2026-11-15 21:06:15.135 - Main Thread -> Timezone (local - UTC): 1h 2026-11-15 21:06:15.137 - Main Thread -> App Version: 4.0.0.3169 2026-11-15 21:06:15.146 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 15/11/2026 21:06:15 2026-11-15 21:06:15.206 - Main Thread -> Running application with arguments: 2026-11-15 21:06:15.206 - Main Thread -> Runtime Framework: .NET 9.0.22 2026-11-15 21:06:15.206 - Main Thread -> Build Configuration: Release 2026-11-15 21:06:15.401 - Main Thread -> Environment.ProcessorCount: 16 2026-11-15 21:06:15.401 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26300 2026-11-15 21:06:15.401 - Main Thread -> Environment.CommandLine: F:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-11-15 21:06:15.401 - Main Thread -> Environment.CurrentDirectory: F:\SteamLibrary\steamapps\common\SpaceEngineers2 2026-11-15 21:06:15.489 - Main Thread -> CPU: AMD Ryzen 7 5800X 8-Core Processor, 16/8 Logical/Physical Cores, 3801MHz Nominal Maximum Frequency 2026-11-15 21:06:15.489 - Main Thread -> HardwareAcceleratedGpuScheduling: Unknown 2026-11-15 21:06:15.489 - Main Thread -> IntPtr.Size: 8 2026-11-15 21:06:15.489 - Main Thread -> Default Culture: fr-FR 2026-11-15 21:06:15.489 - Main Thread -> Default UI Culture: fr-FR 2026-11-15 21:06:15.489 - Main Thread -> LogEnvironmentInformation - START 2026-11-15 21:06:15.500 - Main Thread -> Win32_ComputerSystem.Manufacturer: ASUS 2026-11-15 21:06:15.500 - Main Thread -> Win32_ComputerSystem.Model: System Product Name 2026-11-15 21:06:15.506 - Main Thread -> Virtualized: False 2026-11-15 21:06:15.509 - Main Thread -> Environment.ProcessorName: AMD Ryzen 7 5800X 8-Core Processor 2026-11-15 21:06:15.510 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 34,232,352,768 bytes 2026-11-15 21:06:15.510 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-11-15 21:06:15.510 - Main Thread -> ComputerInfo.CommitLimit: 36,379,836,416 bytes 2026-11-15 21:06:15.510 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 24,168,144,896 bytes 2026-11-15 21:06:15.510 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,255,961,243,648 bytes 2026-11-15 21:06:15.510 - Main Thread -> ComputerInfo.AvailableCommit: 22,230,933,504 bytes 2026-11-15 21:06:15.514 - Main Thread -> Drive C: | Capacity: 997,633,318,912 bytes | Free space: 711,065,620,480 bytes 2026-11-15 21:06:15.514 - Main Thread -> Drive D: | Capacity: 999,633,711,104 bytes | Free space: 624,086,609,920 bytes 2026-11-15 21:06:15.514 - Main Thread -> Drive E: | Capacity: 4,000,768,323,584 bytes | Free space: 2,813,749,018,624 bytes 2026-11-15 21:06:15.514 - Main Thread -> Drive F: | Capacity: 1,000,186,310,656 bytes | Free space: 465,299,038,208 bytes 2026-11-15 21:06:16.120 - Main Thread -> LogEnvironmentInformation - END 2026-11-15 21:06:16.189 - Main Thread -> Pushing Core Configs {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "Game2:Keen.Game2.Client.UI.InGame.GameUICoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseCachedScreens": true}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": true}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableContracts": true}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Physicss.PhysicsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableGridShapeLodding": true}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.CoreConfigurations.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true,"SkipDebugMenuWarnings": false,"SkipNewerSaveWarnings": false,"MaxPlayers": 4}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.Production.SolarGeneratorCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PreloadBasedProbe": true}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.Weapons.TargetingCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","MaxTargetChecksPerFrame": 12,"MaxNonPriorityTargetsToCheck": 100}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "Game2:Keen.Game2.CoreConfigurations.ReconnectCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","MaxAttempts": 5,"RetryDelaySeconds": 50000000,"AttemptTimeoutSeconds": 150000000}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Audio.Definitions.AudioCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableFmod": true}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false,"StableSeed": null}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.RuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UnsafeFastRuntime": false}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LibraryEngineComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableDiagnosticReporter": false,"EnableCacheMissCounter": false}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Core.Game.GameSystems.SpatialTrigger.SpatialTriggerSystemCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProfileTriggers": false}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false,"JobOrderFile": null,"JobOrderDumpFile": null}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Library.Serialization.Network.GlobalTypeModelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogModelSize": false,"DumpModel": false}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Multiplayer.CoreConfigurations.DedicatedServerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsLocalDedicatedServer": false,"IsLocalClient": false}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Multiplayer.Replications.SceneSubset.SceneSubsetCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnforceSceneSubset": false,"ApparentSizeCutoff": 0.005,"ShellApparentSizes": [{"Key": "25898ff7-77d2-4dea-974d-11ae81155c51","Value": 0.05},{"Key": "a7714da5-a7ef-41ed-9d0c-012f7fb9eab1","Value": 0.015},{"Key": "9689f282-b14a-4094-814b-fe8808c44a86","Value": 0.005}],"MinVisibilityRadius": 250,"MaxVisibilityRadius": 20000,"BoundsMarginFraction": 0.15,"RadiusChangeFraction": 0.1,"ObserverTriggerRadius": 1,"ObserverMoveEpsilon": 25,"MembershipExitMargin": 150,"ShellRefreshIntervalTicks": 30,"ScaleDataSendFrequencyByShell": true,"ShellSendIntervalMultipliers": [{"Key": "6f87ea12-36fe-4bb6-af0f-fb9004b510d4","Value": 1},{"Key": "c17793b4-9e9e-498d-aab6-fb4ddfe8cc13","Value": 2},{"Key": "2ce5a05e-dea3-4382-b254-c5fcd078647c","Value": 4}]}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Physics.BreakHandler.DestructionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnabledFlags": [],"TargetEntities": []}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Physics.Ragdolls.RagdollCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRagdollPhysics": false,"EnablePostProjection": true}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true,"UseVideoPlayer": true,"DetailedAllocationReport": false,"EnableLoadingMonitors": false,"EnableVolumeRendering": true,"EnableDeferredTexturing": true,"SkipSwapChainPresent": false,"AnyRenderDebugLayerErrorFatal": false,"EnableFrameHistory": false,"DetailedGpuDumpFile": false,"EnableIntelWorkarounds": true,"EnableAftermath": true}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": true,"UseOctreeRegionStreaming": true,"ConvertOctreeToStreaming": false,"AssertNonStreamedOctree": false,"UsePlanetTextureStreaming": true,"PreloadPlanetTextures": false,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null,"UseClipmapProfilingDetails": false}} {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Water.Components.WaterLoddingAlgorithmConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseLegacy": false}} 2026-11-15 21:06:16.189 - Main Thread -> Info: Started loading definition set CoreConfigurations 2026-11-15 21:06:16.281 - Main Thread -> LOADING_TIME|PushCoreConfigurationsDefinitionSet|6,2654 2026-11-15 21:06:16.281 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2026-11-15 21:06:16.288 - Main Thread -> Sorting jobs for scene of 43 jobs with seed '0' 2026-11-15 21:06:16.304 - Main Thread -> Initializing Engine... 2026-11-15 21:06:16.344 - Main Thread -> Initializing LibraryEngineComponent 2026-11-15 21:06:16.344 - Main Thread -> Configuring worker pool as: (workerCount: 15, highPriorityBias: 0, forceSynchronousExecution: False) 2026-11-15 21:06:16.344 - Main Thread -> Workers configured. 2026-11-15 21:06:16.344 - Main Thread -> [Crash Handler]: Logging runtime paths data 2026-11-15 21:06:16.344 - Main Thread -> Command line argument 0: F:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-11-15 21:06:16.344 - Main Thread -> Working directory: F:\SteamLibrary\steamapps\common\SpaceEngineers2 2026-11-15 21:06:16.344 - Main Thread -> App Data Path: C:\Users\cbrai\AppData\Roaming\SpaceEngineers2 2026-11-15 21:06:16.344 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2026-11-15 21:06:16.347 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: Samsung SSD 980 1TB : Type: SSD : Format: NTFS 2026-11-15 21:06:16.408 - Main Thread -> [Crash Handler]: For AppData found drive type: Samsung SSD 970 EVO 1TB : Type: SSD : Format: NTFS 2026-11-15 21:06:16.409 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2026-11-15 21:06:16.409 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\cbrai\AppData\Roaming\SpaceEngineers2\Temp\MiniDumps\ProcessFailureDump.dmp 2026-11-15 21:06:16.428 - Main Thread -> [Crash Handler]: Report And Exit set to False 2026-11-15 21:06:16.440 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2026-11-15 21:06:16.440 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2026-11-15 21:06:16.441 - Main Thread -> Initializing WatchdogComponent 2026-11-15 21:06:16.441 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2026-11-15 21:06:16.468 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 1,"bus:/SFX/Tools": 1} 2026-11-15 21:06:16.471 - Main Thread -> Loaded Options part: CameraOptions : OffcenterCameraPosition: "Centered" 2026-11-15 21:06:16.475 - Main Thread -> Loaded Options part: CustomizedControlsOptionsPart : CustomizedControls: [] 2026-11-15 21:06:16.488 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "Quick Start Survival 1"},"$Value": "2026-11-15T16:58:54.0031747Z"}] LatestGame: {"Name": "Quick Start Survival 1"} LatestBackup: null AutoSave: true EnableToastNotifications: true AutoEquipNewItems: true 2026-11-15 21:06:16.489 - Main Thread -> Loaded Options part: GdprOptions : AllowActivityDataCollection: false 2026-11-15 21:06:16.490 - Main Thread -> Loaded Options part: InputOptions : InvertX: false InvertY: false Sensitivity: 0.4 2026-11-15 21:06:16.492 - Main Thread -> Loaded Options part: LoadMenuOptionsPart : CurrentSortMethod: "Name" SortAscending: false ShowExternals: false 2026-11-15 21:06:16.493 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2026-11-15 21:06:16.495 - Main Thread -> Loaded Options part: RenderDisplayOptionsPart : VSyncMode: "VSync" AdapterName: "AMD Radeon RX 9070 XT" FullScreen: true WindowedResolution: {"X": 3440,"Y": 1361} FullscreenResolution: {"X": 3440,"Y": 1440} 2026-11-15 21:06:16.533 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Performance" SerializedPreset2: "Custom" SerializedPreset3: "Custom" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "High" SerializedFieldOfView: 1.2217305 SerializedSunShadow: "High" SerializedLocalLightShadow: "High" SerializedLighting: "High" SerializedTerrain: "High" SerializedScalingMode: "Balanced" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" SerializedGrassQuality: "High" SerializedCloudsQuality: "High" SerializedDecalsQuality: "Medium" 2026-11-15 21:06:16.533 - Main Thread -> Initializing CrashHandlerEngineComponent 2026-11-15 21:06:16.533 - Main Thread -> Initializing ProjectManagerEngineComponent 2026-11-15 21:06:16.535 - Main Thread -> Initializing ProjectBasedDefinitionSetManagerComponent 2026-11-15 21:06:16.540 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'F:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData' in 'F:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData\TestData\TestData.vrgproj'; file does not exist in 'F:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData\Tests\Tests.vrgproj'; file does not exist in 'F:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'F:\SteamLibrary\steamapps\common\VRage\GameData'; directory does not exist at path 'F:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData' in 'F:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2026-11-15 21:06:16.752 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 (size: 28450314, last modified: 2026-11-15 17:47:32) 2026-11-15 21:06:17.183 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: Samsung SSD 980 1TB : Type: SSD : Format: NTFS 2026-11-15 21:06:17.183 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 (size: 538277, last modified: 2026-11-15 17:47:33) 2026-11-15 21:06:17.189 - Main Thread -> [Crash Handler]: For Project Engine found drive type: Samsung SSD 980 1TB : Type: SSD : Format: NTFS 2026-11-15 21:06:17.194 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Editor","..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-11-15 21:06:17.195 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-11-15 21:06:17.236 - Main Thread -> Info: Started loading definition set Engine 2026-11-15 21:06:17.370 - Main Thread -> LOADING_TIME|PushEngineDefinitionSet|12.0165 2026-11-15 21:06:17.370 - Main Thread -> Info: Finished loading definition set Engine 2026-11-15 21:06:17.371 - Main Thread -> Initializing ProceduralGeneratorEngineComponent 2026-11-15 21:06:17.371 - Main Thread -> Initializing ProceduralGeneratorClientEngineComponent 2026-11-15 21:06:17.371 - Main Thread -> Initializing ProceduralGeneratorGameEngineComponent 2026-11-15 21:06:17.371 - Main Thread -> Initializing MotionParentEngineComponent 2026-11-15 21:06:17.371 - Main Thread -> Initializing WaterSessionServerConfiguratorComponent 2026-11-15 21:06:17.371 - Main Thread -> Initializing WaterSessionClientConfiguratorComponent 2026-11-15 21:06:17.372 - Main Thread -> Initializing LocalizationEngineComponent 2026-11-15 21:06:17.454 - Main Thread -> [Steam]: Info: Steam Active Status: True 2026-11-15 21:06:17.454 - Main Thread -> [Crash Handler] : [Client Branch] : default 2026-11-15 21:06:17.488 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2026-11-15 21:06:17.498 - Main Thread -> Initializing SteamNetworkingEngineComponent 2026-11-15 21:06:17.498 - Main Thread -> Initializing NetworkStatsEngineComponent 2026-11-15 21:06:17.499 - Main Thread -> Initializing ClientVoxelsEngineComponent 2026-11-15 21:06:17.499 - Main Thread -> Initializing DefaultPhysicsSettingsComponent 2026-11-15 21:06:17.499 - Main Thread -> Initializing DestructionDiagnosticsComponent 2026-11-15 21:06:17.588 - Main Thread -> Info: [Kythera] Core initialized; native warm-up left 17,160 bytes in 83 allocations live. 2026-11-15 21:06:17.588 - Main Thread -> Initializing ContentIntegrityReporterComponent 2026-11-15 21:06:17.588 - Main Thread -> Initializing MusicEngineComponent 2026-11-15 21:06:17.589 - Main Thread -> Initializing StatsRecorderEngineComponent 2026-11-15 21:06:17.589 - Main Thread -> Initializing WinPlatformEngineComponent 2026-11-15 21:06:17.589 - Main Thread -> Initializing WinRenderEngineComponent 2026-11-15 21:06:17.589 - Main Thread -> Initializing WinMemoryEngineComponent 2026-11-15 21:06:17.589 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2026-11-15 21:06:17.591 - Main Thread -> Adjusting Main Memory Streaming Budget to 3,213,263,872 bytes. 2026-11-15 21:06:17.592 - Main Thread -> Initializing AnimationStreamingManagerComponent 2026-11-15 21:06:17.603 - Main Thread -> Initializing OctreeRegionStreamingComponent 2026-11-15 21:06:17.612 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2026-11-15 21:06:17.616 - Main Thread -> Initializing WinWindowsEngineComponent 2026-11-15 21:06:17.616 - Main Thread -> Initializing AudioEngineComponent 2026-11-15 21:06:17.616 - Main Thread -> Initializing WinSystemEngineComponent 2026-11-15 21:06:17.621 - Main Thread -> Initializing HavokPhysicsEngineComponent 2026-11-15 21:06:17.645 - Main Thread -> Initializing VoxelsEngineComponent 2026-11-15 21:06:17.647 - Main Thread -> Initializing WinInputEngineComponent 2026-11-15 21:06:17.961 - Main Thread -> Initializing InputEngineComponent 2026-11-15 21:06:17.965 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-11-15 21:06:17.965 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2026-11-15 21:06:17.965 - Main Thread -> Initializing ControlCustomizationEngineComponent 2026-11-15 21:06:17.966 - Main Thread -> Initializing Render12EngineComponent 2026-11-15 21:06:17.966 - Main Thread -> LOADING_BEGIN|Render 2026-11-15 21:06:17.966 - Main Thread -> LOADING_BEGIN|Render_Init 2026-11-15 21:06:18.437 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2026-11-15 21:06:18.518 - Main Thread -> Sorting jobs for scene of 155 jobs with seed '0' 2026-11-15 21:06:18.535 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2026-11-15 21:06:18.535 - Main Thread -> Initializing RenderEngineComponent - Entering 2026-11-15 21:06:18.538 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-11-15 21:06:18.539 - Main Thread -> Initializing RenderDebugObjectManager 2026-11-15 21:06:18.540 - Main Thread -> Initializing RenderContracts 2026-11-15 21:06:18.540 - Main Thread -> Initializing MaterialSettings 2026-11-15 21:06:18.540 - Main Thread -> Initializing RenderSettingsManipulator 2026-11-15 21:06:18.540 - Main Thread -> Initializing RenderFrameStatistics 2026-11-15 21:06:18.540 - Main Thread -> Branching #1 2026-11-15 21:06:18.540 - Main Thread -> Creating Window 2026-11-15 21:06:18.540 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2026-11-15 21:06:18.540 - Main Thread -> Workers configured. 2026-11-15 21:06:18.541 - Main Thread -> Initializing RenderOutputManager 2026-11-15 21:06:18.541 - Render thread -> LOADING_BEGIN|Render_Window 2026-11-15 21:06:18.541 - Main Thread -> LOADING_TIME|Render_Init|351.2477 2026-11-15 21:06:18.541 - Main Thread -> LOADING_TIME_FULL|Render_Init|575.3316 2026-11-15 21:06:18.542 - Main Thread -> Initializing RenderEngineComponent - Exiting 2026-11-15 21:06:18.543 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2026-11-15 21:06:18.543 - Main Thread -> Initializing UIEngineComponent 2026-11-15 21:06:18.545 - Main Thread -> Initialize UI 2026-11-15 21:06:18.545 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2026-11-15 21:06:18.545 - Main Thread -> Initializing AutoOptickCaptureEngineComponent 2026-11-15 21:06:18.546 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2026-11-15 21:06:18.553 - Main Thread -> Initializing DebugDrawClientEngineComponent 2026-11-15 21:06:18.555 - Main Thread -> Initializing DebugMenuEngineComponent 2026-11-15 21:06:18.555 - Main Thread -> Initialize Stats 2026-11-15 21:06:18.556 - Main Thread -> Initialize DebugMenu 2026-11-15 21:06:18.572 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-11-15 21:06:18.611 - Main Thread -> Info: Registering worlds from Vanilla 2026-11-15 21:06:18.651 - Render thread -> Info: CoreSystems.Initialize - Entering 2026-11-15 21:06:18.651 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2026-11-15 21:06:18.680 - Main Thread -> Info: Registering worlds from Engine 2026-11-15 21:06:18.685 - Main Thread -> Info: Started loading definition set Core 2026-11-15 21:06:18.936 - Window thread -> [GameWindow] OnActivated 2026-11-15 21:06:19.065 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-11-15 21:06:19.066 - Main Thread -> 245 Mapping added to the GameInputProcessorComponent 2026-11-15 21:06:19.066 - Main Thread -> 38 Layers added to the GameInputProcessorComponent 2026-11-15 21:06:19.066 - Main Thread -> 8 Alias added to the GameInputProcessorComponent 2026-11-15 21:06:19.099 - Main Thread -> [Audio]: Loading Audio Configuration 2026-11-15 21:06:19.235 - Main Thread -> [Audio]: Loading master bank. 2026-11-15 21:06:19.263 - Main Thread -> [Audio]: Loading bank 840ddf99-8b79-4727-b3a4-3d970d0b8cd1. 2026-11-15 21:06:19.327 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-11-15 21:06:19.382 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-11-15 21:06:19.423 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-11-15 21:06:19.583 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-11-15 21:06:19.623 - Render thread -> LOADING_TIME|Render_SystemCoreInit|971.7912 2026-11-15 21:06:19.723 - Render thread -> Loaded modules: [Accessibility.dll, ADVAPI32.dll, amdihk64.dll, amdxc64.dll, amd_ags_x64.dll, amsi.dll, atiadlxx.dll, AUDIOSES.DLL, Avalonia.Base.dll, Avalonia.Controls.dll, Avalonia.Markup.Xaml.dll, Avalonia.ReactiveUI.dll, BCrypt.dll, bcryptPrimitives.dll, CFGMGR32.dll, clbcatq.dll, clrjit.dll, combase.dll, comctl32.dll, coreclr.dll, CoreMessaging.dll, CoreUIComponents.dll, CRYPT32.dll, CRYPTBASE.DLL, cryptnet.dll, d3d12.dll, D3D12Core.dll, D3DSCache.dll, dbghelp.dll, dcomp.dll, DEVOBJ.dll, dinput8.dll, directxdatabasehelper.dll, drvstore.dll, dstorage.DLL, dstoragecore.DLL, dwmapi.dll, DWrite.dll, dxcore.dll, dxgi.dll, fastprox.dll, fmod.DLL, fmodstudio.DLL, Game2.Client.dll, Game2.ContentBuilder.dll, Game2.Game.dll, Game2.Simulation.dll, gameoverlayrenderer64.dll, GDI32.dll, gdi32full.dll, gdiplus.dll, HID.DLL, hostfxr.dll, hostpolicy.dll, icu.dll, imagehlp.dll, IMM32.DLL, inputhost.dll, IPHLPAPI.DLL, Jamarino.IntervalTree.dll, kernel.appcore.dll, KERNEL32.DLL, KERNELBASE.dll, Kythera_Avoidance.dll, Kythera_ContextualNavigation.dll, Kythera_Core.dll, Kythera_Cover.dll, Kythera_Enkiot.dll, Kythera_FlightNavigation.dll, Kythera_GroundNavigation.dll, Kythera_Integration.dll, Kythera_PathFollowerFlightNavigation.dll, Kythera_PathFollowerGroundNavigation.dll, Kythera_PathPlannerFlightNavigation.dll, Kythera_PathPlannerGroundNavigation.dll, Kythera_PathPlannerSurfaceNavigation.dll, Kythera_PhysicalWorldModel.dll, Kythera_Recast.dll, Kythera_SurfaceNavigation.dll, Microsoft.CSharp.dll, Microsoft.Extensions.Logging.Abstractions.dll, Microsoft.Internal.WarpPal.dll, Microsoft.Win32.Primitives.dll, Microsoft.Win32.Registry.dll, Microsoft.Win32.SystemEvents.dll, MMDevApi.dll, MpOav.dll, MSASN1.dll, mscorlib.dll, MSCTF.dll, MSVCP140.dll, MSVCP140_ATOMIC_WAIT.dll, msvcp_win.dll, msvcrt.dll, MSWSOCK.dll, netstandard.dll, NoAlloq.dll, ntdll.dll, NvApiWrapper.dll, ole32.dll, Oleacc.dll, OLEAUT32.dll, pdh.dll, powrprof.dll, profapi.dll, PROPSYS.dll, PSAPI.DLL, ReactiveUI.dll, resourcepolicyclient.dll, RPCRT4.dll, sechost.dll, Secur32.dll, SETUPAPI.dll, SharpDX.Desktop.dll, SharpDX.DirectInput.dll, SharpDX.dll, SharpDX.XInput.dll, SharpGen.Runtime.dll, SHCORE.dll, SHELL32.dll, shlwapi.dll, SixLabors.ImageSharp.dll, SpaceEngineers2.dll, SpaceEngineers2.exe, Splat.dll, SSPICLI.DLL, steamclient64.dll, Steamworks.NET.dll, steam_api64.DLL, sxs.dll, System.Collections.Concurrent.dll, System.Collections.dll, System.Collections.Immutable.dll, System.Collections.NonGeneric.dll, System.Collections.Specialized.dll, System.ComponentModel.Annotations.dll, System.ComponentModel.dll, System.ComponentModel.EventBasedAsync.dll, System.ComponentModel.Primitives.dll, System.ComponentModel.TypeConverter.dll, System.Data.Common.dll, System.Diagnostics.Contracts.dll, System.Diagnostics.DiagnosticSource.dll, System.Diagnostics.Process.dll, System.Diagnostics.StackTrace.dll, System.Diagnostics.Tracing.dll, System.Drawing.Common.dll, System.Drawing.Primitives.dll, System.IO.Compression.Brotli.dll, System.IO.Compression.dll, System.IO.Compression.Native.dll, System.IO.FileSystem.Watcher.dll, System.IO.Hashing.dll, System.Linq.dll, System.Linq.Expressions.dll, System.Management.dll, System.Memory.dll, System.Net.Http.dll, System.Net.Primitives.dll, System.Net.Security.dll, System.Numerics.Vectors.dll, System.ObjectModel.dll, System.Private.CoreLib.dll, System.Private.Uri.dll, System.Private.Windows.Core.dll, System.Private.Xml.dll, System.Reactive.dll, System.Reflection.dll, System.Reflection.Emit.ILGeneration.dll, System.Reflection.Emit.Lightweight.dll, System.Reflection.Primitives.dll, System.Runtime.dll, System.Runtime.Extensions.dll, System.Runtime.InteropServices.dll, System.Runtime.Intrinsics.dll, System.Security.Claims.dll, System.Security.Cryptography.dll, System.Security.Principal.Windows.dll, System.Text.Encoding.Extensions.dll, System.Text.Encodings.Web.dll, System.Text.Json.dll, System.Text.RegularExpressions.dll, System.Threading.dll, System.Threading.Overlapped.dll, System.Threading.Thread.dll, System.Windows.Forms.dll, System.Windows.Forms.Primitives.dll, System.Xml.ReaderWriter.dll, System.Xml.XmlSerializer.dll, textinputframework.dll, TextShaping.dll, tier0_s64.dll, ucrtbase.dll, ucrtbase_clr0400.dll, UIAutomationCore.dll, UMPDC.dll, USER32.dll, USERENV.dll, uxtheme.dll, VCRUNTIME140.dll, VCRUNTIME140_1.dll, VCRUNTIME140_1_CLR0400.dll, VCRUNTIME140_CLR0400.dll, version.dll, Vortice.Direct3D12.dll, Vortice.DirectStorage.dll, Vortice.DirectX.dll, Vortice.Dxc.dll, Vortice.DXGI.dll, Vortice.Mathematics.dll, VRage.AI.dll, VRage.Analytics.dll, VRage.Animation.Client.dll, VRage.Audio.dll, VRage.Client.ContentBuilder.dll, VRage.Client.dll, VRage.ContentPipeline.Builder.Plugin.dll, VRage.Core.dll, VRage.Core.Game.dll, VRage.DCS.dll, VRage.Game.Client.dll, VRage.Game.dll, VRage.Input.dll, VRage.KytheraV2.Native.dll, VRage.Library.dll, VRage.Multiplayer.dll, VRage.Physics.Client.dll, VRage.Physics.dll, VRage.Physics.Native.dll, VRage.Platform.Windows.dll, VRage.Platform.Windows.Native.dll, VRage.Render.dll, VRage.Render12.dll, VRage.Scripting.dll, VRage.Slug.Native.dll, VRage.Steam.dll, VRage.UI.dll, VRage.UI.Shared.dll, VRage.Voxels.Client.dll, VRage.Voxels.dll, VRage.Voxels.Native.dll, VRage.Water.Client.dll, VRage.Water.dll, vstdlib_s64.dll, wbemcomn.dll, wbemprox.dll, wbemsvc.dll, win32u.dll, windows.storage.dll, WindowsCodecs.dll, WINMM.dll, WINTRUST.dll, wintypes.dll, wldp.dll, wminet_utils.dll, wmiutils.dll, WS2_32.dll, WTSAPI32.dll, xinput1_4.dll] 2026-11-15 21:06:19.724 - Render thread -> Info: CoreSystems.Initialize - Leaving 2026-11-15 21:06:19.744 - Render thread -> LOADING_TIME|Render_CreateDevice|1078.7835 2026-11-15 21:06:19.744 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1197.7767 2026-11-15 21:06:19.744 - Render thread -> LOADING_TIME|Render_Window|5.372299999999996 2026-11-15 21:06:19.744 - Render thread -> LOADING_TIME_FULL|Render_Window|1203.2621 2026-11-15 21:06:19.748 - Render thread -> CPU throttling detection is setup: True 2026-11-15 21:06:19.750 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2026-11-15 21:06:19.756 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-11-15 21:06:19.798 - Main Thread -> [Audio]: Reloading paths. 2026-11-15 21:06:19.819 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-11-15 21:06:19.819 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-11-15 21:06:19.849 - Main Thread -> LOADING_TIME|PushCoreDefinitionSet|862.3651 2026-11-15 21:06:19.849 - Main Thread -> Info: Finished loading definition set Core 2026-11-15 21:06:19.926 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2026-11-15 21:06:19.942 - Main Thread -> Stream AnalyticsTerminationLog.vrpt is empty. Last session ended gracefully. 2026-11-15 21:06:19.983 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, behaviors-tnt-prod, and performance-tnt-prod 2026-11-15 21:06:20.255 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-11-15 21:06:20.263 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-11-15 21:06:20.264 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-11-15 21:06:20.268 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-11-15 21:06:20.269 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2026-11-15 21:06:20.353 - Render thread -> LOADING_TIME|Render_FirstFrame|603.1618 2026-11-15 21:06:20.353 - Render thread -> LOADING_TIME|Render|2044.6084999999998 2026-11-15 21:06:20.353 - Render thread -> LOADING_TIME_FULL|Render|2387.6856 2026-11-15 21:06:20.359 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-11-15 21:06:20.360 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-11-15 21:06:20.363 - Main Thread -> TransitionToMenu listener activated: LoadStatsLoggerComponent 2026-11-15 21:06:20.363 - Main Thread -> TransitionToMenu listener activated: SharedUIComponent 2026-11-15 21:06:20.363 - Main Thread -> TransitionToMenu listener activated: EarlyAccessUIComponent 2026-11-15 21:06:20.443 - Main Thread -> TransitionToMenu listener activated: MinimumHardwareRequirementsComponent 2026-11-15 21:06:20.443 - Main Thread -> TransitionToMenu listener activated: BatteryPowerWarningComponent 2026-11-15 21:06:20.443 - Main Thread -> TransitionToMenu listener activated: RenderPresetReDetectionComponent 2026-11-15 21:06:20.443 - Main Thread -> TransitionToMenu listener activated: AudioTransitionComponent 2026-11-15 21:06:20.445 - Main Thread -> TransitionToMenu listener activated: SetupAnalyticsComponent 2026-11-15 21:06:20.459 - Main Thread -> TransitionToMenu listener activated: WatchdogTransitionComponent 2026-11-15 21:06:20.459 - Main Thread -> TransitionToMenu listener activated: WorldLoadedNotifierComponent 2026-11-15 21:06:20.459 - Main Thread -> TransitionToMenu listener activated: GameStreamingSetupComponent 2026-11-15 21:06:20.468 - Main Thread -> Finished loading events, enabled events are SessionStart, WorldEnd, WorldStart, Heartbeat, SessionEnd, ElasticEvent, DatapadViewed, GPSVisibilityChanged, PlayerInventoryItemAcquired, DiscoveryStateChanged, SectorStateAdvanced, PerformanceStats, EncounterSpawned, ObjectiveCompleted, ProductionJobStarted, JetpackUsed, GPSMarkerDeleted, PlayerToolEngagement, PaintGunUsed, ConsumableUsed, NPCDialogueInteraction, BlueprintPublished, NPCCombatEngagement, GPSMarkerCreated, BlueprintCreation, GridMoved, PlayerDied, ScreenClosed, UGCSubscribed, ContractActivated, VoxelHandUsed, FastTravelled, ObjectiveActivated, EconomyTransaction, ContractFocusChanged, AutomationBlockConfigured, DatapadCollected, PlayerSpawned, BlockBuilt, ProductionJobCancelled, BlueprintImported, ContractClosed, PlayerCombatEngagement 2026-11-15 21:06:20.473 - Main Thread -> Client frequency set to: 60.00024Hz 2026-11-15 21:06:20.473 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-11-15 21:06:20.476 - Main Thread -> Waiting for menu screen texture to be ready. 