are designed to survive and protect the driver.
Enclosed cockpits in SE2 should be at least 5x more resilient than SE1.
Stronger cockpits would change the perception of small fighters being one hit wonders.
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In your experience, how long does a small grid fighter(under 140 block) last in close combat?
In your experience, how long does a small grid fighter(under 140 block) last in close combat?
Simply put the health of the small grid cockpits especially and even the large grid ones are rather... well poo to put it bluntly. I was able to get my cockpits to be alot stronger through a few means I will explain below.
As part of my era mod I increased the durability of quite a few blocks through sticking a damage multiplier on certain blocks, using components that grant more health/durability to a block, and sometimes both depending. As part of my era mod I have 3 additional armor types beyond the standard vanilla. Duramax Light, Duramax Medium and the original Duramax aka Duramax Heavy armors. Their strengths are 7x vanilla light armor, 7x vanilla heavy armor, and 11x vanilla heavy armor but with extra weight. To make the armors work I created custom variants of the steel plate and metal grids that are the Duramax Light Plate, Duramax Plate, and then Duramax Light Grid and Duramax Grid. The light components being used by the Duramax Light and Medium armors, and the heavier components used by the Duramax Heavy armor. Now I do have a couple more components for other blocks depending on need, such as a radiation shield plate for reactors, Duramax glass for cockpits and such, but the armor ones are the most used ones. Now depending on what kind of durability I want, I can mix and match the components to get some extra health, such as say Duramax Grids but using Duramax Light plates so I get a middle ground on health. Then I can add a damage multiplier on top if I need.
To balance the components I require a special Duron ore to produce them. Assuming the base era mod only and not the companion planetary ore map, the Duron ore can only be acquired from asteroids or purchased. The ore also requires a special refinery to process and there is a basic Era Refinery and a full sized Advanced Era Refinery. Also takes a decent amount of time to process it all down. They also process the Xabrium fuel used by my reactors Then there is a Xabrium Converter to go between the energized and depleted variants, but that's another discussion. The custom components largely keep their vanilla requirements but have an amount of Duron Ingots added on top of the original costs. Because I didn't think I had enough custom stuff to warrant a custom assembler yet, I made the components buildable on the vanilla full sized assembler.
To get my cockpits to last longer I replaced the steel plates, metal grids, and the glass with my Duron infused variants. Duramax Light plates, Duramax Light Grids (when applicable) and especially replaced the glass with Duramax Glass. Far as the lore went I wrote as discovering an ore that's durable enough on its own, but works even better when made into an alloy with other stuff. From there I also have a damage multiplier to further refine the durability. The damage multiplier in combination with the custom components allows me to add the extra health and fine tweak the durability already present without having to spam a bunch of extra components and make a block super heavy compared to now.
Once the cockpit durability is established, it's up to my mod's users to build a fighter around the cockpit and go from there. For my own fighters if I can stay ahead of the guns for the most part, the cockpits will tank a good few hits before they finally go poof. They can die and they're not invincible, but I much prefer my cockpits to standard vanilla.
Overall that's how I did it was a combination of better components and damage multipliers. I can give better specifics if desired but that's how I fixed that issue for myself anyways, and how I personally would recommend it to Keen if they were to make better cockpits.
EDIT: if there were to be an upgrade system, this is one area it's definitely needed as you could replace component A with a more durable component B and "research" a more advanced version.
Simply put the health of the small grid cockpits especially and even the large grid ones are rather... well poo to put it bluntly. I was able to get my cockpits to be alot stronger through a few means I will explain below.
As part of my era mod I increased the durability of quite a few blocks through sticking a damage multiplier on certain blocks, using components that grant more health/durability to a block, and sometimes both depending. As part of my era mod I have 3 additional armor types beyond the standard vanilla. Duramax Light, Duramax Medium and the original Duramax aka Duramax Heavy armors. Their strengths are 7x vanilla light armor, 7x vanilla heavy armor, and 11x vanilla heavy armor but with extra weight. To make the armors work I created custom variants of the steel plate and metal grids that are the Duramax Light Plate, Duramax Plate, and then Duramax Light Grid and Duramax Grid. The light components being used by the Duramax Light and Medium armors, and the heavier components used by the Duramax Heavy armor. Now I do have a couple more components for other blocks depending on need, such as a radiation shield plate for reactors, Duramax glass for cockpits and such, but the armor ones are the most used ones. Now depending on what kind of durability I want, I can mix and match the components to get some extra health, such as say Duramax Grids but using Duramax Light plates so I get a middle ground on health. Then I can add a damage multiplier on top if I need.
