2026-10-20 17:41:46.738 - Main Thread -> Timezone (local - UTC): 2h 2026-10-20 17:41:46.740 - Main Thread -> App Version: 4.0.0.3151 2026-10-20 17:41:46.749 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 10/20/2026 5:41:46 PM 2026-10-20 17:41:46.805 - Main Thread -> Running application with arguments: 2026-10-20 17:41:46.805 - Main Thread -> Runtime Framework: .NET 9.0.21 2026-10-20 17:41:46.805 - Main Thread -> Build Configuration: Release 2026-10-20 17:41:46.973 - Main Thread -> Environment.ProcessorCount: 20 2026-10-20 17:41:46.973 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26200 2026-10-20 17:41:46.973 - Main Thread -> Environment.CommandLine: D:\Games\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-10-20 17:41:46.973 - Main Thread -> Environment.CurrentDirectory: D:\Games\SteamLibrary\steamapps\common\SpaceEngineers2 2026-10-20 17:41:47.013 - Main Thread -> CPU: 13th Gen Intel(R) Core(TM) i5-13600K, 20/14 Logical/Physical Cores, 3500MHz Nominal Maximum Frequency 2026-10-20 17:41:47.013 - Main Thread -> HardwareAcceleratedGpuScheduling: Unknown 2026-10-20 17:41:47.013 - Main Thread -> IntPtr.Size: 8 2026-10-20 17:41:47.013 - Main Thread -> Default Culture: en-US 2026-10-20 17:41:47.014 - Main Thread -> Default UI Culture: en-US 2026-10-20 17:41:47.014 - Main Thread -> LogEnvironmentInformation - START 2026-10-20 17:41:47.020 - Main Thread -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2026-10-20 17:41:47.020 - Main Thread -> Win32_ComputerSystem.Model: MS-7E07 2026-10-20 17:41:47.026 - Main Thread -> Virtualized: False 2026-10-20 17:41:47.030 - Main Thread -> Environment.ProcessorName: 13th Gen Intel(R) Core(TM) i5-13600K 2026-10-20 17:41:47.031 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 68,399,497,216 bytes 2026-10-20 17:41:47.031 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-10-20 17:41:47.031 - Main Thread -> ComputerInfo.CommitLimit: 72,694,464,512 bytes 2026-10-20 17:41:47.031 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 48,552,505,344 bytes 2026-10-20 17:41:47.031 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,255,910,354,944 bytes 2026-10-20 17:41:47.031 - Main Thread -> ComputerInfo.AvailableCommit: 42,309,791,744 bytes 2026-10-20 17:41:47.037 - Main Thread -> Drive C: | Capacity: 497,960,103,936 bytes | Free space: 51,519,635,456 bytes 2026-10-20 17:41:47.037 - Main Thread -> Drive D: | Capacity: 2,000,381,014,016 bytes | Free space: 695,259,492,352 bytes 2026-10-20 17:41:47.037 - Main Thread -> Drive G: | Capacity: 16,106,127,360 bytes | Free space: 4,368,568,320 bytes 2026-10-20 17:41:47.107 - Main Thread -> LogEnvironmentInformation - END 2026-10-20 17:41:47.162 - Main Thread -> Pushing Core Configs {"$Bundles": {"Game2": "4.0.0.3151","System.Runtime": "1.0.0.0","VRage": "4.0.0.3151"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"Game2": 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"00000000-0000-0000-0000-000000000000","EnableGridShapeLodding": true}} {"$Bundles": {"Game2": "4.0.0.3151","System.Runtime": "1.0.0.0","VRage": "4.0.0.3151"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "4.0.0.3151","System.Runtime": "1.0.0.0","VRage": "4.0.0.3151"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "4.0.0.3151","System.Runtime": "1.0.0.0","VRage": "4.0.0.3151"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.CoreConfigurations.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": 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"VRage:Keen.VRage.Library.Serialization.Network.GlobalTypeModelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogModelSize": false,"DumpModel": false}} {"$Bundles": {"Game2": "4.0.0.3151","System.Runtime": "1.0.0.0","VRage": "4.0.0.3151"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "4.0.0.3151","System.Runtime": "1.0.0.0","VRage": "4.0.0.3151"},"$Type": "VRage:Keen.VRage.Multiplayer.CoreConfigurations.DedicatedServerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsLocalDedicatedServer": false,"IsLocalClient": false}} {"$Bundles": {"Game2": "4.0.0.3151","System.Runtime": "1.0.0.0","VRage": "4.0.0.3151"},"$Type": "VRage:Keen.VRage.Multiplayer.Replications.SceneSubset.SceneSubsetCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnforceSceneSubset": false,"ApparentSizeCutoff": 0.005,"ShellApparentSizes": [{"Key": "10b69b0f-6fdd-47eb-8519-b02c0a574548","Value": 0.05},{"Key": "c389fead-35d2-4a31-803d-dbc605501c99","Value": 0.015},{"Key": "c8bfe31e-3740-4bd6-accc-5af2f585f080","Value": 0.005}],"MinVisibilityRadius": 250,"MaxVisibilityRadius": 20000,"BoundsMarginFraction": 0.15,"RadiusChangeFraction": 0.1,"ObserverTriggerRadius": 1,"ObserverMoveEpsilon": 25,"MembershipExitMargin": 150,"ShellRefreshIntervalTicks": 30,"ScaleDataSendFrequencyByShell": true,"ShellSendIntervalMultipliers": [{"Key": "696fe7b8-659e-4122-a609-a108ed7246ea","Value": 1},{"Key": "7a570155-30bb-4518-86b8-745fb7da636a","Value": 2},{"Key": "ab438011-03c1-49dc-8fe5-539ff36b1f97","Value": 4}]}} {"$Bundles": {"Game2": "4.0.0.3151","System.Runtime": "1.0.0.0","VRage": "4.0.0.3151"},"$Type": "VRage:Keen.VRage.Physics.BreakHandler.DestructionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnabledFlags": [],"TargetEntities": []}} {"$Bundles": {"Game2": "4.0.0.3151","System.Runtime": "1.0.0.0","VRage": "4.0.0.3151"},"$Type": "VRage:Keen.VRage.Physics.Ragdolls.RagdollCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRagdollPhysics": false,"EnablePostProjection": true}} {"$Bundles": {"Game2": "4.0.0.3151","System.Runtime": "1.0.0.0","VRage": "4.0.0.3151"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true,"UseVideoPlayer": true,"DetailedAllocationReport": false,"EnableLoadingMonitors": false,"EnableVolumeRendering": true,"EnableDeferredTexturing": true,"SkipSwapChainPresent": false,"AnyRenderDebugLayerErrorFatal": false,"EnableFrameHistory": false,"DetailedGpuDumpFile": false,"EnableIntelWorkarounds": true}} {"$Bundles": {"Game2": "4.0.0.3151","System.Runtime": "1.0.0.0","VRage": "4.0.0.3151"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"Game2": "4.0.0.3151","System.Runtime": "1.0.0.0","VRage": "4.0.0.3151"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"Game2": "4.0.0.3151","System.Runtime": "1.0.0.0","VRage": "4.0.0.3151"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"Game2": "4.0.0.3151","System.Runtime": "1.0.0.0","VRage": "4.0.0.3151"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"Game2": "4.0.0.3151","System.Runtime": "1.0.0.0","VRage": "4.0.0.3151"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": true,"UseOctreeRegionStreaming": true,"ConvertOctreeToStreaming": false,"AssertNonStreamedOctree": false,"UsePlanetTextureStreaming": true,"PreloadPlanetTextures": false,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} {"$Bundles": {"Game2": "4.0.0.3151","System.Runtime": "1.0.0.0","VRage": "4.0.0.3151"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null,"UseClipmapProfilingDetails": false}} {"$Bundles": {"Game2": "4.0.0.3151","System.Runtime": "1.0.0.0","VRage": "4.0.0.3151"},"$Type": "VRage:Keen.VRage.Water.Components.WaterLoddingAlgorithmConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseLegacy": false}} 2026-10-20 17:41:47.162 - Main Thread -> Info: Started loading definition set CoreConfigurations 2026-10-20 17:41:47.236 - Main Thread -> LOADING_TIME|PushCoreConfigurationsDefinitionSet|5.1357 2026-10-20 17:41:47.237 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2026-10-20 17:41:47.242 - Main Thread -> Sorting jobs for scene of 43 jobs with seed '0' 2026-10-20 17:41:47.256 - Main Thread -> Initializing Engine... 2026-10-20 17:41:47.288 - Main Thread -> Initializing LibraryEngineComponent 2026-10-20 17:41:47.288 - Main Thread -> Clamping maximum number of workers threads, 20 cores detected. 2026-10-20 17:41:47.288 - Main Thread -> Configuring worker pool as: (workerCount: 15, highPriorityBias: 0, forceSynchronousExecution: False) 2026-10-20 17:41:47.288 - Main Thread -> Workers configured. 2026-10-20 17:41:47.288 - Main Thread -> [Crash Handler]: Logging runtime paths data 2026-10-20 17:41:47.288 - Main Thread -> Command line argument 0: D:\Games\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-10-20 17:41:47.288 - Main Thread -> Working directory: D:\Games\SteamLibrary\steamapps\common\SpaceEngineers2 2026-10-20 17:41:47.288 - Main Thread -> App Data Path: C:\Users\fsoul\AppData\Roaming\SpaceEngineers2 2026-10-20 17:41:47.288 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2026-10-20 17:41:47.290 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: Samsung SSD 990 PRO 2TB : Type: SSD : Format: NTFS 2026-10-20 17:41:47.344 - Main Thread -> [Crash Handler]: For AppData found drive type: Samsung SSD 970 : Type: SSD : Format: NTFS 2026-10-20 17:41:47.345 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2026-10-20 17:41:47.345 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\fsoul\AppData\Roaming\SpaceEngineers2\Temp\MiniDumps\ProcessFailureDump.dmp 2026-10-20 17:41:47.361 - Main Thread -> [Crash Handler]: Report And Exit set to False 2026-10-20 17:41:47.370 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2026-10-20 17:41:47.370 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2026-10-20 17:41:47.371 - Main Thread -> Initializing WatchdogComponent 2026-10-20 17:41:47.371 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2026-10-20 17:41:47.395 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 0.48,"bus:/SFX": 0.33} 2026-10-20 17:41:47.396 - Main Thread -> Loaded Options part: BlockPlacerOptions : AutoRotation: false 2026-10-20 17:41:47.398 - Main Thread -> Loaded Options part: CameraOptions : OffcenterCameraPosition: "Right" 2026-10-20 17:41:47.399 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2026-10-20 17:41:47.409 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "Welcome To Verdure 3_2"},"$Value": "2026-07-16T17:47:11.3542251Z"},{"$Key": {"Name": "Welcome To Verdure 3 - Copy"},"$Value": "2026-07-16T17:47:25.0600953Z"},{"$Key": {"Name": "Welcome To Verdure 3"},"$Value": "2026-07-16T17:47:36.5918717Z"},{"$Key": {"Name": "Welcome To Verdure 3 - bUSTED"},"$Value": "2026-07-16T17:52:19.6613884Z"},{"$Key": {"Name": "Welcome To Verdure 4"},"$Value": "2026-10-20T15:37:04.5448067Z"}] LatestGame: {"Name": "Welcome To Verdure 4"} LatestBackup: null AutoSave: true EnableToastNotifications: true AutoEquipNewItems: true 2026-10-20 17:41:47.412 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "MetersPerSecond" HideCrosshairWithUI: false ShowHealthBars: true RatingDialogShown: false 2026-10-20 17:41:47.413 - Main Thread -> Loaded Options part: InputOptions : InvertX: false InvertY: false Sensitivity: 0.7 2026-10-20 17:41:47.414 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2026-10-20 17:41:47.445 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Quality" SerializedPreset2: "High" SerializedPreset3: "High" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "Medium" SerializedFieldOfView: 1.2217305 SerializedSunShadow: "High" SerializedLocalLightShadow: "High" SerializedLighting: "High" SerializedTerrain: "High" SerializedScalingMode: "NativeAA" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" SerializedGrassQuality: "High" SerializedCloudsQuality: "High" SerializedDecalsQuality: "Medium" 2026-10-20 17:41:47.446 - Main Thread -> Initializing CrashHandlerEngineComponent 2026-10-20 17:41:47.446 - Main Thread -> Initializing ProjectManagerEngineComponent 2026-10-20 17:41:47.448 - Main Thread -> Initializing ProjectBasedDefinitionSetManagerComponent 2026-10-20 17:41:47.452 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'D:\Games\SteamLibrary\steamapps\common\SpaceEngineers2\GameData' in 'D:\Games\SteamLibrary\steamapps\common\SpaceEngineers2\GameData\TestData\TestData.vrgproj'; file does not exist in 'D:\Games\SteamLibrary\steamapps\common\SpaceEngineers2\GameData\Tests\Tests.vrgproj'; file does not exist in 'D:\Games\SteamLibrary\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'D:\Games\SteamLibrary\steamapps\common\VRage\GameData'; directory does not exist at path 'D:\Games\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData' in 'D:\Games\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2026-10-20 17:41:47.605 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 (size: 28439195, last modified: 2026-10-19 23:20:12) 2026-10-20 17:41:48.016 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: Samsung SSD 990 PRO 2TB : Type: SSD : Format: NTFS 2026-10-20 17:41:48.016 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 (size: 537988, last modified: 2026-10-19 23:20:13) 2026-10-20 17:41:48.022 - Main Thread -> [Crash Handler]: For Project Engine found drive type: Samsung SSD 990 PRO 2TB : Type: SSD : Format: NTFS 2026-10-20 17:41:48.027 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"Game2": "4.0.0.3151","System.Runtime": "1.0.0.0","VRage": "4.0.0.3151"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Editor","..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-10-20 17:41:48.027 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"Game2": "4.0.0.3151","System.Runtime": "1.0.0.0","VRage": "4.0.0.3151"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-10-20 17:41:48.070 - Main Thread -> Info: Started loading definition set Engine 2026-10-20 17:41:48.177 - Main Thread -> LOADING_TIME|PushEngineDefinitionSet|7.6437 2026-10-20 17:41:48.177 - Main Thread -> Info: Finished loading definition set Engine 2026-10-20 17:41:48.178 - Main Thread -> Initializing ProceduralGeneratorEngineComponent 2026-10-20 17:41:48.178 - Main Thread -> Initializing ProceduralGeneratorClientEngineComponent 2026-10-20 17:41:48.178 - Main Thread -> Initializing ProceduralGeneratorGameEngineComponent 2026-10-20 17:41:48.178 - Main Thread -> Initializing MotionParentEngineComponent 2026-10-20 17:41:48.178 - Main Thread -> Initializing WaterSessionServerConfiguratorComponent 2026-10-20 17:41:48.178 - Main Thread -> Initializing WaterSessionClientConfiguratorComponent 2026-10-20 17:41:48.179 - Main Thread -> Initializing LocalizationEngineComponent 2026-10-20 17:41:48.272 - Main Thread -> [Steam]: Info: Steam Active Status: True 2026-10-20 17:41:48.272 - Main Thread -> [Crash Handler] : [Client Branch] : default 2026-10-20 17:41:48.303 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2026-10-20 17:41:48.345 - Main Thread -> Initializing SteamNetworkingEngineComponent 2026-10-20 17:41:48.345 - Main Thread -> Initializing NetworkStatsEngineComponent 2026-10-20 17:41:48.346 - Main Thread -> Initializing ClientVoxelsEngineComponent 2026-10-20 17:41:48.346 - Main Thread -> Initializing DefaultPhysicsSettingsComponent 2026-10-20 17:41:48.346 - Main Thread -> Initializing DestructionDiagnosticsComponent 2026-10-20 17:41:48.473 - Main Thread -> Info: [Kythera] Core initialized; native warm-up left 17,160 bytes in 83 allocations live. 2026-10-20 17:41:48.473 - Main Thread -> Initializing ContentIntegrityReporterComponent 2026-10-20 17:41:48.473 - Main Thread -> Initializing MusicEngineComponent 2026-10-20 17:41:48.474 - Main Thread -> Initializing StatsRecorderEngineComponent 2026-10-20 17:41:48.474 - Main Thread -> Initializing WinPlatformEngineComponent 2026-10-20 17:41:48.474 - Main Thread -> Initializing WinRenderEngineComponent 2026-10-20 17:41:48.474 - Main Thread -> Initializing WinMemoryEngineComponent 2026-10-20 17:41:48.475 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2026-10-20 17:41:48.476 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,348,710,400 bytes. 2026-10-20 17:41:48.477 - Main Thread -> Initializing AnimationStreamingManagerComponent 2026-10-20 17:41:48.487 - Main Thread -> Initializing OctreeRegionStreamingComponent 2026-10-20 17:41:48.495 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2026-10-20 17:41:48.499 - Main Thread -> Initializing WinWindowsEngineComponent 2026-10-20 17:41:48.499 - Main Thread -> Initializing AudioEngineComponent 2026-10-20 17:41:48.499 - Main Thread -> Initializing WinSystemEngineComponent 2026-10-20 17:41:48.503 - Main Thread -> Initializing HavokPhysicsEngineComponent 2026-10-20 17:41:48.524 - Main Thread -> Initializing VoxelsEngineComponent 2026-10-20 17:41:48.526 - Main Thread -> Initializing WinInputEngineComponent 2026-10-20 17:41:48.654 - Main Thread -> Initializing InputEngineComponent 2026-10-20 17:41:48.657 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-10-20 17:41:48.658 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2026-10-20 17:41:48.658 - Main Thread -> Initializing ControlCustomizationEngineComponent 2026-10-20 17:41:48.659 - Main Thread -> Initializing Render12EngineComponent 2026-10-20 17:41:48.659 - Main Thread -> LOADING_BEGIN|Render 2026-10-20 17:41:48.659 - Main Thread -> LOADING_BEGIN|Render_Init 2026-10-20 17:41:49.293 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2026-10-20 17:41:49.364 - Main Thread -> Sorting jobs for scene of 155 jobs with seed '0' 2026-10-20 17:41:49.376 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2026-10-20 17:41:49.376 - Main Thread -> Initializing RenderEngineComponent - Entering 2026-10-20 17:41:49.379 - Main Thread -> RenderOptionsPart2.Preset = High 2026-10-20 17:41:49.381 - Main Thread -> Initializing RenderDebugObjectManager 2026-10-20 17:41:49.381 - Main Thread -> Initializing RenderContracts 2026-10-20 17:41:49.381 - Main Thread -> Initializing MaterialSettings 2026-10-20 17:41:49.381 - Main Thread -> Initializing RenderSettingsManipulator 2026-10-20 17:41:49.381 - Main Thread -> Initializing RenderFrameStatistics 2026-10-20 17:41:49.382 - Main Thread -> Branching #1 2026-10-20 17:41:49.382 - Main Thread -> Creating Window 2026-10-20 17:41:49.382 - Main Thread -> Clamping maximum number of workers threads, 20 cores detected. 2026-10-20 17:41:49.382 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2026-10-20 17:41:49.382 - Main Thread -> Workers configured. 2026-10-20 17:41:49.382 - Main Thread -> Initializing RenderOutputManager 2026-10-20 17:41:49.382 - Render thread -> LOADING_BEGIN|Render_Window 2026-10-20 17:41:49.383 - Main Thread -> LOADING_TIME|Render_Init|120.70489999999995 2026-10-20 17:41:49.383 - Main Thread -> LOADING_TIME_FULL|Render_Init|723.8752 2026-10-20 17:41:49.383 - Main Thread -> Initializing RenderEngineComponent - Exiting 2026-10-20 17:41:49.384 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2026-10-20 17:41:49.385 - Main Thread -> Initializing UIEngineComponent 2026-10-20 17:41:49.386 - Main Thread -> Initialize UI 2026-10-20 17:41:49.386 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2026-10-20 17:41:49.386 - Main Thread -> Initializing AutoOptickCaptureEngineComponent 2026-10-20 17:41:49.389 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2026-10-20 17:41:49.393 - Main Thread -> Initializing DebugDrawClientEngineComponent 2026-10-20 17:41:49.395 - Main Thread -> Initializing DebugMenuEngineComponent 2026-10-20 17:41:49.395 - Main Thread -> Initialize Stats 2026-10-20 17:41:49.396 - Main Thread -> Initialize DebugMenu 2026-10-20 17:41:49.426 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-10-20 17:41:49.449 - Main Thread -> [SkipWaitMonitor]: Unawaited task ContainerInfo.LoadFromDirectoryAsync(Keen.VRage.Library.Filesystem.IFileReader, string, object) has thrown an SerializationException. 2026-10-20 17:41:49.453 - Main Thread -> Info: Unawaited exception: Keen.VRage.Library.Serialization.SerializationException: '0x00' is an invalid start of a value. LineNumber: 0 | BytePositionInLine: 0. at Keen.VRage.Library.Serialization.Json.JsonDeserializationContext.Create(SerializationContext context, Span`1 utf8Bytes, Boolean expectArchiveFormat) at Keen.VRage.Library.Serialization.Json.JsonDeserializationContext.Create(SerializationContext context, Boolean expectArchiveFormat) at Keen.VRage.Library.Serialization.Json.JsonDeserializationContext.CreateFromParameters(SerializationContext context) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Deserialize(SerializationContext context) at Keen.VRage.Library.Serialization.SerializationHelper.DeserializeAndExposeBundleVersions[T](IStreamSerializer`1 streamSerializer, SerializationContext context, SerializerFormat format) at Keen.VRage.Library.Serialization.SerializationHelper.Deserialize[T](SerializationContext context, SerializerFormat format) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerInfo`1.LoadFromDirectoryAsync(IFileReader baseSystem, String subPath, Object lifetime) 2026-10-20 17:41:49.454 - Main Thread -> Could not load container info from container Welcome To Verdure 3 - Test of type 'SaveGames' 2026-10-20 17:41:49.454 - Main Thread -> Exception occurred: Keen.VRage.Library.Serialization.SerializationException: '0x00' is an invalid start of a value. LineNumber: 0 | BytePositionInLine: 0. at Keen.VRage.Library.Serialization.Json.JsonDeserializationContext.Create(SerializationContext context, Span`1 utf8Bytes, Boolean expectArchiveFormat) at Keen.VRage.Library.Serialization.Json.JsonDeserializationContext.Create(SerializationContext context, Boolean expectArchiveFormat) at Keen.VRage.Library.Serialization.Json.JsonDeserializationContext.CreateFromParameters(SerializationContext context) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Deserialize(SerializationContext context) at Keen.VRage.Library.Serialization.SerializationHelper.DeserializeAndExposeBundleVersions[T](IStreamSerializer`1 streamSerializer, SerializationContext context, SerializerFormat format) at Keen.VRage.Library.Serialization.SerializationHelper.Deserialize[T](SerializationContext context, SerializerFormat format) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerInfo`1.LoadFromDirectoryAsync(IFileReader baseSystem, String subPath, Object lifetime) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.TryLoad(String containerName, String folderName) 2026-10-20 17:41:49.454 - Main Thread -> End of NOT FATAL exception 2026-10-20 17:41:49.491 - Main Thread -> Info: Registering worlds from Vanilla 2026-10-20 17:41:49.550 - Main Thread -> Info: Registering worlds from Engine 2026-10-20 17:41:49.555 - Main Thread -> Info: Started loading definition set Core 2026-10-20 17:41:49.853 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-10-20 17:41:49.853 - Main Thread -> 245 Mapping added to the GameInputProcessorComponent 2026-10-20 17:41:49.853 - Main Thread -> 38 Layers added to the GameInputProcessorComponent 2026-10-20 17:41:49.853 - Main Thread -> 8 Alias added to the GameInputProcessorComponent 2026-10-20 17:41:49.874 - Main Thread -> [Audio]: Loading Audio Configuration 2026-10-20 17:41:50.288 - Render thread -> Info: CoreSystems.Initialize - Entering 2026-10-20 17:41:50.288 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2026-10-20 17:41:50.577 - Window thread -> [GameWindow] OnActivated 2026-10-20 17:41:50.975 - Render thread -> LOADING_TIME|Render_SystemCoreInit|686.6157 2026-10-20 17:41:51.020 - Render thread -> Loaded modules: [SpaceEngineers2.exe, ntdll.dll, KERNEL32.DLL, KERNELBASE.dll, SHELL32.dll, msvcp_win.dll, ucrtbase.dll, USER32.dll, win32u.dll, GDI32.dll, gdi32full.dll, ADVAPI32.dll, msvcrt.dll, sechost.dll, RPCRT4.dll, IMM32.DLL, gameoverlayrenderer64.dll, ole32.dll, combase.dll, OLEAUT32.dll, PSAPI.DLL, CFGMGR32.dll, WINMM.dll, hostfxr.dll, hostpolicy.dll, coreclr.dll, bcryptPrimitives.dll, kernel.appcore.dll, System.Private.CoreLib.dll, SpaceEngineers2.dll, System.Runtime.dll, System.Linq.dll, VRage.Core.dll, VRage.Library.dll, VRage.Platform.Windows.dll, System.Windows.Forms.dll, System.Collections.dll, clrjit.dll, windows.storage.dll, SHCORE.dll, shlwapi.dll, System.Diagnostics.Process.dll, System.ComponentModel.Primitives.dll, System.Collections.NonGeneric.dll, Microsoft.Win32.Primitives.dll, System.Runtime.InteropServices.dll, System.Memory.dll, System.Xml.ReaderWriter.dll, System.Private.Xml.dll, System.Threading.dll, System.Collections.Immutable.dll, icu.dll, System.Numerics.Vectors.dll, System.Text.RegularExpressions.dll, System.Threading.Thread.dll, System.Net.Primitives.dll, System.Private.Windows.Core.dll, System.Windows.Forms.Primitives.dll, System.Net.Http.dll, System.Diagnostics.Tracing.dll, System.Diagnostics.DiagnosticSource.dll, System.Net.Security.dll, System.Security.Cryptography.dll, System.Private.Uri.dll, BCrypt.dll, System.Collections.Concurrent.dll, Game2.Client.dll, Game2.ContentBuilder.dll, Game2.Game.dll, Game2.Simulation.dll, VRage.AI.dll, VRage.Analytics.dll, VRage.Animation.Client.dll, VRage.Audio.dll, VRage.Client.ContentBuilder.dll, VRage.Client.dll, VRage.ContentPipeline.Builder.Plugin.dll, VRage.Core.Game.dll, VRage.DCS.dll, VRage.Game.Client.dll, VRage.Game.dll, VRage.Input.dll, VRage.Multiplayer.dll, VRage.Physics.Client.dll, VRage.Physics.dll, VRage.Render.dll, VRage.Render12.dll, VRage.Scripting.dll, VRage.Steam.dll, VRage.UI.dll, VRage.UI.Shared.dll, VRage.Voxels.Client.dll, VRage.Voxels.dll, VRage.Water.Client.dll, VRage.Water.dll, System.ObjectModel.dll, Avalonia.Base.dll, Avalonia.Controls.dll, SixLabors.ImageSharp.dll, Vortice.Dxc.dll, Vortice.DirectX.dll, Steamworks.NET.dll, mscorlib.dll, Jamarino.IntervalTree.dll, netstandard.dll, Vortice.Direct3D12.dll, SharpGen.Runtime.dll, System.Linq.Expressions.dll, System.Reflection.Emit.ILGeneration.dll, System.Reflection.Emit.Lightweight.dll, System.Reflection.Primitives.dll, NoAlloq.dll, System.Drawing.Primitives.dll, System.Collections.Specialized.dll, Vortice.Mathematics.dll, System.Runtime.Intrinsics.dll, System.ComponentModel.dll, Avalonia.Markup.Xaml.dll, System.Diagnostics.StackTrace.dll, System.Text.Encoding.Extensions.dll, System.Drawing.Common.dll, comctl32.dll, uxtheme.dll, System.ComponentModel.EventBasedAsync.dll, Accessibility.dll, gdiplus.dll, MSCTF.dll, WindowsCodecs.dll, Microsoft.Win32.SystemEvents.dll, DWrite.dll, textinputframework.dll, CoreMessaging.dll, System.Text.Json.dll, CoreUIComponents.dll, wintypes.dll, CRYPTBASE.DLL, System.ComponentModel.TypeConverter.dll, sxs.dll, clbcatq.dll, OLEACC.dll, UIAutomationCore.dll, OneCoreCommonProxyStub.dll, Vortice.DirectStorage.dll, System.Management.dll, System.Runtime.Extensions.dll, Microsoft.Win32.Registry.dll, wminet_utils.dll, VCRUNTIME140_CLR0400.dll, VCRUNTIME140_1_CLR0400.dll, ucrtbase_clr0400.dll, wmiutils.dll, wbemcomn.dll, wbemprox.dll, wbemsvc.dll, fastprox.dll, amsi.dll, USERENV.dll, profapi.dll, antimalware_provider64.dll, System.Text.Encodings.Web.dll, System.ComponentModel.Annotations.dll, SharpDX.DirectInput.dll, SharpDX.dll, VRage.Platform.Windows.Native.dll, MSVCP140.dll, VCRUNTIME140.dll, VCRUNTIME140_1.dll, MSVCP140_ATOMIC_WAIT.dll, System.IO.FileSystem.Watcher.dll, System.IO.Hashing.dll, System.IO.Compression.dll, System.IO.Compression.Brotli.dll, System.IO.Compression.Native.dll, System.Diagnostics.Contracts.dll, steam_api64.DLL, steamclient64.dll, WS2_32.dll, imagehlp.dll, SETUPAPI.dll, IPHLPAPI.DLL, VERSION.dll, tier0_s64.dll, MSWSOCK.dll, vstdlib_s64.dll, Secur32.dll, CRYPT32.dll, SSPICLI.DLL, Optick.dll, dbghelp.dll, VRage.KytheraV2.Native.dll, Kythera_Core.dll, Kythera_PhysicalWorldModel.dll, Kythera_Integration.dll, Kythera_GroundNavigation.dll, Kythera_Recast.dll, Kythera_PathFollowerGroundNavigation.dll, Kythera_PathPlannerGroundNavigation.dll, Kythera_Avoidance.dll, Kythera_Cover.dll, Kythera_SurfaceNavigation.dll, Kythera_PathPlannerSurfaceNavigation.dll, Kythera_FlightNavigation.dll, Kythera_PathPlannerFlightNavigation.dll, Kythera_PathFollowerFlightNavigation.dll, Kythera_ContextualNavigation.dll, Kythera_Enkiot.dll, System.Security.Principal.Windows.dll, System.Security.Claims.dll, VRage.Physics.Native.dll, VRage.Voxels.Native.dll, System.Reflection.dll, dinput8.dll, inputhost.dll, HID.DLL, DEVOBJ.dll, WINTRUST.dll, MSASN1.dll, SharpDX.XInput.dll, xinput1_4.dll, NvApiWrapper.dll, cryptnet.dll, wldp.dll, drvstore.dll, nvapi64.dll, dxcore.dll, nvapi64_impl.dll, TextShaping.dll, amd_ags_x64.dll, Vortice.DXGI.dll, System.Data.Common.dll, dxgi.dll, powrprof.dll, UMPDC.dll, directxdatabasehelper.dll, d3d12.dll, D3D12Core.dll, CRYPTSP.dll, rsaenh.dll, nvspcap64.dll, ntmarta.dll, nvppex.dll, D3DSCache.dll, igdext64.dll, igdgmm2_64.dll, igdgmm64.dll, VRage.Slug.Native.dll, GFSDK_Aftermath_Lib.x64.dll, SharpDX.Desktop.dll, nvwgf2umx.dll, nvldumdx.dll, Microsoft.Extensions.Logging.Abstractions.dll, Avalonia.ReactiveUI.dll, System.Reactive.dll, Splat.dll, ReactiveUI.dll, System.Runtime.Loader.dll, System.Reflection.Metadata.dll, System.Threading.Overlapped.dll, nvgpucomp64.dll, NvMemMapStoragex.dll, Microsoft.CSharp.dll, NvNgxWrapper.dll, gpapi.dll, _nvngx.dll, System.Xml.XmlSerializer.dll, fmod.DLL, fmodstudio.DLL, MMDevApi.dll, AUDIOSES.DLL, resourcepolicyclient.dll, nvngx_dlss.dll, NvTelemetryAPI64.dll, nvcuda64.dll, nvdxgdmal64.dll, nvdiagclt64.dll, nvobjectloader64.dll, NvMessageBus.dll, System.IO.Pipelines.dll, DXGIDebug.dll, NvTelemetryBridge64.dll, dstoragecore.DLL, dstorage.DLL, nvdxdlkernels.dll, dcomp.dll, Microsoft.Internal.WarpPal.dll, dwmapi.dll] 2026-10-20 17:41:51.021 - Render thread -> Info: CoreSystems.Initialize - Leaving 2026-10-20 17:41:51.037 - Render thread -> LOADING_TIME|Render_CreateDevice|1612.868 2026-10-20 17:41:51.037 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1648.3211 2026-10-20 17:41:51.037 - Render thread -> LOADING_TIME|Render_Window|6.4365999999999985 2026-10-20 17:41:51.037 - Render thread -> LOADING_TIME_FULL|Render_Window|1654.8754 2026-10-20 17:41:51.040 - Render thread -> CPU throttling detection is setup: True 2026-10-20 17:41:51.043 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2026-10-20 17:41:51.584 - Render thread -> LOADING_TIME|Render_FirstFrame|540.8332 2026-10-20 17:41:51.584 - Render thread -> LOADING_TIME|Render|2286.38 2026-10-20 17:41:51.584 - Render thread -> LOADING_TIME_FULL|Render|2925.0034 2026-10-20 17:41:59.918 - Main Thread -> [Audio]: Loading master bank. 2026-10-20 17:41:59.962 - Main Thread -> [Audio]: Loading bank 840ddf99-8b79-4727-b3a4-3d970d0b8cd1. 2026-10-20 17:42:00.006 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-10-20 17:42:00.042 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-10-20 17:42:00.091 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-10-20 17:42:00.222 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-10-20 17:42:00.342 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-10-20 17:42:00.385 - Main Thread -> [Audio]: Reloading paths. 2026-10-20 17:42:00.396 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-10-20 17:42:00.397 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-10-20 17:42:00.407 - Main Thread -> LOADING_TIME|PushCoreDefinitionSet|10615.3897 2026-10-20 17:42:00.407 - Main Thread -> Info: Finished loading definition set Core 2026-10-20 17:42:00.453 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2026-10-20 17:42:00.463 - Main Thread -> Stream AnalyticsTerminationLog.vrpt is empty. Last session ended gracefully. 2026-10-20 17:42:00.489 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, behaviors-tnt-prod, and performance-tnt-prod 2026-10-20 17:42:00.709 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-10-20 17:42:00.710 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-10-20 17:42:00.711 - Main Thread -> TransitionToMenu listener activated: LoadStatsLoggerComponent 2026-10-20 17:42:00.711 - Main Thread -> TransitionToMenu listener activated: SharedUIComponent 2026-10-20 17:42:00.711 - Main Thread -> TransitionToMenu listener activated: EarlyAccessUIComponent 2026-10-20 17:42:00.711 - Main Thread -> TransitionToMenu listener activated: MinimumHardwareRequirementsComponent 2026-10-20 17:42:00.712 - Main Thread -> TransitionToMenu listener activated: BatteryPowerWarningComponent 2026-10-20 17:42:00.712 - Main Thread -> TransitionToMenu listener activated: RenderPresetReDetectionComponent 2026-10-20 17:42:00.712 - Main Thread -> TransitionToMenu listener activated: AudioTransitionComponent 2026-10-20 17:42:00.713 - Main Thread -> TransitionToMenu listener activated: SetupAnalyticsComponent 2026-10-20 17:42:00.723 - Main Thread -> TransitionToMenu listener activated: WatchdogTransitionComponent 2026-10-20 17:42:00.723 - Main Thread -> TransitionToMenu listener activated: WorldLoadedNotifierComponent 2026-10-20 17:42:00.723 - Main Thread -> TransitionToMenu listener activated: GameStreamingSetupComponent 2026-10-20 17:42:00.723 - Main Thread -> Waiting for menu screen texture to be ready. 2026-10-20 17:42:00.729 - Main Thread -> Client frequency set to: 60.00024Hz 2026-10-20 17:42:00.729 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-10-20 17:42:00.745 - Main Thread -> [Analytics] Sending bulk to behaviors-tnt-prod: 31 events (~49KB) 2026-10-20 17:42:00.746 - Main Thread -> [Analytics] Sending bulk to performance-tnt-prod: 7 events (~18KB) 2026-10-20 17:42:00.746 - Main Thread -> [Analytics] Sending bulk to events-tnt-prod: 2 events (~5KB) 2026-10-20 17:42:00.747 - Main Thread -> Loaded 38 recovered behavior events into current batch. 2026-10-20 17:42:00.762 - Main Thread -> Finished loading events, enabled events are SessionStart, WorldEnd, WorldStart, Heartbeat, SessionEnd, ElasticEvent, DatapadViewed, GPSVisibilityChanged, PlayerInventoryItemAcquired, DiscoveryStateChanged, SectorStateAdvanced, PerformanceStats, EncounterSpawned, ObjectiveCompleted, ProductionJobStarted, JetpackUsed, GPSMarkerDeleted, PlayerToolEngagement, PaintGunUsed, ConsumableUsed, NPCDialogueInteraction, BlueprintPublished, NPCCombatEngagement, GPSMarkerCreated, BlueprintCreation, GridMoved, PlayerDied, ScreenClosed, UGCSubscribed, ContractActivated, VoxelHandUsed, FastTravelled, ObjectiveActivated, EconomyTransaction, ContractFocusChanged, AutomationBlockConfigured, DatapadCollected, PlayerSpawned, BlockBuilt, ProductionJobCancelled, BlueprintImported, ContractClosed, PlayerCombatEngagement 2026-10-20 17:42:00.766 - Main Thread -> GameAppComponent.TransitionToMainMenu() - StartOfTransitionDelay 2026-10-20 17:42:00.910 - Main Thread -> [Analytics] Successfully sent 2 events to events-tnt-prod, 5KB 2026-10-20 17:42:00.942 - Main Thread -> [Analytics] Successfully sent 7 events to performance-tnt-prod, 18KB 2026-10-20 17:42:00.994 - Main Thread -> [Analytics] Successfully sent 31 events to behaviors-tnt-prod, 49KB 2026-10-20 17:42:01.009 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfTransitionDelay 2026-10-20 17:42:01.009 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-10-20 17:42:01.009 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-10-20 17:42:01.009 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-10-20 17:42:01.009 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-10-20 17:42:01.009 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-10-20 17:42:01.142 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfUiLoading 2026-10-20 17:42:01.149 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-10-20 17:42:01.153 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-10-20 17:42:01.154 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-10-20 17:42:01.157 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-10-20 17:42:01.158 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2026-10-20 17:42:01.195 - Main Thread -> GameAppComponent.TransitionToMainMenu() - WaitForPinning 2026-10-20 17:42:01.736 - Main Thread -> LOADING_TIME|Application|15027.3698 2026-10-20 17:42:01.736 - Main Thread -> LOADING_TIME_FULL|Application|15658.8225 2026-10-20 17:42:01.736 - Main Thread -> LOADING_TIME|Main|15039.5618 2026-10-20 17:42:01.736 - Main Thread -> LOADING_TIME_FULL|Main|15671.0145 2026-10-20 17:42:01.745 - Main Thread -> Swap configuration: c:\pagefile.sys mode=SystemManaged currentMiB=4096 maxMiB=59361 driveFreeMiB=49132 growableMiB=49132 diskLimited=true 2026-10-20 17:42:01.795 - Render thread -> Render loop frequency capped to: 60Hz 2026-10-20 17:42:01.908 - Main Thread -> GameAppComponent.Disconnect() - END 2026-10-20 17:42:01.908 - VRageWorker 3 -> Info: Started loading definition set World 2026-10-20 17:42:33.391 - Window thread -> [GameWindow] OnDeactivate 2026-10-20 17:42:33.861 - Window thread -> [GameWindow] OnActivated 2026-10-20 17:42:38.817 - Window thread -> [GameWindow] OnDeactivate 2026-10-20 17:42:39.719 - Window thread -> [GameWindow] OnActivated 2026-10-20 17:42:40.827 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2026-10-20 17:42:40.828 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2026-10-20 17:42:43.223 - Main Thread -> LoadGameAsync save:Welcome To Verdure 4 saveBackup: mods: 2026-10-20 17:42:43.235 - Main Thread -> LOADING_BEGIN|Session 2026-10-20 17:42:43.258 - Main Thread -> LOADING_BEGIN|WorldStartup 2026-10-20 17:42:43.597 - Main Thread -> GameAppComponent.TransitionToGame() - RendererIsFullyInitializedFence begin 2026-10-20 17:42:43.632 - Main Thread -> GameAppComponent.TransitionToGame() - RendererIsFullyInitializedFence end 2026-10-20 17:42:43.632 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-10-20 17:42:43.633 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-10-20 17:42:43.633 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-10-20 17:42:43.633 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-10-20 17:42:43.633 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-10-20 17:42:43.633 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-10-20 17:42:43.633 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-10-20 17:42:44.332 - Main Thread -> Info: Blocks occupancy and mount points loaded in 47 ms (321 block definitions patched) 2026-10-20 17:42:44.591 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-10-20 17:42:44.591 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-10-20 17:42:44.591 - Main Thread -> LOADING_TIME|PushWorldDefinitionSet|942.9417 2026-10-20 17:42:44.591 - Main Thread -> Info: Finished loading definition set World 2026-10-20 17:42:44.834 - Main Thread -> LOADING_TIME|WorldStartup|1575.9387 2026-10-20 17:42:44.834 - Main Thread -> LOADING_BEGIN|WorldTransitionToGame 2026-10-20 17:42:44.835 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-10-20 17:42:44.835 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-10-20 17:42:44.835 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-10-20 17:42:44.835 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-10-20 17:42:44.835 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-10-20 17:42:44.965 - Main Thread -> [SteamGameSessionsEngineComponent] Creating hosted session SessionInfo { } 2026-10-20 17:42:45.105 - Main Thread -> Loading save Welcome To Verdure 4 - version: 4.0.0.3151 2026-10-20 17:42:45.136 - Main Thread -> LOADING_BEGIN|WorldDeserialization 2026-10-20 17:42:45.894 - Main Thread -> LOADING_TIME|WorldDeserialization|758.3044 2026-10-20 17:42:45.895 - Main Thread -> LOADING_BEGIN|SessionComponentDeserialization 2026-10-20 17:42:46.062 - Main Thread -> LOADING_TIME|SessionComponentDeserialization|167.4097 2026-10-20 17:42:46.062 - Main Thread -> LOADING_BEGIN|EntitySpawning 2026-10-20 17:42:46.069 - Main Thread -> Sorting jobs for scene of 750 jobs with seed '0' 2026-10-20 17:42:46.145 - Main Thread -> Info: [NetworkIdMapper] Add 0 <-> 0:1 SessionComponents [Type: Keen.VRage.DCS.Components.Entity]] 2026-10-20 17:42:46.147 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2026-10-20 17:42:46.147 - Main Thread -> [World Seed Provider]: Using seed -1686195376. 