2026-11-15 21:06:20.509 - Main Thread -> Loaded 2 recovered behavior events into current batch. 2026-11-15 21:06:20.516 - Main Thread -> [Analytics] Sending bulk to performance-tnt-prod: 3 events (~7KB) 2026-11-15 21:06:20.517 - Main Thread -> [Analytics] Sending bulk to events-tnt-prod: 4 events (~10KB) 2026-11-15 21:06:20.587 - Main Thread -> Info: [Input]: Device connected: Souris[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2026-11-15 21:06:20.589 - Main Thread -> Info: [Input]: Device connected: Clavier[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2026-11-15 21:06:20.601 - Main Thread -> [Analytics] Successfully sent 3 events to performance-tnt-prod, 7KB 2026-11-15 21:06:20.613 - Main Thread -> [Analytics] Successfully sent 4 events to events-tnt-prod, 10KB 2026-11-15 21:06:20.790 - Main Thread -> GameAppComponent.TransitionToMainMenu() - StartOfTransitionDelay 2026-11-15 21:06:21.054 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfTransitionDelay 2026-11-15 21:06:21.054 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-11-15 21:06:21.054 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-11-15 21:06:21.054 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-11-15 21:06:21.054 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-11-15 21:06:21.054 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-11-15 21:06:21.239 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfUiLoading 2026-11-15 21:06:21.312 - Main Thread -> GameAppComponent.TransitionToMainMenu() - WaitForPinning 2026-11-15 21:06:22.073 - Main Thread -> LOADING_TIME|Application|6962.7854 2026-11-15 21:06:22.073 - Main Thread -> LOADING_TIME_FULL|Application|7744.5414 2026-11-15 21:06:22.073 - Main Thread -> LOADING_TIME|Main|6971.6078 2026-11-15 21:06:22.073 - Main Thread -> LOADING_TIME_FULL|Main|7753.3638 2026-11-15 21:06:22.085 - Main Thread -> [Crash Handler] : [Process Tag Added] : LowStartupCommit 2026-11-15 21:06:22.087 - Main Thread -> Swap configuration: C:\pagefile.sys mode=SystemManaged currentMiB=2048 maxMiB=97939 driveFreeMiB=678124 growableMiB=95891 2026-11-15 21:06:22.169 - Render thread -> Render loop frequency capped to: 60Hz 2026-11-15 21:06:22.396 - Main Thread -> GameAppComponent.Disconnect() - END 2026-11-15 21:06:22.396 - VRageWorker 3 -> Info: Started loading definition set World 2026-11-15 21:06:26.707 - Main Thread -> LoadGameAsync ScenarioNameWTV save:$Content:Survival saveBackup: mods: 2026-11-15 21:06:26.721 - Main Thread -> LOADING_BEGIN|Session 2026-11-15 21:06:26.752 - Main Thread -> LOADING_BEGIN|WorldStartup 2026-11-15 21:06:27.109 - Main Thread -> GameAppComponent.TransitionToGame() - RendererIsFullyInitializedFence begin 2026-11-15 21:06:27.143 - Main Thread -> GameAppComponent.TransitionToGame() - RendererIsFullyInitializedFence end 2026-11-15 21:06:27.143 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-11-15 21:06:27.144 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-11-15 21:06:27.144 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-11-15 21:06:27.144 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-11-15 21:06:27.144 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-11-15 21:06:27.144 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-11-15 21:06:27.144 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-11-15 21:06:28.096 - Main Thread -> Info: Blocks occupancy and mount points loaded in 48 ms (321 block definitions patched) 2026-11-15 21:06:28.470 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-11-15 21:06:28.470 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-11-15 21:06:28.471 - Main Thread -> LOADING_TIME|PushWorldDefinitionSet|1310.7436 2026-11-15 21:06:28.471 - Main Thread -> Info: Finished loading definition set World 2026-11-15 21:06:28.759 - Main Thread -> LOADING_TIME|WorldStartup|2006.4978 2026-11-15 21:06:28.759 - Main Thread -> LOADING_BEGIN|WorldTransitionToGame 2026-11-15 21:06:28.759 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-11-15 21:06:28.759 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-11-15 21:06:28.759 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-11-15 21:06:28.759 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-11-15 21:06:28.759 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-11-15 21:06:28.937 - Main Thread -> [SteamGameSessionsEngineComponent] Creating hosted session SessionInfo { Joinable = False } 2026-11-15 21:06:28.937 - Main Thread -> [SteamGameSessionsEngineComponent] The session is not joinable, creating an offline session 2026-11-15 21:06:28.937 - Main Thread -> [SteamGameSessionsEngineComponent] Created hosted session Keen.VRage.Core.Services.GameSessions.DummyGameSession 2026-11-15 21:06:29.103 - Main Thread -> Loading save $Content:Survival - version: 4.0.0.3122 2026-11-15 21:06:29.156 - Main Thread -> LOADING_BEGIN|WorldDeserialization 2026-11-15 21:06:29.411 - Main Thread -> LOADING_TIME|WorldDeserialization|254.5043 2026-11-15 21:06:29.411 - Main Thread -> LOADING_BEGIN|SessionComponentDeserialization 2026-11-15 21:06:29.619 - Main Thread -> LOADING_TIME|SessionComponentDeserialization|207.737 2026-11-15 21:06:29.619 - Main Thread -> LOADING_BEGIN|EntitySpawning 2026-11-15 21:06:29.627 - Main Thread -> Sorting jobs for scene of 756 jobs with seed '0' 2026-11-15 21:06:29.737 - Main Thread -> Info: [NetworkIdMapper] Add 0 <-> 0:1 SessionComponents [Type: Keen.VRage.DCS.Components.Entity]] 2026-11-15 21:06:29.738 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2026-11-15 21:06:29.738 - Main Thread -> [World Seed Provider]: Using seed -84606679. 2026-11-15 21:06:29.738 - Main Thread -> Scene: Server - Using serialized generator: f9f1aee1-8280-4880-b7f6-c8f92928c8dd : Vanilla\Procedural\VS2_3\System\Data\ProceduralGenerationDataDefinition-2-3.def 2026-11-15 21:06:30.684 - Main Thread -> Character added: 84:1 2026-11-15 21:06:31.481 - Main Thread -> LOADING_TIME|EntitySpawning|1862.1291 2026-11-15 21:06:31.488 - Main Thread -> [GameServerNetworkingComponent] Ready for connection requests 2026-11-15 21:06:31.729 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-11-15 21:06:31.729 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-11-15 21:06:31.729 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-11-15 21:06:31.729 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-11-15 21:06:31.729 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-11-15 21:06:31.729 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-11-15 21:06:31.729 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-11-15 21:06:31.729 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-11-15 21:06:31.729 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-11-15 21:06:31.729 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-11-15 21:06:31.729 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-11-15 21:06:31.729 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-11-15 21:06:31.729 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-11-15 21:06:31.729 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-11-15 21:06:31.729 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-11-15 21:06:31.729 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-11-15 21:06:31.729 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-11-15 21:06:31.729 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-11-15 21:06:31.729 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-11-15 21:06:31.729 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-11-15 21:06:31.729 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-11-15 21:06:31.729 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-11-15 21:06:31.729 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-11-15 21:06:31.729 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-11-15 21:06:31.737 - Main Thread -> Info: {Mission} {Trigger} Trigger Start was activated 2026-11-15 21:06:31.742 - Main Thread -> Info: {Mission} {Trigger} Trigger ExitPodFailSafeTrigger was activated 2026-11-15 21:06:31.743 - Main Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger was activated 2026-11-15 21:06:31.748 - Main Thread -> Info: {Mission} {Trigger} Trigger ShipMoveTrigger was activated 2026-11-15 21:06:31.751 - Main Thread -> Info: {Mission} {Trigger} Trigger GettingStarted was activated 2026-11-15 21:06:31.754 - Main Thread -> Info: {Mission} {Trigger} Trigger CRFStart was activated 2026-11-15 21:06:31.754 - Main Thread -> Info: {Mission} {Trigger} Trigger StartGridSpawn was activated 2026-11-15 21:06:31.756 - Main Thread -> Info: {Mission} {Trigger} Trigger DPCrateFail was activated 2026-11-15 21:06:31.757 - Main Thread -> Info: {Mission} {Trigger} Trigger NPCspawnStart was activated 2026-11-15 21:06:31.758 - Main Thread -> Info: {Mission} {Trigger} Trigger NPCspawnBarn was activated 2026-11-15 21:06:31.758 - Main Thread -> Info: {Mission} {Trigger} Trigger VallationCutscene was activated 2026-11-15 21:06:31.758 - Main Thread -> Info: {Mission} {Trigger} Trigger PlayerSelectedDrillTrigger was activated 2026-11-15 21:06:31.777 - Main Thread -> [Contrats]: Generating local contract at {X:123044.66038258384 Y:8557.408494945123 Z:-237623.08541761368} with seed 682777157 and prefab 39a1e7b5-12d9-4ae9-8c6f-9b06c01e0642 : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Engineering\Upgrade2\VerdureUpgrade2_BuildHydrogenFacility_SpaceBasedContract.def 2026-11-15 21:06:31.780 - Main Thread -> [Contrats]: Generating local contract at {X:190553.10564307278 Y:-2181.4268140765944 Z:-419218.7700288592} with seed 1265450895 and prefab 69475e23-f6ef-4023-be0b-2dbe668966a6 : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Engineering\Upgrade3\Upgrade3_BuildLongRangeComms_SpaceBasedContract.def 2026-11-15 21:06:31.780 - Main Thread -> [Contrats]: Generating local contract at {X:13845.321126969066 Y:-48569.388768329336 Z:-304480.9606386055} with seed 1757665072 and prefab b9254edd-1040-44fa-af1f-93151f02ef96 : Vanilla\Colonization\VS2-3\Contracts\PlanetBased\Verdure\Upgrade1\Verdure_Upgrade1_BuildRadioBeacon_PlanetBasedContract.def 2026-11-15 21:06:31.780 - Main Thread -> [Contrats]: Generating local contract at {X:6891.429143693629 Y:-15746.97026422998 Z:-273505.5591518089} with seed 1466061627 and prefab 371f2f0d-c03b-4426-9e5a-8430171c7aa9 : Vanilla\Colonization\VS2-3\FTUE\WelcomeToTheFarm\WelcomeToTheFarm.def 2026-11-15 21:06:31.780 - Main Thread -> [Contrats]: Generating local contract at {X:6891.429143693629 Y:-15746.97026422998 Z:-273505.5591518089} with seed 982729585 and prefab a3ec97ea-573e-40bd-b7ae-2aaed2e3e918 : Vanilla\Colonization\VS2-3\FTUE\DeliverMetalGrids\DeliverMetalGridsPlanetBasedContract.def 2026-11-15 21:06:31.780 - Main Thread -> [Contrats]: Generating local contract at {X:6891.429143693629 Y:-15746.97026422998 Z:-273505.5591518089} with seed 1594437791 and prefab 94404200-a1ed-4f17-ad8a-8e49f3b75d6f : Vanilla\Colonization\VS2-3\FTUE\DeliverIronNickelSilicon\DeliverIronNickelSilicon.def 2026-11-15 21:06:31.780 - Main Thread -> [Contrats]: Generating local contract at {X:6891.429143693629 Y:-15746.97026422998 Z:-273505.5591518089} with seed 346875457 and prefab 4078268f-1275-4bb3-ad5a-1a6ea4c8372c : Vanilla\Colonization\VS2-3\FTUE\BuildAShip\BuildAShipPlanetBasedContract.def 2026-11-15 21:06:31.780 - Main Thread -> [Contrats]: Generating local contract at {X:6891.429143693629 Y:-15746.97026422998 Z:-273505.5591518089} with seed 545876908 and prefab beda4a0d-b8cd-477f-b478-b208b04f1545 : Vanilla\Colonization\VS4-1\FTUE\Conveyors\FTUEConveyors4-1Contract.def 2026-11-15 21:06:31.780 - Main Thread -> [Contrats]: Generating local contract at {X:6891.429143693629 Y:-15746.97026422998 Z:-273505.5591518089} with seed 1921940928 and prefab 2fa42a6b-437d-4463-bfbc-e08cfd7a0ae0 : Vanilla\Colonization\VS2-3\FTUE\DeliverIce\DeliverIcePlanetBasedContract.def 2026-11-15 21:06:31.780 - Main Thread -> [Contrats]: Generating local contract at {X:6891.429143693629 Y:-15746.97026422998 Z:-273505.5591518089} with seed 1747116800 and prefab bbf35b96-c705-4cfa-8a97-e8da6895fb40 : Vanilla\Colonization\VS4-1\FTUE\EnergyGeneration\EnergyGeneration4-1.def 2026-11-15 21:06:31.781 - Main Thread -> [Contrats]: Generating local contract at {X:190553.10564307278 Y:-2181.4268140765944 Z:-419218.7700288592} with seed 1102394773 and prefab d3e4a3a9-7af5-45a1-b637-a8846cd1f434 : Vanilla\Colonization\VS2-3\Contracts\PlanetBased\Verdure\Engineering\AbandonedResearchOutpost\PlanetBasedVerdueAbandonedResearchOutpost_2_3.def 2026-11-15 21:06:31.781 - Main Thread -> [Contrats]: Generating local contract at {X:190553.10564307278 Y:-2181.4268140765944 Z:-419218.7700288592} with seed 371851685 and prefab b24361fb-98e2-4dac-a529-b0e22687b834 : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Engineering\IndustrialFootHold\SpaceVerdureIndustrialFootHoldVS2-3.def 2026-11-15 21:06:31.781 - Main Thread -> [Contrats]: Generating local contract at {X:190553.10564307278 Y:-2181.4268140765944 Z:-419218.7700288592} with seed 1435094106 and prefab ef03e297-f55d-4f42-84cd-868ec9a00c20 : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Combat\Bounty4\Bounty4_SpaceBasedContract.def 2026-11-15 21:06:31.781 - Main Thread -> [Contrats]: Generating local contract at {X:190553.10564307278 Y:-2181.4268140765944 Z:-419218.7700288592} with seed 682462774 and prefab fb5f76f3-1a48-44b8-b606-94503ae5bb0f : Vanilla\Colonization\VS2-3\Contracts\PlanetBased\Verdure\Hauling\PlanetVerdueSupplyBaseHaulingContractVS2-3.def 2026-11-15 21:06:31.781 - Main Thread -> [Contrats]: Generating local contract at {X:13845.321126969066 Y:-48569.388768329336 Z:-304480.9606386055} with seed 2016611387 and prefab 837b6fcd-79b1-4910-b6af-c48a9fa9ca4a : Vanilla\Colonization\VS2-2\Contracts\SpaceBased\Verdure\Acquisition\SpaceVerdureSupplyandDemandContract.def 2026-11-15 21:06:31.781 - Main Thread -> [Contrats]: Generating local contract at {X:13845.321126969066 Y:-48569.388768329336 Z:-304480.9606386055} with seed 852727475 and prefab 0b42c02c-0346-409b-9106-dea922b4da11 : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Combat\Bounty2\bounty2_SpaceBasedContract.def 2026-11-15 21:06:31.781 - Main Thread -> [Contrats]: Generating local contract at {X:13845.321126969066 Y:-48569.388768329336 Z:-304480.9606386055} with seed 1513145892 and prefab 62a01737-9209-44c7-aec3-e5e311b28991 : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Delivery\Delivery2_Tubes_Electronics_Motors\Delivery2_SpaceBasedContract.def 2026-11-15 21:06:31.781 - Main Thread -> [Contrats]: Generating local contract at {X:13845.321126969066 Y:-48569.388768329336 Z:-304480.9606386055} with seed 926567121 and prefab ba8fc689-c678-461f-a1bc-b847ffbe93cf : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Delivery\Delivery1\Delivery1_SpaceBasedContract.def 2026-11-15 21:06:31.781 - Main Thread -> [Contrats]: Generating local contract at {X:190553.10564307278 Y:-2181.4268140765944 Z:-419218.7700288592} with seed 1588558008 and prefab 24ba65ed-e409-40e5-9db3-06986559c826 : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Aquisition\ArmedFrontier\SpaceVerdureArmedFrontierContractVS2-3.def 2026-11-15 21:06:31.781 - Main Thread -> [Contrats]: Generating local contract at {X:13845.321126969066 Y:-48569.388768329336 Z:-304480.9606386055} with seed 338368602 and prefab a473ebfd-eb00-4675-98e3-4de62b35c002 : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Sabotage\RenegadeSupression\SpaceVerdureRenegadeSupressionContractVS2-3.def 2026-11-15 21:06:31.781 - Main Thread -> [Contrats]: Generating local contract at {X:123044.66038258384 Y:8557.408494945123 Z:-237623.08541761368} with seed 142768351 and prefab 40fe0f45-2802-4faf-9cb5-71677cc42d64 : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Delivery\Delivery3_Cobalt_Copper\Delivery3_SpaceBasedContract.def 2026-11-15 21:06:31.781 - Main Thread -> [Contrats]: Generating local contract at {X:123044.66038258384 Y:8557.408494945123 Z:-237623.08541761368} with seed 1482125841 and prefab 69549e7e-a716-46c6-a67c-4a4a6db11ee4 : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Delivery\Delivery4_HDPlate_Grid_ConstComp\Delivery4_SpaceBasedContract.def 2026-11-15 21:06:31.781 - Main Thread -> [Contrats]: Generating local contract at {X:190553.10564307278 Y:-2181.4268140765944 Z:-419218.7700288592} with seed 1275996554 and prefab 5987b747-e4f0-4c37-b9fa-1c3cde02496f : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Delivery\Delivery6_Wire_Motherboard_Harddrive\Delivery6_SpaceBasedContract.def 2026-11-15 21:06:31.782 - Main Thread -> [Contrats]: Generating local contract at {X:13845.321126969066 Y:-48569.388768329336 Z:-304480.9606386055} with seed 350041257 and prefab febf3644-a56f-4528-a703-5a5e7b9acef8 : Vanilla\Colonization\VS2-2\Contracts\SpaceBased\Verdure\Salvage\RenegadeSalvage\SpaceVerdureRenegadeSalvageContract.def 2026-11-15 21:06:31.782 - Main Thread -> [Contrats]: Generating local contract at {X:13845.321126969066 Y:-48569.388768329336 Z:-304480.9606386055} with seed 58353337 and prefab c3c3a6f9-4082-4d74-a3e0-a5ddda0804e0 : Vanilla\Colonization\VS2-2\Contracts\SpaceBased\Verdure\Engineering\LostAsteroidBase\SpaceVerdureLostAsteroidBaseEngineeringContractVS2-2.def 2026-11-15 21:06:31.782 - Main Thread -> [Contrats]: Generating local contract at {X:13845.321126969066 Y:-48569.388768329336 Z:-304480.9606386055} with seed 1683474287 and prefab d46ee4dd-291b-4e26-9a68-5fa05f44374a : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Combat\Bounty1\Bounty1_SpaceBasedContract.def 2026-11-15 21:06:31.782 - Main Thread -> [Contrats]: Generating local contract at {X:190553.10564307278 Y:-2181.4268140765944 Z:-419218.7700288592} with seed 1105203824 and prefab a9c6a42c-baf4-491e-89ba-205ce101b0e3 : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Delivery\Delivery5_Gold_Lead\Delivery5_SpaceBasedContract.def 2026-11-15 21:06:31.782 - Main Thread -> [Contrats]: Generating local contract at {X:123044.66038258384 Y:8557.408494945123 Z:-237623.08541761368} with seed 1962165182 and prefab 0581d25e-1e6b-4801-a2d6-cfed4af6cabd : Vanilla\Colonization\VS2-3\Contracts\PlanetBased\Verdure\Bounty6\Bounty6_PlanetBasedContract.def 2026-11-15 21:06:31.782 - Main Thread -> [Contrats]: Generating local contract at {X:123044.66038258384 Y:8557.408494945123 Z:-237623.08541761368} with seed 1387905574 and prefab beeae5e5-6478-4eaa-a189-2fb85eb15354 : Vanilla\Colonization\VS2-3\Contracts\PlanetBased\Verdure\Bounty7\Verdure_bounty7_PlanetBasedContract.def 2026-11-15 21:06:31.782 - Main Thread -> [Contrats]: Generating local contract at {X:123044.66038258384 Y:8557.408494945123 Z:-237623.08541761368} with seed 1532134976 and prefab 2823e669-1a26-4cfa-92db-10fa09c58893 : Vanilla\Colonization\VS2-3\Contracts\PlanetBased\Verdure\Engineering\ExcavationSite\PlanetBasedVerdueExcavationSiteContractVS2-3.def 2026-11-15 21:06:31.782 - Main Thread -> [Contrats]: Generating local contract at {X:190553.10564307278 Y:-2181.4268140765944 Z:-419218.7700288592} with seed 1531710711 and prefab f4ef5388-553e-4b39-a0cf-8a421516ab7f : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Combat\Bounty5\Bounty5_SpaceBasedContract.def 2026-11-15 21:06:31.782 - Main Thread -> [Contrats]: Generating local contract at {X:123044.66038258384 Y:8557.408494945123 Z:-237623.08541761368} with seed 1186272922 and prefab ea630f0e-e1a2-42d0-b133-473bb3a28b4c : Vanilla\Colonization\VS2-3\Contracts\PlanetBased\Verdure\Engineering\ManufacturingFacility\PlanetBasedVerdueManufacturingFacilityEngineeringContractVS2-3.def 2026-11-15 21:06:31.782 - Main Thread -> [Contrats]: Generating local contract at {X:123044.66038258384 Y:8557.408494945123 Z:-237623.08541761368} with seed 1977533329 and prefab 9b0728cf-116b-4a17-87a0-904bcd6819fa : Vanilla\Colonization\VS2-3\Contracts\PlanetBased\Verdure\Engineering\BlueprintTutorial\BlueprintTutorial_PlanetBasedContract.def 2026-11-15 21:06:32.167 - VRageWorker 8 -> Info: Successful planet spawn location. 2026-11-15 21:06:32.185 - VRageWorker 13 -> Info: Successful planet spawn location. 2026-11-15 21:06:32.192 - VRageWorker 13 -> Info: Successful planet spawn location. 2026-11-15 21:06:32.261 - VRageWorker 0 -> Info: Successful planet spawn location. 2026-11-15 21:06:32.274 - Main Thread -> Sorting jobs for scene of 737 jobs with seed '0' 2026-11-15 21:06:32.390 - VRageWorker 13 -> Info: Successful planet spawn location. 2026-11-15 21:06:32.465 - Main Thread -> [World Seed Provider]: Creating world seed for Client. Stable seed provider is False 2026-11-15 21:06:32.465 - Main Thread -> [World Seed Provider]: Using seed -84606679. 2026-11-15 21:06:32.465 - Main Thread -> Scene: Client - Using serialized generator: f9f1aee1-8280-4880-b7f6-c8f92928c8dd : Vanilla\Procedural\VS2_3\System\Data\ProceduralGenerationDataDefinition-2-3.def 2026-11-15 21:06:32.474 - VRageWorker 6 -> Info: Successful planet spawn location. 2026-11-15 21:06:32.485 - Main Thread -> VoxelObserverSessionComponent added with default {{Position: {X:0 Y:0 Z:0}}, {Orientation: {X:0 Y:0 Z:0 W:0}}} 2026-11-15 21:06:32.733 - VRageWorker 1 -> Info: Successful planet spawn location. 2026-11-15 21:06:32.828 - VRageWorker 13 -> Info: Timeout finding valid planet 'Palatine' spawn location. 2026-11-15 21:06:32.841 - VRageWorker 2 -> Info: Successful planet spawn location. 2026-11-15 21:06:32.845 - Main Thread -> LOADING_TIME|WorldTransitionToGame|1761.6478000000002 2026-11-15 21:06:32.845 - Main Thread -> LOADING_TIME_FULL|WorldTransitionToGame|4086.2013 2026-11-15 21:06:32.846 - Main Thread -> Spawning camera at {{Position: {X:8199.98263715842 Y:-9553.626808881698 Z:-276998.90981912933}}, {Orientation: {X:-0.4537831 Y:0.12725012 Z:0.5757631 W:0.66812056}}} 2026-11-15 21:06:32.854 - VRageWorker 8 -> Info: Timeout finding valid planet 'Palatine' spawn location. 2026-11-15 21:06:33.148 - Main Thread -> Character added: 84:1 2026-11-15 21:06:33.776 - Main Thread -> [VoxelClientSyncLoadingSessionComponent] Start async init 2026-11-15 21:06:33.910 - VRageWorker 12 -> Info: Successful planet spawn location. 2026-11-15 21:06:34.072 - VRageWorker 0 -> Info: Successful planet spawn location. 2026-11-15 21:06:34.079 - VRageWorker 12 -> Info: Successful planet spawn location. 2026-11-15 21:06:34.192 - VRageWorker 0 -> Info: Successful planet spawn location. 2026-11-15 21:06:34.197 - VRageWorker 13 -> Info: Successful planet spawn location. 2026-11-15 21:06:34.282 - Main Thread -> Configuring worker pool as: (workerCount: 13, highPriorityBias: 0, forceSynchronousExecution: False) 2026-11-15 21:06:34.282 - Main Thread -> Workers configured. 2026-11-15 21:06:34.832 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:06:34.834 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:06:34.864 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger StartGridSpawn fired. Event: EntityEnteredAreaEventComponent 2026-11-15 21:06:34.865 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition TriggeringEntityIsGridConditionComponent for AND 2026-11-15 21:06:34.865 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger StartGridSpawn fired. Event: EntityEnteredAreaEventComponent 2026-11-15 21:06:34.865 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition TriggeringEntityIsGridConditionComponent for AND 2026-11-15 21:06:34.873 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: Character 84:1 2026-11-15 21:06:34.873 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Start, entity: Character 84:1 2026-11-15 21:06:34.873 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger Start fired. Event: CharacterEnteredAreaEventComponent 2026-11-15 21:06:34.874 - In-Process Server Thread -> Info: {Mission} {Objective} Objective Start changed from Inactive to Active 2026-11-15 21:06:34.875 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CRFStart was deactivated 2026-11-15 21:06:34.877 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger GrinderEquipTrigger was activated 2026-11-15 21:06:34.879 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger Start was deactivated 2026-11-15 21:06:34.879 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger Start self-deactivated 2026-11-15 21:06:34.879 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger StartGridSpawn fired. Event: EntityEnteredAreaEventComponent 2026-11-15 21:06:34.879 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition TriggeringEntityIsGridConditionComponent for AND 2026-11-15 21:06:43.076 - Main Thread -> Info: Spawn PlanetContractEncounter: 'SectorID : Sector Offset : -21, 3 - Layer : 0 - Face Index : 1 -- EntityID : 0' Grid PCU: 75 Grid PCU: 75 FTUE - Abandoned Mine - Landing Pad PCU: 475 Grid PCU: 75 Grid PCU: 75 FTUE - Abandoned Mine Drill PCU: 610 FTUE - Abandoned Mine Drill PCU: 3027 FTUE - Abandoned Mine PCU: 255 FTUE - Abandoned Mine Debris PCU: 10 FTUE - Abandoned Mine Debris PCU: 10 FTUE - Abandoned Mine Debris PCU: 15 FTUE - Abandoned Mine Debris PCU: 10 FTUE - Abandoned Mine Debris PCU: 20 FTUE - Abandoned Mine Debris PCU: 5 FTUE - Abandoned Mine Lift PCU: 798 FTUE - Abandoned Mine Crane PCU: 700 FTUE - Abandoned Mine Crane PCU: 830 FTUE - Abandoned Mine PCU: 10984 Grid PCU: 80 FTUE - Abandoned Mine Debris PCU: 20 Grid PCU: 5 Grid PCU: 5 Grid PCU: 75 PrefabDynamicVoxel_ServerComposition Grid PCU: 75 2026-11-15 21:06:47.752 - In-Process Server Thread -> Info: Loading ManagedWorldArea: '' ManagedMissionEntityId_Composite ManagedMissionEntityId_Composite PowerModuleItem Base_ServerComposition PistolItem Base_ServerComposition PistolMagazine Base_ServerComposition FTUE Cave Light PCU: 115 FTUE Drop Pod PCU: 1837 FTUE Cave PCU: 1123 FTUE Cave Platform PCU: 857 FTUE Cave Debris PCU: 15 FTUE Cave 2 PCU: 1057 2026-11-15 21:06:48.214 - In-Process Server Thread -> Info: Loading ManagedWorldArea: '' ManagedMissionEntityId_Composite ManagedMissionEntityId_Composite ManagedMissionEntityId_Composite ManagedMissionEntityId_Composite ManagedMissionEntityId_Composite ManagedMissionEntityId_Composite WireItemPrefab_ServerComposition ElectronicPartsItem Base_ServerComposition ElectronicPartsItem Base_ServerComposition ElectronicPartsItem Base_ServerComposition ConsumableMedikitItemPrefab_ServerComposition SteelTube_ItemPrefab_ServerComposition GlassItemPrefab_ServerComposition ElectronicPartsItem Base_ServerComposition ElectronicPartsItem Base_ServerComposition ElectronicPartsItem Base_ServerComposition SteelPlateItemPrefab_ServerComposition SteelPlateItemPrefab_ServerComposition SteelPlateItemPrefab_ServerComposition SteelTube_ItemPrefab_ServerComposition ElectronicPartsItem Base_ServerComposition GlassItemPrefab_ServerComposition SteelPlateItemPrefab_ServerComposition Grasshopper Depris PCU: 80 FTUE Crash Site Box 1 PCU: 5 Grasshopper Depris PCU: 150 Grasshopper Debris PCU: 25 Grasshopper PCU: 5041 FTUE Crash Site Box 2 PCU: 5 FTUE Container PCU: 95 FTUE Container PCU: 100 FTUE Mining Outpost A PCU: 4090 FTUE Container PCU: 100 Grasshopper Depris PCU: 241 Grasshopper Debris PCU: 40 Grasshopper Depris PCU: 155 Grasshopper Depris PCU: 5 Grasshopper Depris PCU: 150 FTUE Mining Outpost B PCU: 7699 2026-11-15 21:06:49.096 - In-Process Server Thread -> Info: Loading ManagedWorldArea: '' ManagedMissionEntityId_Composite ManagedMissionEntityId_Composite ManagedMissionEntityId_Composite ManagedMissionEntityId_Composite ManagedMissionEntityId_Composite ManagedMissionEntityId_Composite ManagedMissionEntityId_Composite ManagedMissionEntityId_Composite ManagedMissionEntityId_Composite ManagedMissionEntityId_Composite ManagedMissionEntityId_Composite ManagedMissionEntityId_Composite ManagedMissionEntityId_Composite ManagedMissionEntityId_Composite PistolMagazine Base_ServerComposition