To balance the components I require a special Duron ore to produce them. Assuming the base era mod only and not the companion planetary ore map, the Duron ore can only be acquired from asteroids or purchased. The ore also requires a special refinery to process and there is a basic Era Refinery and a full sized Advanced Era Refinery. Also takes a decent amount of time to process it all down. They also process the Xabrium fuel used by my reactors Then there is a Xabrium Converter to go between the energized and depleted variants, but that's another discussion. The custom components largely keep their vanilla requirements but have an amount of Duron Ingots added on top of the original costs. Because I didn't think I had enough custom stuff to warrant a custom assembler yet, I made the components buildable on the vanilla full sized assembler.
To get my cockpits to last longer I replaced the steel plates, metal grids, and the glass with my Duron infused variants. Duramax Light plates, Duramax Light Grids (when applicable) and especially replaced the glass with Duramax Glass. Far as the lore went I wrote as discovering an ore that's durable enough on its own, but works even better when made into an alloy with other stuff. From there I also have a damage multiplier to further refine the durability. The damage multiplier in combination with the custom components allows me to add the extra health and fine tweak the durability already present without having to spam a bunch of extra components and make a block super heavy compared to now.
Once the cockpit durability is established, it's up to my mod's users to build a fighter around the cockpit and go from there. For my own fighters if I can stay ahead of the guns for the most part, the cockpits will tank a good few hits before they finally go poof. They can die and they're not invincible, but I much prefer my cockpits to standard vanilla.
Overall that's how I did it was a combination of better components and damage multipliers. I can give better specifics if desired but that's how I fixed that issue for myself anyways, and how I personally would recommend it to Keen if they were to make better cockpits.
EDIT: if there were to be an upgrade system, this is one area it's definitely needed as you could replace component A with a more durable component B and "research" a more advanced version.
Yeah! No more one shot ejections in to space after getting hit in the face.
Yeah! No more one shot ejections in to space after getting hit in the face.
It kind of doesn't matter if the cockpit is 5x stronger if the rest of your ship is in little pieces....
The issue isn't the strength of the cockpit but how well gatling turrets perform vs little ships.
It kind of doesn't matter if the cockpit is 5x stronger if the rest of your ship is in little pieces....
The issue isn't the strength of the cockpit but how well gatling turrets perform vs little ships.
I am not sure what you're expecting from a fighter, and I don't have a ton of them myself (I favor gunships in small-grid) but at less than 140 blocks you're looking at half the block-count on my smallest.
In general fighters don't punch up all that well if you aren't playing creative (or with sizeable multipliers) because of endurance issues, and their low durability makes combat in one so unforgiving that most people don't last long enough to learn from their mistakes. If you'd like help with design, strategy, or SE-fighter-maneuvers then I'd be willing to help you there, but cockpit-buffs aren't going to fix anything.
I am not sure what you're expecting from a fighter, and I don't have a ton of them myself (I favor gunships in small-grid) but at less than 140 blocks you're looking at half the block-count on my smallest.
In general fighters don't punch up all that well if you aren't playing creative (or with sizeable multipliers) because of endurance issues, and their low durability makes combat in one so unforgiving that most people don't last long enough to learn from their mistakes. If you'd like help with design, strategy, or SE-fighter-maneuvers then I'd be willing to help you there, but cockpit-buffs aren't going to fix anything.
I disagree, cockpits in SE1 were incredibly durable in my experience. If you want to build a large fighter with high durability, make an enclosed cockpit. Or, perhaps a larger, much tankier cockpit could be added, but buffing the current sizes I disagree with as they're already very strong for their size.
I disagree, cockpits in SE1 were incredibly durable in my experience. If you want to build a large fighter with high durability, make an enclosed cockpit. Or, perhaps a larger, much tankier cockpit could be added, but buffing the current sizes I disagree with as they're already very strong for their size.
This is now(2018), strong enough to hold a bus, may be a small one.
This is now(2018), strong enough to hold a bus, may be a small one.
A simple test:
Make a shape, outline and dimensional copy of the cockpit from any blocks. Attach/insert an appropriate command chair into the design.
What is the durability of such a structure compared to the fabricated cockpit?
A simple test:
Make a shape, outline and dimensional copy of the cockpit from any blocks. Attach/insert an appropriate command chair into the design.
What is the durability of such a structure compared to the fabricated cockpit?
Would be nice to have a Jetfighter cockpit
Or a two person one either front back or side side tandem
Would be nice to have a Jetfighter cockpit
Or a two person one either front back or side side tandem
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