2026-10-20 17:42:46.147 - Main Thread -> Scene: Server - Using serialized generator: f9f1aee1-8280-4880-b7f6-c8f92928c8dd : Vanilla\Procedural\VS2_3\System\Data\ProceduralGenerationDataDefinition-2-3.def 2026-10-20 17:42:47.281 - Main Thread -> Character added: 1241:1 2026-10-20 17:42:47.369 - Main Thread -> Character added: 6694:1 2026-10-20 17:42:47.373 - Main Thread -> Character added: 6759:1 2026-10-20 17:42:47.374 - Main Thread -> Character added: 7265:1 2026-10-20 17:42:48.099 - Main Thread -> Info: [KytheraSurfNav] AddAgent entity=6694:1 isSurface=False isFlight=False moveType=None 2026-10-20 17:42:48.100 - Main Thread -> Info: [KytheraSurfNav] AddAgent done 2026-10-20 17:42:48.103 - Main Thread -> Info: [KytheraSurfNav] AddAgent entity=6759:1 isSurface=False isFlight=False moveType=None 2026-10-20 17:42:48.103 - Main Thread -> Info: [KytheraSurfNav] AddAgent done 2026-10-20 17:42:48.103 - Main Thread -> Info: [KytheraSurfNav] AddAgent entity=7265:1 isSurface=False isFlight=False moveType=None 2026-10-20 17:42:48.103 - Main Thread -> Info: [KytheraSurfNav] AddAgent done 2026-10-20 17:42:48.111 - Main Thread -> LOADING_TIME|EntitySpawning|2049.2503 2026-10-20 17:42:48.120 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-20 17:42:48.120 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-20 17:42:48.120 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-20 17:42:48.120 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-20 17:42:48.120 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-20 17:42:48.120 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-20 17:42:48.120 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-20 17:42:48.120 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-20 17:42:48.120 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-20 17:42:48.120 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-20 17:42:48.120 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-20 17:42:48.120 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-20 17:42:48.120 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-20 17:42:48.120 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-20 17:42:48.120 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-20 17:42:48.120 - Main Thread -> Info: Loading ManagedWorldArea: '' FTUE Cave Light PCU: 115 FTUE Drop Pod PCU: 1417 FTUE Cave PCU: 1123 FTUE Cave Platform PCU: 857 FTUE Cave Debris PCU: 15 FTUE Cave 2 PCU: 1057 2026-10-20 17:42:48.121 - Main Thread -> Info: Loading ManagedWorldArea: '' ElectronicPartsItem Base_ServerComposition ElectronicPartsItem Base_ServerComposition ConsumableMedikitItemPrefab_ServerComposition FTUE Container PCU: 95 FTUE Container PCU: 100 FTUE Mining Outpost A PCU: 3965 FTUE Container PCU: 100 Grasshopper Debris PCU: 40 FTUE Mining Outpost B PCU: 6387 2026-10-20 17:42:48.122 - Main Thread -> Info: Loading ManagedWorldArea: '' PistolItem Base_ServerComposition RootedProjection_ServerComposition RootedProjection_ServerComposition The Barn - Elevator PCU: 452 The Barn - Gate 2 PCU: 116 The Barn - Gate 1 PCU: 116 Colony Medical Habitat PCU: 879 FTUE Station PCU: 3824 Colony Habitat 2 PCU: 2181 Colony Habitat 3 PCU: 1958 Colony Habitat 1 PCU: 1059 2026-10-20 17:42:48.123 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-20 17:42:48.123 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-20 17:42:48.123 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-20 17:42:48.123 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-20 17:42:48.123 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-20 17:42:48.123 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-20 17:42:48.805 - Main Thread -> [SteamGameSessionsEngineComponent] Created hosted session (Host) Lobby 109775241622621650, MaxPlayers 1, Type Private, JoinCode 2026-10-20 17:42:48.806 - Main Thread -> [SteamGameSessionsEngineComponent] SetLobbyMemberLimit 109775241622621650 4 2026-10-20 17:42:48.806 - Main Thread -> [SteamGameSessionsEngineComponent] SetLobbyType 109775241622621650 k_ELobbyTypePrivate 2026-10-20 17:42:48.808 - Main Thread -> [SteamGameSessionsEngineComponent] SetLobbyData 109775241622621650 code SMM3S8FR 2026-10-20 17:42:48.809 - Main Thread -> [GameServerNetworkingComponent] Ready for connection requests 2026-10-20 17:42:49.073 - Main Thread -> Sorting jobs for scene of 732 jobs with seed '0' 2026-10-20 17:42:49.161 - Main Thread -> [World Seed Provider]: Creating world seed for Client. Stable seed provider is False 2026-10-20 17:42:49.161 - Main Thread -> [World Seed Provider]: Using seed -1686195376. 2026-10-20 17:42:49.161 - Main Thread -> Scene: Client - Using serialized generator: f9f1aee1-8280-4880-b7f6-c8f92928c8dd : Vanilla\Procedural\VS2_3\System\Data\ProceduralGenerationDataDefinition-2-3.def 2026-10-20 17:42:49.172 - Main Thread -> VoxelObserverSessionComponent added with default {{Position: {X:0 Y:0 Z:0}}, {Orientation: {X:0 Y:0 Z:0 W:0}}} 2026-10-20 17:42:49.359 - Main Thread -> LOADING_TIME|WorldTransitionToGame|1548.8932 2026-10-20 17:42:49.359 - Main Thread -> LOADING_TIME_FULL|WorldTransitionToGame|4524.2526 2026-10-20 17:42:49.359 - Main Thread -> Spawning camera at {{Position: {X:5514.34866053144 Y:-19449.484400787358 Z:-268488.3059402459}}, {Orientation: {X:-0.24725768 Y:0.057758905 Z:0.7131037 W:0.65346056}}} 2026-10-20 17:42:51.730 - Main Thread -> Character added: 1109:1 2026-10-20 17:42:51.848 - Main Thread -> Character added: 8405:1 2026-10-20 17:42:51.856 - Main Thread -> Character added: 8869:1 2026-10-20 17:42:51.863 - Main Thread -> Character added: 9943:1 2026-10-20 17:42:52.059 - Main Thread -> [VoxelClientSyncLoadingSessionComponent] Start async init 2026-10-20 17:42:52.685 - Main Thread -> Clamping maximum number of workers threads, 20 cores detected. 2026-10-20 17:42:52.685 - Main Thread -> Configuring worker pool as: (workerCount: 13, highPriorityBias: 0, forceSynchronousExecution: False) 2026-10-20 17:42:52.685 - Main Thread -> Workers configured. 2026-10-20 17:42:52.819 - In-Process Server Thread -> Info: Despawn PlanetContractEncounter: 'SectorID : Sector Offset : -16, 8 - Layer : 0 - Face Index : 1 -- EntityID : 0' 2026-10-20 17:42:53.654 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 17:42:53.655 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 17:42:53.656 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 17:42:53.663 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 17:42:53.691 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 1757:1 2026-10-20 17:42:53.691 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 1757:1 2026-10-20 17:42:53.694 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 1764:1 2026-10-20 17:42:53.694 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 1764:1 2026-10-20 17:42:53.694 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: FloatingObject 1777:1 2026-10-20 17:42:53.694 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: FloatingObject 4129:1 2026-10-20 17:42:53.694 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 4129:1 2026-10-20 17:42:53.694 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 4129:1 2026-10-20 17:42:53.695 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: FloatingObject 4762:1 2026-10-20 17:42:53.695 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 4762:1 2026-10-20 17:42:53.695 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 4762:1 2026-10-20 17:42:53.695 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 5665:1 2026-10-20 17:42:53.695 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 5665:1 2026-10-20 17:42:53.695 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: FloatingObject 8429:1 2026-10-20 17:42:53.696 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 16219:1 2026-10-20 17:42:53.696 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 16219:1 2026-10-20 17:42:53.696 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $MissionArea_1533d4c5-00f0-430c-9e67-1c381fab4950, entity: FloatingObject 16231:1 2026-10-20 17:42:53.697 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 8428:1 2026-10-20 17:42:53.697 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: FloatingObject 8469:1 2026-10-20 17:42:53.697 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 8469:1 2026-10-20 17:42:53.697 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 8469:1 2026-10-20 17:42:53.697 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: FloatingObject 8467:1 2026-10-20 17:42:53.697 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 8467:1 2026-10-20 17:42:53.697 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 8467:1 2026-10-20 17:42:53.697 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Outpost, entity: FloatingObject 16001:1 2026-10-20 17:42:53.698 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $MissionArea_1533d4c5-00f0-430c-9e67-1c381fab4950, entity: Character 6694:1 2026-10-20 17:42:53.698 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $MissionArea_1533d4c5-00f0-430c-9e67-1c381fab4950, entity: Character 6759:1 2026-10-20 17:42:53.698 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $MissionArea_1533d4c5-00f0-430c-9e67-1c381fab4950, entity: Character 7265:1 2026-10-20 17:42:53.698 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $MissionArea_1533d4c5-00f0-430c-9e67-1c381fab4950, entity: Character 1241:1 2026-10-20 17:42:53.702 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 12567:1 2026-10-20 17:42:53.704 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: Grid 3885:1 2026-10-20 17:42:53.704 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: Grid 3886:1 2026-10-20 17:42:53.704 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 4014:1 2026-10-20 17:42:53.704 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 4014:1 2026-10-20 17:42:53.704 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 4061:1 2026-10-20 17:42:53.704 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 4061:1 2026-10-20 17:42:53.705 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 4134:1 2026-10-20 17:42:53.705 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 4134:1 2026-10-20 17:42:53.705 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 4281:1 2026-10-20 17:42:53.705 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 4281:1 2026-10-20 17:42:53.705 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 4794:1 2026-10-20 17:42:53.705 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 4794:1 2026-10-20 17:42:53.705 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $MissionArea_1533d4c5-00f0-430c-9e67-1c381fab4950, entity: Grid 5013:1 2026-10-20 17:42:53.705 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 5096:1 2026-10-20 17:42:53.705 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 5096:1 2026-10-20 17:42:53.706 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: PostCaveRespawn, entity: Grid 2444:1 2026-10-20 17:42:53.706 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: Grid 2444:1 2026-10-20 17:42:53.706 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: JetpackProgressTriggerArea1, entity: Grid 2444:1 2026-10-20 17:42:53.706 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: DpCrateArea, entity: Grid 3883:1 2026-10-20 17:42:53.706 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BatteryCave, entity: Grid 3883:1 2026-10-20 17:42:53.706 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: Grid 3883:1 2026-10-20 17:42:53.706 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: Grid 3884:1 2026-10-20 17:42:53.706 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Start, entity: Grid 3884:1 2026-10-20 17:42:53.707 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: DpCrateArea, entity: Grid 3922:1 2026-10-20 17:42:53.707 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: Grid 3922:1 2026-10-20 17:42:53.707 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 5248:1 2026-10-20 17:42:53.707 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: PostCrashSiteRespawn, entity: Grid 5261:1 2026-10-20 17:42:53.707 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 5261:1 2026-10-20 17:42:53.707 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Grid 5697:1 2026-10-20 17:42:53.707 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 5697:1 2026-10-20 17:42:53.707 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 5697:1 2026-10-20 17:42:53.707 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 5711:1 2026-10-20 17:42:53.707 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 5711:1 2026-10-20 17:42:53.707 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 3914:1 2026-10-20 17:42:53.707 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 7685:1 2026-10-20 17:42:53.707 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 7791:1 2026-10-20 17:42:53.708 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 7900:1 2026-10-20 17:42:53.708 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 8202:1 2026-10-20 17:42:53.708 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 8276:1 2026-10-20 17:42:53.708 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 8283:1 2026-10-20 17:42:53.708 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 8344:1 2026-10-20 17:42:53.708 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $MissionArea_1533d4c5-00f0-430c-9e67-1c381fab4950, entity: Grid 1635:1 2026-10-20 17:42:53.709 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $MissionArea_1533d4c5-00f0-430c-9e67-1c381fab4950, entity: Grid 5878:1 2026-10-20 17:42:53.709 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $MissionArea_1533d4c5-00f0-430c-9e67-1c381fab4950, entity: Grid 6162:1 2026-10-20 17:42:53.709 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $MissionArea_1533d4c5-00f0-430c-9e67-1c381fab4950, entity: Grid 7600:1 2026-10-20 17:42:53.709 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $MissionArea_1533d4c5-00f0-430c-9e67-1c381fab4950, entity: Grid 953:1 2026-10-20 17:42:53.710 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $MissionArea_1533d4c5-00f0-430c-9e67-1c381fab4950, entity: Grid 955:1 2026-10-20 17:42:53.710 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $MissionArea_1533d4c5-00f0-430c-9e67-1c381fab4950, entity: Grid 5771:1 2026-10-20 17:42:53.710 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $LandingPad_3b3a8c20-42a1-4a69-8856-f4d0e71bc73e, entity: Grid 5771:1 2026-10-20 17:42:53.710 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $MissionArea_1533d4c5-00f0-430c-9e67-1c381fab4950, entity: Grid 7522:1 2026-10-20 17:42:53.710 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 9513:1 2026-10-20 17:42:53.710 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Aquila, entity: Grid 9513:1 2026-10-20 17:42:53.710 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 10778:1 2026-10-20 17:42:53.711 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Aquila, entity: Grid 10778:1 2026-10-20 17:42:53.711 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 11870:1 2026-10-20 17:42:53.711 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnElevatorBottom, entity: Grid 11870:1 2026-10-20 17:42:53.711 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 1806:1 2026-10-20 17:42:53.711 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Aquila, entity: Grid 1806:1 2026-10-20 17:42:53.711 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $Win_94602fd9-bccd-431d-907d-4e420a9491db, entity: Grid 4370:1 2026-10-20 17:42:53.711 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $StatusArea_99336dc9-78c1-4e45-a073-8ce2f60831be, entity: Grid 4370:1 2026-10-20 17:42:53.711 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $MissionArea_1533d4c5-00f0-430c-9e67-1c381fab4950, entity: Grid 4370:1 2026-10-20 17:42:53.711 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 9872:1 2026-10-20 17:42:53.711 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Aquila, entity: Grid 9872:1 2026-10-20 17:42:53.711 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnElevatorBottom, entity: Grid 9872:1 2026-10-20 17:42:53.711 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Respawn, entity: Grid 12359:1 2026-10-20 17:42:53.711 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: TradeTerminal, entity: Grid 12359:1 2026-10-20 17:42:53.711 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ContractTerminal, entity: Grid 12359:1 2026-10-20 17:42:53.711 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Outpost, entity: Grid 12359:1 2026-10-20 17:42:53.712 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $MissionArea_1533d4c5-00f0-430c-9e67-1c381fab4950, entity: Grid 4526:1 2026-10-20 17:42:53.712 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $MissionArea_1533d4c5-00f0-430c-9e67-1c381fab4950, entity: Grid 4398:1 2026-10-20 17:42:53.712 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $MissionArea_1533d4c5-00f0-430c-9e67-1c381fab4950, entity: Grid 4242:1 2026-10-20 17:42:53.712 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $MissionArea_1533d4c5-00f0-430c-9e67-1c381fab4950, entity: Grid 6027:1 2026-10-20 17:42:53.712 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $StatusArea_99336dc9-78c1-4e45-a073-8ce2f60831be, entity: Grid 6177:1 2026-10-20 17:42:53.712 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $MissionArea_1533d4c5-00f0-430c-9e67-1c381fab4950, entity: Grid 6177:1 2026-10-20 17:42:53.712 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrouchHintTriggerArea, entity: Grid 1065:1 2026-10-20 17:42:53.712 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: DpCrateArea, entity: Grid 1065:1 2026-10-20 17:42:53.712 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BatteryCave, entity: Grid 1065:1 2026-10-20 17:42:53.712 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: Grid 1065:1 2026-10-20 17:42:53.712 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Grid 3945:1 2026-10-20 17:42:53.712 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 3945:1 2026-10-20 17:42:53.712 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 3945:1 2026-10-20 17:42:53.712 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: Grid 2278:1 2026-10-20 17:42:53.713 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Grid 5246:1 2026-10-20 17:42:53.713 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 5246:1 2026-10-20 17:42:53.713 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 5246:1 2026-10-20 17:42:53.713 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 8477:1 2026-10-20 17:42:53.713 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 8487:1 2026-10-20 17:42:53.713 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 8518:1 2026-10-20 17:42:53.713 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $MissionArea_1533d4c5-00f0-430c-9e67-1c381fab4950, entity: Grid 926:1 2026-10-20 17:42:53.713 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $Win_94602fd9-bccd-431d-907d-4e420a9491db, entity: Grid 927:1 2026-10-20 17:42:53.713 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $StatusArea_99336dc9-78c1-4e45-a073-8ce2f60831be, entity: Grid 927:1 2026-10-20 17:42:53.713 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $MissionArea_1533d4c5-00f0-430c-9e67-1c381fab4950, entity: Grid 927:1 2026-10-20 17:42:53.713 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $LandingPad_3b3a8c20-42a1-4a69-8856-f4d0e71bc73e, entity: Grid 927:1 2026-10-20 17:42:53.713 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $MissionArea_1533d4c5-00f0-430c-9e67-1c381fab4950, entity: Grid 14258:1 2026-10-20 17:42:53.713 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $MissionArea_1533d4c5-00f0-430c-9e67-1c381fab4950, entity: Grid 988:1 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (2858:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (2882:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (3342:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (3344:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (3444:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (3534:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (3847:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (3888:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (3925:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (15926:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (16006:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (16066:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (16194:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (2976:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (10055:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (10134:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (10177:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (10226:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (10265:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (10381:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (10383:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (2579:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (4886:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (5430:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (9953:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (478:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (568:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (482:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (410:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (2591:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (659:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (662:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (11074:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (14010:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (14750:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (3778:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (3692:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (3454:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (638:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (666:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (15716:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (1109:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (8405:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (8869:1) has no effect 2026-10-20 17:43:02.487 - Main Thread -> Info: Adding gravity to a kinematic body (9943:1) has no effect 2026-10-20 17:43:02.776 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-20 17:43:02.824 - Main Thread -> LOADING_TIME|WorkerPoolLoad|110.93099212646484 2026-10-20 17:43:02.824 - Main Thread -> LOADING_TIME|ClientSessionTime|6680.272517204285 2026-10-20 17:43:02.824 - Main Thread -> LOADING_TIME|ServerSessionTime|1898.9460468292236 2026-10-20 17:43:02.824 - Main Thread -> LOADING_TIME|CLRStalls|580.9693937301636 2026-10-20 17:43:02.824 - Main Thread -> LOADING_TIME|GCMemoryTotal|1745962728 2026-10-20 17:43:02.824 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2026-10-20 17:43:02.824 - Main Thread -> STATS_RECORDING,2744,45.7331504,76.8437062,1762676440,0,Normal 2026-10-20 17:43:02.852 - Main Thread -> LOADING_TIME|Session|19616.3043 2026-10-20 17:43:02.879 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-20 17:43:17.752 - Main Thread -> [Crash Handler] : [Process Tag Added] : DebugMenu 2026-10-20 17:43:20.640 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $StatusArea_99336dc9-78c1-4e45-a073-8ce2f60831be, entity: Character 1241:1 2026-10-20 17:43:21.656 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: $StatusArea_99336dc9-78c1-4e45-a073-8ce2f60831be, entity: Character 1241:1 2026-10-20 17:43:21.706 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $StatusArea_99336dc9-78c1-4e45-a073-8ce2f60831be, entity: Character 1241:1 2026-10-20 17:43:21.923 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: $StatusArea_99336dc9-78c1-4e45-a073-8ce2f60831be, entity: Character 1241:1 2026-10-20 17:43:52.794 - Window thread -> [GameWindow] OnDeactivate 2026-10-20 17:43:58.231 - Window thread -> [GameWindow] OnActivated 2026-10-20 17:44:02.186 - Main Thread -> OpenTerminal requested 2026-10-20 17:44:02.187 - Main Thread -> Detaching Terminal VM 2026-10-20 17:44:02.212 - Main Thread -> Attaching Terminal VM 2026-10-20 17:44:02.212 - Main Thread -> Interactor: 1109:1 2026-10-20 17:44:02.212 - Main Thread -> Interactor Comp: 9e9fe252-a130-4756-a1b8-650733241963 : Vanilla\Characters\System\CompositeCharacterClient.def 2026-10-20 17:44:02.212 - Main Thread -> Interacted: 1109:1 2026-10-20 17:44:02.212 - Main Thread -> Interactor Comp: 9e9fe252-a130-4756-a1b8-650733241963 : Vanilla\Characters\System\CompositeCharacterClient.def 2026-10-20 17:44:02.212 - Main Thread -> Tag: 2026-10-20 17:44:02.289 - Main Thread -> ConsumableViewModel character:1109:1 2026-10-20 17:44:02.289 - Main Thread -> ConsumableViewModel > setting character to: 1109:1 2026-10-20 17:44:02.291 - Main Thread -> ConsumableViewModel character:1109:1 2026-10-20 17:44:02.291 - Main Thread -> ConsumableViewModel > setting character to: 1109:1 2026-10-20 17:44:02.291 - Main Thread -> ConsumableViewModel character:1109:1 2026-10-20 17:44:02.291 - Main Thread -> ConsumableViewModel > setting character to: 1109:1 2026-10-20 17:44:02.292 - Main Thread -> ConsumableViewModel character:1109:1 2026-10-20 17:44:02.292 - Main Thread -> ConsumableViewModel > setting character to: 1109:1 2026-10-20 17:44:02.292 - Main Thread -> ConsumableViewModel character:1109:1 2026-10-20 17:44:02.292 - Main Thread -> ConsumableViewModel > setting character to: 1109:1 2026-10-20 17:44:02.837 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-10-20 17:44:02.837 - Main Thread -> STATISTICS,105.416245,6325,6964,17637180000,2009163000,2793198000,6985879000, 3.4361159678, 2.582724713, 1.9280501271, 0.410056856, 7.6948938968, 9.5644226767, 14.79715, 19.6834164921, 116444, 8935152707.01571, 10136717931.2251, 13.5246054384, 0, 188.9430003464, 0, 0, 58.75,"None","Investigate Error",FSR, 232.6353912354, 63.0372009277, 26.2404994965, 44.0469017029, 27.7484, 103.0446, 82.3705, 116444, 9199333376, 11771314176, 57.9117774963, 0, 58.75,71475910,807854300,239449500,9288909000,1152,634744300,1425361000,602842200,3358570,24535662592,72694464512 2026-10-20 17:44:06.630 - Window thread -> [GameWindow] OnDeactivate 2026-10-20 17:45:02.840 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-10-20 17:45:02.840 - Main Thread -> STATISTICS,165.3993384,9924,10262,17581940000,2074471000,2793198000,65154050, 2.5972933609, 2.0237602657, 1.5442664079, 0.2851062243, 10.5065361045, 9.0074469375, 14.7851614615, 18.1928473014, 116444, 8854597028.40509, 10076223170.057, 10.2635684675, 0, 9.4310997427, 0, 0, 58.75,"None","Investigate Error",FSR, 41.1767997742, 9.9065999985, 7.3948998451, 30.893699646, 17.5656, 34.3178, 35.3496, 116444, 9102589952, 10299486208, 36.4671401978, 0, 58.75,71630240,807854300,239449500,9189949000,1152,635678500,1425518000,602836700,2393896,24613244928,72694464512 2026-10-20 17:46:02.842 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-10-20 17:46:02.842 - Main Thread -> STATISTICS,225.3990984,13524,13816,17596950000,2112785000,2793198000,38198270, 2.6337843636, 2.0712520267, 1.6023010841, 0.2753416947, 5.3455824733, 9.0254834271, 14.7965649128, 16.8824164322, 116444, 8969105889.74677, 10210070833.4136, 11.884573779, 0, 0, 0, 0, 58.75,"None","Investigate Error",FSR, 5.5836997032, 3.8984000683, 2.899600029, 0.6985999942, 15.2507, 30.3911, 33.5882, 116444, 9166225408, 10298634240, 36.7971992493, 0, 58.75,71740640,807854300,239449500,9310065000,1152,635678500,1425630000,602836700,2393896,24240254976,72694464512 2026-10-20 17:47:02.843 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-10-20 17:47:02.843 - Main Thread -> STATISTICS,285.3988584,17124,16875,17914030000,2155952000,2793198000,43059710, 2.6390592526, 2.0608048639, 1.6154327223, 0.2791319723, 5.3210866596, 9.1219575351, 14.872816999, 19.6141915332, 116444, 9127021266.39032, 10321847332.4877, 14.4830252741, 0, 0, 0, 0, 58.75,"None","Investigate Error",FSR, 6.1388001442, 4.5353002548, 3.6526999474, 0.9997000694, 15.0933, 30.7676, 34.7714, 116444, 9404633088, 10542370816, 67.0411758423, 0, 58.75,71740640,807854300,239449500,9612980000,1152,635678500,1425630000,602836800,2394416,23394951168,72694464512 2026-10-20 17:48:02.844 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-10-20 17:48:02.844 - Main Thread -> STATISTICS,345.3986184,20724,20475,18024360000,2196706000,2793198000,40653820, 2.6298820296, 2.0596248903, 1.6362235559, 0.2797881109, 10.5893284483, 9.0004382778, 14.66736475, 16.6666818611, 116444, 9266923707.73333, 10488440426.9511, 14.4705750165, 0, 0, 0, 0, 58.75,"None","Investigate Error",FSR, 5.0879001617, 3.8106999397, 3.4471001625, 0.8207000494, 13.7091, 29.9954, 18.7066, 116444, 9579364352, 10729738240, 41.3315429688, 0, 58.75,72171870,807854300,239449500,9733177000,1152,635858800,1426064000,602836800,3910472,23645036544,72694464512 2026-10-20 17:48:03.127 - In-Process Server Thread -> [Saving] Starting autosave Welcome To Verdure 4 2026-10-20 17:48:03.131 - In-Process Server Thread -> [Saving] Capturing Session State 2026-10-20 17:48:03.169 - In-Process Server Thread -> [Saving] Captured Session State 2026-10-20 17:48:03.169 - In-Process Server Thread -> [Saving] SerializeAndWriteAllDataOnParallel Start 2026-10-20 17:48:05.127 - Main Thread -> [Saving] SerializeAndWriteAllDataOnParallel Done 2026-10-20 17:48:05.127 - Main Thread -> [Saving] screenshotTask Await 2026-10-20 17:48:05.127 - Main Thread -> [Saving] screenshotTask Done 2026-10-20 17:48:05.127 - Main Thread -> [Saving] container CommitAsync Start 2026-10-20 17:48:05.520 - Main Thread -> [Saving] container CommitAsync Done 2026-10-20 17:48:05.750 - VRageWorker 7 -> Created new autosave slot: .autosaves\38 2026-10-20 17:48:05.753 - VRageWorker 7 -> [Autosave] Deleting autosave slot Keen.VRage.Library.Filesystem.StorageManagers.Backup`1[Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData] 2026-10-20 17:48:05.894 - In-Process Server Thread -> [Saving] Finished autosave Welcome To Verdure 4: Success 2026-10-20 17:49:02.846 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-10-20 17:49:02.846 - Main Thread -> STATISTICS,405.3817118,24323,24075,18147180000,2318968000,2793198000,121986000, 2.5925958871, 2.0116103916, 1.5652390404, 0.2796585719, 6.2544426887, 8.78212825, 14.6349945833, 16.6666871111, 116444, 9450791360.28444, 10673041205.4756, 12.3272314648, 0, 16.0756001174, 0, 0, 58.75,"None","Investigate Error",FSR, 58.6923980713, 5.7786998749, 58.1808013916, 3.4674999714, 15.8108, 28.5024, 17.5005, 116444, 9663844352, 10733342720, 64.4939041138, 0, 58.75,72171870,807854300,239449500,9799635000,1152,635858800,1426061000,602836800,3910472,23445762048,72694464512 2026-10-20 17:50:02.847 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-10-20 17:50:02.847 - Main Thread -> STATISTICS,465.3814718,27923,27594,18418280000,2357180000,2793198000,38107140, 2.5824519456, 2.021081055, 1.5834630298, 0.2808509999, 5.3416421585, 8.710312873, 14.6617758738, 17.0503569196, 116444, 9505114642.18699, 10720449638.7201, 11.4559034928, 0, 0.3540000021, 0, 0, 58.75,"None","Investigate Error",FSR, 7.0949997902, 2.9818999767, 3.1131000519, 3.2275998592, 12.7583, 30.3294, 33.9425, 116444, 9682980864, 10833846272, 32.911567688, 0, 58.75,72171870,807854300,239449500,9796620000,1152,635858800,1426063000,602837200,3910472,23281319936,72694464512 2026-10-20 17:51:02.848 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-10-20 17:51:02.848 - Main Thread -> STATISTICS,525.3812318,31523,30994,18380160000,2395904000,2793198000,38616060, 2.6331968314, 2.0270636384, 1.5688094435, 0.3076711666, 10.3375260498, 8.7525619706, 14.6889766471, 17.6469597353, 116444, 9429202871.71765, 10636321967.8871, 12.0152067463, 0, 0, 0, 0, 58.75,"None","Investigate Error",FSR, 6.1445999146, 4.0665998459, 3.5634999275, 0.7555999756, 12.5654, 29.7317, 33.6879, 116444, 9640710144, 10743144448, 42.3721847534, 0, 58.75,72194260,807854300,239449500,9796620000,1152,635858800,1426084000,602837200,3910472,23295950848,72694464512 2026-10-20 17:51:25.137 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 17:51:25.137 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 17:51:25.137 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 17:51:25.137 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 17:51:25.150 - Main Thread -> ConsumableViewModel: Dispose 1109:1 2026-10-20 17:51:25.150 - Main Thread -> ConsumableViewModel > setting character to: null 2026-10-20 17:51:25.150 - Main Thread -> ConsumableViewModel: Dispose 1109:1 2026-10-20 17:51:25.150 - Main Thread -> ConsumableViewModel > setting character to: null 2026-10-20 17:51:25.150 - Main Thread -> ConsumableViewModel: Dispose 1109:1 2026-10-20 17:51:25.150 - Main Thread -> ConsumableViewModel > setting character to: null 2026-10-20 17:51:25.150 - Main Thread -> ConsumableViewModel: Dispose 1109:1 2026-10-20 17:51:25.150 - Main Thread -> ConsumableViewModel > setting character to: null 2026-10-20 17:51:25.150 - Main Thread -> ConsumableViewModel: Dispose 1109:1 2026-10-20 17:51:25.150 - Main Thread -> ConsumableViewModel > setting character to: null 2026-10-20 17:51:25.150 - Main Thread -> ConsumableViewModel character:1109:1 2026-10-20 17:51:25.150 - Main Thread -> ConsumableViewModel > setting character to: 1109:1 2026-10-20 17:51:25.151 - Main Thread -> ConsumableViewModel character:1109:1 2026-10-20 17:51:25.151 - Main Thread -> ConsumableViewModel > setting character to: 1109:1 2026-10-20 17:51:25.151 - Main Thread -> ConsumableViewModel character:1109:1 2026-10-20 17:51:25.151 - Main Thread -> ConsumableViewModel > setting character to: 1109:1 2026-10-20 17:51:25.151 - Main Thread -> ConsumableViewModel character:1109:1 2026-10-20 17:51:25.151 - Main Thread -> ConsumableViewModel > setting character to: 1109:1 2026-10-20 17:51:25.151 - Main Thread -> ConsumableViewModel: Dispose 1109:1 2026-10-20 17:51:25.151 - Main Thread -> ConsumableViewModel > setting character to: null 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel: Dispose 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: null 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel: Dispose 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: null 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel: Dispose 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: null 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel character:1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel character:1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel character:1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel: Dispose 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: null 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel: Dispose 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: null 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel: Dispose 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: null 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel character:1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel character:1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel: Dispose 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: null 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel: Dispose 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: null 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel character:1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel: Dispose 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: null 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel character:1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel character:1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel: Dispose 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: null 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel: Dispose 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: null 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel character:1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel character:1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel character:1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel: Dispose 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: null 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel: Dispose 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: null 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel: Dispose 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: null 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel character:1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel character:1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel character:1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: 1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel character:1109:1 2026-10-20 17:51:25.152 - Main Thread -> ConsumableViewModel > setting character to: 1109:1 2026-10-20 17:52:02.849 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-10-20 17:52:02.849 - Main Thread -> STATISTICS,585.3809918,35123,34594,18238760000,2446463000,2793198000,50435070, 2.7379788325, 2.099170668, 1.565670583, 0.3242858332, 5.3327260853, 8.68896225, 14.5950334722, 16.6666668611, 116444, 9407610773.04889, 10620172140.0889, 10.0704356203, 0, 7.8460998535, 0, 0, 58.75,"None","Investigate Error",FSR, 11.535700798, 10.1413993835, 10.4313993454, 2.2708001137, 11.8938, 26.6651, 17.7828, 116444, 9597915136, 10668437504, 28.022277832, 0, 58.75,72194260,807854300,239449500,9675969000,1152,635858800,1426087000,602864600,3910472,23453093888,72694464512 2026-10-20 17:52:17.449 - Main Thread -> [Analytics] Sending bulk to behaviors-tnt-prod: 36 events (~57KB) 2026-10-20 17:52:17.451 - Main Thread -> [Analytics] Sending bulk to performance-tnt-prod: 16 events (~41KB) 2026-10-20 17:52:17.682 - Main Thread -> [Analytics] Successfully sent 36 events to behaviors-tnt-prod, 57KB 2026-10-20 17:52:17.683 - Main Thread -> [Analytics] Successfully sent 16 events to performance-tnt-prod, 41KB 2026-10-20 17:52:25.341 - Window thread -> [GameWindow] OnActivated 2026-10-20 17:52:27.064 - Window thread -> [GameWindow] OnDeactivate 2026-10-20 17:53:02.850 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-10-20 17:53:02.850 - Main Thread -> STATISTICS,645.3807518,38723,38194,17825460000,2491063000,2793198000,44480510, 2.7990289137, 2.1733463055, 1.6125672224, 0.3083863613, 5.3274876711, 8.7102854722, 14.72111575, 16.6666648889, 116444, 9052708345.17333, 10249354246.8267, 10.8415878334, 0, 3.1501000524, 0, 0, 58.75,"None","Investigate Error",FSR, 7.7737002373, 5.5963001251, 3.4516999722, 0.806400001, 15.2395, 29.5609, 18.8715, 116444, 9566588928, 10665881600, 28.2536621094, 0, 58.75,72194260,807854300,239449500,9328366000,1152,635858800,1426086000,602864600,3911712,24076505088,72694464512 2026-10-20 17:53:03.164 - In-Process Server Thread -> [Saving] Starting autosave Welcome To Verdure 4 2026-10-20 17:53:03.165 - In-Process Server Thread -> [Saving] Capturing Session State 2026-10-20 17:53:03.192 - In-Process Server Thread -> [Saving] Captured Session State 2026-10-20 17:53:03.193 - In-Process Server Thread -> [Saving] SerializeAndWriteAllDataOnParallel Start 2026-10-20 17:53:04.901 - Main Thread -> [Saving] SerializeAndWriteAllDataOnParallel Done 2026-10-20 17:53:04.901 - Main Thread -> [Saving] screenshotTask Await 2026-10-20 17:53:04.901 - Main Thread -> [Saving] screenshotTask Done 2026-10-20 17:53:04.901 - Main Thread -> [Saving] container CommitAsync Start 2026-10-20 17:53:05.224 - Main Thread -> [Saving] container CommitAsync Done 2026-10-20 17:53:05.444 - VRageWorker 12 -> Created new autosave slot: .autosaves\39 2026-10-20 17:53:05.445 - VRageWorker 12 -> [Autosave] Deleting autosave slot Keen.VRage.Library.Filesystem.StorageManagers.Backup`1[Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData] 2026-10-20 17:53:05.564 - In-Process Server Thread -> [Saving] Finished autosave Welcome To Verdure 4: Success 2026-10-20 17:54:02.851 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-10-20 17:54:02.852 - Main Thread -> STATISTICS,705.3805118,42323,41794,17909180000,2584903000,2793198000,93607940, 2.8213010003, 2.2400517487, 1.7140784452, 0.2914038334, 11.1467561234, 8.7216889167, 14.6029348056, 16.6666719722, 116444, 8980387785.38667, 10138224361.2444, 10.5862206933, 0, 0.1957000047, 0, 0, 58.75,"None","Investigate Error",FSR, 31.2416000366, 3.7562000751, 30.5544986725, 2.6595001221, 17.2367, 27.0405, 19.6102, 116444, 9102659584, 10204401664, 56.7201843262, 0, 58.75,72194260,807854300,239449500,9310081000,1152,635858800,1426086000,602864800,3910472,24111603712,72694464512 2026-10-20 17:55:02.853 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-10-20 17:55:02.853 - Main Thread -> STATISTICS,765.3802718,45923,45363,17348590000,2624581000,2793198000,39589380, 2.7504738335, 2.1813959434, 1.6732854157, 0.2823055275, 5.2778771637, 8.6935545531, 14.6527331465, 16.8114326702, 116444, 8966438221.10843, 10136677153.6408, 11.2266031983, 0, 0, 0, 0, 58.75,"None","Investigate Error",FSR, 5.4121999741, 4.0620999336, 3.2734999657, 2.0492999554, 14.0242, 32.8056, 33.4697, 116444, 9181106176, 10208006144, 34.3574409485, 0, 58.75,72194260,807854300,239449500,8772518000,1152,635858800,1426086000,602864700,3910472,24026238976,72694464512 2026-10-20 17:56:02.854 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-10-20 17:56:02.854 - Main Thread -> STATISTICS,825.3800318,49523,48909,17844150000,2664865000,2793198000,40169470, 2.6775726086, 2.112833723, 1.6157692771, 0.2818762778, 5.402357128, 8.729527242, 14.6479093063, 16.9204738861, 116444, 8911590623.51269, 10098026110.1952, 11.1193638912, 0, 0, 0, 0, 58.75,"None","Investigate Error",FSR, 5.7325000763, 4.1105999947, 3.4815001488, 0.6854999661, 13.6312, 28.3654, 33.4996, 116444, 9182846976, 10164420608, 29.4664325714, 0, 58.75,72194260,807854300,239449500,9255584000,1152,635858800,1426084000,602864700,3910472,24375873536,72694464512 2026-10-20 17:57:02.855 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-10-20 17:57:02.855 - Main Thread -> STATISTICS,885.3797918,53123,52392,18491510000,2705791000,2793198000,40815100, 2.6985254986, 2.1205885558, 1.6053167238, 0.2846072779, 5.2087831764, 8.7937071203, 14.66464499, 17.2265389032, 116444, 8957665940.91071, 10154898040.6868, 12.8270647934, 0, 0, 0, 0, 58.75,"None","Investigate Error",FSR, 6.1059999466, 4.7083001137, 3.1004002094, 0.7749000192, 12.7484, 31.1847, 33.6173, 116444, 9547284480, 10667048960, 43.3285179138, 0, 58.75,72194260,807854300,239449500,9739764000,1152,635858800,1426084000,602864800,3910472,22962569216,72694464512 2026-10-20 17:58:02.856 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-10-20 17:58:02.856 - Main Thread -> STATISTICS,945.3795518,56723,55820,18470050000,2745314000,2793198000,39412740, 2.706301086, 2.121352946, 1.6176117773, 0.2894354442, 10.5798676699, 8.8801959743, 14.693588273, 17.5029021004, 116444, 9398873992.51342, 10616710306.5018, 13.7214464214, 0, 