PistolItem Base_ServerComposition Colony Generic Container PCU: 100 RootedProjection_ServerComposition RootedProjection_ServerComposition Colony Generic Container PCU: 100 Colony Generic Container PCU: 100 The Barn - Elevator PCU: 452 The Barn - Gate 2 PCU: 116 The Barn - Gate 1 PCU: 116 Aquila PCU: 9087 AREV-E6 PCU: 8276 Colony Medical Habitat PCU: 879 FTUE Station PCU: 3824 The Barn PCU: 18471 Colony Habitat 2 PCU: 2206 Colony Habitat 3 PCU: 1958 Colony Habitat 1 PCU: 1059 2026-11-15 21:06:49.242 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: DpCrateArea, entity: FloatingObject 191:2 2026-11-15 21:06:49.242 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: FloatingObject 191:2 2026-11-15 21:06:49.242 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: DpCrateArea, entity: FloatingObject 1781:1 2026-11-15 21:06:49.242 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: FloatingObject 1781:1 2026-11-15 21:06:49.242 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: FloatingObject 1782:1 2026-11-15 21:06:49.242 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 2978:1 2026-11-15 21:06:49.242 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 2978:1 2026-11-15 21:06:49.243 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: FloatingObject 2979:1 2026-11-15 21:06:49.243 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 2979:1 2026-11-15 21:06:49.243 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 2979:1 2026-11-15 21:06:49.243 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: FloatingObject 3000:1 2026-11-15 21:06:49.243 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 3000:1 2026-11-15 21:06:49.243 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 3000:1 2026-11-15 21:06:49.243 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: FloatingObject 3001:1 2026-11-15 21:06:49.243 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 3001:1 2026-11-15 21:06:49.243 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 3001:1 2026-11-15 21:06:49.243 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 3006:1 2026-11-15 21:06:49.243 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 3006:1 2026-11-15 21:06:49.243 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 3022:1 2026-11-15 21:06:49.243 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 3022:1 2026-11-15 21:06:49.243 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 3018:1 2026-11-15 21:06:49.243 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 3018:1 2026-11-15 21:06:49.243 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 3012:1 2026-11-15 21:06:49.243 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 3012:1 2026-11-15 21:06:49.243 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 3016:1 2026-11-15 21:06:49.243 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 3016:1 2026-11-15 21:06:49.243 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 3020:1 2026-11-15 21:06:49.243 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 3020:1 2026-11-15 21:06:49.243 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 3031:1 2026-11-15 21:06:49.243 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 3031:1 2026-11-15 21:06:49.243 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: FloatingObject 3035:1 2026-11-15 21:06:49.243 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 3035:1 2026-11-15 21:06:49.244 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 3035:1 2026-11-15 21:06:49.244 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 3036:1 2026-11-15 21:06:49.244 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: FloatingObject 3041:1 2026-11-15 21:06:49.244 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 3041:1 2026-11-15 21:06:49.244 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 3041:1 2026-11-15 21:06:49.244 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: FloatingObject 3037:1 2026-11-15 21:06:49.244 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 3037:1 2026-11-15 21:06:49.244 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 3037:1 2026-11-15 21:06:49.244 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: FloatingObject 3043:1 2026-11-15 21:06:49.244 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 3043:1 2026-11-15 21:06:49.244 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 3043:1 2026-11-15 21:06:49.244 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: FloatingObject 3039:1 2026-11-15 21:06:49.244 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 3039:1 2026-11-15 21:06:49.244 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 3039:1 2026-11-15 21:06:49.244 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Outpost, entity: FloatingObject 7409:1 2026-11-15 21:06:49.244 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Outpost, entity: FloatingObject 7437:1 2026-11-15 21:06:49.245 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Grid 2768:1 2026-11-15 21:06:49.245 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 2768:1 2026-11-15 21:06:49.245 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 2768:1 2026-11-15 21:06:49.245 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: PostCaveRespawn, entity: Grid 192:2 2026-11-15 21:06:49.245 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: Grid 192:2 2026-11-15 21:06:49.245 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: JetpackProgressTriggerArea1, entity: Grid 192:2 2026-11-15 21:06:49.245 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: DpCrateArea, entity: Grid 65:2 2026-11-15 21:06:49.245 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BatteryCave, entity: Grid 65:2 2026-11-15 21:06:49.245 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: Grid 65:2 2026-11-15 21:06:49.245 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: Grid 57:2 2026-11-15 21:06:49.245 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Start, entity: Grid 57:2 2026-11-15 21:06:49.245 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger StartGridSpawn fired. Event: EntityEnteredAreaEventComponent 2026-11-15 21:06:49.250 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DropPodDoorComplete was activated 2026-11-15 21:06:49.251 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger StartGridSpawn was deactivated 2026-11-15 21:06:49.251 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger StartGridSpawn self-deactivated 2026-11-15 21:06:49.251 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: DpCrateArea, entity: Grid 209:2 2026-11-15 21:06:49.251 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: Grid 209:2 2026-11-15 21:06:49.251 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 2765:1 2026-11-15 21:06:49.251 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: PostCrashSiteRespawn, entity: Grid 2767:1 2026-11-15 21:06:49.251 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 2767:1 2026-11-15 21:06:49.251 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Grid 2769:1 2026-11-15 21:06:49.251 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 2769:1 2026-11-15 21:06:49.251 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 2769:1 2026-11-15 21:06:49.251 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 2773:1 2026-11-15 21:06:49.251 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 2773:1 2026-11-15 21:06:49.251 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Grid 2770:1 2026-11-15 21:06:49.251 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 2770:1 2026-11-15 21:06:49.251 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 2770:1 2026-11-15 21:06:49.251 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 6603:1 2026-11-15 21:06:49.251 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Grid 2771:1 2026-11-15 21:06:49.251 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 2771:1 2026-11-15 21:06:49.251 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 2771:1 2026-11-15 21:06:49.251 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Grid 2772:1 2026-11-15 21:06:49.251 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 2772:1 2026-11-15 21:06:49.251 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 2772:1 2026-11-15 21:06:49.251 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 2774:1 2026-11-15 21:06:49.251 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 2774:1 2026-11-15 21:06:49.251 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Grid 2965:1 2026-11-15 21:06:49.251 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 2965:1 2026-11-15 21:06:49.251 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 2965:1 2026-11-15 21:06:49.252 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 2977:1 2026-11-15 21:06:49.252 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 2977:1 2026-11-15 21:06:49.252 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 6608:1 2026-11-15 21:06:49.252 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Aquila, entity: Grid 6608:1 2026-11-15 21:06:49.252 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 6607:1 2026-11-15 21:06:49.252 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Aquila, entity: Grid 6607:1 2026-11-15 21:06:49.252 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 6610:1 2026-11-15 21:06:49.252 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 6609:1 2026-11-15 21:06:49.252 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 6613:1 2026-11-15 21:06:49.252 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 6706:1 2026-11-15 21:06:49.252 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnElevatorBottom, entity: Grid 6604:1 2026-11-15 21:06:49.252 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 6604:1 2026-11-15 21:06:49.252 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Aquila, entity: Grid 6604:1 2026-11-15 21:06:49.252 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Respawn, entity: Grid 6606:1 2026-11-15 21:06:49.252 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: TradeTerminal, entity: Grid 6606:1 2026-11-15 21:06:49.252 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ContractTerminal, entity: Grid 6606:1 2026-11-15 21:06:49.252 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Outpost, entity: Grid 6606:1 2026-11-15 21:06:49.252 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 6605:1 2026-11-15 21:06:49.252 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 6611:1 2026-11-15 21:06:49.252 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Aquila, entity: Grid 6611:1 2026-11-15 21:06:49.253 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrouchHintTriggerArea, entity: Grid 56:2 2026-11-15 21:06:49.253 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: DpCrateArea, entity: Grid 56:2 2026-11-15 21:06:49.253 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BatteryCave, entity: Grid 56:2 2026-11-15 21:06:49.253 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: Grid 56:2 2026-11-15 21:06:49.253 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: Grid 58:2 2026-11-15 21:06:49.253 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Grid 2763:1 2026-11-15 21:06:49.253 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 2763:1 2026-11-15 21:06:49.253 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 2763:1 2026-11-15 21:06:49.253 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Grid 2764:1 2026-11-15 21:06:49.253 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 2764:1 2026-11-15 21:06:49.253 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 2764:1 2026-11-15 21:06:49.253 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Grid 2766:1 2026-11-15 21:06:49.253 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 2766:1 2026-11-15 21:06:49.253 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 2766:1 2026-11-15 21:06:49.253 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 6601:1 2026-11-15 21:06:49.253 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 6600:1 2026-11-15 21:06:49.253 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 6602:1 2026-11-15 21:06:49.253 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Grid 2762:1 2026-11-15 21:06:49.253 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 2762:1 2026-11-15 21:06:49.253 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 2762:1 2026-11-15 21:06:49.253 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Grid 2761:1 2026-11-15 21:06:49.253 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 2761:1 2026-11-15 21:06:49.253 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 2761:1 2026-11-15 21:06:49.331 - In-Process Server Thread -> Info: Spawn PlanetContractEncounter: 'SectorID : Sector Offset : -20, 5 - Layer : 0 - Face Index : 1 -- EntityID : 0' PrefabDynamicVoxel_ServerComposition Free Scrap PCU: 4762 Free Scrap Mine PCU: 317 2026-11-15 21:06:51.533 - VRAGE Watchdog Worker -> [Crash Handler] : [Process Tag Added] : MemLow 2026-11-15 21:06:52.380 - Main Thread -> Info: Adding gravity to a kinematic body (84:1) has no effect 2026-11-15 21:06:53.377 - Main Thread -> Info: Adding gravity to a kinematic body (6243:1) has no effect 2026-11-15 21:06:53.378 - Main Thread -> Info: Adding gravity to a kinematic body (5775:1) has no effect 2026-11-15 21:06:53.378 - Main Thread -> Info: Adding gravity to a kinematic body (6627:1) has no effect 2026-11-15 21:06:53.378 - Main Thread -> Info: Adding gravity to a kinematic body (1197:1) has no effect 2026-11-15 21:06:53.378 - Main Thread -> Info: Adding gravity to a kinematic body (5465:1) has no effect 2026-11-15 21:06:53.378 - Main Thread -> Info: Adding gravity to a kinematic body (1195:1) has no effect 2026-11-15 21:06:53.378 - Main Thread -> Info: Adding gravity to a kinematic body (1196:1) has no effect 2026-11-15 21:06:53.378 - Main Thread -> Info: Adding gravity to a kinematic body (1359:1) has no effect 2026-11-15 21:06:53.378 - Main Thread -> Info: Adding gravity to a kinematic body (1190:1) has no effect 2026-11-15 21:06:53.378 - Main Thread -> Info: Adding gravity to a kinematic body (1580:1) has no effect 2026-11-15 21:06:53.378 - Main Thread -> Info: Adding gravity to a kinematic body (1777:1) has no effect 2026-11-15 21:06:53.378 - Main Thread -> Info: Adding gravity to a kinematic body (1780:1) has no effect 2026-11-15 21:06:53.378 - Main Thread -> Info: Adding gravity to a kinematic body (1849:1) has no effect 2026-11-15 21:06:53.378 - Main Thread -> Info: Adding gravity to a kinematic body (6420:1) has no effect 2026-11-15 21:06:53.378 - Main Thread -> Info: Adding gravity to a kinematic body (6719:1) has no effect 2026-11-15 21:06:53.378 - Main Thread -> Info: Adding gravity to a kinematic body (6779:1) has no effect 2026-11-15 21:06:53.378 - Main Thread -> Info: Adding gravity to a kinematic body (1540:1) has no effect 2026-11-15 21:06:53.378 - Main Thread -> Info: Adding gravity to a kinematic body (6700:1) has no effect 2026-11-15 21:06:54.035 - Main Thread -> [Crash Handler] : [Process Tag Added] : VideoPlayerInProgress 2026-11-15 21:06:54.130 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-11-15 21:06:54.145 - Main Thread -> LOADING_TIME|WorkerPoolLoad|171.75079345703125 2026-11-15 21:06:54.145 - Main Thread -> LOADING_TIME|ClientSessionTime|11102.566711425781 2026-11-15 21:06:54.145 - Main Thread -> LOADING_TIME|ServerSessionTime|4249.2781982421875 2026-11-15 21:06:54.145 - Main Thread -> LOADING_TIME|CLRStalls|1010.1602468490601 2026-11-15 21:06:54.145 - Main Thread -> LOADING_TIME|GCMemoryTotal|1996023400 2026-11-15 21:06:54.145 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2026-11-15 21:06:54.145 - Main Thread -> STATS_RECORDING,669,11.1499554,39.9760376,1762749248,0,Normal 2026-11-15 21:06:54.375 - In-Process Server Thread -> Pausing Scene Server. 2026-11-15 21:06:54.375 - Main Thread -> Pausing Scene Client. 2026-11-15 21:06:54.407 - Main Thread -> LOADING_TIME|Session|27686.8713 2026-11-15 21:06:54.430 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-11-15 21:06:56.091 - Main Thread -> Resuming Scene Client. 2026-11-15 21:06:56.091 - In-Process Server Thread -> Resuming Scene Server. 2026-11-15 21:06:56.091 - In-Process Server Thread -> Info: World is loaded, requesting startup autosave... 2026-11-15 21:06:56.093 - In-Process Server Thread -> [Saving] Starting autosave $Content:Survival 2026-11-15 21:06:56.095 - In-Process Server Thread -> [Saving] Finished autosave $Content:Survival: FailureNoLocalSave 2026-11-15 21:06:56.095 - In-Process Server Thread -> [Saving] Starting save 2026-11-15 21:06:56.099 - In-Process Server Thread -> [Saving] Capturing Session State 2026-11-15 21:06:56.144 - In-Process Server Thread -> [Saving] Captured Session State 2026-11-15 21:06:56.144 - In-Process Server Thread -> [Saving] SerializeAndWriteAllDataOnParallel + screenshotTask Start 2026-11-15 21:06:56.357 - Render thread -> [Crash Handler] : [Process Tag Removed] : VideoPlayerInProgress 2026-11-15 21:06:56.774 - Main Thread -> [Saving] SerializeAndWriteAllDataOnParallel + screenshotTask Done 2026-11-15 21:06:56.774 - Main Thread -> [Saving] container CommitAsync Start 2026-11-15 21:06:57.095 - Main Thread -> [Saving] container CommitAsync Done 2026-11-15 21:06:57.095 - Main Thread -> [Saving] update save meta Start 2026-11-15 21:06:57.096 - Main Thread -> [Saving] update save meta Done 2026-11-15 21:06:57.096 - Main Thread -> [Saving] RefreshBlobPaths Start 2026-11-15 21:06:57.096 - Main Thread -> [Saving] RefreshBlobPaths Done 2026-11-15 21:06:57.097 - Main Thread -> [Saving] Finished save Welcome To Verdure 1: Success 2026-11-15 21:06:57.831 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger GrinderEquipTrigger fired. Event: PlayerInputActionEventComponent 2026-11-15 21:06:57.833 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger GrinderEquipTrigger was deactivated 2026-11-15 21:06:57.833 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger GrinderEquipTrigger self-deactivated 2026-11-15 21:06:59.131 - In-Process Server Thread -> Info: Player -1559595548 discovered new item 292eba9e-e5f8-4951-8038-e476a677b584 : Vanilla\Components\Simple\SteelPlate\ItemSteelPlate.def 2026-11-15 21:06:59.132 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:06:59.133 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:06:59.243 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:06:59.243 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:06:59.378 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:06:59.378 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:06:59.510 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:06:59.510 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:06:59.643 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:06:59.644 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:06:59.778 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DropPodDoorComplete fired. Event: BlockIsFunctionalChangedEventComponent 2026-11-15 21:06:59.778 - In-Process Server Thread -> Info: {Mission} {Objective} Objective Start changed from Active to Completed 2026-11-15 21:06:59.778 - In-Process Server Thread -> Info: {Mission} {Objective} Objective CaveIn changed from Inactive to Active 2026-11-15 21:06:59.780 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger ExitStartLocationTrigger was activated 2026-11-15 21:06:59.781 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger ExitPodFailSafeTrigger was deactivated 2026-11-15 21:06:59.781 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DropPodDoorComplete was deactivated 2026-11-15 21:06:59.781 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DropPodDoorComplete self-deactivated 2026-11-15 21:06:59.782 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:06:59.783 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:07:00.396 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerSelectedDrillTrigger fired. Event: PlayerInputActionEventComponent 2026-11-15 21:07:00.396 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerSelectedDrillTrigger was deactivated 2026-11-15 21:07:00.396 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerSelectedDrillTrigger self-deactivated 2026-11-15 21:07:01.538 - VRAGE Watchdog Worker -> [Crash Handler] : [Process Tag Removed] : MemLow 2026-11-15 21:07:02.621 - In-Process Server Thread -> Info: Player -1559595548 discovered new item 71914bb7-1ead-4653-99b2-698afc3b5abe : Vanilla\Items\Ores\NickelOre\NickelOre_Item.def 2026-11-15 21:07:02.621 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:07:02.621 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:07:03.814 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-11-15 21:07:03.859 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-11-15 21:07:04.442 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: Start, entity: Character 84:1 2026-11-15 21:07:04.442 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger NPCspawnStart fired. Event: CharacterEnteredAreaEventComponent 2026-11-15 21:07:04.449 - In-Process Server Thread -> Character added: 16706:1 2026-11-15 21:07:04.452 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent entity=16706:1 isSurface=False isFlight=False moveType=None 2026-11-15 21:07:04.452 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent done 2026-11-15 21:07:04.460 - In-Process Server Thread -> Character added: 16708:1 2026-11-15 21:07:04.461 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent entity=16708:1 isSurface=False isFlight=False moveType=None 2026-11-15 21:07:04.461 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent done 2026-11-15 21:07:04.463 - In-Process Server Thread -> Character added: 16710:1 2026-11-15 21:07:04.463 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent entity=16710:1 isSurface=False isFlight=False moveType=None 2026-11-15 21:07:04.463 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent done 2026-11-15 21:07:04.465 - In-Process Server Thread -> Character added: 16712:1 2026-11-15 21:07:04.465 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent entity=16712:1 isSurface=False isFlight=False moveType=None 2026-11-15 21:07:04.465 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent done 2026-11-15 21:07:04.467 - In-Process Server Thread -> Character added: 16714:1 2026-11-15 21:07:04.467 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent entity=16714:1 isSurface=False isFlight=False moveType=None 2026-11-15 21:07:04.467 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent done 2026-11-15 21:07:04.468 - In-Process Server Thread -> Warning: NPC spawn point references patrol path 'FTUE Mining Outpost B2' but no matching patrol-path host exists in the session; spawned NPCs will not patrol. 2026-11-15 21:07:04.470 - In-Process Server Thread -> Character added: 16716:1 2026-11-15 21:07:04.470 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent entity=16716:1 isSurface=False isFlight=False moveType=None 2026-11-15 21:07:04.470 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent done 2026-11-15 21:07:04.471 - In-Process Server Thread -> Character added: 16718:1 2026-11-15 21:07:04.471 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent entity=16718:1 isSurface=False isFlight=False moveType=None 2026-11-15 21:07:04.471 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent done 2026-11-15 21:07:04.471 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger NPCspawnStart was deactivated 2026-11-15 21:07:04.471 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger NPCspawnStart self-deactivated 2026-11-15 21:07:04.471 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger ExitStartLocationTrigger fired. Event: CharacterEnteredAreaEventComponent 2026-11-15 21:07:04.471 - In-Process Server Thread -> Info: {Mission} {Objective} Objective CaveIn changed from Active to Completed 2026-11-15 21:07:04.471 - In-Process Server Thread -> Info: {Mission} {Objective} Objective ExitCave changed from Inactive to Active 2026-11-15 21:07:04.471 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CaveExitTrigger was activated 2026-11-15 21:07:04.472 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CaveProgressTrigger was activated 2026-11-15 21:07:04.472 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CrouchHintDisplayTrigger was activated 2026-11-15 21:07:04.472 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger ExitStartLocationTrigger was deactivated 2026-11-15 21:07:04.472 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger ExitStartLocationTrigger self-deactivated 2026-11-15 21:07:04.493 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:07:04.494 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:07:04.494 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:07:04.494 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:07:04.494 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:07:04.494 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:07:04.494 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:07:04.494 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:07:04.494 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:07:04.494 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:07:04.494 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:07:04.494 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:07:04.494 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:07:04.494 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:07:04.495 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: PostCaveRespawn, entity: Character 16706:1 2026-11-15 21:07:04.495 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Character 16708:1 2026-11-15 21:07:04.495 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Character 16710:1 2026-11-15 21:07:04.495 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Character 16712:1 2026-11-15 21:07:04.495 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Character 16714:1 2026-11-15 21:07:04.495 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Character 16714:1 2026-11-15 21:07:04.495 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Character 16714:1 2026-11-15 21:07:04.495 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Character 16716:1 2026-11-15 21:07:04.495 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Character 16716:1 2026-11-15 21:07:04.495 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Character 16716:1 2026-11-15 21:07:04.496 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Character 16718:1 2026-11-15 21:07:04.496 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Character 16718:1 2026-11-15 21:07:04.496 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Character 16718:1 2026-11-15 21:07:04.497 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent entity=16706:1 isSurface=False isFlight=False moveType=None 2026-11-15 21:07:04.497 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent done 2026-11-15 21:07:04.499 - Main Thread -> Character added: 16886:2 2026-11-15 21:07:04.511 - Main Thread -> Character added: 674:3 2026-11-15 21:07:04.518 - Main Thread -> Character added: 16884:2 2026-11-15 21:07:04.526 - Main Thread -> Character added: 16889:2 2026-11-15 21:07:04.533 - Main Thread -> Character added: 587:3 2026-11-15 21:07:04.540 - Main Thread -> Character added: 584:3 2026-11-15 21:07:04.547 - Main Thread -> Character added: 671:3 2026-11-15 21:07:04.601 - Main Thread -> Info: Adding gravity to a kinematic body (16886:2) has no effect 2026-11-15 21:07:04.601 - Main Thread -> Info: Adding gravity to a kinematic body (674:3) has no effect 2026-11-15 21:07:04.601 - Main Thread -> Info: Adding gravity to a kinematic body (16884:2) has no effect 2026-11-15 21:07:04.601 - Main Thread -> Info: Adding gravity to a kinematic body (16889:2) has no effect 2026-11-15 21:07:04.601 - Main Thread -> Info: Adding gravity to a kinematic body (587:3) has no effect 2026-11-15 21:07:04.601 - Main Thread -> Info: Adding gravity to a kinematic body (584:3) has no effect 2026-11-15 21:07:04.601 - Main Thread -> Info: Adding gravity to a kinematic body (671:3) has no effect 2026-11-15 21:07:05.442 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: PostCaveRespawn, entity: Character 16706:1 2026-11-15 21:07:05.459 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: PostCaveRespawn, entity: Character 16706:1 2026-11-15 21:07:06.540 - VRAGE Watchdog Worker -> [Crash Handler] : [Process Tag Added] : MemLow 2026-11-15 21:07:08.357 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: PostCaveRespawn, entity: Character 16706:1 2026-11-15 21:07:08.372 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: PostCaveRespawn, entity: Character 16706:1 2026-11-15 21:07:08.558 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-11-15 21:07:08.606 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-11-15 21:07:11.461 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: PostCaveRespawn, entity: Character 16706:1 2026-11-15 21:07:11.477 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: PostCaveRespawn, entity: Character 16706:1 2026-11-15 21:07:11.543 - VRAGE Watchdog Worker -> [Crash Handler] : [Process Tag Removed] : MemLow 2026-11-15 21:07:11.543 - VRAGE Watchdog Worker -> [Crash Handler] : [Process Tag Added] : MemCritical 2026-11-15 21:07:12.093 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrouchHintTriggerArea, entity: Character 84:1 2026-11-15 21:07:12.093 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CrouchHintDisplayTrigger fired. Event: CharacterEnteredAreaEventComponent 2026-11-15 21:07:12.093 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerCrouchedTrigger was activated 2026-11-15 21:07:12.095 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CrouchHintDisplayTrigger was deactivated 2026-11-15 21:07:12.095 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CrouchHintDisplayTrigger self-deactivated 2026-11-15 21:07:13.010 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrouchHintTriggerArea, entity: Character 84:1 2026-11-15 21:07:13.027 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrouchHintTriggerArea, entity: Character 84:1 2026-11-15 21:07:13.808 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerCrouchedTrigger fired. Event: PlayerInputActionEventComponent 2026-11-15 21:07:13.808 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerCrouchedTrigger was deactivated 2026-11-15 21:07:13.808 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerCrouchedTrigger self-deactivated 2026-11-15 21:07:13.859 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrouchHintTriggerArea, entity: Character 84:1 2026-11-15 21:07:14.359 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: PostCaveRespawn, entity: Character 16706:1 2026-11-15 21:07:14.376 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: PostCaveRespawn, entity: Character 16706:1 2026-11-15 21:07:15.777 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BatteryCave, entity: Character 84:1 2026-11-15 21:07:15.777 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CaveProgressTrigger fired. Event: CharacterEnteredAreaEventComponent 2026-11-15 21:07:15.777 - In-Process Server Thread -> Info: {Mission} {Objective} Objective AcquireWeaponObj changed from Inactive to Active 2026-11-15 21:07:15.777 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTDPStart was activated 2026-11-15 21:07:15.778 - In-Process Server Thread -> Info: {Mission} {Objective} Objective Datapad changed from Inactive to Active 2026-11-15 21:07:15.778 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger WeaponAcquiredTrigger was activated 2026-11-15 21:07:15.780 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CaveProgressTrigger was deactivated 2026-11-15 21:07:15.780 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CaveProgressTrigger self-deactivated 2026-11-15 21:07:18.302 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: DpCrateArea, entity: Character 84:1 2026-11-15 21:07:19.593 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: BatteryCave, entity: Character 84:1 2026-11-15 21:07:20.881 - In-Process Server Thread -> Info: Player -1559595548 discovered new item 054a0637-0129-4009-a223-8fa95a74ddb0 : Vanilla\CharacterTools\Pistol\Item\Pistol_ItemDefinition.def 2026-11-15 21:07:20.881 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger WeaponAcquiredTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:07:20.882 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:07:20.882 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:07:20.882 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:07:20.883 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: DpCrateArea, entity: FloatingObject 1781:1 2026-11-15 21:07:20.883 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: Cave, entity: FloatingObject 1781:1 2026-11-15 21:07:21.215 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger WeaponAcquiredTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:07:21.215 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:07:21.215 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:07:21.215 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:07:22.343 - In-Process Server Thread -> Info: Player -1559595548 discovered new item 00bbce06-a2f3-4ab4-96ed-cb29e76f94ba : Vanilla\Items\Ammo\PistolAmmo\PistolMagazineItem.def 2026-11-15 21:07:22.344 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger WeaponAcquiredTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:07:22.344 - In-Process Server Thread -> Info: {Mission} {Objective} Objective AcquireWeaponObj changed from Active to Completed 2026-11-15 21:07:22.345 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PistolSelectedHintTrigger was activated 2026-11-15 21:07:22.345 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger WeaponAcquiredTrigger was deactivated 2026-11-15 21:07:22.345 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger WeaponAcquiredTrigger self-deactivated 2026-11-15 21:07:22.345 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:07:22.345 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:07:22.346 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: DpCrateArea, entity: FloatingObject 191:2 2026-11-15 21:07:22.346 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: Cave, entity: FloatingObject 191:2 2026-11-15 21:07:24.332 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:07:24.332 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:07:25.261 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: PostCaveRespawn, entity: Character 16706:1 2026-11-15 21:07:25.277 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: PostCaveRespawn, entity: Character 16706:1 2026-11-15 21:07:25.328 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: DpCrateArea, entity: Character 84:1 2026-11-15 21:07:25.363 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-11-15 21:07:25.911 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:07:25.911 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:07:26.048 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:07:26.048 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:07:26.184 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:07:26.184 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:07:26.320 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:07:26.321 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:07:26.388 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-11-15 21:07:26.457 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:07:26.457 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:07:26.573 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:07:26.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:07:28.077 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: PostCaveRespawn, entity: Character 16706:1 2026-11-15 21:07:28.094 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: PostCaveRespawn, entity: Character 16706:1 2026-11-15 21:07:31.244 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PistolSelectedHintTrigger fired. Event: PlayerInputActionEventComponent 2026-11-15 21:07:31.244 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PistolSelectedHintTrigger was deactivated 2026-11-15 21:07:31.244 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PistolSelectedHintTrigger self-deactivated 2026-11-15 21:07:31.278 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: PostCaveRespawn, entity: Character 16706:1 2026-11-15 21:07:31.295 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: PostCaveRespawn, entity: Character 16706:1 2026-11-15 21:07:32.458 - In-Process Server Thread -> NPC (DEntity 16706:1, Identity 2) died at {X:8226.416312826324 Y:-9597.038029218342 Z:-277046.87779081153} from 25 damage of type WeaponDamageSource (localized reason: You were fatally wounded by a weapon.) 2026-11-15 21:07:35.877 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: Cave, entity: Character 84:1 2026-11-15 21:07:35.877 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CaveExitTrigger fired. Event: CharacterEnteredAreaEventComponent 2026-11-15 21:07:35.878 - In-Process Server Thread -> Info: {Mission} {Objective} Objective ExitCave changed from Active to Completed 2026-11-15 21:07:35.878 - In-Process Server Thread -> Info: {Mission} {Objective} Objective CrashSite changed from Inactive to Active 2026-11-15 21:07:35.878 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTDPStart was deactivated 2026-11-15 21:07:35.879 - In-Process Server Thread -> Info: {Mission} {Info} Default respawn point changed to {X:8225.247133991965 Y:-9598.974744318895 Z:-277047.34563386865} 2026-11-15 21:07:35.879 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CrashSiteReached was activated 2026-11-15 21:07:35.879 - In-Process Server Thread -> Info: {Mission} {Objective} Objective Datapad changed from Active to Inactive 2026-11-15 21:07:35.879 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger JetpackActivatedHintTrigger was activated 2026-11-15 21:07:35.879 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerInvestigatedMedikitLockerTrigger was activated 2026-11-15 21:07:35.879 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CaveExitTrigger was deactivated 2026-11-15 21:07:35.879 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CaveExitTrigger self-deactivated 2026-11-15 21:07:35.944 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: PostCaveRespawn, entity: Character 84:1 2026-11-15 21:07:36.828 - In-Process Server Thread -> Info: Player -1559595548 discovered new item 759a8207-9953-4b2d-bd78-8ec3d2e6fe8c : Vanilla\CharacterTools\Rifle\Items\Rifle_ItemDefinition.def 2026-11-15 21:07:36.828 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:07:36.829 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:07:37.167 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:07:37.168 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:07:37.824 - Main Thread -> Info: Entity 39802104-d944-4fa5-a369-cfcc43a69d40 : Vanilla\Items\System\Floating Objects\FloatingContainers\Fallback\FallbackBackpack_ClientComposition.def had UseAction attached 2026-11-15 21:07:37.824 - Main Thread -> OpenTerminal requested 2026-11-15 21:07:37.825 - Main Thread -> Detaching Terminal VM 2026-11-15 21:07:37.839 - Main Thread -> Attaching Terminal VM 2026-11-15 21:07:37.839 - Main Thread -> Interactor: 84:1 2026-11-15 21:07:37.840 - Main Thread -> Interactor Comp: 9e9fe252-a130-4756-a1b8-650733241963 : Vanilla\Characters\System\CompositeCharacterClient.def 2026-11-15 21:07:37.840 - Main Thread -> Interacted: 16936:1 2026-11-15 21:07:37.840 - Main Thread -> Interactor Comp: 39802104-d944-4fa5-a369-cfcc43a69d40 : Vanilla\Items\System\Floating Objects\FloatingContainers\Fallback\FallbackBackpack_ClientComposition.def 2026-11-15 21:07:37.840 - Main Thread -> Tag: 2026-11-15 21:07:38.819 - In-Process Server Thread -> Info: Player -1559595548 discovered new item 64ceb520-d2f0-433f-88fa-5ddc900b5f60 : Vanilla\Items\Ammo\RifleMagazine\RifleMagazineItem.def 2026-11-15 21:07:38.819 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:07:38.820 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:07:38.917 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-11-15 21:07:39.951 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-11-15 21:07:41.076 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: PostCaveRespawn, entity: Character 84:1 2026-11-15 21:07:41.564 - VRAGE Watchdog Worker -> [Crash Handler] : [Process Tag Removed] : MemCritical 2026-11-15 21:07:41.564 - VRAGE Watchdog Worker -> [Crash Handler] : [Process Tag Added] : MemLow 2026-11-15 21:07:41.892 - Main Thread -> OpenTerminal requested 2026-11-15 21:07:41.893 - Main Thread -> Detaching Terminal VM 2026-11-15 21:07:41.894 - Main Thread -> Attaching Terminal VM 2026-11-15 21:07:41.894 - Main Thread -> Interactor: 84:1 2026-11-15 21:07:41.894 - Main Thread -> Interactor Comp: 9e9fe252-a130-4756-a1b8-650733241963 : Vanilla\Characters\System\CompositeCharacterClient.def 2026-11-15 21:07:41.894 - Main Thread -> Interacted: 12161:1 2026-11-15 21:07:41.894 - Main Thread -> Interactor Comp: 5292b060-d9fd-42d4-8f98-39588dfcd8d4 : Vanilla\Blocks\Crate\100\Crate100_ClientComposition.def 2026-11-15 21:07:41.894 - Main Thread -> Tag: 2026-11-15 21:07:42.845 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:07:42.846 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:07:43.101 - In-Process Server Thread -> Info: Player -1559595548 discovered new item 3042ad6b-e888-4ee0-9e04-bf7cf77afd4a : Vanilla\Items\Consumables\Medikit\ConsumableMedikitSmall.def 2026-11-15 21:07:43.101 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:07:43.102 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:07:43.457 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:07:43.457 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:07:44.477 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger JetpackActivatedHintTrigger fired. Event: PlayerInputActionEventComponent 2026-11-15 21:07:44.477 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerLeftCavePlattformTrigger was activated 2026-11-15 21:07:44.477 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger JetpackActivatedHintTrigger was deactivated 2026-11-15 21:07:44.477 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger JetpackActivatedHintTrigger self-deactivated 2026-11-15 21:07:44.895 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: JetpackProgressTriggerArea1, entity: Character 84:1 2026-11-15 21:07:44.895 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerLeftCavePlattformTrigger fired. Event: CharacterEnteredAreaEventComponent 2026-11-15 21:07:44.895 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerProgressCrashSite1Trigger was activated 2026-11-15 21:07:44.896 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerLeftCavePlattformTrigger was deactivated 2026-11-15 21:07:44.896 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerLeftCavePlattformTrigger self-deactivated 2026-11-15 21:07:45.220 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: JetpackProgressTriggerArea1, entity: Character 84:1 2026-11-15 21:07:47.710 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: JetpackProgressTriggerArea2, entity: Character 84:1 2026-11-15 21:07:47.710 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerProgressCrashSite1Trigger fired. Event: CharacterEnteredAreaEventComponent 2026-11-15 21:07:47.711 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerProgressCrashSite2Trigger was activated 2026-11-15 21:07:47.711 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerProgressCrashSite1Trigger was deactivated 2026-11-15 21:07:47.711 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerProgressCrashSite1Trigger self-deactivated 2026-11-15 21:07:47.911 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: JetpackProgressTriggerArea2, entity: Character 84:1 2026-11-15 21:07:49.561 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: JetpackProgressTriggerArea3, entity: Character 84:1 2026-11-15 21:07:49.561 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerProgressCrashSite2Trigger fired. Event: CharacterEnteredAreaEventComponent 2026-11-15 21:07:49.561 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerProgressCrashSite3Trigger was activated 2026-11-15 21:07:49.561 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerProgressCrashSite2Trigger was deactivated 2026-11-15 21:07:49.561 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerProgressCrashSite2Trigger self-deactivated 2026-11-15 21:07:49.662 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent entity=16714:1 isSurface=False isFlight=False moveType=None 2026-11-15 21:07:49.662 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent done 2026-11-15 21:07:49.762 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent entity=16716:1 isSurface=False isFlight=False moveType=None 2026-11-15 21:07:49.762 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent done 2026-11-15 21:07:49.779 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: JetpackProgressTriggerArea3, entity: Character 84:1 2026-11-15 21:07:49.796 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent entity=16718:1 isSurface=False isFlight=False moveType=None 2026-11-15 21:07:49.796 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent done 2026-11-15 21:07:52.228 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent entity=16708:1 isSurface=False isFlight=False moveType=None 2026-11-15 21:07:52.228 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent done 2026-11-15 21:07:52.228 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent entity=16710:1 isSurface=False isFlight=False moveType=None 2026-11-15 21:07:52.228 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent done 2026-11-15 21:07:52.228 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent entity=16712:1 isSurface=False isFlight=False moveType=None 2026-11-15 21:07:52.228 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent done 2026-11-15 21:07:52.311 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: JetpackProgressTriggerArea4, entity: Character 84:1 2026-11-15 21:07:52.311 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerProgressCrashSite3Trigger fired. Event: CharacterEnteredAreaEventComponent 2026-11-15 21:07:52.311 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerProgressCrashSite3Trigger was deactivated 2026-11-15 21:07:52.311 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerProgressCrashSite3Trigger self-deactivated 2026-11-15 21:07:52.395 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: JetpackProgressTriggerArea4, entity: Character 84:1 2026-11-15 21:07:54.147 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-11-15 21:07:54.147 - Main Thread -> STATISTICS,70.5163846,4231,5054,20898840000,2306740000,2802500000,7494409000, 5.1934743597, 3.6205383321, 2.6775033314, 1.0101994222, 4.2650467871, 10.2214284824, 11.8276469422, 17.0346694224, 93597, 12984850979.3703, 15098416242.8086, 15.3602158654, 0, 330.8279028423, 78.7126029283, 0, 58.5227439898,"None","Reach the Crash Site",FSR, 158.5805969238, 117.1622009277, 71.5104980469, 86.3683013916, 272.0507, 20.2724, 272.4532, 93597, 13833658368, 16200818688, 73.428604126, 0, 58.7209320068,65298960,902816500,207465900,13787950000,1152,515543000,1444739000,610316800,2721280,1052680192,36379836416 2026-11-15 21:07:56.574 - VRAGE Watchdog Worker -> [Crash Handler] : [Process Tag Removed] : MemLow 2026-11-15 21:07:56.574 - VRAGE Watchdog Worker -> [Crash Handler] : [Process Tag Added] : MemCritical 2026-11-15 21:07:57.728 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Character 84:1 2026-11-15 21:07:57.728 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CrashSiteReached fired. Event: CharacterEnteredAreaEventComponent 2026-11-15 21:07:57.728 - In-Process Server Thread -> Info: {Mission} {Objective} Objective ClearCrashSiteObj changed from Inactive to Active 2026-11-15 21:07:57.728 - In-Process Server Thread -> Info: {Mission} {Objective} Objective CrashSite changed from Active to Completed 2026-11-15 21:07:57.728 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CivilisationStart was activated 2026-11-15 21:07:57.729 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CrashSiteReached was deactivated 2026-11-15 21:07:57.729 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CrashSiteReached self-deactivated 2026-11-15 21:08:00.734 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-11-15 21:08:01.757 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-11-15 21:08:03.743 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Character 16710:1 2026-11-15 21:08:03.760 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Character 16708:1 2026-11-15 21:08:03.877 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Character 16712:1 2026-11-15 21:08:06.628 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: PostCrashSiteRespawn, entity: Character 84:1 2026-11-15 21:08:07.943 - Main Thread -> OpenTerminal requested 2026-11-15 21:08:07.943 - Main Thread -> Detaching Terminal VM 2026-11-15 21:08:07.944 - Main Thread -> Attaching Terminal VM 2026-11-15 21:08:07.944 - Main Thread -> Interactor: 84:1 2026-11-15 21:08:07.944 - Main Thread -> Interactor Comp: 9e9fe252-a130-4756-a1b8-650733241963 : Vanilla\Characters\System\CompositeCharacterClient.def 2026-11-15 21:08:07.944 - Main Thread -> Interacted: 4677:1 2026-11-15 21:08:07.944 - Main Thread -> Interactor Comp: 9945668f-a77f-49d2-8fb3-08c9563c59e0 : Vanilla\Blocks\Lockers\Locker\200\Locker200_ClientComposition.def 2026-11-15 21:08:07.944 - Main Thread -> Tag: 2026-11-15 21:08:07.969 - In-Process Server Thread -> Info: {Mission} {Info} Dummy interaction with MedkitLocker 18ebca70-b1ac-46e0-9965-a3dc257a21b4 : Vanilla\System\DummyTypes\UseInventory.def Locker01 by player -1559595548 2026-11-15 21:08:07.969 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerInvestigatedMedikitLockerTrigger fired. Event: PlayerInteractedWithDummyEventComponent 2026-11-15 21:08:07.970 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerInvestigatedMedikitLockerTrigger was deactivated 2026-11-15 21:08:07.970 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerInvestigatedMedikitLockerTrigger self-deactivated 2026-11-15 21:08:08.658 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:08:08.659 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:08:08.943 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:08:08.944 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:08:10.361 - Main Thread -> OpenTerminal requested 2026-11-15 21:08:10.361 - Main Thread -> Detaching Terminal VM 2026-11-15 21:08:10.361 - Main Thread -> Attaching Terminal VM 2026-11-15 21:08:10.361 - Main Thread -> Interactor: 84:1 2026-11-15 21:08:10.362 - Main Thread -> Interactor Comp: 9e9fe252-a130-4756-a1b8-650733241963 : Vanilla\Characters\System\CompositeCharacterClient.def 2026-11-15 21:08:10.362 - Main Thread -> Interacted: 4682:1 2026-11-15 21:08:10.362 - Main Thread -> Interactor Comp: 9945668f-a77f-49d2-8fb3-08c9563c59e0 : Vanilla\Blocks\Lockers\Locker\200\Locker200_ClientComposition.def 2026-11-15 21:08:10.362 - Main Thread -> Tag: 2026-11-15 21:08:11.144 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:08:11.144 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:08:11.454 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:08:11.455 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:08:13.261 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:08:13.261 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:08:14.712 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: PostCrashSiteRespawn, entity: Character 84:1 2026-11-15 21:08:25.095 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSite, entity: Character 16714:1 2026-11-15 21:08:25.729 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Character 84:1 2026-11-15 21:08:26.862 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Character 16714:1 2026-11-15 21:08:29.159 - In-Process Server Thread -> NPC (DEntity 16718:1, Identity 2) died at {X:8328.038436989475 Y:-10080.847263706786 Z:-276991.8150061317} from 15 damage of type WeaponDamageSource (localized reason: You were fatally wounded by a weapon.) 2026-11-15 21:08:29.160 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CivilisationStart fired. Event: SpawnerNPCKilledEventComponent 2026-11-15 21:08:29.160 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition IsNPCInAreaConditionComponent for AND 2026-11-15 21:08:29.162 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: FloatingObject 16861:3 2026-11-15 21:08:29.162 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 16861:3 2026-11-15 21:08:29.162 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 16861:3 2026-11-15 21:08:30.894 - In-Process Server Thread -> NPC (DEntity 16716:1, Identity 2) died at {X:8328.212743557815 Y:-10078.20912862563 Z:-276992.1577165941} from 50 damage of type WeaponDamageSource (localized reason: You were fatally wounded by a weapon.) 2026-11-15 21:08:30.895 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CivilisationStart fired. Event: SpawnerNPCKilledEventComponent 2026-11-15 21:08:30.895 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition IsNPCInAreaConditionComponent for AND 2026-11-15 21:08:30.896 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: FloatingObject 16719:2 2026-11-15 21:08:30.896 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 16719:2 2026-11-15 21:08:30.896 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 16719:2 2026-11-15 21:08:31.544 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSite, entity: Character 16714:1 2026-11-15 21:08:36.378 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:08:36.379 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:08:46.585 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 16987:3 2026-11-15 21:08:46.585 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 16987:3 2026-11-15 21:08:46.585 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 17126:1 2026-11-15 21:08:46.585 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 17126:1 2026-11-15 21:08:46.609 - In-Process Server Thread -> Info: No supporting voxel found for grid: FTUE Mining Outpost B 2026-11-15 21:08:46.609 - In-Process Server Thread -> Info: No supporting voxel found for grid: FTUE Mining Outpost B 2026-11-15 21:08:46.610 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: Grid 2774:1 2026-11-15 21:08:46.610 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: Grid 2774:1 2026-11-15 21:08:46.642 - Main Thread -> Info: Adding gravity to a kinematic body (17122:1) has no effect 2026-11-15 21:08:46.642 - Main Thread -> Info: Adding gravity to a kinematic body (17123:1) has no effect 2026-11-15 21:08:47.843 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Grid 16987:3 2026-11-15 21:08:48.154 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 2774:2 2026-11-15 21:08:48.154 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 2774:2 2026-11-15 21:08:48.154 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Grid 4067:2 2026-11-15 21:08:48.154 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 4067:2 2026-11-15 21:08:48.154 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 4067:2 2026-11-15 21:08:48.154 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 4060:2 2026-11-15 21:08:48.154 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 4060:2 2026-11-15 21:08:48.154 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 4079:2 2026-11-15 21:08:48.154 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 4079:2 2026-11-15 21:08:48.155 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSite, entity: Grid 16987:3 2026-11-15 21:08:48.179 - Main Thread -> Info: Adding gravity to a kinematic body (4731:2) has no effect 2026-11-15 21:08:48.179 - Main Thread -> Info: Adding gravity to a kinematic body (4729:2) has no effect 2026-11-15 21:08:48.179 - Main Thread -> Info: Adding gravity to a kinematic body (4726:2) has no effect 2026-11-15 21:08:48.179 - Main Thread -> Info: Adding gravity to a kinematic body (4733:2) has no effect 2026-11-15 21:08:48.197 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Grid 4060:2 2026-11-15 21:08:48.266 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSite, entity: Grid 4060:2 2026-11-15 21:08:48.314 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 17031:2 2026-11-15 21:08:48.314 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 17031:2 2026-11-15 21:08:48.314 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 17036:2 2026-11-15 21:08:48.314 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 17036:2 2026-11-15 21:08:48.314 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 3127:2 2026-11-15 21:08:48.314 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 3127:2 2026-11-15 21:08:48.314 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 16980:3 2026-11-15 21:08:48.314 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 16980:3 2026-11-15 21:08:48.323 - In-Process Server Thread -> Info: No supporting voxel found for grid: FTUE Mining Outpost B 2026-11-15 21:08:48.323 - In-Process Server Thread -> Info: No supporting voxel found for grid: FTUE Mining Outpost B 2026-11-15 21:08:48.324 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: Grid 4060:2 2026-11-15 21:08:48.324 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: Grid 4060:2 2026-11-15 21:08:48.338 - Main Thread -> Info: Adding gravity to a kinematic body (17186:2) has no effect 2026-11-15 21:08:48.338 - Main Thread -> Info: Adding gravity to a kinematic body (2695:2) has no effect 2026-11-15 21:08:48.338 - Main Thread -> Info: Adding gravity to a kinematic body (17124:2) has no effect 2026-11-15 21:08:48.338 - Main Thread -> Info: Adding gravity to a kinematic body (17126:2) has no effect 2026-11-15 21:08:48.338 - In-Process Server Thread -> NPC (DEntity 16714:1, Identity 2) died at {X:8306.95736587358 Y:-10074.686196388 Z:-276952.8649619278} from 15 damage of type WeaponDamageSource (localized reason: You were fatally wounded by a weapon.) 