1.9433999658, 0, 0, 58.75,"None","Investigate Error",FSR, 6.6895999908, 4.1894001961, 3.0052001476, 0.9944000244, 15.672, 31.1775, 36.941, 116444, 9587195904, 10729373696, 57.8949317932, 0, 58.75,72194260,807854300,239449500,9739764000,1152,635858800,1426087000,602875800,3910472,22558007296,72694464512 2026-10-20 17:58:03.187 - In-Process Server Thread -> [Saving] Starting autosave Welcome To Verdure 4 2026-10-20 17:58:03.187 - In-Process Server Thread -> [Saving] Capturing Session State 2026-10-20 17:58:03.212 - In-Process Server Thread -> [Saving] Captured Session State 2026-10-20 17:58:03.213 - In-Process Server Thread -> [Saving] SerializeAndWriteAllDataOnParallel Start 2026-10-20 17:58:04.707 - Main Thread -> [Saving] SerializeAndWriteAllDataOnParallel Done 2026-10-20 17:58:04.707 - Main Thread -> [Saving] screenshotTask Await 2026-10-20 17:58:04.707 - Main Thread -> [Saving] screenshotTask Done 2026-10-20 17:58:04.707 - Main Thread -> [Saving] container CommitAsync Start 2026-10-20 17:58:05.050 - Main Thread -> [Saving] container CommitAsync Done 2026-10-20 17:58:05.265 - VRageWorker 10 -> Created new autosave slot: .autosaves\40 2026-10-20 17:58:05.266 - VRageWorker 10 -> [Autosave] Deleting autosave slot Keen.VRage.Library.Filesystem.StorageManagers.Backup`1[Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData] 2026-10-20 17:58:05.387 - In-Process Server Thread -> [Saving] Finished autosave Welcome To Verdure 4: Success 2026-10-20 17:59:02.857 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-10-20 17:59:02.857 - Main Thread -> STATISTICS,1005.3793118,60323,59420,18572290000,2850438000,2793198000,104889900, 2.6594365548, 2.0889428323, 1.5910102778, 0.2863109722, 5.9896178486, 8.7874556667, 14.6081602222, 16.6666424444, 116444, 9484405263.92889, 10691608337.0667, 10.1637546057, 0, 0.5587999821, 0, 0, 58.75,"None","Investigate Error",FSR, 28.5621986389, 3.314800024, 27.3589992523, 3.5873000622, 13.601, 28.5698, 17.7399, 116444, 9663873024, 10795110400, 56.4112548828, 0, 58.75,72194260,807854300,239449500,9799664000,1152,635858800,1426084000,602864800,3911608,22749790208,72694464512 2026-10-20 18:00:02.859 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-10-20 18:00:02.859 - Main Thread -> STATISTICS,1065.3790718,63923,63003,18620410000,2891233000,2793198000,40678910, 2.6681644436, 2.1041998932, 1.5614836674, 0.2821963609, 5.314296744, 8.8442815518, 14.575159866, 16.7457782584, 116444, 9486008761.26598, 10726380498.5588, 10.4795038284, 0, 0, 0, 0, 58.75,"None","Investigate Error",FSR, 7.2706003189, 3.636300087, 2.8677999973, 3.1836998463, 13.8127, 28.216, 33.4872, 116444, 9715318784, 10815033344, 41.2452774048, 0, 58.75,72194260,807854300,239449500,9733210000,1152,635858800,1426084000,602864800,3910472,22408679424,72694464512 2026-10-20 18:00:31.090 - Window thread -> [GameWindow] OnActivated 2026-10-20 18:00:35.165 - Main Thread -> ConsumableViewModel: Dispose 1109:1 2026-10-20 18:00:35.166 - Main Thread -> ConsumableViewModel > setting character to: null 2026-10-20 18:00:35.166 - Main Thread -> ConsumableViewModel: Dispose 1109:1 2026-10-20 18:00:35.166 - Main Thread -> ConsumableViewModel > setting character to: null 2026-10-20 18:00:35.166 - Main Thread -> ConsumableViewModel: Dispose 1109:1 2026-10-20 18:00:35.166 - Main Thread -> ConsumableViewModel > setting character to: null 2026-10-20 18:00:35.166 - Main Thread -> ConsumableViewModel: Dispose 1109:1 2026-10-20 18:00:35.166 - Main Thread -> ConsumableViewModel > setting character to: null 2026-10-20 18:01:02.860 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-10-20 18:01:02.860 - Main Thread -> STATISTICS,1125.3788318,67523,66504,18658660000,3101282000,2793198000,209751000, 3.0302642761, 2.3300683587, 1.7599992781, 0.3784455277, 13.3219350362, 9.4587648386, 14.7156982291, 17.1379332191, 116444, 9395842324.40103, 10576249613.5276, 12.5448460699, 0, 15.2336000875, 48.7334003001, 0, 58.75,"None","Investigate Error",FSR, 19.0482006073, 13.6043996811, 15.8142004013, 2.6014997959, 16.3882, 30.4957, 33.5641, 116444, 9712107520, 10815033344, 42.1580734253, 0, 58.75,73057920,829413100,256930900,9557574000,1152,635940900,1427111000,603680300,12371100,22611456000,72694464512 2026-10-20 18:01:17.225 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.225 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.225 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.225 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.242 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.242 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.242 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.258 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.259 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.259 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.259 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.275 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.275 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.275 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.275 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.292 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.292 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.292 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.292 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.308 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.308 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.308 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.308 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.325 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.326 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.326 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.326 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.342 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.342 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.342 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.343 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.358 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.359 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.359 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.359 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.375 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.375 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.375 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.375 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.392 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.392 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.392 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.392 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.408 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.408 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.408 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.408 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.425 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.425 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.425 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.425 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.441 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.442 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.442 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.442 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.458 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.459 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.459 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.459 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.475 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.475 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.475 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.475 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.492 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.492 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.492 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.508 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.508 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.508 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.508 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.525 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.525 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.525 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.525 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.542 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.542 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.542 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.558 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.558 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.558 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.559 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.575 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.575 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.575 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.575 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.591 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.592 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.592 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.592 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.608 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.608 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.608 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.608 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.625 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.640 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.641 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.657 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.657 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.658 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.658 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.708 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.708 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.708 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.708 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.740 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.741 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.757 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.758 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.758 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.758 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.791 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.791 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.807 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.807 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.807 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.807 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.840 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.840 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.840 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.857 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.857 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.890 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.891 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.907 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.907 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.940 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.940 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.940 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.957 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.957 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.974 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.974 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:17.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:17.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.007 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.007 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.007 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.007 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.040 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.041 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.057 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.057 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.057 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.057 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.074 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.074 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.090 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.090 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.091 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.107 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.107 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.107 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.107 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.140 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.140 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.140 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.141 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.157 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.157 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.157 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.157 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.174 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.174 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.190 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.190 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.191 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.207 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.207 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.207 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.207 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.240 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.247 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.247 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.257 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.257 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.257 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.257 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.290 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.307 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.307 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.307 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.307 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.340 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.340 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.340 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.341 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.357 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.357 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.357 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.357 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.374 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.374 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.390 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.390 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.390 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.407 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.407 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.407 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.407 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.440 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.440 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.440 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.457 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.457 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.457 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.457 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.474 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.474 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.490 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.507 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.507 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.507 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.507 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.524 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.524 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.540 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.557 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.557 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.557 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.557 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.590 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.591 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.607 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.607 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.607 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.607 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.640 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.640 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.640 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.657 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.657 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.657 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.657 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.690 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.707 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.707 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.707 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.707 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.740 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.740 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.740 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.757 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.757 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.757 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.757 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.790 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.791 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.807 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.807 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.807 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.807 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.840 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.840 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.840 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.857 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.857 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.890 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.890 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.890 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.907 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.907 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.940 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.940 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.940 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.957 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.957 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.974 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.974 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.990 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:18.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:18.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.007 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.007 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.007 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.007 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.040 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.041 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.057 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.057 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.057 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.057 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.074 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.074 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.090 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.090 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.090 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.107 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.107 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.107 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.107 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.140 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.140 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.141 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.141 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.157 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.157 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.157 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.157 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.174 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.174 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.190 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.190 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.190 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.207 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.207 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.207 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.207 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.240 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.257 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.257 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.257 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.257 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.290 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.307 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.307 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.307 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.307 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.340 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.340 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.341 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.341 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.357 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.357 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.357 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.358 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.374 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.374 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.390 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.407 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.407 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.407 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.407 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.440 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.441 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.457 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.457 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.457 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.458 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.474 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.474 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.490 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.507 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.507 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.507 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.507 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.524 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.524 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.540 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.557 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.557 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.557 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.557 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.590 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.591 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.607 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.607 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.607 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.607 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.640 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.640 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.640 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.657 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.657 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.657 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.657 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.690 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.707 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.707 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.707 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.707 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.740 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.741 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.757 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.757 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.757 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.757 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.790 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.791 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.807 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.807 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.807 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.807 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.840 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.841 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.857 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.857 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.890 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.891 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.907 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.907 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.940 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.941 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.957 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.958 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.974 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.974 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.990 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:19.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:19.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.007 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.007 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.007 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.007 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.040 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.041 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.057 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.057 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.057 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.057 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.074 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.074 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.090 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.091 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.107 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.107 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.107 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.107 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.125 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.140 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.141 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.141 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.141 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.157 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.157 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.157 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.158 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.174 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.174 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.190 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.191 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.207 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.207 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.207 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.207 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.240 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.257 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.257 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.257 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.257 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.307 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.307 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.307 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.307 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.340 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.341 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.341 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.341 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.357 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.357 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.357 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.358 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.374 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.374 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.390 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.407 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.407 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.407 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.407 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.440 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.441 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.457 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.457 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.457 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.458 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.474 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.474 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.490 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.507 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.507 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.507 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.507 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.524 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.524 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.557 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.558 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.558 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.558 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.591 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.591 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.607 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.607 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.607 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.607 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.640 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.641 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.657 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.657 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.657 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.658 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.707 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.707 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.707 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.708 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.741 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.741 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.757 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.757 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.757 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.758 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.790 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.791 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.807 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.807 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.807 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.807 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.840 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.841 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.857 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.858 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.858 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.875 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.890 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.891 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.907 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.907 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.941 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.941 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.957 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.957 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.979 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.979 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.979 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.990 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:20.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:20.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.007 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.007 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.007 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.007 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.040 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.041 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.057 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.057 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.057 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.057 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.074 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.074 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.090 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.091 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.107 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.107 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.107 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.107 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.125 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.125 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.140 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.141 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.141 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.141 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.157 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.158 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.158 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.158 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.174 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.174 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.190 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.191 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.207 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.207 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.207 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.207 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.240 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.257 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.257 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.257 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.257 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.290 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.307 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.307 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.307 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.307 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.340 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.341 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.341 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.341 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.357 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.358 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.358 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.358 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.374 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.374 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.407 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.407 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.407 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.407 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.440 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.441 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.457 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.457 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.458 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.458 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.474 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.475 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.490 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.507 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.507 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.507 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.507 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.524 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.524 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.540 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.557 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.557 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.557 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.557 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.590 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.591 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.607 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.607 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.607 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.607 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.640 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.641 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.657 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.657 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.657 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.657 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.690 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.707 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.707 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.707 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.707 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.740 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.740 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.740 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.757 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.757 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.757 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.757 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.790 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.791 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.807 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.807 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.807 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.807 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.840 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.840 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.840 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.857 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.857 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.890 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.891 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.907 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.907 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.940 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.940 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.940 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.957 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.957 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.974 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.974 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.990 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:21.