2026-11-15 21:08:48.338 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CivilisationStart fired. Event: SpawnerNPCKilledEventComponent 2026-11-15 21:08:48.338 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition IsNPCInAreaConditionComponent for AND 2026-11-15 21:08:48.341 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 17009:3 2026-11-15 21:08:48.341 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 17009:3 2026-11-15 21:08:48.353 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSite, entity: Grid 4067:2 2026-11-15 21:08:48.353 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: Grid 4067:2 2026-11-15 21:08:48.353 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: Grid 4067:2 2026-11-15 21:08:48.389 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: Grid 17126:1 2026-11-15 21:08:48.389 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: Grid 17126:1 2026-11-15 21:08:48.942 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Character 16708:1 2026-11-15 21:08:49.026 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: Grid 17031:2 2026-11-15 21:08:49.026 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: Grid 17031:2 2026-11-15 21:08:49.060 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: Grid 2774:2 2026-11-15 21:08:49.077 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: Grid 2774:2 2026-11-15 21:08:49.127 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: Grid 17036:2 2026-11-15 21:08:49.127 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: Grid 17036:2 2026-11-15 21:08:49.476 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Character 16710:1 2026-11-15 21:08:49.991 - Main Thread -> Info: In event:/SFX/Character/Footsteps: Could not set parameter value FloatingObjectPhysicsMaterialAdvanced for parameter GroundType 2026-11-15 21:08:50.793 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Character 16712:1 2026-11-15 21:08:53.246 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSite, entity: Character 16712:1 2026-11-15 21:08:54.163 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-11-15 21:08:54.163 - Main Thread -> STATISTICS,130.332812,7820,8655,21260170000,2720933000,2802500000,413199400, 4.1791175512, 3.0966198974, 2.3387666497, 0.6867800779, 2.823309778, 9.6799377673, 12.7428417939, 16.6666678145, 93425.5271663416, 13422242436.3721, 14976281065.6773, 12.5862685269, 0, 56.2141995467, 126.0645016357, 0, 58.7209320068,"None","Secure the Crash Site",FSR, 59.9947967529, 53.4664001465, 59.0597991943, 39.8342018127, 25.5944, 17.1048, 25.7591, 93597, 13654814720, 14977093632, 65.3791427612, 0, 58.7209320068,79168920,910264200,213487400,13772100000,1152,512009700,1491126000,612464300,3864518,715812864,36379836416 2026-11-15 21:08:54.828 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:08:54.828 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:08:57.326 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSite, entity: Character 16708:1 2026-11-15 21:08:57.960 - In-Process Server Thread -> NPC (DEntity 16710:1, Identity 2) died at {X:8327.027013846498 Y:-10101.000300667187 Z:-276986.03455637064} from 15 damage of type WeaponDamageSource (localized reason: You were fatally wounded by a weapon.) 2026-11-15 21:08:57.961 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CivilisationStart fired. Event: SpawnerNPCKilledEventComponent 2026-11-15 21:08:57.961 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition IsNPCInAreaConditionComponent for AND 2026-11-15 21:08:57.962 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 17036:3 2026-11-15 21:08:57.962 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 17036:3 2026-11-15 21:08:58.100 - In-Process Server Thread -> Character removed: 16706:1 2026-11-15 21:08:58.102 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: PostCaveRespawn, entity: Character 16706:1 2026-11-15 21:08:58.113 - Main Thread -> Character removed: 16886:2 2026-11-15 21:09:02.796 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:09:02.796 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:09:07.511 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Character 16708:1 2026-11-15 21:09:08.379 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSite, entity: Character 16708:1 2026-11-15 21:09:08.462 - In-Process Server Thread -> NPC (DEntity 16708:1, Identity 2) died at {X:8328.588292522181 Y:-10086.700628420276 Z:-276994.5349357514} from 15 damage of type WeaponDamageSource (localized reason: You were fatally wounded by a weapon.) 2026-11-15 21:09:08.463 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CivilisationStart fired. Event: SpawnerNPCKilledEventComponent 2026-11-15 21:09:08.463 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition IsNPCInAreaConditionComponent for AND 2026-11-15 21:09:08.464 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 16706:2 2026-11-15 21:09:08.464 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 16706:2 2026-11-15 21:09:08.497 - In-Process Server Thread -> Character removed: 16718:1 2026-11-15 21:09:08.498 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSite, entity: Character 16718:1 2026-11-15 21:09:08.498 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: Character 16718:1 2026-11-15 21:09:08.498 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: Character 16718:1 2026-11-15 21:09:08.512 - Main Thread -> Character removed: 671:3 2026-11-15 21:09:10.428 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Character 84:1 2026-11-15 21:09:15.228 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSite, entity: Character 84:1 2026-11-15 21:09:17.578 - In-Process Server Thread -> NPC (DEntity 16712:1, Identity 2) died at {X:8327.574681234371 Y:-10120.648441157475 Z:-276992.5243478971} from 50 damage of type WeaponDamageSource (localized reason: You were fatally wounded by a weapon.) 2026-11-15 21:09:17.579 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CivilisationStart fired. Event: SpawnerNPCKilledEventComponent 2026-11-15 21:09:17.579 - In-Process Server Thread -> Info: {Mission} {Objective} Objective ClearCrashSiteObj changed from Active to Completed 2026-11-15 21:09:17.579 - In-Process Server Thread -> Info: {Mission} {Objective} Objective Civilisation changed from Inactive to Active 2026-11-15 21:09:17.579 - In-Process Server Thread -> Info: {Mission} {Objective} Objective CivilisationA changed from Inactive to Active 2026-11-15 21:09:17.579 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTGSStart was activated 2026-11-15 21:09:17.580 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger RepairShipTrigger was activated 2026-11-15 21:09:17.581 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CivilisationStart activates trigger CrashsiteSaveTrigger 2026-11-15 21:09:17.581 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CrashsiteSaveTrigger was activated 2026-11-15 21:09:17.582 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CrashsiteSaveTrigger fired. Event: SpawnerNPCKilledEventComponent 2026-11-15 21:09:17.582 - In-Process Server Thread -> [Saving] Starting autosave Welcome To Verdure 1 2026-11-15 21:09:17.582 - In-Process Server Thread -> [Saving] Capturing Session State 2026-11-15 21:09:17.616 - In-Process Server Thread -> [Saving] Captured Session State 2026-11-15 21:09:17.616 - In-Process Server Thread -> [Saving] SerializeAndWriteAllDataOnParallel + screenshotTask Start 2026-11-15 21:09:17.620 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CrashsiteSaveTrigger was deactivated 2026-11-15 21:09:17.620 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CrashsiteSaveTrigger self-deactivated 2026-11-15 21:09:17.620 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CivilisationStart was deactivated 2026-11-15 21:09:17.620 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger CivilisationStart self-deactivated 2026-11-15 21:09:17.622 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 16718:2 2026-11-15 21:09:17.622 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 16718:2 2026-11-15 21:09:17.838 - In-Process Server Thread -> Character removed: 16716:1 2026-11-15 21:09:17.838 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSite, entity: Character 16716:1 2026-11-15 21:09:17.838 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: Character 16716:1 2026-11-15 21:09:17.838 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: Character 16716:1 2026-11-15 21:09:17.853 - Main Thread -> Character removed: 584:3 2026-11-15 21:09:18.042 - Main Thread -> [Saving] SerializeAndWriteAllDataOnParallel + screenshotTask Done 2026-11-15 21:09:18.042 - Main Thread -> [Saving] container CommitAsync Start 2026-11-15 21:09:18.347 - Main Thread -> [Saving] container CommitAsync Done 2026-11-15 21:09:18.572 - VRageWorker 5 -> Created new autosave slot: .autosaves\0 2026-11-15 21:09:18.692 - In-Process Server Thread -> [Saving] Finished autosave Welcome To Verdure 1: Success 2026-11-15 21:09:21.593 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-11-15 21:09:21.641 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-11-15 21:09:25.143 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Character 84:1 2026-11-15 21:09:26.410 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:09:26.411 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:09:29.125 - Main Thread -> OpenTerminal requested 2026-11-15 21:09:29.125 - Main Thread -> Detaching Terminal VM 2026-11-15 21:09:29.126 - Main Thread -> Attaching Terminal VM 2026-11-15 21:09:29.126 - Main Thread -> Interactor: 84:1 2026-11-15 21:09:29.126 - Main Thread -> Interactor Comp: 9e9fe252-a130-4756-a1b8-650733241963 : Vanilla\Characters\System\CompositeCharacterClient.def 2026-11-15 21:09:29.126 - Main Thread -> Interacted: 84:1 2026-11-15 21:09:29.126 - Main Thread -> Interactor Comp: 9e9fe252-a130-4756-a1b8-650733241963 : Vanilla\Characters\System\CompositeCharacterClient.def 2026-11-15 21:09:29.126 - Main Thread -> Tag: 2026-11-15 21:09:29.249 - In-Process Server Thread -> Info: {Mission} {Info} ScreenOpening detected 'TerminalScreen-Build-Blocks' 2026-11-15 21:09:29.249 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTGSStart fired. Event: ScreenOpenedEventComponent 2026-11-15 21:09:29.250 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTGSStep1 was activated 2026-11-15 21:09:29.251 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTGSDeathFixTrigger was activated 2026-11-15 21:09:29.251 - In-Process Server Thread -> Info: {Mission} {ERROR} CharacterDiedEventComponent: character entity '' not found; event will not fire. 2026-11-15 21:09:29.251 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTGSStart was deactivated 2026-11-15 21:09:29.251 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTGSStart self-deactivated 2026-11-15 21:09:29.285 - Main Thread -> Info: [9916][TutorialOverlay] Load 0ca098e8-abea-441e-926c-4ffe1e71dbd0 : Vanilla\UI\Tutorials\GscreenTutorialDefinition.def @ step #0 2026-11-15 21:09:29.285 - Main Thread -> Info: [9916][TutorialOverlay] Creating tutorial overlay 2026-11-15 21:09:29.292 - Main Thread -> Info: [9916][TutorialOverlay] Activating regular InputContext 2026-11-15 21:09:29.354 - Main Thread -> Info: [9920][TutorialOverlay] OnAnyScreenOpened: Keen.Game2.Client.UI.TerminalScreen.TerminalScreen 2026-11-15 21:09:29.376 - Main Thread -> Info: [9922][TutorialOverlay] OnAnyScreenOpened: Keen.Game2.Client.UI.Tutorial.TutorialOverlayScreen 2026-11-15 21:09:30.411 - Main Thread -> Info: [9983][TutorialOverlay] OnPressContinue 2026-11-15 21:09:30.428 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTGSStep1 fired. Event: UiTutorialContinuedEventComponent 2026-11-15 21:09:30.428 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTGSStep2 was activated 2026-11-15 21:09:30.428 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTGSStep1 was deactivated 2026-11-15 21:09:30.428 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTGSStep1 self-deactivated 2026-11-15 21:09:30.445 - Main Thread -> Info: [9985][TutorialOverlay] Load 0ca098e8-abea-441e-926c-4ffe1e71dbd0 : Vanilla\UI\Tutorials\GscreenTutorialDefinition.def @ step #1 2026-11-15 21:09:30.453 - Main Thread -> Info: [9985][TutorialOverlay] Activating shielded InputContext 2026-11-15 21:09:30.463 - Main Thread -> Info: [9986][TutorialOverlay] Activating regular InputContext 2026-11-15 21:09:30.694 - Main Thread -> Info: [10000][TutorialOverlay] OnPressContinue 2026-11-15 21:09:30.711 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTGSStep2 fired. Event: UiTutorialContinuedEventComponent 2026-11-15 21:09:30.711 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTGSStep3 was activated 2026-11-15 21:09:30.711 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTGSStep2 was deactivated 2026-11-15 21:09:30.711 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTGSStep2 self-deactivated 2026-11-15 21:09:30.728 - Main Thread -> Info: [10002][TutorialOverlay] Load 0ca098e8-abea-441e-926c-4ffe1e71dbd0 : Vanilla\UI\Tutorials\GscreenTutorialDefinition.def @ step #2 2026-11-15 21:09:30.734 - Main Thread -> Info: [10002][TutorialOverlay] Activating shielded InputContext 2026-11-15 21:09:30.747 - Main Thread -> Info: [10003][TutorialOverlay] Activating regular InputContext 2026-11-15 21:09:30.944 - Main Thread -> Info: [10015][TutorialOverlay] OnPressContinue 2026-11-15 21:09:30.961 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTGSStep3 fired. Event: UiTutorialContinuedEventComponent 2026-11-15 21:09:30.961 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTGSStep4 was activated 2026-11-15 21:09:30.961 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTGSStep3 was deactivated 2026-11-15 21:09:30.961 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTGSStep3 self-deactivated 2026-11-15 21:09:30.978 - Main Thread -> Info: [10017][TutorialOverlay] Load 0ca098e8-abea-441e-926c-4ffe1e71dbd0 : Vanilla\UI\Tutorials\GscreenTutorialDefinition.def @ step #3 2026-11-15 21:09:30.984 - Main Thread -> Info: [10017][TutorialOverlay] Activating shielded InputContext 2026-11-15 21:09:30.997 - Main Thread -> Info: [10018][TutorialOverlay] Activating regular InputContext 2026-11-15 21:09:31.311 - Main Thread -> Info: [10037][TutorialOverlay] OnPressContinue 2026-11-15 21:09:31.328 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTGSStep4 fired. Event: UiTutorialContinuedEventComponent 2026-11-15 21:09:31.328 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTGSFinish was activated 2026-11-15 21:09:31.328 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTGSStep4 was deactivated 2026-11-15 21:09:31.328 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTGSStep4 self-deactivated 2026-11-15 21:09:31.344 - Main Thread -> Info: [10039][TutorialOverlay] Load 0ca098e8-abea-441e-926c-4ffe1e71dbd0 : Vanilla\UI\Tutorials\GscreenTutorialDefinition.def @ step #4 2026-11-15 21:09:31.351 - Main Thread -> Info: [10039][TutorialOverlay] Activating shielded InputContext 2026-11-15 21:09:31.363 - Main Thread -> Info: [10040][TutorialOverlay] Activating regular InputContext 2026-11-15 21:09:31.711 - Main Thread -> Info: [10061][TutorialOverlay] OnPressContinue 2026-11-15 21:09:31.728 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTGSFinish fired. Event: UiTutorialContinuedEventComponent 2026-11-15 21:09:31.728 - In-Process Server Thread -> Info: {Mission} {Objective} Objective CivilisationA changed from Active to Completed 2026-11-15 21:09:31.728 - In-Process Server Thread -> Info: {Mission} {Objective} Objective CivilisationC changed from Inactive to Active 2026-11-15 21:09:31.729 - In-Process Server Thread -> [Saving] Starting autosave Welcome To Verdure 1 2026-11-15 21:09:31.729 - In-Process Server Thread -> [Saving] Capturing Session State 2026-11-15 21:09:31.755 - In-Process Server Thread -> [Saving] Captured Session State 2026-11-15 21:09:31.755 - In-Process Server Thread -> [Saving] SerializeAndWriteAllDataOnParallel + screenshotTask Start 2026-11-15 21:09:31.755 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTGSDeathFixTrigger was deactivated 2026-11-15 21:09:31.755 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger PlayerRotatedBlockTrigger was activated 2026-11-15 21:09:31.756 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTGSFinish was deactivated 2026-11-15 21:09:31.756 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger UITUTGSFinish self-deactivated 2026-11-15 21:09:31.767 - Main Thread -> Info: [10063][TutorialOverlay] TryAutoClose => Disposing overlay 2026-11-15 21:09:32.090 - Main Thread -> [Saving] SerializeAndWriteAllDataOnParallel + screenshotTask Done 2026-11-15 21:09:32.090 - Main Thread -> [Saving] container CommitAsync Start 2026-11-15 21:09:32.361 - Main Thread -> [Saving] container CommitAsync Done 2026-11-15 21:09:32.552 - VRageWorker 0 -> Created new autosave slot: .autosaves\1 2026-11-15 21:09:32.626 - In-Process Server Thread -> [Saving] Finished autosave Welcome To Verdure 1: Success 2026-11-15 21:09:34.770 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-11-15 21:09:35.780 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-11-15 21:09:45.245 - Main Thread -> OpenTerminal requested 2026-11-15 21:09:45.245 - Main Thread -> Detaching Terminal VM 2026-11-15 21:09:45.246 - Main Thread -> Attaching Terminal VM 2026-11-15 21:09:45.246 - Main Thread -> Interactor: 84:1 2026-11-15 21:09:45.246 - Main Thread -> Interactor Comp: 9e9fe252-a130-4756-a1b8-650733241963 : Vanilla\Characters\System\CompositeCharacterClient.def 2026-11-15 21:09:45.246 - Main Thread -> Interacted: 1805:1 2026-11-15 21:09:45.246 - Main Thread -> Interactor Comp: 5292b060-d9fd-42d4-8f98-39588dfcd8d4 : Vanilla\Blocks\Crate\100\Crate100_ClientComposition.def 2026-11-15 21:09:45.246 - Main Thread -> Tag: 2026-11-15 21:09:46.179 - In-Process Server Thread -> Info: Player -1559595548 discovered new item 00473732-16ed-4f4d-9d0b-1381682d4377 : Vanilla\Items\Datapads\Manuals\EngineeringManual005.def 2026-11-15 21:09:46.179 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:09:46.180 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:09:46.247 - In-Process Server Thread -> Info: Marking datapad 00473732-16ed-4f4d-9d0b-1381682d4377 : Vanilla\Items\Datapads\Manuals\EngineeringManual005.def as read by -1559595548 2026-11-15 21:09:47.860 - In-Process Server Thread -> Info: Player -1559595548 discovered new item e1f56096-b043-4f8e-aca0-40423c54b603 : Vanilla\Components\Simple\Wire\ItemWire.def 2026-11-15 21:09:47.860 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:09:47.861 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:09:47.861 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSite, entity: FloatingObject 3039:1 2026-11-15 21:09:47.861 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: FloatingObject 3039:1 2026-11-15 21:09:47.861 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: FloatingObject 3039:1 2026-11-15 21:09:48.727 - In-Process Server Thread -> Info: Player -1559595548 discovered new item 3df97616-e714-4ddc-baa6-d8fa2df800ce : Vanilla\Components\Simple\ElectronicParts\ItemElectronicParts.def 2026-11-15 21:09:48.728 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:09:48.728 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:09:48.728 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSite, entity: FloatingObject 3041:1 2026-11-15 21:09:48.728 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: FloatingObject 3041:1 2026-11-15 21:09:48.729 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: FloatingObject 3041:1 2026-11-15 21:09:50.130 - In-Process Server Thread -> Info: Player -1559595548 discovered new item f882a509-434f-4d05-ad2d-41491f6591b5 : Vanilla\Components\Simple\Glass\ItemGlass.def 2026-11-15 21:09:50.130 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:09:50.130 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:09:50.131 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSite, entity: FloatingObject 2979:1 2026-11-15 21:09:50.131 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: FloatingObject 2979:1 2026-11-15 21:09:50.131 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: FloatingObject 2979:1 2026-11-15 21:09:51.512 - In-Process Server Thread -> Info: Player -1559595548 discovered new item b4216d5c-5c05-4788-a737-e6cd42c9f635 : Vanilla\Components\Simple\SteelTube\SteelTube_Item.def 2026-11-15 21:09:51.512 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:09:51.513 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:09:51.513 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSite, entity: FloatingObject 3035:1 2026-11-15 21:09:51.513 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: FloatingObject 3035:1 2026-11-15 21:09:51.513 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: FloatingObject 3035:1 2026-11-15 21:09:54.164 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-11-15 21:09:54.164 - Main Thread -> STATISTICS,190.0159066,11401,12231,21685760000,3136247000,2802500000,414332400, 3.7505917053, 2.5327025684, 1.9706253003, 0.8018999726, 2.1442922963, 9.5905173378, 12.8193847315, 16.7785244128, 92169.8433398492, 13446166647.123, 14977006983.7315, 12.4408597886, 0, 71.5703000315, 0, 0, 58.538839481,"None","Repair the Ship",FSR, 124.0093994141, 23.7644004822, 47.0195007324, 117.1717987061, 24.7978, 48.6635, 33.6738, 92189, 13567258624, 14977093632, 59.3647880554, 0, 58.7209320068,82369180,910549600,213741200,13779440000,1152,503979900,1511889000,611303400,1214056,1361227776,37460819968 2026-11-15 21:09:55.696 - In-Process Server Thread -> Info: Player -1559595548 discovered new item 824e331b-a798-479e-9276-5d35dc02df35 : Vanilla\Components\Simple\ConstructionComp\ItemConstructionComponent.def 2026-11-15 21:09:55.696 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:09:55.696 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:09:55.829 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:09:55.830 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:09:55.963 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:09:55.963 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:09:56.096 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:09:56.096 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:09:56.213 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:09:56.213 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:09:56.346 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:09:56.346 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:09:56.479 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:09:56.480 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:09:56.613 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:09:56.613 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:09:56.745 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:09:56.746 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:09:56.862 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:09:56.863 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:09:56.896 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSite, entity: Grid 2772:1 2026-11-15 21:09:56.896 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: Grid 2772:1 2026-11-15 21:09:56.896 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: Grid 2772:1 2026-11-15 21:09:58.528 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:09:58.529 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:09:58.795 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:09:58.795 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:09:59.064 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:09:59.064 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:09:59.313 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:09:59.313 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:09:59.996 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:09:59.996 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:00.596 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:00.596 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:00.862 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:00.863 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:01.112 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:01.112 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:01.378 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:01.379 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:01.628 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:01.629 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:01.650 - VRAGE Watchdog Worker -> [Crash Handler] : [Process Tag Removed] : MemCritical 2026-11-15 21:10:01.650 - VRAGE Watchdog Worker -> [Crash Handler] : [Process Tag Added] : MemLow 2026-11-15 21:10:02.945 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:02.945 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:03.546 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:03.546 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:03.814 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:03.814 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:04.063 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:04.063 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:04.330 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:04.330 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:04.579 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:04.580 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:05.111 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:05.112 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:05.362 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:05.362 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:05.628 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:05.629 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:05.895 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:05.896 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:06.146 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:06.146 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:06.414 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:06.414 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:06.663 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:06.664 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:06.698 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSite, entity: Grid 2768:1 2026-11-15 21:10:06.698 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: Grid 2768:1 2026-11-15 21:10:06.698 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: Grid 2768:1 2026-11-15 21:10:07.646 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:07.647 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:07.647 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSite, entity: FloatingObject 3000:1 2026-11-15 21:10:07.647 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: FloatingObject 3000:1 2026-11-15 21:10:07.647 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: FloatingObject 3000:1 2026-11-15 21:10:08.480 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:08.481 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:08.481 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSite, entity: FloatingObject 3001:1 2026-11-15 21:10:08.481 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: FloatingObject 3001:1 2026-11-15 21:10:08.481 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: FloatingObject 3001:1 2026-11-15 21:10:10.396 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:10.396 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:10.663 - In-Process Server Thread -> Info: Player -1559595548 discovered new item 13fe6b89-4d27-4291-88c0-d0ba06065fa0 : Vanilla\Components\Simple\Motor\ItemMotor.def 2026-11-15 21:10:10.663 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:10.663 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:10.914 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:10.914 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:11.180 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:11.181 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:11.429 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:11.430 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:11.696 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:11.696 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:11.963 