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:21.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.007 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.007 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.007 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.007 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.040 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.041 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.057 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.057 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.057 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.057 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.074 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.074 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.090 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.091 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.107 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.107 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.107 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.107 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.140 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.141 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.141 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.141 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.157 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.157 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.157 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.157 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.174 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.174 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.190 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.191 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.207 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.207 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.207 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.207 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.240 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.257 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.257 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.257 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.257 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.290 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.307 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.307 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.307 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.307 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.340 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.340 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.341 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.341 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.357 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.357 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.357 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.357 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.374 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.374 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.390 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.407 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.407 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.407 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.407 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.440 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.441 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.457 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.457 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.457 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.458 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.474 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.474 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.507 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.507 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.507 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.507 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.524 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.524 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.540 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.557 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.557 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.557 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.557 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.590 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.591 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.607 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.607 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.607 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.607 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.640 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.641 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.657 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.657 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.657 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.657 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.690 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.707 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.707 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.707 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.707 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.740 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.741 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.757 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.757 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.757 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.757 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.790 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.791 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.807 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.807 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.807 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.807 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.840 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.841 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.857 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.857 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.890 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.891 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.907 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.908 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.940 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.941 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.957 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.957 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.974 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.974 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.990 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:22.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:22.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.007 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.007 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.007 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.008 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.041 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.041 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.057 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.057 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.057 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.058 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.074 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.074 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.090 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.091 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.107 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.107 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.107 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.107 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.125 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.140 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.141 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.141 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.141 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.157 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.157 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.157 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.158 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.174 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.174 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.191 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.191 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.207 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.208 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.208 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.208 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.257 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.258 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.258 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.258 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.307 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.307 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.307 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.308 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.340 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.341 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.341 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.341 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.357 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.358 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.358 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.358 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.374 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.374 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.407 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.407 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.407 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.408 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.441 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.441 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.458 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.458 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.458 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.458 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.474 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.475 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.507 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.508 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.508 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.508 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.525 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.525 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.525 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.557 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.557 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.557 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.558 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.591 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.591 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.607 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.607 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.607 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.607 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.625 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.640 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.641 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.657 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.658 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.658 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.658 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.690 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.707 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.707 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.707 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.707 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.741 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.741 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.758 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.758 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.758 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.758 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.790 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.791 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.807 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.807 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.807 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.807 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.840 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.841 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.857 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.858 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.890 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.891 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.907 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.908 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.925 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.940 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.941 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.958 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.958 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.958 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.974 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.974 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.990 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:23.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:23.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.007 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.007 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.007 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.007 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.040 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.041 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.057 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.057 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.057 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.057 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.074 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.074 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.090 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.091 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.107 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.107 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.107 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.107 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.125 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.125 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.140 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.141 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.141 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.141 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.157 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.157 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.157 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.157 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.174 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.174 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.190 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.191 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.207 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.207 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.207 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.207 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.240 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.257 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.257 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.257 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.257 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.290 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.307 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.307 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.307 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.307 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.340 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.341 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.341 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.341 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.357 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.357 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.357 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.357 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.374 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.374 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.390 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.407 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.407 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.407 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.407 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.440 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.441 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.457 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.457 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.457 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.458 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.474 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.474 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.490 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.507 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.507 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.507 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.507 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.524 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.524 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.540 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.557 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.558 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.558 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.558 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.590 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.591 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.607 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.607 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.607 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.607 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.640 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.641 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.657 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.657 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.657 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.658 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.690 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.707 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.707 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.707 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.708 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.740 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.741 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.757 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.757 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.757 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.757 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.790 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.791 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.807 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.807 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.807 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.807 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.841 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.841 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.857 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.858 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.891 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.891 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.907 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.907 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.940 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.941 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.957 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.958 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.958 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.974 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.974 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:24.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:24.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.007 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.007 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.007 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.007 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.040 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.041 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.057 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.057 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.057 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.057 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.074 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.074 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.091 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.091 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.107 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.107 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.107 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.107 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.125 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.140 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.141 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.141 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.141 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.157 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.157 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.157 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.157 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.174 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.174 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.190 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.191 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.207 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.207 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.207 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.208 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.257 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.258 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.258 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.258 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.307 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.307 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.307 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.307 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.340 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.341 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.341 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.341 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.357 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.358 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.358 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.358 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.374 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.374 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.407 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.408 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.408 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.408 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.440 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.441 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.457 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.458 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.458 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.458 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.475 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.475 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.475 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.507 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.508 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.508 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.508 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.524 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.524 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.557 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.558 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.558 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.558 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.575 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.575 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.575 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.591 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.591 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.608 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.608 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.608 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.608 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.641 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.641 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.658 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.658 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.658 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.658 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.675 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.708 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.708 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.708 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.708 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.725 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.741 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.741 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.757 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.757 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.758 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.758 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.791 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.791 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.807 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.807 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.807 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.808 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.825 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.825 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.825 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.825 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.840 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.841 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.857 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.858 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.890 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.891 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.908 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.908 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.908 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.940 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.941 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.957 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.958 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.958 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.974 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.974 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:25.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:25.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.007 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.008 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.008 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.008 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.025 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.042 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.042 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.042 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.042 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.059 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.060 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.060 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.060 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.075 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.075 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.075 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.075 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.092 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.092 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.092 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.092 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.108 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.108 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.108 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.109 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.125 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.126 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.126 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.126 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.141 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.142 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.142 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.142 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.158 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.158 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.158 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.158 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.175 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.175 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.175 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.175 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.192 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.192 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.192 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.192 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.208 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.208 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.208 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.209 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.225 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.225 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.225 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.225 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.242 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.242 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.242 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.258 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.258 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.258 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.258 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.275 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.275 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.275 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.275 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.292 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.292 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.292 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.308 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.308 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.308 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.309 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.325 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.325 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.325 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.325 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.341 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.342 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.342 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.342 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.358 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.358 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.358 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.358 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.375 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.375 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.375 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.375 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.392 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.392 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.392 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.408 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.408 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.408 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.408 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.425 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.425 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.425 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.425 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.441 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.442 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.442 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.442 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.458 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.458 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.458 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.459 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.475 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.475 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.475 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.475 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.492 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.492 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.492 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.508 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.508 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.508 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.508 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.525 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.525 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.525 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.525 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.542 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.542 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.542 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.558 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.558 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.558 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.558 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.575 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.575 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.575 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.575 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.592 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.592 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.592 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.592 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.611 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.611 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.611 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.611 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.625 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.626 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.626 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.626 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.641 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.642 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.642 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.642 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.659 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.659 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.659 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.660 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.676 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.676 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.676 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.676 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.692 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.693 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.693 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.693 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.709 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.709 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.709 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.710 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.726 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.726 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.726 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.726 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.742 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.743 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.743 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.743 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.759 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.759 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.759 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.759 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.776 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.776 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.776 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.776 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.793 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.793 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.793 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.793 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.809 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.809 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.809 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.809 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.826 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.826 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.826 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.826 