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:11.963 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:12.213 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:12.213 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:12.562 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:12.562 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:13.862 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:13.862 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:13.896 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSite, entity: Grid 2764:1 2026-11-15 21:10:13.896 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: Grid 2764:1 2026-11-15 21:10:13.897 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: Grid 2764:1 2026-11-15 21:10:16.362 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:16.362 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:16.796 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:16.796 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:17.229 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:17.230 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:17.663 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:17.663 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:18.096 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:18.096 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:19.479 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSite, entity: Character 84:1 2026-11-15 21:10:21.062 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:21.063 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:22.213 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:22.214 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:22.214 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: FloatingObject 3031:1 2026-11-15 21:10:22.214 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: FloatingObject 3031:1 2026-11-15 21:10:22.696 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:22.697 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:22.697 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: FloatingObject 3006:1 2026-11-15 21:10:22.697 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: FloatingObject 3006:1 2026-11-15 21:10:22.963 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:22.963 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:22.964 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: FloatingObject 3012:1 2026-11-15 21:10:22.964 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: FloatingObject 3012:1 2026-11-15 21:10:23.748 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:23.749 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:23.749 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: FloatingObject 2978:1 2026-11-15 21:10:23.749 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: FloatingObject 2978:1 2026-11-15 21:10:24.158 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:24.158 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:24.159 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: FloatingObject 3022:1 2026-11-15 21:10:24.159 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: FloatingObject 3022:1 2026-11-15 21:10:24.392 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:24.393 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:24.393 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: FloatingObject 3020:1 2026-11-15 21:10:24.393 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: FloatingObject 3020:1 2026-11-15 21:10:24.945 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:24.945 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:24.945 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: FloatingObject 3018:1 2026-11-15 21:10:24.945 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: FloatingObject 3018:1 2026-11-15 21:10:25.261 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:25.262 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:25.262 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: FloatingObject 3016:1 2026-11-15 21:10:25.262 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: FloatingObject 3016:1 2026-11-15 21:10:27.162 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:27.162 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:27.412 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:27.412 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:27.679 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:27.679 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:27.945 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:27.946 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:28.195 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:28.196 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:28.462 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:28.462 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:28.712 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:28.713 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:28.746 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: Grid 2977:1 2026-11-15 21:10:28.746 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: Grid 2977:1 2026-11-15 21:10:30.895 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Character 84:1 2026-11-15 21:10:32.845 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:32.846 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:32.846 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSite, entity: FloatingObject 3043:1 2026-11-15 21:10:32.846 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: FloatingObject 3043:1 2026-11-15 21:10:32.846 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: FloatingObject 3043:1 2026-11-15 21:10:33.196 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:33.196 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:33.197 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSite, entity: FloatingObject 3037:1 2026-11-15 21:10:33.197 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: FloatingObject 3037:1 2026-11-15 21:10:33.197 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: FloatingObject 3037:1 2026-11-15 21:10:39.819 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:39.819 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:41.896 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger RepairShipTrigger fired. Event: GridBlockIsFunctionalChangedEventComponent 2026-11-15 21:10:41.896 - In-Process Server Thread -> Info: {Mission} {Objective} Objective CivilisationC changed from Active to Completed 2026-11-15 21:10:41.896 - In-Process Server Thread -> Info: {Mission} {Objective} Objective TravelToOutpostObj changed from Inactive to Active 2026-11-15 21:10:41.896 - In-Process Server Thread -> Info: {Mission} {Objective} Objective Civilisation changed from Active to Completed 2026-11-15 21:10:41.896 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger RepairShipTrigger was deactivated 2026-11-15 21:10:41.896 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger RepairShipTrigger self-deactivated 2026-11-15 21:10:44.911 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > already fetching new objectives data, queuing refresh 2026-11-15 21:10:45.044 - In-Process Server Thread -> [Saving] Starting autosave Welcome To Verdure 1 2026-11-15 21:10:45.045 - In-Process Server Thread -> [Saving] Capturing Session State 2026-11-15 21:10:45.070 - In-Process Server Thread -> [Saving] Captured Session State 2026-11-15 21:10:45.070 - In-Process Server Thread -> [Saving] SerializeAndWriteAllDataOnParallel + screenshotTask Start 2026-11-15 21:10:45.443 - Main Thread -> [Saving] SerializeAndWriteAllDataOnParallel + screenshotTask Done 2026-11-15 21:10:45.443 - Main Thread -> [Saving] container CommitAsync Start 2026-11-15 21:10:45.729 - Main Thread -> [Saving] container CommitAsync Done 2026-11-15 21:10:45.936 - VRageWorker 5 -> Created new autosave slot: .autosaves\2 2026-11-15 21:10:46.008 - In-Process Server Thread -> [Saving] Finished autosave Welcome To Verdure 1: Success 2026-11-15 21:10:47.930 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-11-15 21:10:48.944 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-11-15 21:10:52.246 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:52.247 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:10:54.181 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-11-15 21:10:54.181 - Main Thread -> STATISTICS,249.9490002,14997,15832,21732300000,3412793000,2802500000,275877400, 3.3762130101, 2.2255913541, 1.8403074803, 0.7998917946, 1.5397433092, 9.3971367676, 11.9887641488, 16.6666732574, 91812.1429365962, 13437210904.9531, 14977070336.782, 11.4043650495, 0, 50.0706999153, 0.6689000018, 0, 58.7209320068,"None","Fly to the Outpost",FSR, 66.4353942871, 57.6053009033, 32.8162994385, 16.1920986176, 27.1056, 17.36, 27.5955, 92189, 13562556416, 14977093632, 62.0472679138, 0, 58.7209320068,86826320,910976900,214171700,13773400000,1152,503979900,1516224000,613429200,1214056,1350311936,37460819968 2026-11-15 21:10:56.979 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:10:56.980 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:11:46.713 - VRAGE Watchdog Worker -> [Crash Handler] : [Process Tag Removed] : MemLow 2026-11-15 21:11:46.713 - VRAGE Watchdog Worker -> [Crash Handler] : [Process Tag Added] : MemCritical 2026-11-15 21:11:54.184 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-11-15 21:11:54.184 - Main Thread -> STATISTICS,309.9320936,18596,19432,22006050000,3578912000,2802500000,165642200, 3.1493066418, 2.1427827186, 1.9055219767, 0.6853747715, 1.1637993447, 9.3413073889, 12.0205981389, 16.6666735833, 91678, 13455822405.4044, 14977243211.0933, 10.5683029464, 0, 4.2768997699, 0, 0, 58.7209320068,"None","Fly to the Outpost",FSR, 17.8974990845, 5.5960998535, 4.7616000175, 12.9643001556, 18.4899, 15.2181, 18.7488, 91678, 13547720704, 14977355776, 47.4422988892, 0, 58.7209320068,87762450,910699500,213862200,13779390000,1152,503979900,1517166000,613177000,1214056,1087377408,37460819968 2026-11-15 21:11:56.716 - VRAGE Watchdog Worker -> [Crash Handler] : [Process Tag Removed] : MemCritical 2026-11-15 21:11:56.716 - VRAGE Watchdog Worker -> [Crash Handler] : [Process Tag Added] : MemLow 2026-11-15 21:12:09.778 - In-Process Server Thread -> [Saving] Starting autosave Welcome To Verdure 1 2026-11-15 21:12:09.778 - In-Process Server Thread -> [Saving] Capturing Session State 2026-11-15 21:12:09.805 - In-Process Server Thread -> [Saving] Captured Session State 2026-11-15 21:12:09.805 - In-Process Server Thread -> [Saving] SerializeAndWriteAllDataOnParallel + screenshotTask Start 2026-11-15 21:12:10.157 - Main Thread -> [Saving] SerializeAndWriteAllDataOnParallel + screenshotTask Done 2026-11-15 21:12:10.157 - Main Thread -> [Saving] container CommitAsync Start 2026-11-15 21:12:10.427 - Main Thread -> [Saving] container CommitAsync Done 2026-11-15 21:12:10.618 - VRageWorker 10 -> Created new autosave slot: .autosaves\3 2026-11-15 21:12:10.708 - In-Process Server Thread -> [Saving] Finished autosave Welcome To Verdure 1: Success 2026-11-15 21:12:11.723 - VRAGE Watchdog Worker -> [Crash Handler] : [Process Tag Removed] : MemLow 2026-11-15 21:12:11.723 - VRAGE Watchdog Worker -> [Crash Handler] : [Process Tag Added] : MemCritical 2026-11-15 21:12:12.145 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSite, entity: Character 84:1 2026-11-15 21:12:12.278 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSite, entity: Grid 2771:1 2026-11-15 21:12:15.545 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: Character 84:1 2026-11-15 21:12:15.545 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger ShipMoveTrigger fired. Event: CharacterEnteredAreaEventComponent 2026-11-15 21:12:15.545 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger ShipMoveTrigger was deactivated 2026-11-15 21:12:15.545 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger ShipMoveTrigger self-deactivated 2026-11-15 21:12:15.778 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteCombatWarning, entity: Grid 2771:1 2026-11-15 21:12:16.312 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: Character 84:1 2026-11-15 21:12:16.428 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: CrashSiteNPCs, entity: Grid 2771:1 2026-11-15 21:12:21.733 - VRAGE Watchdog Worker -> [Crash Handler] : [Process Tag Removed] : MemCritical 2026-11-15 21:12:36.740 - VRAGE Watchdog Worker -> [Crash Handler] : [Process Tag Added] : MemLow 2026-11-15 21:12:45.820 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Outpost, entity: Grid 2771:1 2026-11-15 21:12:45.937 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Outpost, entity: Character 84:1 2026-11-15 21:12:45.937 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger GettingStarted fired. Event: CharacterEnteredAreaEventComponent 2026-11-15 21:12:45.937 - In-Process Server Thread -> Info: {Mission} {Objective} Objective TravelToOutpostObj changed from Active to Inactive 2026-11-15 21:12:45.939 - In-Process Server Thread -> Info: {Mission} {Objective} Objective Medical changed from Inactive to Active 2026-11-15 21:12:45.939 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger Medical was activated 2026-11-15 21:12:45.939 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation was activated 2026-11-15 21:12:45.940 - In-Process Server Thread -> Info: {Mission} {Info} Default respawn point changed to {X:6909.966633581067 Y:-15744.602793566155 Z:-273551.38931038027} 2026-11-15 21:12:45.940 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger GettingStarted was deactivated 2026-11-15 21:12:45.940 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger GettingStarted self-deactivated 2026-11-15 21:12:45.940 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger NPCspawnBarn fired. Event: CharacterEnteredAreaEventComponent 2026-11-15 21:12:45.942 - In-Process Server Thread -> Character added: 17119:3 2026-11-15 21:12:45.943 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent entity=17119:3 isSurface=False isFlight=False moveType=None 2026-11-15 21:12:45.943 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent done 2026-11-15 21:12:45.944 - In-Process Server Thread -> Character added: 4067:4 2026-11-15 21:12:45.945 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent entity=4067:4 isSurface=False isFlight=False moveType=None 2026-11-15 21:12:45.945 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent done 2026-11-15 21:12:45.946 - In-Process Server Thread -> Character added: 3752:4 2026-11-15 21:12:45.946 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent entity=3752:4 isSurface=False isFlight=False moveType=None 2026-11-15 21:12:45.946 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent done 2026-11-15 21:12:45.948 - In-Process Server Thread -> Character added: 4062:5 2026-11-15 21:12:45.948 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent entity=4062:5 isSurface=False isFlight=False moveType=None 2026-11-15 21:12:45.948 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent done 2026-11-15 21:12:45.949 - In-Process Server Thread -> Character added: 17126:4 2026-11-15 21:12:45.949 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent entity=17126:4 isSurface=False isFlight=False moveType=None 2026-11-15 21:12:45.949 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent done 2026-11-15 21:12:45.949 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger NPCspawnBarn was deactivated 2026-11-15 21:12:45.949 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger NPCspawnBarn self-deactivated 2026-11-15 21:12:45.956 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:12:45.956 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:12:45.956 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:12:45.956 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:12:45.956 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:12:45.956 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:12:45.956 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:12:45.956 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:12:45.956 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:12:45.957 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:12:45.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:12:45.957 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:12:45.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:12:45.957 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:12:45.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:12:45.957 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:12:45.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:12:45.957 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:12:45.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:12:45.957 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:12:45.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:12:45.957 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:12:45.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:12:45.958 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:12:45.958 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:12:45.958 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:12:45.958 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:12:45.958 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:12:45.958 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger DatapadInInventoryTrigger fired. Event: PlayerInventoryChangedEventComponent 2026-11-15 21:12:45.958 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-11-15 21:12:45.959 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Character 17119:3 2026-11-15 21:12:45.959 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Character 4067:4 2026-11-15 21:12:45.959 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Character 3752:4 2026-11-15 21:12:45.959 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Character 4062:5 2026-11-15 21:12:45.959 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Character 17126:4 2026-11-15 21:12:45.959 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent entity=3752:4 isSurface=False isFlight=False moveType=None 2026-11-15 21:12:45.959 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent done 2026-11-15 21:12:45.959 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent entity=17119:3 isSurface=False isFlight=False moveType=None 2026-11-15 21:12:45.959 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent done 2026-11-15 21:12:45.959 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent entity=4067:4 isSurface=False isFlight=False moveType=None 2026-11-15 21:12:45.959 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent done 2026-11-15 21:12:45.959 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent entity=4062:5 isSurface=False isFlight=False moveType=None 2026-11-15 21:12:45.959 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent done 2026-11-15 21:12:45.959 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent entity=17126:4 isSurface=False isFlight=False moveType=None 2026-11-15 21:12:45.959 - In-Process Server Thread -> Info: [KytheraSurfNav] AddAgent done 2026-11-15 21:12:45.960 - Main Thread -> Character added: 4688:2 2026-11-15 21:12:45.969 - Main Thread -> Character added: 4690:2 2026-11-15 21:12:45.976 - Main Thread -> Character added: 4652:2 2026-11-15 21:12:45.983 - Main Thread -> Character added: 7906:2 2026-11-15 21:12:45.990 - Main Thread -> Character added: 4649:2 2026-11-15 21:12:46.015 - Main Thread -> Info: Adding gravity to a kinematic body (4688:2) has no effect 2026-11-15 21:12:46.015 - Main Thread -> Info: Adding gravity to a kinematic body (4652:2) has no effect 2026-11-15 21:12:46.015 - Main Thread -> Info: Adding gravity to a kinematic body (4690:2) has no effect 2026-11-15 21:12:46.015 - Main Thread -> Info: Adding gravity to a kinematic body (4649:2) has no effect 2026-11-15 21:12:46.015 - Main Thread -> Info: Adding gravity to a kinematic body (7906:2) has no effect 2026-11-15 21:12:46.966 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-11-15 21:12:47.000 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-11-15 21:12:48.170 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: Outpost, entity: Character 84:1 2026-11-15 21:12:48.620 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Outpost, entity: Character 84:1 2026-11-15 21:12:49.636 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: Outpost, entity: Character 84:1 2026-11-15 21:12:53.053 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Outpost, entity: Character 84:1 2026-11-15 21:12:54.189 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-11-15 21:12:54.189 - Main Thread -> STATISTICS,369.498522,22170,22796,22454650000,2245527000,4155052000,505908200, 4.3375840803, 3.1671771705, 2.2178010631, 0.7972919422, 8.5078406262, 10.6620764863, 12.0653017241, 17.8384749108, 91678, 13105931411.3294, 14977915676.3092, 17.4136313681, 288.9510192871, 13.5799996629, 0, 0, 57.776596464,"None","Register with the Survival Kit",FSR, 300.0061035156, 298.1163024902, 31.1604995728, 11.4011993408, 39.6037, 27.5832, 318.8079, 91678, 14113689600, 14978142208, 87.6498718262, 0, 58.7209320068,93023020,906041800,207998700,13824650000,1152,519226300,1647260000,613351000,11613770,1737646080,38541279232 2026-11-15 21:13:02.503 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:02.903 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: TradeTerminal, entity: Character 84:1 2026-11-15 21:13:03.137 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:03.470 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Respawn, entity: Character 84:1 2026-11-15 21:13:03.537 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: TradeTerminal, entity: Character 84:1 2026-11-15 21:13:04.368 - In-Process Server Thread -> Info: {Mission} {Info} Dummy interaction with SurvivalKit 7645543e-1fd2-4076-842a-aa67433a38e0 : Vanilla\System\DummyTypes\UseRespawnpoint.def RegisterButton01 by player -1559595548 2026-11-15 21:13:04.368 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger Medical fired. Event: PlayerInteractedWithDummyEventComponent 2026-11-15 21:13:04.368 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger FirstContract was activated 2026-11-15 21:13:04.369 - In-Process Server Thread -> Info: {Mission} {Objective} Objective Medical changed from Active to Completed 2026-11-15 21:13:04.369 - In-Process Server Thread -> Info: {Mission} {Objective} Objective GettingStarted changed from Inactive to Active 2026-11-15 21:13:04.369 - In-Process Server Thread -> [Saving] Starting autosave Welcome To Verdure 1 2026-11-15 21:13:04.369 - In-Process Server Thread -> [Saving] Capturing Session State 2026-11-15 21:13:04.390 - In-Process Server Thread -> [Saving] Captured Session State 2026-11-15 21:13:04.390 - In-Process Server Thread -> [Saving] SerializeAndWriteAllDataOnParallel + screenshotTask Start 2026-11-15 21:13:04.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger Medical was deactivated 2026-11-15 21:13:04.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger Medical self-deactivated 2026-11-15 21:13:04.725 - Main Thread -> [Saving] SerializeAndWriteAllDataOnParallel + screenshotTask Done 2026-11-15 21:13:04.725 - Main Thread -> [Saving] container CommitAsync Start 2026-11-15 21:13:04.977 - Main Thread -> [Saving] container CommitAsync Done 2026-11-15 21:13:05.166 - VRageWorker 10 -> Created new autosave slot: .autosaves\4 2026-11-15 21:13:05.246 - In-Process Server Thread -> [Saving] Finished autosave Welcome To Verdure 1: Success 2026-11-15 21:13:07.387 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: Respawn, entity: Character 84:1 2026-11-15 21:13:07.437 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: TradeTerminal, entity: Character 84:1 2026-11-15 21:13:07.620 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:08.044 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: TradeTerminal, entity: Character 84:1 2026-11-15 21:13:08.384 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-11-15 21:13:08.433 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-11-15 21:13:09.169 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: TradeTerminal, entity: Character 84:1 2026-11-15 21:13:09.353 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: TradeTerminal, entity: Character 84:1 2026-11-15 21:13:09.386 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: TradeTerminal, entity: Character 84:1 2026-11-15 21:13:11.304 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: TradeTerminal, entity: Character 84:1 2026-11-15 21:13:11.370 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: TradeTerminal, entity: Character 84:1 2026-11-15 21:13:12.320 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: TradeTerminal, entity: Character 84:1 2026-11-15 21:13:12.704 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:13.104 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:13.354 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:13.421 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:13.520 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:13.571 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:13.704 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:13.754 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:13.820 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:13.921 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:14.037 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:14.154 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:14.304 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:14.337 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:14.470 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:14.537 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:14.820 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:14.904 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:15.037 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:15.154 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:15.254 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:15.337 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:15.637 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:15.704 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:15.820 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:16.187 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:16.504 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:16.587 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:17.054 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:17.187 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:17.354 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:17.837 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ContractTerminal, entity: Character 84:1 2026-11-15 21:13:24.164 - Main Thread -> Pausing Scene Client. 2026-11-15 21:13:24.164 - In-Process Server Thread -> Pausing Scene Server. 2026-11-15 21:13:25.552 - Main Thread -> Info: [UI] Showing Popup Dialog: Saving (Vanilla\MainMenuData\UI\Dialogs\SavingDialog.def) 2026-11-15 21:13:25.565 - In-Process Server Thread -> [Saving] Starting save 2026-11-15 21:13:25.565 - In-Process Server Thread -> [Saving] Capturing Session State 2026-11-15 21:13:25.586 - In-Process Server Thread -> [Saving] Captured Session State 2026-11-15 21:13:25.586 - In-Process Server Thread -> [Saving] SerializeAndWriteAllDataOnParallel + screenshotTask Start 2026-11-15 21:13:25.823 - In-Process Server Thread -> [Saving] SerializeAndWriteAllDataOnParallel + screenshotTask Done 2026-11-15 21:13:25.823 - In-Process Server Thread -> [Saving] container CommitAsync Start 2026-11-15 21:13:26.074 - Main Thread -> [Saving] container CommitAsync Done 2026-11-15 21:13:26.074 - Main Thread -> [Saving] update save meta Start 2026-11-15 21:13:26.074 - Main Thread -> [Saving] update save meta Done 2026-11-15 21:13:26.074 - Main Thread -> [Saving] RefreshBlobPaths Start 2026-11-15 21:13:26.074 - Main Thread -> [Saving] RefreshBlobPaths Done 2026-11-15 21:13:26.075 - Main Thread -> [Saving] Finished save Welcome To Verdure 1: Success 2026-11-15 21:13:26.108 - Main Thread -> Info: [UI] Showing Popup Dialog: Saving Successful (Vanilla\MainMenuData\UI\Dialogs\SaveSuccessfullyDialog.def) 2026-11-15 21:13:28.606 - Main Thread -> Info: [UI] Showing Popup Dialog: Exit To Windows (Vanilla\MainMenuData\UI\Dialogs\SaveBeforeExit.def) 2026-11-15 21:13:29.289 - In-Process Server Thread -> [Saving] Starting save 2026-11-15 21:13:29.289 - In-Process Server Thread -> [Saving] Capturing Session State 2026-11-15 21:13:29.310 - In-Process Server Thread -> [Saving] Captured Session State 2026-11-15 21:13:29.310 - In-Process Server Thread -> [Saving] SerializeAndWriteAllDataOnParallel + screenshotTask Start 2026-11-15 21:13:29.563 - In-Process Server Thread -> [Saving] SerializeAndWriteAllDataOnParallel + screenshotTask Done 2026-11-15 21:13:29.563 - In-Process Server Thread -> [Saving] container CommitAsync Start 2026-11-15 21:13:29.818 - Main Thread -> [Saving] container CommitAsync Done 2026-11-15 21:13:29.818 - Main Thread -> [Saving] update save meta Start 2026-11-15 21:13:29.818 - Main Thread -> [Saving] update save meta Done 2026-11-15 21:13:29.818 - Main Thread -> [Saving] RefreshBlobPaths Start 2026-11-15 21:13:29.818 - Main Thread -> [Saving] RefreshBlobPaths Done 2026-11-15 21:13:29.818 - Main Thread -> [Saving] Finished save Welcome To Verdure 1: Success 2026-11-15 21:13:29.852 - Main Thread -> GameAppComponent.ExitGame() 2026-11-15 21:13:29.852 - Main Thread -> LOADING_BEGIN|ApplicationExit 2026-11-15 21:13:29.852 - Main Thread -> [Crash Handler] : [Exit Started] 2026-11-15 21:13:29.857 - Main Thread -> [Analytics] Sending bulk to performance-tnt-prod: 8 events (~20KB) 2026-11-15 21:13:29.857 - Main Thread -> [Analytics] Sending bulk to behaviors-tnt-prod: 7 events (~5KB) 2026-11-15 21:13:29.858 - Window thread -> [GameWindow] OnDeactivate 2026-11-15 21:13:29.864 - Main Thread -> Destructor of entity's Game Client component WorldSessionComponent started 2026-11-15 21:13:29.864 - Main Thread -> [Session.Dispose] Begin - Scene: Client 2026-11-15 21:13:29.864 - Main Thread -> AGGREGATE_MEDIAN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,UITime,PCUCount,WorkerPoolLoad,CPULoad,GCStalls,JITStalls,AsyncStalls,FrameTime,RenderThreadTime,GPUTime,GPUMemoryUsed,GPUMemoryBudget,ScreenScaling,CacheMisses 2026-11-15 21:13:29.864 - Main Thread -> AGGREGATE_MEDIAN,21539363795.4783,2942057021.21739,31270.9565217391,3.5689303979,0.5565869549,92361.7826086956,1.1242091954,11.6533008658,0,0,0,16.6669391304,9.4646695652,16.6778869565,13387457402.4348,14977162017.3913,58.7209320068,0 2026-11-15 21:13:29.864 - Main Thread -> AGGREGATE_PEAKS_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,UITime,PCUCount,WorkerPoolLoad,CPULoad,GCStalls,JITStalls,AsyncStalls,FrameTime,RenderThreadTime,GPUTime,GPUMemoryUsed,GPUMemoryBudget,ScreenScaling,CacheMisses 2026-11-15 21:13:29.864 - Main Thread -> AGGREGATE_PEAKS,21726595161.0435,2991019235.47826,1304289.73913043,11.0455477963,4.6050087162,92371.1739130435,29.5072080778,33.4822379817,0,0.4784347843,0.2882652101,19.6873347826,15.3635347826,22.0025043478,13523361792,15030492827.8261,58.7209320068,0 2026-11-15 21:13:29.864 - Main Thread -> AGGREGATE_AVERAGE_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,UITime,PCUCount,WorkerPoolLoad,CPULoad,GCStalls,JITStalls,AsyncStalls,FrameTime,RenderThreadTime,GPUTime,GPUMemoryUsed,GPUMemoryBudget,ScreenScaling,CacheMisses 2026-11-15 21:13:29.864 - Main Thread -> AGGREGATE_AVERAGE,21485392883.1028,2903292140.09213,105820.59489303,3.9867599848,0.7820437286,92330.9508712906,3.2719564925,13.1814025451,0.0124633807,0.0228491029,0.0088615426,16.9111969877,9.8216009275,16.9138230669,13320848258.4854,14995766411.5395,58.5246808056,0 2026-11-15 21:13:29.864 - Main Thread -> AGGREGATE_MAX_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,UITime,PCUCount,WorkerPoolLoad,CPULoad,GCStalls,JITStalls,AsyncStalls,FrameTime,RenderThreadTime,GPUTime,GPUMemoryUsed,GPUMemoryBudget,ScreenScaling,CacheMisses 2026-11-15 21:13:29.864 - Main Thread -> AGGREGATE_MAX,22838730752,3935186600,51805608,300.0061035156,117.1717987061,93597,174.8668670654,87.6498718262,288.9510192871,49.6970024109,40.6657028198,318.8079,272.0507,313.6766,14113689600,16200818688,58.7209320068,0 2026-11-15 21:13:29.864 - Main Thread -> AGGREGATE_MIN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,UITime,PCUCount,WorkerPoolLoad,CPULoad,GCStalls,JITStalls,AsyncStalls,FrameTime,RenderThreadTime,GPUTime,GPUMemoryUsed,GPUMemoryBudget,ScreenScaling,CacheMisses 2026-11-15 21:13:29.864 - Main Thread -> AGGREGATE_MIN,15651614720,1762749248,0,0.6420999765,0.1332999915,91678,0.0558976158,5.4192771912,0,0,0,7.9024,5.9284,7.87,7501570048,14927724544,32.9069786072,0 2026-11-15 21:13:29.864 - Main Thread -> AGGREGATE_STANDARD_DEVIATION_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,UITime,PCUCount,WorkerPoolLoad,CPULoad,GCStalls,JITStalls,AsyncStalls,FrameTime,RenderThreadTime,GPUTime,GPUMemoryUsed,GPUMemoryBudget,ScreenScaling,CacheMisses 2026-11-15 21:13:29.864 - Main Thread -> AGGREGATE_STANDARD_DEVIATION,742609720.968847,560946938.026757,734012.394347125,3.3414954049,1.5519217088,819.1152102728,8.7928852833,7.3045056082,1.897669949,0.4696932345,0.3716590225,3.3784338521,2.4835399752,3.6150522944,554125870.110515,150000498.765104,1.8834352297,0 2026-11-15 21:13:29.864 - Main Thread -> Global GC Memory Delta: 2026-11-15 21:13:29.865 - Main Thread -> first frame (366): 5475808128 2026-11-15 21:13:29.865 - Main Thread -> record frame (669): 6951520448 2026-11-15 21:13:29.865 - Main Thread -> end frame (23963): 9412255888 2026-11-15 21:13:29.865 - Main Thread -> first - record delta (303 frames): 1475712320 2026-11-15 21:13:29.865 - Main Thread -> first - end (23597 frames): 3936447760 2026-11-15 21:13:29.865 - Main Thread -> record - end (23294 frames): 2460735440 2026-11-15 21:13:29.865 - Main Thread -> Percentile frames: 2026-11-15 21:13:29.865 - Main Thread -> MEDIAN_FRAME,23257,23168,23005,23087,23248,23168,23526,23318,23168,23168,23168,22102,22530,22366,22767,22499,22499,23168 2026-11-15 21:13:29.865 - Main Thread -> PEAK_FRAME,22683,23658,23427,22873,22772,23002,22735,22716,23002,23003,23002,22231,22133,22523,22448,22333,22333,23002 2026-11-15 21:13:29.865 - Main Thread -> Peak MainThreadTime frames: 2026-11-15 21:13:29.867 - Main Thread -> Absolute 873, 867, 908, 723, 891, 671, 789, 672, 912, 1427 2026-11-15 21:13:29.867 - Main Thread -> Relative 204, 198, 239, 54, 222, 2, 120, 3, 243, 758 2026-11-15 21:13:29.867 - Main Thread -> Active Mission: None 2026-11-15 21:13:29.901 - Main Thread -> [Session.Dispose] Collect Root Entities (ActiveEntities: 16701) 2026-11-15 21:13:29.907 - Main Thread -> [Session.Dispose] RemoveEntityFromScene (roots: 1290) 2026-11-15 21:13:30.282 - Main Thread -> Character removed: 4688:2 2026-11-15 21:13:30.283 - Main Thread -> Character removed: 4652:2 2026-11-15 21:13:30.283 - Main Thread -> Character removed: 4690:2 2026-11-15 21:13:30.283 - Main Thread -> Character removed: 7906:2 2026-11-15 21:13:30.283 - Main Thread -> Character removed: 4649:2 2026-11-15 21:13:30.283 - Main Thread -> Character removed: 587:3 2026-11-15 21:13:30.283 - Main Thread -> Character removed: 674:3 2026-11-15 21:13:30.283 - Main Thread -> Character removed: 16889:2 2026-11-15 21:13:30.283 - Main Thread -> Character removed: 16884:2 2026-11-15 21:13:30.291 - Main Thread -> Character removed: 84:1 2026-11-15 21:13:30.292 - Main Thread -> [Session.Dispose] TryDestroyEntity (roots: 1290) 2026-11-15 21:13:30.364 - Main Thread -> [Session.Dispose] Remove & Destroy SessionComponents 2026-11-15 21:13:30.365 - Main Thread -> Info: Deactivating ProceduralGeneratorClientSessionComponent 2026-11-15 21:13:30.404 - Main Thread -> [Session.Dispose] Dispose Scene 2026-11-15 21:13:30.422 - Main Thread -> [Session.Dispose] End 2026-11-15 21:13:30.422 - Main Thread -> Destructor of entity's Game Client component WorldSessionComponent done 2026-11-15 21:13:30.422 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalSaveComponent started 2026-11-15 21:13:30.422 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalSaveComponent done 2026-11-15 21:13:30.422 - Main Thread -> Destructor of entity's Game Server component GameServerNetworkingComponent started 2026-11-15 21:13:30.423 - Main Thread -> Destructor of entity's Game Server component GameServerNetworkingComponent done 2026-11-15 21:13:30.423 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent started 2026-11-15 21:13:30.423 - Main Thread -> [Session.Dispose] Begin - Scene: Server 2026-11-15 21:13:30.430 - Main Thread -> [Session.Dispose] Collect Root Entities (ActiveEntities: 15493) 2026-11-15 21:13:30.433 - Main Thread -> [Session.Dispose] RemoveEntityFromScene (roots: 513) 2026-11-15 21:13:30.559 - Main Thread -> Character removed: 17119:3 2026-11-15 21:13:30.560 - Main Thread -> Character removed: 4067:4 2026-11-15 21:13:30.560 - Main Thread -> Character removed: 3752:4 2026-11-15 21:13:30.560 - Main Thread -> Character removed: 17126:4 2026-11-15 21:13:30.560 - Main Thread -> Character removed: 16710:1 2026-11-15 21:13:30.560 - Main Thread -> Character removed: 16712:1 2026-11-15 21:13:30.561 - Main Thread -> Character removed: 4062:5 2026-11-15 21:13:30.562 - Main Thread -> Character removed: 16708:1 2026-11-15 21:13:30.563 - Main Thread -> Character removed: 16714:1 2026-11-15 21:13:30.569 - Main Thread -> Character removed: 84:1 2026-11-15 21:13:30.569 - Main Thread -> [Session.Dispose] TryDestroyEntity (roots: 513) 2026-11-15 21:13:30.642 - Main Thread -> [Session.Dispose] Remove & Destroy SessionComponents 2026-11-15 21:13:30.642 - Main Thread -> Info: Deactivating ProceduralGeneratorServerSessionComponent 2026-11-15 21:13:30.650 - Main Thread -> Info: [Kythera] Session memory check: 17,160 bytes at session start, 17,160 after teardown, 83 native allocations live. 2026-11-15 21:13:30.653 - Main Thread -> [Session.Dispose] Dispose Scene 2026-11-15 21:13:30.697 - Main Thread -> [Session.Dispose] End 2026-11-15 21:13:30.697 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent done 2026-11-15 21:13:30.697 - Main Thread -> Destructor of entity's Game Server component GameSessionHostComponent started 2026-11-15 21:13:30.697 - Main Thread -> [SteamGameSessionsEngineComponent] LeaveSession Keen.VRage.Core.Services.GameSessions.DummyGameSession 2026-11-15 21:13:30.697 - Main Thread -> Destructor of entity's Game Server component GameSessionHostComponent done 2026-11-15 21:13:30.697 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent started 2026-11-15 21:13:30.697 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent done 2026-11-15 21:13:30.697 - Main Thread -> Destructor of entity's Game Server component InProcessServerWorldTickComponent started 2026-11-15 21:13:30.698 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2026-11-15 21:13:30.698 - Main Thread -> Workers configured. 2026-11-15 21:13:30.698 - Main Thread -> Destructor of entity's Game Server component InProcessServerWorldTickComponent done 2026-11-15 21:13:30.698 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent started 2026-11-15 21:13:30.717 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent done 2026-11-15 21:13:30.717 - Main Thread -> Destructor of entity's Game World Services component GameDataOffloadingCoreComponent started 2026-11-15 21:13:30.717 - Main Thread -> Destructor of entity's Game World Services component GameDataOffloadingCoreComponent done 2026-11-15 21:13:30.717 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent started 2026-11-15 21:13:30.718 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent done 2026-11-15 21:13:30.718 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent started 2026-11-15 21:13:30.719 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent done 2026-11-15 21:13:30.719 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent started 2026-11-15 21:13:30.720 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-11-15 21:13:30.738 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent done 2026-11-15 21:13:30.738 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent started 2026-11-15 21:13:30.769 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent done 2026-11-15 21:13:30.769 - Main Thread -> Destructor of entity's Game Client Services component ReconnectComponent started 2026-11-15 21:13:30.769 - Main Thread -> Destructor of entity's Game Client Services component ReconnectComponent done 2026-11-15 21:13:30.769 - Main Thread -> Destructor of entity's Game Client Services component GameSessionsCoreComponent started 2026-11-15 21:13:30.769 - Main Thread -> Destructor of entity's Game Client Services component GameSessionsCoreComponent done 2026-11-15 21:13:30.769 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent started 2026-11-15 21:13:30.769 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent done 2026-11-15 21:13:30.769 - Main Thread -> Destructor of entity's Game Client Services component ScreenClosedAnalyticsComponent started 2026-11-15 21:13:30.769 - Main Thread -> Destructor of entity's Game Client Services component ScreenClosedAnalyticsComponent done 2026-11-15 21:13:30.769 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent started 2026-11-15 21:13:30.769 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent done 2026-11-15 21:13:30.769 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent started 2026-11-15 21:13:30.769 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent done 2026-11-15 21:13:30.769 - Main Thread -> Destructor of entity's Game Client Services component BatteryPowerWarningComponent started 2026-11-15 21:13:30.769 - Main Thread -> Destructor of entity's Game Client Services component BatteryPowerWarningComponent done 2026-11-15 21:13:30.769 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent started 2026-11-15 21:13:30.769 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent done 2026-11-15 21:13:30.769 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent started 2026-11-15 21:13:30.770 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent done 2026-11-15 21:13:30.770 - Main Thread -> PreDestructor of entity's Core Game Data component AnalyticsManagerComponent started 2026-11-15 21:13:30.770 - Main Thread -> PreDestructor of entity's Core Game Data component AnalyticsManagerComponent done 2026-11-15 21:13:30.770 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent started 2026-11-15 21:13:30.777 - Main Thread -> [Analytics] Bulk send cancelled. Events persisted for next session. 2026-11-15 21:13:30.778 - Main Thread -> [Analytics] Bulk send cancelled. Events persisted for next session. 2026-11-15 21:13:30.782 - Main Thread -> Info: [Analytics] Shutdown send timed out, persisting remaining events to file. 2026-11-15 21:13:30.786 - Main Thread -> [Analytics] Single event send cancelled. Event persisted for next session. 2026-11-15 21:13:30.786 - Main Thread -> [Http]: Request to https://crashlogs-v3-report.keenswh.com/Analytics/Analytics/CloseClientSession?UserID=59d1a8f4-8515-2c5f-4b64-9af73ff05c9f was cancelled: The lifetime for the task has ended and the task was canceled. 2026-11-15 21:13:30.788 - Main Thread -> [Analytics] Single event send cancelled. Event persisted for next session. 2026-11-15 21:13:30.789 - Main Thread -> [Analytics] ElasticReporter destroyed. 2026-11-15 21:13:30.789 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent done 2026-11-15 21:13:30.789 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent started 2026-11-15 21:13:30.789 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent done 2026-11-15 21:13:30.789 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent started 2026-11-15 21:13:30.789 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-11-15 21:13:30.791 - Main Thread -> Adjusting Main Memory Streaming Budget to 3,213,263,872 bytes. 2026-11-15 21:13:30.792 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent done 2026-11-15 21:13:30.792 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent started 2026-11-15 21:13:30.792 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent done 2026-11-15 21:13:30.792 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent started 2026-11-15 21:13:30.792 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent done 2026-11-15 21:13:30.792 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent started 2026-11-15 21:13:30.792 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent done 2026-11-15 21:13:30.792 - Main Thread -> [VRAGE_CORE]: Disposing of the engine systems initiated. 2026-11-15 21:13:30.792 - Main Thread -> [VRAGE_CORE]: Disposing the engine entity. 2026-11-15 21:13:30.792 - Main Thread -> Destructor of entity's Engine component GameAppComponent started 2026-11-15 21:13:30.792 - Main Thread -> Destructor of entity's Engine component GameAppComponent done 2026-11-15 21:13:30.792 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent started 2026-11-15 21:13:30.793 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent done 2026-11-15 21:13:30.793 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent started 2026-11-15 21:13:30.793 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent done 2026-11-15 21:13:30.793 - Main Thread -> Destructor of entity's Engine component AutoOptickCaptureEngineComponent started 2026-11-15 21:13:30.793 - Main Thread -> Destructor of entity's Engine component AutoOptickCaptureEngineComponent done 2026-11-15 21:13:30.793 - Main Thread -> Destructor of entity's Engine component UIEngineComponent started 2026-11-15 21:13:30.797 - Main Thread -> Destructor of entity's Engine component UIEngineComponent done 2026-11-15 21:13:30.797 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent started 2026-11-15 21:13:30.798 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent done 2026-11-15 21:13:30.798 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent started 2026-11-15 21:13:30.798 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent done 2026-11-15 21:13:30.798 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent started 2026-11-15 21:13:30.798 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent done 2026-11-15 21:13:30.798 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent started 2026-11-15 21:13:30.798 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent done 2026-11-15 21:13:30.798 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent started 2026-11-15 21:13:31.199 - Render thread -> VideoMemoryInfo report: Budget: 14,974,210,048.00 Bytes CurrentUsage: 13,433,708,544.00 Bytes AvailableForReservation: 8,234,627,072.00 Bytes CurrentReservation: 0.00 Bytes NonLocal: Budget: 16,310,870,016.00 Bytes CurrentUsage: 490,782,720.00 Bytes AvailableForReservation: 8,289,652,736.00 Bytes CurrentReservation: 0.00 Bytes 2026-11-15 21:13:31.199 - Render thread -> Info: CoreSystems.Dispose - Entering 2026-11-15 21:13:31.200 - Render thread -> Info: CoreSystems.Dispose - All tasks in Render12 completed: True 2026-11-15 21:13:31.200 - Render thread -> CoreSystems.Dispose - Pre-DebugLogOutstandingTasks #1 2026-11-15 21:13:31.201 - Render thread -> CoreSystems.Dispose - Pre-EndLifetime 2026-11-15 21:13:31.201 - Render thread -> CoreSystems.Dispose - Pre-DebugLogOutstandingTasks #2 2026-11-15 21:13:31.201 - Render thread -> CoreSystems.Dispose - Pre-FlushAllQueuesAndWaitCpu 2026-11-15 21:13:31.201 - Render thread -> CoreSystems.Dispose - Pre-GlobalMeshBuilder2D 2026-11-15 21:13:31.201 - Render thread -> CoreSystems.Dispose - Pre-DestroyEntityInternal 2026-11-15 21:13:31.201 - Render thread -> CoreSystems.Dispose - Post-Settings.PreDispose 2026-11-15 21:13:31.201 - Render thread -> CoreSystems.Dispose - Post-_listeners.Dispose 2026-11-15 21:13:31.201 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FramePacer 2026-11-15 21:13:31.201 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-11-15 21:13:31.201 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.RaytraceGIJob 2026-11-15 21:13:31.201 - Render thread -> Disposing - Keen.VRage.Render12.RayTracingStage.RayTracingTestJob 2026-11-15 21:13:31.201 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheDebugJob 2026-11-15 21:13:31.201 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheSumJob 2026-11-15 21:13:31.201 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheTraceJob 2026-11-15 21:13:31.201 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCachePrepareJob 2026-11-15 21:13:31.201 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-11-15 21:13:31.201 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-11-15 21:13:31.201 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-11-15 21:13:31.201 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-11-15 21:13:31.201 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-11-15 21:13:31.201 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-11-15 21:13:31.201 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-11-15 21:13:31.201 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassRendering 2026-11-15 21:13:31.201 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassGenerationCommandsCreationJob 2026-11-15 21:13:31.201 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.LocalFogJob 2026-11-15 21:13:31.201 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ResolveStochasticTransparencyJob 2026-11-15 21:13:31.201 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.VolumeRendering.VolumeRenderingJob 2026-11-15 21:13:31.201 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.PatchHolesJob 2026-11-15 21:13:31.202 - Render thread -> Disposing - Keen.VRage.Render12.DebugStage.StencilDebugJob 2026-11-15 21:13:31.202 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.SurfelGenerationJob 2026-11-15 21:13:31.202 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterMeshJob 2026-11-15 21:13:31.202 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterDensityEmitterPoints.WaterVolumeEmitterPointsGatherJob 2026-11-15 21:13:31.202 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterEffects.WaterParticlesJob 2026-11-15 21:13:31.202 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleRenderingJob 2026-11-15 21:13:31.202 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresRenderingJob 2026-11-15 21:13:31.202 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresOcclusionJob 2026-11-15 21:13:31.202 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleLightingJob 2026-11-15 21:13:31.202 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleSimulationJob 2026-11-15 21:13:31.202 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmissionJob 2026-11-15 21:13:31.202 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmitterProcessingJob 2026-11-15 21:13:31.202 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.ScreenSpaceReflection.ScreenSpaceReflections 2026-11-15 21:13:31.202 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CloudJob 2026-11-15 21:13:31.202 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Upsampling.UpsamplingJob 2026-11-15 21:13:31.271 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2026-11-15 21:13:31.271 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2026-11-15 21:13:31.271 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2026-11-15 21:13:31.271 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2026-11-15 21:13:31.271 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2026-11-15 21:13:31.271 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HighlightJob 2026-11-15 21:13:31.271 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.UnlitPassJob 2026-11-15 21:13:31.271 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.DebugHistogramJob 2026-11-15 21:13:31.271 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FXAAJob 2026-11-15 21:13:31.271 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.BloomJob 2026-11-15 21:13:31.271 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.EnvironmentProbeExposureJob 2026-11-15 21:13:31.271 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EyeAdaptationJob 2026-11-15 21:13:31.271 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HBAOJob 2026-11-15 21:13:31.272 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TopMostPassJob 2026-11-15 21:13:31.272 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ResolveOITJob 2026-11-15 21:13:31.272 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EnvironmentProbeBlending 2026-11-15 21:13:31.272 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CubeTextureMipMapGenerationJob 2026-11-15 21:13:31.272 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IndirectPlanetEnvironmentJob 2026-11-15 21:13:31.272 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.SkyboxMotionVectorsJob 2026-11-15 21:13:31.272 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.IndirectEnvironmentPassJob 2026-11-15 21:13:31.272 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2026-11-15 21:13:31.272 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.HologramPassJob 2026-11-15 21:13:31.272 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.LocalLightSortingPassJob 2026-11-15 21:13:31.272 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DecalSortingPassJob 2026-11-15 21:13:31.272 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferDecalPassJob 2026-11-15 21:13:31.273 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DeferredTexturingJob 2026-11-15 21:13:31.273 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.MipMapJob 2026-11-15 21:13:31.273 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.FloraImpostorAtlasBakePassJob 2026-11-15 21:13:31.273 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.ForwardOpaquePassJob 2026-11-15 21:13:31.273 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferPassJob 2026-11-15 21:13:31.273 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterJob 2026-11-15 21:13:31.273 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TerrainBlendingJob 2026-11-15 21:13:31.273 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPrePassJob 2026-11-15 21:13:31.273 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPassJob 2026-11-15 21:13:31.273 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.DepthPyramidJob 2026-11-15 21:13:31.273 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereAdditiveJob 2026-11-15 21:13:31.273 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereMultiplyJob 2026-11-15 21:13:31.273 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereLUTJob 2026-11-15 21:13:31.273 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.MipMapPreFilterJob 2026-11-15 21:13:31.273 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsJob 2026-11-15 21:13:31.273 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AmbientLightJob 2026-11-15 21:13:31.273 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudWeatherMapJob 2026-11-15 21:13:31.273 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudShadowJob 2026-11-15 21:13:31.274 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeStatsJob 2026-11-15 21:13:31.274 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightJob 2026-11-15 21:13:31.274 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightShadowJob 2026-11-15 21:13:31.274 - Render thread -> Disposing - Keen.VRage.Render12.ClusteringStage.ClusteringJob 2026-11-15 21:13:31.274 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeShadowsMergeJob 2026-11-15 21:13:31.274 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.CullingGeometryJob 2026-11-15 21:13:31.274 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.GeometryPSOCache 2026-11-15 21:13:31.274 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2026-11-15 21:13:31.274 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenshotsManager 2026-11-15 21:13:31.274 - Render thread -> Disposing - Keen.VRage.Render12.DebugStage.DebugPassJob 2026-11-15 21:13:31.274 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-11-15 21:13:31.274 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Watermark.WatermarkRenderer 2026-11-15 21:13:31.274 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.OffscreenUIRenderer 2026-11-15 21:13:31.274 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.MainUISystem 2026-11-15 21:13:31.274 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.EnvironmentProbeManager 2026-11-15 21:13:31.274 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DrawContextManager 2026-11-15 21:13:31.355 - Render thread -> Disposing - Keen.VRage.Render12.Utils.OffscreenTargetManager 2026-11-15 21:13:31.355 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorImageManager 2026-11-15 21:13:31.356 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.FontBase.FontManager 2026-11-15 21:13:31.357 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-11-15 21:13:31.357 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-11-15 21:13:31.358 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-11-15 21:13:31.358 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudsManager 2026-11-15 21:13:31.358 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-11-15 21:13:31.358 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IBLManager 2026-11-15 21:13:31.358 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.FloraImpostorAtlasBakeManager 2026-11-15 21:13:31.358 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.ImpostorBakingManager 2026-11-15 21:13:31.358 