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.842 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.843 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.843 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.843 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.859 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.859 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.859 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.859 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.876 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.876 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.876 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.876 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.893 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.893 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.893 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.893 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.909 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.909 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.909 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.910 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.926 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.926 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.926 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.926 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.942 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.943 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.943 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.943 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.959 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.959 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.959 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.959 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.976 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.976 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.976 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.976 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.992 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.993 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:26.993 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:26.993 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.009 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.009 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.009 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.009 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.026 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.026 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.026 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.026 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.042 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.043 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.043 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.043 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.059 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.059 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.059 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.059 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.076 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.076 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.076 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.076 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.092 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.093 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.093 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.093 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.109 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.109 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.109 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.109 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.126 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.126 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.127 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.127 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.142 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.143 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.143 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.143 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.159 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.159 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.159 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.159 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.176 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.176 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.176 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.176 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.194 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.194 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.194 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.194 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.209 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.209 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.209 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.209 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.226 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.226 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.226 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.226 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.243 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.244 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.244 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.244 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.260 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.260 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.260 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.261 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.277 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.277 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.277 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.277 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.293 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.294 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.294 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.294 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.310 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.310 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.310 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.310 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.327 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.327 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.327 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.327 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.343 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.344 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.344 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.344 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.360 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.361 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.361 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.361 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.377 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.377 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.377 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.377 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.393 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.394 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.394 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.394 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.410 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.410 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.410 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.410 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.428 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.428 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.428 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.428 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.444 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.445 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.445 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.445 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.462 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.463 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.463 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.463 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.480 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.480 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.480 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.480 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.496 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.497 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.497 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.497 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.514 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.514 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.514 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.514 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.531 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.531 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.531 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.531 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.548 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.549 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.549 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.549 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.565 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.565 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.565 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.566 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.582 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.582 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.582 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.582 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.599 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.600 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.600 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.600 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.616 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.616 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.616 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.616 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.634 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.634 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.634 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.635 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.650 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.651 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.651 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.651 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.667 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.668 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.668 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.668 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.684 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.684 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.684 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.684 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.701 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.702 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.702 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.702 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.718 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.718 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.718 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.718 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.735 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.735 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.735 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.735 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.752 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.753 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.753 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.753 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.769 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.770 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.770 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.770 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.786 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.792 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.792 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.792 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.803 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.803 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.803 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.803 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.819 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.819 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.819 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.819 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.836 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.836 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.836 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.836 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.853 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.854 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.854 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.854 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.870 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.870 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.870 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.870 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.887 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.887 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.887 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.887 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.903 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.904 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.904 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.904 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.920 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.920 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.920 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.920 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.937 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.937 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.937 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.937 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.954 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.955 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.955 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.955 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.971 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.971 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.971 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.972 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.988 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.988 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:27.988 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:27.988 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.005 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.005 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.005 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.005 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.021 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.021 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.021 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.021 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.038 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.038 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.038 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.038 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.054 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.055 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.055 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.055 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.071 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.071 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.071 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.071 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.089 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.089 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.089 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.089 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.106 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.106 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.106 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.106 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.122 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.122 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.122 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.122 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.139 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.139 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.140 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.140 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.155 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.156 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.156 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.156 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.172 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.172 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.172 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.173 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.189 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.189 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.189 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.189 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.205 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.206 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.206 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.206 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.222 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.222 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.222 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.223 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.239 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.239 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.239 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.240 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.255 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.256 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.256 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.256 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.272 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.272 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.273 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.273 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.289 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.289 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.289 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.289 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.305 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.306 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.306 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.306 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.322 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.322 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.322 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.322 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.339 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.339 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.339 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.339 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.356 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.357 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.357 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.357 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.373 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.373 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.373 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.373 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.390 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.390 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.390 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.390 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.406 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.407 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.407 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.407 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.423 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.423 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.423 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.423 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.440 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.440 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.440 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.440 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.456 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.457 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.457 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.457 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.473 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.473 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.473 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.474 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.490 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.490 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.490 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.490 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.506 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.507 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.507 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.507 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.523 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.523 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.523 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.523 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.540 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.540 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.540 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.540 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.556 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.557 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.557 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.557 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.573 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.573 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.573 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.573 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.590 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.590 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.590 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.590 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.606 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.607 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.607 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.607 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.623 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.623 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.623 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.623 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.640 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.641 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.656 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.657 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.657 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.657 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.673 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.673 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.690 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.690 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.690 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.690 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.706 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.707 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.707 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.707 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.723 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.723 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.723 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.723 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.740 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.740 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.740 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.740 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.756 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.757 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.757 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.757 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.773 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.773 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.773 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.790 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.790 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.790 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.790 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.806 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.807 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.807 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.807 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.823 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.823 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.823 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.823 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.840 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.840 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.840 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.840 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.856 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.857 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.857 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.873 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.873 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.873 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.890 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.890 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.890 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.890 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.906 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.907 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.907 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.923 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.923 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.923 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.923 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.940 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.940 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.940 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.956 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.957 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.957 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.973 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.973 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.973 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.973 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.990 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.990 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:28.990 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:28.990 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.006 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.007 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.007 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.007 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.023 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.023 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.023 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.023 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.040 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.040 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.040 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.040 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.056 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.057 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.057 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.057 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.073 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.073 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.073 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.073 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.090 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.090 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.090 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.090 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.106 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.107 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.107 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.107 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.123 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.123 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.123 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.123 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.140 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.140 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.140 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.141 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.157 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.157 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.157 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.157 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.173 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.173 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.173 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.174 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.190 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.190 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.190 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.190 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.206 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.207 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.207 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.207 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.223 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.223 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.223 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.240 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.240 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.240 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.240 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.256 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.257 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.257 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.257 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.273 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.290 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.290 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.290 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.290 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.306 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.307 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.307 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.307 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.323 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.323 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.323 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.323 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.340 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.340 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.340 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.340 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.356 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.357 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.357 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.357 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.373 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.374 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.374 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.390 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.390 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.390 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.390 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.406 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.407 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.407 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.407 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.423 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.423 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.423 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.423 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.440 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.440 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.440 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.440 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.456 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.457 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.457 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.457 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.473 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.473 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.473 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.474 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.490 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.490 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.490 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.490 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.506 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.507 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.507 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.507 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.523 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.523 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.523 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.523 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.540 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.540 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.540 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.540 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.556 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.557 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.557 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.557 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.573 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.573 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.573 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.590 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.590 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.590 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.590 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.606 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.607 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.607 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.607 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.623 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.623 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.623 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.623 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.640 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.640 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.640 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.640 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.656 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.657 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.657 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.657 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.690 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.690 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.690 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.690 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.706 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.707 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.707 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.707 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.723 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.723 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.723 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.723 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.740 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.740 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.740 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.740 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.756 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.757 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.757 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.757 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.773 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.773 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.773 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.773 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.790 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.790 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.790 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.790 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.806 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.807 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.807 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.807 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.823 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.823 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.823 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.823 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.840 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.840 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.840 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.840 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.856 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.857 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.857 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.873 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.873 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.873 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.890 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.890 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.890 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.890 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.907 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.907 