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.SceneManager 2026-11-15 21:13:31.358 - Render thread -> Disposing Scene Entity - Keen.VRage.Render12.SceneSystem.Components.DelayedEntityDestroyManagerComponent 2026-11-15 21:13:31.358 - Render thread -> Disposing Scene Entity - Keen.VRage.Render12.SceneSystem.Components.FloraSystemComponent 2026-11-15 21:13:31.359 - Render thread -> Disposing Scene Entity - Keen.VRage.Render12.SceneSystem.Components.MeshEffectSystemComponent 2026-11-15 21:13:31.359 - Render thread -> Disposing Scene Entity - Keen.VRage.Render12.SceneSystem.Components.ParticleEffectManagerComponent 2026-11-15 21:13:31.359 - Render thread -> Disposing Scene Entity - Keen.VRage.Render12.PrepareStage.ImpostorManagerComponent 2026-11-15 21:13:31.442 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingSceneManager 2026-11-15 21:13:31.443 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingBLASManager 2026-11-15 21:13:31.443 - Render thread -> Disposing - Keen.VRage.Render12.Utils.HierarchicalContainer 2026-11-15 21:13:31.443 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialsManager 2026-11-15 21:13:31.444 - Render thread -> Disposing - Keen.VRage.Render12.Utils.Entities.RuntimeBufferEntity+Manager 2026-11-15 21:13:31.445 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-11-15 21:13:31.445 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-11-15 21:13:31.445 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Models.ModelManager 2026-11-15 21:13:31.451 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-11-15 21:13:31.451 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-11-15 21:13:31.451 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUStats 2026-11-15 21:13:31.451 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-11-15 21:13:31.451 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-11-15 21:13:31.451 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.SwapChain 2026-11-15 21:13:31.458 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.LoadingMonitor 2026-11-15 21:13:31.459 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-11-15 21:13:31.459 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-11-15 21:13:31.459 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-11-15 21:13:31.468 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsManager 2026-11-15 21:13:31.469 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedRuntimeBufferManager 2026-11-15 21:13:31.469 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-11-15 21:13:31.998 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-11-15 21:13:32.001 - Render thread -> Disposing - Keen.VRage.Render12.Utils.ClearingManager 2026-11-15 21:13:32.001 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-11-15 21:13:32.001 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-11-15 21:13:32.012 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-11-15 21:13:32.013 - Render thread -> Disposing - Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-11-15 21:13:32.013 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.RayTracingPSOManager 2026-11-15 21:13:32.014 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-11-15 21:13:32.016 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-11-15 21:13:32.018 - Render thread -> Disposing - Keen.VRage.Render12.Resources.RootSignature.RootSignatureManager 2026-11-15 21:13:32.019 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-11-15 21:13:32.037 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-11-15 21:13:32.038 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-11-15 21:13:32.038 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Buffers.UIBuffersManager 2026-11-15 21:13:32.098 - Render thread -> Disposing - Keen.VRage.Render12.Resources.D3DHeapManager 2026-11-15 21:13:32.115 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DirectStorage 2026-11-15 21:13:32.126 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DataUploader 2026-11-15 21:13:32.149 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-11-15 21:13:32.158 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.GPUResourcePool 2026-11-15 21:13:32.158 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.DeviceContext 2026-11-15 21:13:32.173 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-11-15 21:13:32.173 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-11-15 21:13:32.173 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ObjectPoolMonitor 2026-11-15 21:13:32.173 - Render thread -> Info: CoreSystems.Dispose - Exiting 2026-11-15 21:13:32.184 - Main Thread -> Configuring worker pool as: (workerCount: 15, highPriorityBias: 0, forceSynchronousExecution: False) 2026-11-15 21:13:32.185 - Main Thread -> Workers configured. 2026-11-15 21:13:32.185 - Main Thread -> RenderEngineComponent.Destroy Ending render engine lifetime 2026-11-15 21:13:32.185 - Main Thread -> RenderEngineComponent.Destroy Render engine lifetime ended. Destroy completed. 2026-11-15 21:13:32.185 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent done 2026-11-15 21:13:32.185 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent started 2026-11-15 21:13:32.185 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent done 2026-11-15 21:13:32.185 - Main Thread -> Destructor of entity's Engine component InputEngineComponent started 2026-11-15 21:13:32.185 - Main Thread -> Destructor of entity's Engine component InputEngineComponent done 2026-11-15 21:13:32.185 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent started 2026-11-15 21:13:32.185 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent done 2026-11-15 21:13:32.185 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent started 2026-11-15 21:13:32.194 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent done 2026-11-15 21:13:32.194 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent started 2026-11-15 21:13:32.199 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent done 2026-11-15 21:13:32.199 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent started 2026-11-15 21:13:32.199 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent done 2026-11-15 21:13:32.199 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent started 2026-11-15 21:13:32.199 - Main Thread -> Info: Audio Event Instance for event:/SFX/Explosions/ExpMetalMetal not returned to pool 2026-11-15 21:13:32.200 - Main Thread -> Info: Audio Event Instance for event:/SFX/Character/BulletNearMiss not returned to pool 2026-11-15 21:13:32.353 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event snapshot:/CombatMusicFadeOut was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/Music/MainMenu/MainMenu was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/UI/HudMouseOver was created 32 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/UI/HudClick was created 15 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/UI/contract_sector_progress was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Ship/ThrusterOutOfEnviroment was created 31 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event snapshot:/InCockpit was created 4 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event snapshot:/InControlSeat was created 2 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Block/LandingGear was created 32 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Block/LCD was created 30 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Block/Rotor/RotorLargeStart was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Block/Rotor/RotorLargePossitiveAction was created 20 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Block/BatteriesInsertRemove was created 31 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Block/LightSmall was created 31 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Block/LightSpotSmall was created 10 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Block/Connector was created 10 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Block/SensorDetection was created 6 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Block/Button was created 15 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Particle/ParticleElectricity was created 12 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Particle/ParticleFire was created 3 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Block/WindTurbine was created 2 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/UI/Cockpit_auto_recharging was created 4 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Block/Wheels/Engine/WheelEngineTestMedium was created 6 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Block/Contract was created 2 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Block/SurvivalKit was created 2 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Block/O2H2Generator was created 2 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Block/ThrusterHydro_05m was created 6 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Block/GyroscopeSM was created 3 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/UI/toolbar_load_unload was created 22 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/UI/jingle_objective_update was created 11 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/UI/HudUnable was created 11 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/Ambience/Verdure was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/Music/Verdure/SE2_Verdure_TheDeepDive was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Tool/GrinderTool was created 8 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Character/Footsteps was created 270 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Progress/Progress_Deconstruction was created 67 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/UI/jingle_objective_complete was created 10 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/Dialog/FTUE_Narrator/FTUE_Narrator_Step1 was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Tool/HandDrillNoContact was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Tool/HandDrillImpactRock was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Tool/HandDrillRock was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/UI/OreDetector was created 4 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Tool/HandDrillVoxelRemoval was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Character/SuitLight was created 13 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Block/Rotor/RotorLargeNegativeAction was created 19 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Character/CrouchDown was created 7 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Character/FootstepsCrouch was created 5 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/Dialog/FTUE_Narrator/FTUE_Narrator_Step4 was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Character/CrouchUp was created 7 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Character/TakeItem was created 19 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/UI/jingle_achievement was created 3 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/UI/Gscreen_insert was created 13 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/Dialog/NPCBarks/FTUENPCBark was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Weapons/Pistol/PistolShot was created 2 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Character/VocPain was created 24 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Character/BulletHitHeadshot was created 10 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Impacts/ImpactCharacterMetal was created 26 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Character/BulletHitHeadshotCritical was created 3 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/Music/Combat/Combat3 was created 2 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/Dialog/FTUE_Narrator/FTUE_Narrator_Step5 was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/UI/ui_Terminal was created 12 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Character/JetpackIdle was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Character/JetpackRun was created 80 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Character/JetpackCharge was created 4 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Character/JetpackPush was created 2 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/Dialog/FTUE_Narrator/FTUE_Narrator_Step6 was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Character/FallGround was created 2 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Character/Jump was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/Music/Combat/Combat2 was created 2 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/Dialog/NPCBarks/AlertBarks/wevegotcompany_Female01 was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Weapons/Rifle/RifleShot was created 177 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Character/VocPainFemale was created 29 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Character/BulletHit was created 48 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Explosions/DestroyMetalBlockSmall was created 106 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Weapons/Rifle/RifleImpactMetal was created 108 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Weapons/Rifle/RifleImpactGrass was created 13 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Character/BulletNearMiss was created 14 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Weapons/Rifle/RifleImpactSoil was created 6 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Weapons/Rifle/RifleImpactRock was created 29 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Impacts/ImpactCharacter was created 8 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Explosions/DamageIncrementalMetal was created 125 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Weapons/Rifle/RifleOutReload was created 3 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/Dialog/NPCBarks/SusBarks/icouldusesomehelphere_Female01 was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Explosions/Explosion was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Explosions/DestroyMetalBlock was created 31 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Explosions/DestroyMetalBlockDetail was created 31 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Explosions/ExplosionBlockTiny was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Explosions/ExplosionWarhead50 was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Impacts/ImpactMetalMetalSide was created 6 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Explosions/ExpMetalMetal was created 19 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Explosions/DestroyBlockSolarPanel was created 13 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Explosions/DestroyBlockLight50 was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Impacts/ImpactMetalRockSide was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/Music/Verdure/SE2_Verdure_G1 was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/Music/Combat/Combat4 was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/Dialog/NPCBarks/AlertBarks/targetinsight_Female01 was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Explosions/DestroyMetalBlockCatwalk was created 14 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Explosions/DestroyMetalBlockHandrail was created 2 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/Dialog/NPCBarks/TakingFireBarks/imtakinghits_Female01 was created 2 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/Dialog/NPCBarks/TakingFireBarks/UnderFire_Male04 was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/Music/Verdure/SE2_Verdure_OOB was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/Music/Combat/Combat6 was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Impacts/ImpactCharacterRock was created 8 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/Music/Verdure/SE2_Verdure_PulsingSun was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/Dialog/FTUE_Narrator/FTUE_Narrator_Step7 was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/Music/Verdure/SE2_Verdure_TTS was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/UI/Gscreen_drag was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/UI/Block/PlaceBlockProjection was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Tool/WelderTool was created 11 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Progress/Progress_Construction was created 127 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/Dialog/FTUE_Narrator/FTUE_Narrator_Step7a was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Block/AtennaSM was created 2 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Block/ThrusterAtm_1m was created 24 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Ship/ShipMain was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/SFX/Block/Cockpit was created 4 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/UI/CockpitStallWarning was created 2 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/Music/Verdure/SE2_Verdure_PatchingThingsUp was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/Dialog/FTUE_Narrator/FTUE_Narrator_Step8 was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Audio Event event:/Dialog/FTUE_Narrator/FTUE_Narrator_Step10 was created 1 times 2026-11-15 21:13:32.353 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent done 2026-11-15 21:13:32.353 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent started 2026-11-15 21:13:32.353 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent done 2026-11-15 21:13:32.353 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent started 2026-11-15 21:13:32.353 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2026-11-15 21:13:32.354 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2026-11-15 21:13:32.354 - Main Thread -> PlanetTextureStreamingManager: Disposing 27 Tiles 2026-11-15 21:13:32.355 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2026-11-15 21:13:32.357 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent done 2026-11-15 21:13:32.357 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent started 2026-11-15 21:13:32.357 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2026-11-15 21:13:32.357 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2026-11-15 21:13:32.357 - Main Thread -> PlanetTextureStreamingManager: Disposing 13 Tiles 2026-11-15 21:13:32.363 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2026-11-15 21:13:32.416 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent done 2026-11-15 21:13:32.416 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent started 2026-11-15 21:13:32.417 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent done 2026-11-15 21:13:32.417 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent started 2026-11-15 21:13:32.418 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent done 2026-11-15 21:13:32.418 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent started 2026-11-15 21:13:32.425 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent done 2026-11-15 21:13:32.425 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent started 2026-11-15 21:13:32.425 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent done 2026-11-15 21:13:32.425 - Main Thread -> Destructor of entity's Engine component StatsRecorderEngineComponent started 2026-11-15 21:13:32.425 - Main Thread -> Destructor of entity's Engine component StatsRecorderEngineComponent done 2026-11-15 21:13:32.425 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent started 2026-11-15 21:13:32.425 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent done 2026-11-15 21:13:32.425 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent started 2026-11-15 21:13:32.425 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent done 2026-11-15 21:13:32.425 - Main Thread -> Destructor of entity's Engine component KytheraEngineComponent started 2026-11-15 21:13:32.425 - Main Thread -> Destructor of entity's Engine component KytheraEngineComponent done 2026-11-15 21:13:32.425 - Main Thread -> Destructor of entity's Engine component GameSessionsServiceDebugMenuEngineComponent started 2026-11-15 21:13:32.425 - Main Thread -> Destructor of entity's Engine component GameSessionsServiceDebugMenuEngineComponent done 2026-11-15 21:13:32.425 - Main Thread -> Destructor of entity's Engine component SteamGameSessionsEngineComponent started 2026-11-15 21:13:32.425 - Main Thread -> Destructor of entity's Engine component SteamGameSessionsEngineComponent done 2026-11-15 21:13:32.425 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent started 2026-11-15 21:13:32.425 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent done 2026-11-15 21:13:32.425 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent started 2026-11-15 21:13:32.425 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent done 2026-11-15 21:13:32.425 - Main Thread -> Destructor of entity's Engine component SteamOverlayServiceComponent started 2026-11-15 21:13:32.426 - Main Thread -> Destructor of entity's Engine component SteamOverlayServiceComponent done 2026-11-15 21:13:32.426 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent started 2026-11-15 21:13:32.455 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent done 2026-11-15 21:13:32.455 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent started 2026-11-15 21:13:32.455 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent done 2026-11-15 21:13:32.455 - Main Thread -> Destructor of entity's Engine component WorldVariantExporterEngineComponent started 2026-11-15 21:13:32.455 - Main Thread -> Destructor of entity's Engine component WorldVariantExporterEngineComponent done 2026-11-15 21:13:32.455 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent started 2026-11-15 21:13:32.457 - Main Thread -> [Project Manager] Unloading Project Vanilla {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-11-15 21:13:32.458 - Main Thread -> [Project Manager] Unloading Project Engine {"$Bundles": {"Game2": "4.0.0.3169","System.Runtime": "1.0.0.0","VRage": "4.0.0.3169"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Editor","..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-11-15 21:13:32.574 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent done 2026-11-15 21:13:32.574 - Main Thread -> Destructor of entity's Engine component ProjectBasedDefinitionSetManagerComponent started 2026-11-15 21:13:32.574 - Main Thread -> Destructor of entity's Engine component ProjectBasedDefinitionSetManagerComponent done 2026-11-15 21:13:32.574 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent started 2026-11-15 21:13:32.575 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent done 2026-11-15 21:13:32.575 - Main Thread -> Destructor of entity's Engine component CrashHandlerEngineComponent started 2026-11-15 21:13:32.575 - Main Thread -> Destructor of entity's Engine component CrashHandlerEngineComponent done 2026-11-15 21:13:32.575 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent started 2026-11-15 21:13:32.575 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent done 2026-11-15 21:13:32.575 - Main Thread -> Destructor of entity's Engine component WatchdogComponent started 2026-11-15 21:13:32.576 - Main Thread -> Destructor of entity's Engine component WatchdogComponent done 2026-11-15 21:13:32.576 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent started 2026-11-15 21:13:32.576 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent done 2026-11-15 21:13:32.576 - Main Thread -> [VRAGE_CORE]: Disposing filesystem, crash handler and definition manager. 2026-11-15 21:13:32.581 - Main Thread -> [VRAGE_CORE]: Exiting application loop. 2026-11-15 21:13:32.581 - Main Thread -> [VRAGE_CORE]: Disposing pools. 2026-11-15 21:13:32.581 - Main Thread -> LOADING_TIME|ApplicationExit|2729.0065 2026-11-15 21:13:32.581 - Main Thread -> Errors and or Warnings were detected. First message: Warning: line 947: NPC spawn point references patrol path 'FTUE Mining Outpost B2' but no matching patrol-path host exists in the session; spawned NPCs will not patrol. 2026-11-15 21:13:32.581 - Main Thread -> [Diagnostic Reporter]: Disabling message box creation. 2026-11-15 21:13:32.600 - Main Thread -> [Crash Handler]: Caught exception detected as end-of-process. 2026-11-15 21:13:32.602 - Main Thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2026-11-15 21:13:32.602 - Main Thread -> Exception occurred: Keen.VRage.Core.Platform.CrashReporting.FirstLogMessageException: Warning: line 947: NPC spawn point references patrol path 'FTUE Mining Outpost B2' but no matching patrol-path host exists in the session; spawned NPCs will not patrol. at Keen.Game2.Simulation.GameSystems.AI.NPC.NPCSpawnerSessionComponent.ResolvePatrolPath(String pathName, Vector3D spawnPosition) at Keen.Game2.Simulation.GameSystems.AI.NPC.NPCSpawnerSessionComponent.SpawnFromPoint(NPCSpawnPointComponent host, StringId group, Int32 index, Boolean hostile) at Keen.Game2.Simulation.GameSystems.AI.NPC.NPCSpawnerSessionComponent.SpawnGroup(String groupName, Boolean hostile) at Keen.Game2.Simulation.GameSystems.Missions.Triggers.Actions.SpawnNPCGroupActionComponent.Activate(ITriggerContext context) at Keen.Game2.Simulation.GameSystems.Missions.Triggers.MissionTriggerComponent.Activate(ITriggerEvent source, Action`1 populateContext) at Keen.Game2.Simulation.GameSystems.Missions.Triggers.ITriggerEvent.ActivateTrigger(Entity entity, ITriggerEvent source, Action`1 populateContext) at Keen.Game2.Simulation.GameSystems.Missions.Triggers.Events.CharacterEnteredAreaEventComponent.OnTrigger(DEntity dEntity) at Keen.Game2.Simulation.GameSystems.Missions.Areas.MissionAreaBaseComponent.__InternalEntityExitedAreaSignal.Trigger(Entity entity, Span`1 handlers, DEntity exitingEntity) at Keen.Game2.Simulation.GameSystems.Missions.Areas.MissionAreaBaseComponent.__InternalEntityExitedAreaSignal.TriggerLocally(Entity entity, Int32 triggerIndex, DEntity exitingEntity) at Keen.VRage.Core.Game.GameSystems.SpatialTrigger.EntityTrigger.RemoveEntity(DEntity entity) at Keen.VRage.Core.Game.GameSystems.SpatialTrigger.EntityTrigger.UpdateEntity(DEntity dEntity, DEntityArchetype archetype, OrientedBoundingBoxD& obb) at Keen.VRage.Core.Game.GameSystems.SpatialTrigger.SpatialTriggerSystemSessionComponent.UpdateEntity(DEntity entity, DEntityArchetype archetype, OrientedBoundingBoxD& obb, SparseTriggerGroup group, Boolean filter, SetReference`1 filters) at Keen.VRage.Core.Game.GameSystems.SpatialTrigger.SpatialTriggerSystemSessionComponent.OnEntityChanged(SparseTriggerGroup context, DEntity entity, BoundingBoxData& boundingBoxData, WorldTransform& wt) at Keen.VRage.Core.Game.GameSystems.SpatialTrigger.SpatialTriggerSystemSessionComponent.OnEntityChanged_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, SparseTriggerGroup __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Core.Game.Systems.Session.Update(Boolean doEntityLifetimeUpdates) at Keen.Game2.WorldTickComponent.Tick() at Keen.Game2.InProcessServerWorldTickComponent.TickServerInternal() at Keen.Game2.InProcessServerThread.TickUntilDisposed() at Keen.Game2.InProcessServerThread.RunSession() at Keen.Game2.InProcessServerThread.ServerThreadHost.ThreadLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at Keen.VRage.Core.Platform.CrashReporting.DiagnosticReporter.ReportIfNeeded() at Keen.VRage.Core.VRageCore.Dispose(Boolean disposing) at Keen.Game2.GameApp.Dispose(Boolean disposing) at Keen.VRage.Library.Utils.ManualSingleton`1.Dispose() at Keen.Game2.Program.Main(String[] args) 2026-11-15 21:13:32.602 - Main Thread -> [Crash Handler]: Preparing Crash Report... 2026-11-15 21:13:32.602 - Main Thread -> [Crash Handler]: Pre-filtering exception. 2026-11-15 21:13:32.602 - Main Thread -> [Crash Handler] : [Process Tag Added] : LogWarning 2026-11-15 21:13:32.602 - Main Thread -> [Crash Handler]: Pre-serializing crash meta. 2026-11-15 21:13:32.605 - Main Thread -> [Crash Handler]: Serializing crash meta. 2026-11-15 21:13:32.607 - Main Thread -> [Crash Handler]: Restarting To Report 2026-11-15 21:13:32.607 - Main Thread -> [Crash Handler]: Invoking RestartToReport Callback 2026-11-15 21:13:32.607 - Main Thread -> [CrashHandler]: Starting crash report sender... 2026-11-15 21:13:32.609 - Main Thread -> Message repeated 19 time(s): Audio Event Instance for event:/SFX/Explosions/ExpMetalMetal not returned to pool 2026-11-15 21:13:32.609 - Main Thread -> Message repeated 1 time(s): In event:/SFX/Character/Footsteps: Could not set parameter value FloatingObjectPhysicsMaterialAdvanced for parameter GroundType 2026-11-15 21:13:32.609 - Main Thread -> Message repeated 1 time(s): Audio Event Instance for event:/SFX/Character/BulletNearMiss not returned to pool 2026-11-15 21:13:32.609 - Main Thread -> WriteLine Closed