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.923 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.923 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.923 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.923 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.940 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.940 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.940 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.940 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.956 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.957 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.957 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.973 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.973 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.973 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.974 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.990 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.990 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:29.990 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:29.990 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.006 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.007 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.007 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.007 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.023 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.023 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.023 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.023 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.040 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.040 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.040 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.040 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.056 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.057 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.057 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.057 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.073 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.073 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.073 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.073 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.090 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.090 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.090 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.090 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.106 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.107 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.107 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.107 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.123 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.140 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.141 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.141 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.141 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.156 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.157 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.157 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.157 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.173 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.173 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.173 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.174 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.190 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.190 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.190 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.190 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.206 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.207 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.207 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.207 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.223 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.240 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.240 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.240 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.240 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.256 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.257 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.257 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.257 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.273 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.290 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.290 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.290 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.290 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.306 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.307 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.307 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.307 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.323 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.323 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.323 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.323 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.340 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.340 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.340 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.340 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.356 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.357 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.357 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.357 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.373 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.373 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.373 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.373 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.390 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.390 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.390 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.390 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.406 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.407 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.407 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.407 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.423 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.423 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.423 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.423 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.440 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.440 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.440 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.440 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.456 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.456 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.457 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.457 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.473 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.473 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.473 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.473 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.490 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.490 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.490 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.490 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.506 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.507 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.507 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.507 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.523 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.524 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.524 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.540 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.540 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.540 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.540 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.556 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.557 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.557 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.557 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.573 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.573 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.573 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.573 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.590 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.590 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.590 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.590 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.606 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.607 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.607 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.607 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.623 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.623 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.623 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.623 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.640 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.640 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.640 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.640 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.656 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.657 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.657 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.657 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.673 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.673 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.673 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.690 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.690 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.690 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.690 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.706 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.707 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.707 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.707 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.723 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.723 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.723 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.723 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.740 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.740 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.740 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.740 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.756 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.757 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.757 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.757 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.773 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.773 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.773 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.773 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.790 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.790 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.790 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.790 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.806 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.807 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.807 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.807 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.823 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.823 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.823 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.823 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.840 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.840 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.840 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.840 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.856 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.857 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.857 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.873 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.873 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.873 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.873 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.890 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.890 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.890 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.890 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.906 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.907 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.907 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.923 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.923 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.923 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.923 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.940 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.940 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.940 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.940 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.957 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.957 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.973 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.973 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.973 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.974 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.990 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.990 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:30.990 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:30.990 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.006 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.007 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.007 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.007 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.023 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.023 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.023 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.023 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.040 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.040 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.040 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.040 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.056 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.057 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.057 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.057 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.073 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.073 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.073 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.073 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.090 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.090 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.090 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.090 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.106 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.107 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.107 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.107 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.123 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.123 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.123 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.123 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.140 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.140 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.140 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.140 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.156 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.157 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.157 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.157 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.173 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.173 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.173 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.173 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.190 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.190 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.190 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.190 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.206 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.207 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.207 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.207 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.223 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.223 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.223 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.223 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.240 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.240 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.240 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.240 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.256 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.257 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.257 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.257 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.273 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.290 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.290 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.290 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.290 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.306 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.307 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.307 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.307 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.323 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.323 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.323 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.323 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.340 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.340 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.340 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.340 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.356 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.357 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.357 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.357 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.373 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.373 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.374 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.390 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.390 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.390 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.390 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.406 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.407 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.407 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.407 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.423 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.423 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.423 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.423 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.440 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.440 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.440 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.440 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.456 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.457 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.457 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.457 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.473 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.473 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.474 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.490 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.490 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.490 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.490 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.506 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.507 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.507 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.507 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.523 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.523 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.523 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.523 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.540 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.540 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.540 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.540 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.556 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.557 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.557 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.557 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.573 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.573 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.573 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.590 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.590 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.590 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.590 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.606 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.607 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.607 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.607 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.623 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.623 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.623 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.623 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.640 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.640 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.640 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.640 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.656 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.657 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.657 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.657 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.673 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.673 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.673 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.673 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.690 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.690 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.690 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.690 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.706 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.707 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.707 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.707 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.723 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.723 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.723 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.723 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.740 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.740 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.740 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.740 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.756 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.757 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.757 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.757 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.773 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.773 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.773 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.773 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.790 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.790 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.790 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.790 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.806 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.807 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.807 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.807 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.823 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.823 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.823 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.823 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.840 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.840 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.840 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.840 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.856 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.856 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.857 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.873 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.873 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.873 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.891 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.891 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.908 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.908 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.908 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.941 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.941 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.958 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.958 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.958 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.974 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.975 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:31.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:31.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.007 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.008 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.008 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.008 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.041 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.041 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.057 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.057 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.058 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.058 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.074 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.074 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.091 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.091 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.107 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.108 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.108 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.108 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.141 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.142 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.142 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.142 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.157 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.158 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.158 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.158 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.174 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.175 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.175 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.191 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.191 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.207 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.208 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.208 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.208 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.257 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.258 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.258 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.258 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.307 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.308 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.308 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.308 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.341 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.341 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.341 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.341 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.357 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.358 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.358 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.358 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.374 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.374 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.407 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.408 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.408 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.408 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.441 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.441 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.457 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.458 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.458 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.458 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.475 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.475 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.475 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.507 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.508 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.508 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.508 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.524 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.524 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.558 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.558 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.558 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.558 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.591 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.591 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.607 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.608 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.608 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.608 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.641 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.641 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.657 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.658 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.658 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.658 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.708 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.708 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.708 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.708 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.741 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.741 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.742 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.757 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.758 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.758 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.758 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.791 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.791 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.807 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.808 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.808 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.808 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.841 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.841 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.858 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.858 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.858 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.891 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.891 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.908 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.908 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.908 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.941 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.941 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.958 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.958 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.958 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.974 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.975 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:32.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:32.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.007 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.008 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.008 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.008 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.041 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.041 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.057 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.058 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.058 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.058 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.074 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.074 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.091 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.091 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.107 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.108 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.108 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.108 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.141 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.142 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.142 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.142 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.158 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.158 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.158 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.158 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.174 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.175 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.175 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.191 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.191 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.208 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.208 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.208 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.208 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.247 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.247 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.247 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.257 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.258 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.258 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.258 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.275 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.275 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.308 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.308 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.308 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.308 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.325 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.341 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.341 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.341 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.341 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.357 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.358 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.358 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.358 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.375 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.375 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.375 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.408 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.408 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.408 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.408 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.441 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.441 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.457 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.458 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.458 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.458 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.474 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.474 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.507 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.508 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.508 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.508 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.524 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.524 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.557 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.558 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.558 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.558 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.575 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.591 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.591 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.607 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.608 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.608 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.608 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.641 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.641 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.657 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.658 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.658 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.658 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.707 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.708 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.708 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.708 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.741 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.741 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.757 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.758 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.758 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.758 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.775 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.791 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.791 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.808 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.808 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.808 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.808 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.841 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.841 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.842 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.858 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.858 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.858 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.891 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.891 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.908 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.908 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.908 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.941 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.941 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.958 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.958 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.958 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.974 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.974 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:33.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:33.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.007 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.008 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.008 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.008 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.041 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.041 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.057 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.058 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.058 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.058 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.074 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.074 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.091 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.091 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.107 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.108 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.108 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.108 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.141 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.141 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.141 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.141 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.157 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.157 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.158 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.158 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.174 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.174 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.191 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.191 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.207 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.208 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.208 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.208 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.257 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.258 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.258 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.258 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.275 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.275 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.307 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.308 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.308 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.308 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.341 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.341 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.341 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.341 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.357 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.358 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.358 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.358 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.374 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.374 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.407 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.408 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.408 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.408 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.441 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.441 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.457 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.457 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.458 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.458 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.474 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.475 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.507 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.508 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.508 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.508 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.525 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.525 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.525 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.557 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.558 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.558 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.558 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.591 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.591 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.607 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.608 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.608 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.608 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.641 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.641 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.657 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.658 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.658 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.658 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.707 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.708 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.708 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.708 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.725 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.741 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.741 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.757 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.758 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.758 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.758 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.791 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.791 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.807 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.808 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.808 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.808 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.841 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.841 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.858 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.858 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.858 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.891 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.891 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.908 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.908 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.908 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.941 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.941 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.957 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.958 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.974 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.975 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:34.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:34.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.007 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.008 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.008 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.008 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.041 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.041 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.057 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.058 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.058 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.058 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.074 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.074 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.091 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.091 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.107 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.108 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.108 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.108 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.141 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.142 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.142 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.142 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.157 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.158 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.158 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.158 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.174 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.175 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.191 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.191 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.207 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.208 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.208 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.208 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.258 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.258 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.258 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.258 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.307 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.308 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.308 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.308 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.341 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.341 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.341 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.341 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.357 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.358 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.358 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.358 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.374 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.375 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.375 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.407 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.408 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.408 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.408 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.441 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.441 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.457 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.458 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.458 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.458 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.474 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.475 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.507 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.508 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.508 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.508 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.524 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.524 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.557 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.558 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.558 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.558 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.591 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.591 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.608 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.608 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.608 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.608 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.641 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.641 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.657 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.658 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.658 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.658 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.707 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.708 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.708 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.708 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.725 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.741 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.741 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.757 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.758 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.758 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.758 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.791 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.791 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.808 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.808 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.808 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.808 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.841 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.841 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.858 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.858 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.858 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.875 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.891 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.891 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.908 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.908 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.908 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.941 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.941 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.958 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.958 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.958 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.974 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.975 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.975 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:35.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:35.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.008 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.008 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.008 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.008 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.041 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.041 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.057 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.058 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.058 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.058 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.075 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.075 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.075 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.075 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.091 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.091 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.107 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.108 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.108 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.108 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.125 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.141 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.141 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.142 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.142 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.157 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.158 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.158 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.158 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.174 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.175 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.175 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.191 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.191 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.208 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.208 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.208 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.208 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.225 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.257 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.258 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.258 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.258 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.275 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.308 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.308 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.308 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.308 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.325 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.325 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.341 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.341 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.341 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.341 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.357 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.358 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.358 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.358 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.374 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.375 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.408 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.408 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.408 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.408 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.425 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.425 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.425 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.441 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.441 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.457 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.458 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.458 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.458 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.475 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.475 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.475 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.507 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.508 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.508 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.508 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.524 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.524 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.558 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.558 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.558 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.558 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.575 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.575 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.591 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.591 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.608 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.608 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.608 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.608 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.641 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.641 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.642 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.657 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.658 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.658 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.658 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.675 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.675 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.675 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.708 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.708 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.708 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.708 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.725 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.741 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.741 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.757 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.758 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.758 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.758 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.775 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.775 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.791 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.791 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.808 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.808 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.808 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.808 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.825 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.841 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.841 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.858 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.858 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.858 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.875 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.875 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.875 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.891 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.891 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.908 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.908 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.908 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.908 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.941 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.941 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.958 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.958 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.958 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.975 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.975 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.975 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:36.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:36.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.008 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.008 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.008 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.008 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.025 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.041 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.041 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.058 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.058 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.058 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.058 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.074 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.075 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.091 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.091 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.107 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.108 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.108 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.108 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.141 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.142 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.142 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.142 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.157 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.158 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.158 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.158 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.174 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.175 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.191 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.191 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.207 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.208 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.208 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.208 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.225 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.257 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.258 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.258 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.258 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.275 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.275 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.275 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.307 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.308 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.308 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.308 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.341 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.341 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.341 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.341 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.357 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.358 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.358 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.358 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.375 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.375 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.375 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.408 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.408 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.408 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.408 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.441 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.441 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.457 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.458 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.458 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.458 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.474 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.475 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.507 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.508 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.508 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.508 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.524 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.525 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.557 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.558 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.558 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.558 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.575 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.575 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.591 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.591 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.608 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.608 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.608 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.608 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.641 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.641 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.657 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.658 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.658 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.658 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.675 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.675 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.675 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.707 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.708 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.708 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.708 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.741 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.741 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.757 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.758 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.758 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.758 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.775 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.791 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.791 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.808 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.808 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.808 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.808 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.841 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.841 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.858 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.858 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.858 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.875 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.891 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.891 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.908 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.908 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.908 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.925 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.941 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.941 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.958 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.958 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.958 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.974 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.975 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:37.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:37.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.008 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.008 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.008 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.008 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.041 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.041 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.057 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.058 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.058 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.058 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.075 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.075 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.075 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.091 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.091 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.108 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.108 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.108 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.108 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.141 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.142 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.142 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.142 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.157 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.158 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.158 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.158 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.175 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.175 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.175 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.191 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.191 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.208 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.208 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.208 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.208 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.257 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.258 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.258 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.258 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.275 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.308 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.308 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.308 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.308 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.325 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.325 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.325 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.341 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.342 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.342 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.342 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.357 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.358 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.358 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.358 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.375 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.375 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.375 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.407 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.408 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.408 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.408 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.441 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.441 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.457 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.458 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.458 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.458 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.474 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.475 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.475 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.507 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.508 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.508 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.508 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.524 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.524 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.542 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.557 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.558 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.558 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.558 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.575 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.591 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.591 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.591 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.607 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.608 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.608 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.608 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.624 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.641 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.641 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.657 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.658 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.658 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.658 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.674 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.674 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.675 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.708 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.708 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.708 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.708 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.741 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.741 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.757 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.758 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.758 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.758 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.775 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.791 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.791 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.808 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.808 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.808 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.808 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.825 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.841 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.841 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.857 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.858 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.858 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.858 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.874 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.875 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.891 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.891 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.908 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.908 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.908 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.908 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.925 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.941 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.941 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.958 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.958 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.958 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.975 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.975 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.975 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:38.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:38.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.008 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.008 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.008 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.008 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.025 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.041 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.041 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.058 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.058 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.058 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.058 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.075 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.075 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.075 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.091 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.091 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.107 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.108 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.108 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.108 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.141 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.141 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.141 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.142 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.157 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.158 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.158 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.158 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.174 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.175 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.191 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.191 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.207 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.208 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.208 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.208 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.257 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.258 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.258 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.258 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.275 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.291 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.291 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.308 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.308 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.308 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.308 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.325 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.341 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.341 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.341 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.341 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.357 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.358 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.358 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.358 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.374 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.375 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.375 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.375 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.391 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.391 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.408 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.408 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.408 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.408 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.424 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.424 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.441 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.441 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.441 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.457 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.458 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.458 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.458 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.474 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.474 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.475 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.491 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.491 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.508 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.508 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.508 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.508 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.524 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.525 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.525 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.525 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.541 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.541 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.558 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.558 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.558 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.558 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.574 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.574 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.575 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.591 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.592 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.592 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.592 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.608 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.608 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.608 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.609 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.624 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.625 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.625 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.625 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.641 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.641 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.641 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.642 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.657 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.658 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.658 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.658 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.675 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.675 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.675 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.675 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.691 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.691 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.707 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.708 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.708 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.708 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.724 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.724 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.725 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.741 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.741 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.741 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.757 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.758 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.758 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.758 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.774 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.774 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.775 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.791 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.791 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.791 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.808 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.808 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.808 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.808 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.824 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.824 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.825 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.841 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.841 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.841 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.858 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.858 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.858 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.858 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.874 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.875 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.875 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.875 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.891 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.891 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.891 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.907 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.908 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.908 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.908 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.924 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.924 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.941 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.941 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.941 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.957 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.958 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.958 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.958 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.974 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.974 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.975 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:39.991 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:39.991 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.007 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.008 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.008 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.008 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.024 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.024 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.041 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.041 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.041 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.057 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.058 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.058 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.058 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.074 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.074 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.075 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.091 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.091 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.091 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.107 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.108 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.108 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.108 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.124 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.124 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.141 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.142 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.142 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.142 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.157 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.158 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.158 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.158 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.174 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.174 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.175 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.191 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.191 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.191 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.207 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.208 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.208 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.208 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.224 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.224 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.241 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.241 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.257 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.258 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.258 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.258 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.274 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.274 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.275 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.293 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.294 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.294 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.294 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.311 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.311 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.311 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.311 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.324 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.324 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.325 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.342 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.342 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.342 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.343 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.358 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.359 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.359 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.359 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.375 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.375 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.376 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.376 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.392 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.392 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.392 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.392 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.409 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.409 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:40.409 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:40.409 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:56.526 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:56.526 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:56.526 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:56.527 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:58.699 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:58.699 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:01:58.699 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:01:58.699 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:02:02.860 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-10-20 18:02:02.861 - Main Thread -> STATISTICS,1185.3619252,71122,69472,19014140000,3614078000,2793198000,511468500, 3.5041899152, 2.5635590735, 2.2546584075, 0.4919262571, 9.712480162, 10.045690903, 14.9748948113, 20.2156073113, 116444, 9265113435.77358, 10431017220.8302, 12.9747323051, 0, 21.3351998478, 41.4442000622, 0, 58.75,"None","Investigate Error",FSR, 19.7634010315, 16.7580013275, 12.8385000229, 4.9442996979, 16.5672, 29.0799, 41.4752, 116444, 9481420800, 10456145920, 45.6839675903, 0, 58.75,75006220,829391600,256906500,9409135000,1152,635973800,1428993000,603881900,12173520,22361247744,72694464512 2026-10-20 18:02:07.476 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $StatusArea_99336dc9-78c1-4e45-a073-8ce2f60831be, entity: Character 1241:1 2026-10-20 18:02:07.509 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: $StatusArea_99336dc9-78c1-4e45-a073-8ce2f60831be, entity: Character 1241:1 2026-10-20 18:02:17.476 - Main Thread -> [Analytics] Sending bulk to performance-tnt-prod: 10 events (~25KB) 2026-10-20 18:02:17.477 - Main Thread -> [Analytics] Sending bulk to behaviors-tnt-prod: 4 events (~6KB) 2026-10-20 18:02:17.694 - Main Thread -> [Analytics] Successfully sent 4 events to behaviors-tnt-prod, 6KB 2026-10-20 18:02:17.710 - Main Thread -> [Analytics] Successfully sent 10 events to performance-tnt-prod, 25KB 2026-10-20 18:02:33.659 - In-Process Server Thread -> NPC (DEntity 7265:1, Identity 2) died at {X:5514.742287676207 Y:-19450.35154348334 Z:-268493.7079601992} from 15 damage of type WeaponDamageSource (localized reason: You were fatally wounded by a weapon.) 2026-10-20 18:02:33.667 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $MissionArea_1533d4c5-00f0-430c-9e67-1c381fab4950, entity: FloatingObject 1202:14 2026-10-20 18:02:37.076 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:02:37.076 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:02:37.076 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:02:37.076 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:02:37.224 - Main Thread -> Info: Entity 39802104-d944-4fa5-a369-cfcc43a69d40 : Vanilla\Items\System\Floating Objects\FloatingContainers\Fallback\FallbackBackpack_ClientComposition.def had UseAction attached 2026-10-20 18:02:37.225 - Main Thread -> OpenTerminal requested 2026-10-20 18:02:37.225 - Main Thread -> Detaching Terminal VM 2026-10-20 18:02:37.232 - Main Thread -> Attaching Terminal VM 2026-10-20 18:02:37.232 - Main Thread -> Interactor: 1109:1 2026-10-20 18:02:37.232 - Main Thread -> Interactor Comp: 9e9fe252-a130-4756-a1b8-650733241963 : Vanilla\Characters\System\CompositeCharacterClient.def 2026-10-20 18:02:37.232 - Main Thread -> Interacted: 21703:18 2026-10-20 18:02:37.232 - Main Thread -> Interactor Comp: 39802104-d944-4fa5-a369-cfcc43a69d40 : Vanilla\Items\System\Floating Objects\FloatingContainers\Fallback\FallbackBackpack_ClientComposition.def 2026-10-20 18:02:37.232 - Main Thread -> Tag: 2026-10-20 18:02:38.593 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:02:38.593 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:02:38.593 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:02:38.594 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:02:40.176 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:02:40.177 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:02:40.177 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:02:40.177 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:02:42.491 - Main Thread -> Info: Entity 39802104-d944-4fa5-a369-cfcc43a69d40 : Vanilla\Items\System\Floating Objects\FloatingContainers\Fallback\FallbackBackpack_ClientComposition.def had UseAction attached 2026-10-20 18:02:42.491 - Main Thread -> OpenTerminal requested 2026-10-20 18:02:42.492 - Main Thread -> Detaching Terminal VM 2026-10-20 18:02:42.493 - Main Thread -> Attaching Terminal VM 2026-10-20 18:02:42.493 - Main Thread -> Interactor: 1109:1 2026-10-20 18:02:42.493 - Main Thread -> Interactor Comp: 9e9fe252-a130-4756-a1b8-650733241963 : Vanilla\Characters\System\CompositeCharacterClient.def 2026-10-20 18:02:42.493 - Main Thread -> Interacted: 21703:18 2026-10-20 18:02:42.493 - Main Thread -> Interactor Comp: 39802104-d944-4fa5-a369-cfcc43a69d40 : Vanilla\Items\System\Floating Objects\FloatingContainers\Fallback\FallbackBackpack_ClientComposition.def 2026-10-20 18:02:42.493 - Main Thread -> Tag: 2026-10-20 18:02:43.394 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:02:43.394 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:02:43.394 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:02:43.394 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:02:44.661 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:02:44.661 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:02:44.661 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:02:44.661 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:02:47.709 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:02:47.710 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:02:47.710 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:02:47.710 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:02:56.142 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: $StatusArea_99336dc9-78c1-4e45-a073-8ce2f60831be, entity: Character 6694:1 2026-10-20 18:03:02.861 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-10-20 18:03:02.861 - Main Thread -> STATISTICS,1245.328352,74720,72470,19388990000,2135914000,3900010000,250555400, 3.5081698164, 2.5970648408, 1.8955033934, 0.5126337127, 9.0281010007, 9.9863332221, 15.0662811875, 20.0133126084, 116444, 9314537715.19146, 10487814148.0987, 13.1615022045, 16.4220001698, 67.1138999611, 56.5042998903, 0, 58.75,"None","Investigate Error",FSR, 58.6800003052, 18.7717990875, 12.9933996201, 39.7991981506, 33.1382, 29.1316, 48.8022, 116444, 9676193792, 10737963008, 47.0099906921, 0, 58.75,78695920,820544400,249657200,9862971000,1152,636080500,1432503000,605440300,8895316,22034182144,72694464512 2026-10-20 18:03:03.258 - In-Process Server Thread -> [Saving] Starting autosave Welcome To Verdure 4 2026-10-20 18:03:03.258 - In-Process Server Thread -> [Saving] Capturing Session State 2026-10-20 18:03:03.285 - In-Process Server Thread -> [Saving] Captured Session State 2026-10-20 18:03:03.285 - In-Process Server Thread -> [Saving] SerializeAndWriteAllDataOnParallel Start 2026-10-20 18:03:05.177 - Main Thread -> [Saving] SerializeAndWriteAllDataOnParallel Done 2026-10-20 18:03:05.177 - Main Thread -> [Saving] screenshotTask Await 2026-10-20 18:03:05.177 - Main Thread -> [Saving] screenshotTask Done 2026-10-20 18:03:05.177 - Main Thread -> [Saving] container CommitAsync Start 2026-10-20 18:03:05.513 - Main Thread -> [Saving] container CommitAsync Done 2026-10-20 18:03:05.737 - VRageWorker 2 -> Created new autosave slot: .autosaves\41 2026-10-20 18:03:05.739 - VRageWorker 2 -> [Autosave] Deleting autosave slot Keen.VRage.Library.Filesystem.StorageManagers.Backup`1[Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData] 2026-10-20 18:03:05.857 - In-Process Server Thread -> [Saving] Finished autosave Welcome To Verdure 4: Success 2026-10-20 18:03:22.777 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:03:22.778 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:03:22.778 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:03:22.778 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:03:24.078 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:03:24.078 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:03:24.078 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:03:24.078 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:03:40.060 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: $StatusArea_99336dc9-78c1-4e45-a073-8ce2f60831be, entity: Character 6694:1 2026-10-20 18:03:40.460 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:03:40.460 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:03:40.460 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:03:40.460 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:03:41.760 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:03:41.760 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:03:41.760 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:03:41.760 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:03:44.693 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:03:44.694 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:03:44.694 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:03:44.694 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:03:45.560 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:03:45.560 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:03:45.560 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:03:45.560 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:03:46.426 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:03:46.427 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:03:46.427 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationStation fired. Event: PlayerInventoryChangedEventComponent 2026-10-20 18:03:46.427 - In-Process Server Thread -> Info: {Mission} {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-20 18:03:55.229 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger $ContractFail_08ec81bc-9e50-4601-bf87-dfaaacbeb3f5 fired. Event: EntityDestroyedEventComponent 2026-10-20 18:03:55.232 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger $ContractEnd_8e1e61e5-7b97-40dc-a08e-787b7cca633b fired. Event: ContractEndedEventComponent 2026-10-20 18:03:55.234 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger $ContractEnd_8e1e61e5-7b97-40dc-a08e-787b7cca633b was deactivated 2026-10-20 18:03:55.234 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger $ContractEnd_8e1e61e5-7b97-40dc-a08e-787b7cca633b self-deactivated 2026-10-20 18:03:55.259 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-20 18:03:55.285 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: $MissionArea_1533d4c5-00f0-430c-9e67-1c381fab4950, entity: Grid 5878:1 2026-10-20 18:03:55.346 - In-Process Server Thread -> Info: Despawn Contract: 'Energy Generation and Storage' EnergyGeneration4-1_Composite Relay Station - Roof Debris PCU: 5 MissionAreaBox_Server_Composite Relay Station - Roof Debris PCU: 10 Relay Station - Battery Doorway PCU: 90 Relay Station - Solar Panel PCU: 10 Relay Station PCU: 11179 Relay Station - Battery Backwall PCU: 90 MissionAreaBox_Server_Composite PrefabDynamicVoxel_ServerComposition Relay Station - Container PCU: 235 Relay Station - Fence PCU: 2187 MissionAreaBox_Server_Composite MissionAreaBox_Server_Composite Relay Station - Bridge PCU: 55 Relay Station - Gate House PCU: 2130 Relay Station - Landing Pad PCU: 1066 2026-10-20 18:03:55.346 - In-Process Server Thread -> Info: {Mission} {MissionChange} Change: Trigger $ContractStart_a1add2cb-849d-47b6-8a88-34626a4181e9 was added 2026-10-20 18:03:55.346 - In-Process Server Thread -> Info: {Mission} {MissionChange} Change: Trigger $ContractEnd_8e1e61e5-7b97-40dc-a08e-787b7cca633b was added 2026-10-20 18:03:55.347 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger $ContractWin_0cd82df3-44d9-4a35-835c-f91e51d38503 was deactivated 2026-10-20 18:03:55.347 - In-Process Server Thread -> Info: {Mission} {MissionChange} Change: Trigger $ContractWin_0cd82df3-44d9-4a35-835c-f91e51d38503 was added 2026-10-20 18:03:55.347 - In-Process Server Thread -> Info: {Mission} {MissionChange} Change: Trigger $Objective2Start_c017d4db-5841-4ce3-8b87-467163953eba was added 2026-10-20 18:03:55.347 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger $ContractFail_08ec81bc-9e50-4601-bf87-dfaaacbeb3f5 was deactivated 2026-10-20 18:03:55.347 - In-Process Server Thread -> Info: {Mission} {MissionChange} Change: Trigger $ContractFail_08ec81bc-9e50-4601-bf87-dfaaacbeb3f5 was added 2026-10-20 18:03:55.347 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger $BatteryDoorFixed_af683677-ec5b-41ac-954c-67d8f7aa9867 was deactivated 2026-10-20 18:03:55.347 - In-Process Server Thread -> Info: {Mission} {MissionChange} Change: Trigger $BatteryDoorFixed_af683677-ec5b-41ac-954c-67d8f7aa9867 was added 2026-10-20 18:03:55.347 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger $SolarPanelFixed_b577d297-1be7-472b-87d0-71b442579e33 was deactivated 2026-10-20 18:03:55.347 - In-Process Server Thread -> Info: {Mission} {MissionChange} Change: Trigger $SolarPanelFixed_b577d297-1be7-472b-87d0-71b442579e33 was added 2026-10-20 18:03:55.347 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger $WindTurbineFixed_07f86a83-e19f-4cb3-b968-755660b16040 was deactivated 2026-10-20 18:03:55.347 - In-Process Server Thread -> Info: {Mission} {MissionChange} Change: Trigger $WindTurbineFixed_07f86a83-e19f-4cb3-b968-755660b16040 was added 2026-10-20 18:03:55.347 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger $BatteryBackFixed_6763e90f-f040-4b18-8185-79a0a276afac was deactivated 2026-10-20 18:03:55.347 - In-Process Server Thread -> Info: {Mission} {MissionChange} Change: Trigger $BatteryBackFixed_6763e90f-f040-4b18-8185-79a0a276afac was added 2026-10-20 18:03:55.347 - In-Process Server Thread -> Info: {Mission} {MissionChange} Change: Trigger $Objective2a_b7f1037c-420e-4662-9973-0cdb58606fc1 was added 2026-10-20 18:03:55.347 - In-Process Server Thread -> Info: {Mission} {MissionChange} Change: Trigger $BaseEnteredTrigger_a01f7876-f81d-423f-b007-175a1d71ed34 was added 2026-10-20 18:03:55.347 - In-Process Server Thread -> Info: Removing objectives for: Energy Generation and Storage 2026-10-20 18:03:55.347 - In-Process Server Thread -> Info: {Mission} {MissionChange} Change: Objective $Objective1_fcefbec3-f284-4a08-acaf-784dad7d6b2f removed 2026-10-20 18:03:55.348 - In-Process Server Thread -> Info: {Mission} {MissionChange} Change: Objective $Objective2_d6a8ab48-88da-448c-850a-52b59c4151c5 removed 2026-10-20 18:03:55.349 - In-Process Server Thread -> Info: TakeOwnership PlanetContractEncounter: 'SectorID : Sector Offset : -16, 8 - Layer : 0 - Face Index : 1 -- EntityID : 0' Relay Station - Roof Debris PCU: 5 Relay Station - Roof Debris PCU: 10 Relay Station - Battery Doorway PCU: 90 Relay Station - Solar Panel PCU: 10 Relay Station PCU: 11179 Relay Station - Battery Backwall PCU: 90 PrefabDynamicVoxel_ServerComposition Relay Station - Container PCU: 235 Relay Station - Fence PCU: 2187 Relay Station - Bridge PCU: 55 Relay Station - Gate House PCU: 2130 Relay Station - Landing Pad PCU: 1066 2026-10-20 18:03:55.366 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > already fetching new objectives data, queuing refresh 2026-10-20 18:03:56.293 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-20 18:03:56.324 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-20 18:04:02.862 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-10-20 18:04:02.863 - Main Thread -> STATISTICS,1305.2947788,78318,75831,19402780000,2365190000,3900010000,228852700, 3.5326954159, 2.6791221523, 2.1519665349, 0.4932146473, 14.50663514, 9.8595930696, 14.8386558001, 17.8465633849, 116424.642023346, 9506544111.85723, 10705619957.6443, 13.7184208354, 0, 45.2430009395, 50.887999963, 0, 58.75,"Energy Generation and Storage","Investigate Error",FSR, 32.6693992615, 18.9768009186, 31.5189990997, 6.8885998726, 17.8428, 31.3816, 44.4595, 116444, 9673768960, 10738487296, 56.9478912354, 0, 58.75,80877940,827706400,255551500,9851568000,1152,636571500,1436498000,605387100,3496064,21998448640,72694464512 2026-10-20 18:04:13.044 - In-Process Server Thread -> [Saving] Starting autosave Welcome To Verdure 4 2026-10-20 18:04:13.044 - In-Process Server Thread -> [Saving] Capturing Session State 2026-10-20 18:04:13.072 - In-Process Server Thread -> [Saving] Captured Session State 2026-10-20 18:04:13.072 - In-Process Server Thread -> [Saving] SerializeAndWriteAllDataOnParallel Start 2026-10-20 18:04:14.846 - Main Thread -> [Saving] SerializeAndWriteAllDataOnParallel Done 2026-10-20 18:04:14.846 - Main Thread -> [Saving] screenshotTask Await 2026-10-20 18:04:14.846 - Main Thread -> [Saving] screenshotTask Done 2026-10-20 18:04:14.846 - Main Thread -> [Saving] container CommitAsync Start 2026-10-20 18:04:15.198 - Main Thread -> [Saving] container CommitAsync Done 2026-10-20 18:04:15.422 - VRageWorker 0 -> Created new autosave slot: .autosaves\42 2026-10-20 18:04:15.423 - VRageWorker 0 -> [Autosave] Deleting autosave slot Keen.VRage.Library.Filesystem.StorageManagers.Backup`1[Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData] 2026-10-20 18:04:15.560 - In-Process Server Thread -> [Saving] Finished autosave Welcome To Verdure 4: Success 2026-10-20 18:05:02.863 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-10-20 18:05:02.863 - Main Thread -> STATISTICS,1365.2612056,81916,79240,19556250000,2727966000,3900010000,362059800, 3.4558131168, 2.5927706516, 1.801495831, 0.51376951, 10.2014912673, 10.016538615, 13.5629743838, 17.6055901995, 116379, 9493535760.82629, 10718964763.6432, 14.2079906139, 0, 41.0604003444, 0, 0, 58.75,"Energy Generation and Storage","Investigate Error",FSR, 51.95470047, 44.3451004028, 33.1696014404, 8.4293994904, 135.3785, 25.6001, 135.7694, 116379, 10238492672, 11771314176, 69.4401168823, 0, 58.75,88298260,734108500,178754800,9861530000,1152,653881900,1662184000,606416000,1711444,21905195008,72694464512 2026-10-20 18:05:45.296 - Main Thread -> Warning: LOCALIZATION WARNING: Could not find key RewardAvailable in the culture set en-US. Evaluating to string id. 2026-10-20 18:05:45.895 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 14258:1 2026-10-20 18:05:46.445 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Character 1241:1 2026-10-20 18:05:49.878 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: BarnNPCs, entity: Character 1241:1 2026-10-20 18:05:51.411 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: BarnNPCs, entity: Grid 14258:1 2026-10-20 18:05:59.912 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Outpost, entity: Grid 14258:1 2026-10-20 18:06:00.712 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Outpost, entity: Character 1241:1 2026-10-20 18:06:02.864 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-10-20 18:06:02.864 - Main Thread -> STATISTICS,1425.2609656,85516,82675,19747980000,3058418000,3900010000,329734100, 3.4331323597, 2.5922031946, 1.5633475552, 0.5251670273, 8.7320581522, 10.2357397671, 14.0849164192, 17.4672535662, 116379, 9506069828.04309, 10747104743.4061, 12.4959971933, 0, 1.4730999991, 0, 0, 58.75,"Energy Generation and Storage","Investigate Error",FSR, 8.7139005661, 7.2773995399, 4.9193997383, 5.6035003662, 22.3563, 32.4341, 33.7979, 116379, 9784852480, 11771314176, 47.9581489563, 0, 58.75,91066240,767562100,204409400,9996927000,1152,656831900,1651302000,606245800,1711444,21690982400,72694464512 2026-10-20 18:06:07.277 - Main Thread -> Info: In event:/SFX/Block/LandingGear: Could not set parameter value Not for parameter ready_lock_unlock 2026-10-20 18:06:13.113 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ContractTerminal, entity: Character 1241:1 2026-10-20 18:06:13.529 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: TradeTerminal, entity: Character 1241:1 2026-10-20 18:06:13.546 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: TradeTerminal, entity: Character 1241:1 2026-10-20 18:06:14.728 - Main Thread -> OpenTerminal requested 2026-10-20 18:06:14.728 - Main Thread -> Detaching Terminal VM 2026-10-20 18:06:14.729 - Main Thread -> Attaching Terminal VM 2026-10-20 18:06:14.729 - Main Thread -> Interactor: 1109:1 2026-10-20 18:06:14.729 - Main Thread -> Interactor Comp: 9e9fe252-a130-4756-a1b8-650733241963 : Vanilla\Characters\System\CompositeCharacterClient.def 2026-10-20 18:06:14.729 - Main Thread -> Interacted: 15653:1 2026-10-20 18:06:14.729 - Main Thread -> Interactor Comp: 12452eab-0d51-4934-8570-ac035877fa52 : Vanilla\Blocks\Contracts\ContractsTerminal\250\ContractBlock250_ClientComposition.def 2026-10-20 18:06:14.729 - Main Thread -> Tag: 2026-10-20 18:06:17.112 - Main Thread -> Info: [UI] Showing Popup Dialog: Abandon the contract? (Vanilla\MainMenuData\UI\Dialogs\AbandonContractDialog.def) 2026-10-20 18:06:18.082 - In-Process Server Thread -> Info: Despawn Contract: 'Energy Generation and Storage' 2026-10-20 18:06:18.082 - In-Process Server Thread -> Info: Removing objectives for: Energy Generation and Storage 2026-10-20 18:06:18.100 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-20 18:06:18.146 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-20 18:06:19.852 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-20 18:06:19.899 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-20 18:06:21.080 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: TradeTerminal, entity: Character 1241:1 2026-10-20 18:06:21.230 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: TradeTerminal, entity: Character 1241:1 2026-10-20 18:06:21.879 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: ContractTerminal, entity: Character 1241:1 2026-10-20 18:06:29.778 - In-Process Server Thread -> [Saving] Starting autosave Welcome To Verdure 4 2026-10-20 18:06:29.779 - In-Process Server Thread -> [Saving] Capturing Session State 2026-10-20 18:06:29.798 - In-Process Server Thread -> [Saving] Captured Session State 2026-10-20 18:06:29.798 - In-Process Server Thread -> [Saving] SerializeAndWriteAllDataOnParallel Start 2026-10-20 18:06:30.997 - Main Thread -> [Saving] SerializeAndWriteAllDataOnParallel Done 2026-10-20 18:06:30.997 - Main Thread -> [Saving] screenshotTask Await 2026-10-20 18:06:30.997 - Main Thread -> [Saving] screenshotTask Done 2026-10-20 18:06:30.997 - Main Thread -> [Saving] container CommitAsync Start 2026-10-20 18:06:31.698 - Main Thread -> [Saving] container CommitAsync Done 2026-10-20 18:06:33.111 - VRageWorker 9 -> Created new autosave slot: .autosaves\43 2026-10-20 18:06:33.114 - VRageWorker 9 -> [Autosave] Deleting autosave slot Keen.VRage.Library.Filesystem.StorageManagers.Backup`1[Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData] 2026-10-20 18:06:33.244 - In-Process Server Thread -> [Saving] Finished autosave Welcome To Verdure 4: Success 2026-10-20 18:06:33.795 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: Outpost, entity: Character 1241:1 2026-10-20 18:06:34.112 - In-Process Server Thread -> Info: {Mission} {Area} Entity exited area: Outpost, entity: Grid 14258:1 2026-10-20 18:07:02.865 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCCommittedTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,UITime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,GCStalls,JITStalls,AsyncStalls,CacheMisses,ScreenScaling,ActiveMission,CurrentObjective,CharacterCountServer,CharacterCountClient,AntiAliasing,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_UITime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CacheMisses,Max_ScreenScaling,Mem_DCS_Scenes,Mem_Voxels,Mem_Voxels_Manual,Mem_Render12,Mem_HavokManaged,Mem_HavokMemory,Mem_HeapMemory,Mem_AudioMemory,Mem_KytheraMemory,AvailableCommit,CommitLimit 2026-10-20 18:07:02.865 - Main Thread -> STATISTICS,1484.9440602,89097,86225,20067150000,2115435000,4089594000,263346200, 3.4350336515, 2.5889154491, 1.6395259679, 0.5286084897, 12.7994111617, 10.0780082817, 13.4497844225, 16.9013997746, 116379, 9605843831.27437, 10854246949.2101, 11.6643794512, 242.7760009766, 23.8106002435, 0, 0, 58.75,"Energy Generation and Storage","Energy Generation and Storage",FSR, 256.9306030273, 251.0296173096, 252.2917938232, 18.5883998871, 254.8673, 26.731, 255.3669, 116379, 9857990656, 10869428224, 36.8881759644, 0, 58.75,95539890,739626400,181787600,9861005000,1152,655160300,1695743000,606409100,1711444,21746241536,72694464512 2026-10-20 18:07:08.598 - In-Process Server Thread -> Info: Despawn PlanetContractEncounter: 'SectorID : Sector Offset : -16, 8 - Layer : 0 - Face Index : 1 -- EntityID : 0' Relay Station - Roof Debris PCU: 5 Relay Station - Roof Debris PCU: 10 Relay Station - Battery Doorway PCU: 90 Relay Station - Solar Panel PCU: 10 Relay Station PCU: 11179 Relay Station - Battery Backwall PCU: 90 PrefabDynamicVoxel_ServerComposition Relay Station - Container PCU: 235 Relay Station - Fence PCU: 2187 Relay Station - Bridge PCU: 55 Relay Station - Gate House PCU: 2130 Relay Station - Landing Pad PCU: 1066 2026-10-20 18:07:08.721 - In-Process Server Thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2026-10-20 18:07:08.721 - In-Process Server Thread -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Keen.Game2.Simulation.WorldObjects.Characters.CharacterMovementComponent.TryGetSupportingEntity(CharacterSupportData data) at Keen.Game2.Simulation.WorldObjects.Characters.CharacterMovementComponent.SyncSupportData_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Core.Game.Systems.Session.Update(Boolean doEntityLifetimeUpdates) at Keen.Game2.WorldTickComponent.Tick() at Keen.Game2.InProcessServerWorldTickComponent.TickServerInternal() at Keen.Game2.InProcessServerThread.TickUntilDisposed() at Keen.Game2.InProcessServerThread.RunSession() at Keen.Game2.InProcessServerThread.ServerThreadHost.ThreadLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2026-10-20 18:07:09.486 - In-Process Server Thread -> [Crash Handler]: Preparing Crash Report... 2026-10-20 18:07:09.486 - In-Process Server Thread -> [Crash Handler]: Pre-filtering exception. 2026-10-20 18:07:09.486 - In-Process Server Thread -> [Crash Handler] : [Process Tag Added] : Managed 2026-10-20 18:07:09.486 - In-Process Server Thread -> [Crash Handler]: Pre-serializing crash meta. 2026-10-20 18:07:09.488 - In-Process Server Thread -> [Crash Handler]: Collecting crash dump. 2026-10-20 18:07:09.500 - Window thread -> [GameWindow] OnDeactivate 2026-10-20 18:07:12.966 - In-Process Server Thread -> [Crash Handler] : [Process Tag Added] : Dump 2026-10-20 18:07:12.969 - In-Process Server Thread -> [Crash Handler]: Serializing crash meta. 2026-10-20 18:07:12.975 - Window thread -> [GameWindow] OnActivated 2026-10-20 18:07:13.714 - In-Process Server Thread -> [Crash Handler]: Waiting on message box confirmation. 2026-10-20 18:07:13.714 - In-Process Server Thread -> [Crash Handler]: Message box closed by user. 2026-10-20 18:07:13.714 - In-Process Server Thread -> [Crash Handler]: Restarting To Report 2026-10-20 18:07:13.714 - In-Process Server Thread -> [Crash Handler]: Invoking RestartToReport Callback 2026-10-20 18:07:13.714 - In-Process Server Thread -> [CrashHandler]: Starting crash report sender... 2026-10-20 18:07:13.716 - In-Process Server Thread -> Message repeated 3 time(s): In event:/SFX/Block/LandingGear: Could not set parameter value Not for parameter ready_lock_unlock 2026-10-20 18:07:13.716 - In-Process Server Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key RewardAvailable in the culture set en-US. Evaluating to string id. 2026-10-20 18:07:13.716 - In-Process Server Thread -> WriteLine Closed