Performance Main Thread: 3.83ms, 22.97 % Input: 366.40us Draw: 1.38us Platform: 19.12ns Session: 2.21ms Render Render Thread Average Frame: 16.81ms, 16.90ms, 100.9 %, (Imprecise) Current Frame: 16.82ms, 16.90ms, 100.9 %, (Imprecise) Average Work: 6.48ms, 6.11ms, 38.9 %, (Imprecise) Current Work: 6.26ms, 5.55ms, 37.6 %, (Imprecise) Pacer: 136.77Hz, 60.00Hz, InfinityHz GPU Average Frame: 16.85ms, 16.94ms, 101.1 %, (Imprecise) Current Frame: 16.87ms, 13.30ms, 101.2 %, (Imprecise) Average Work: 7.53ms, 7.42ms, 45.2 %, (Imprecise) Current Work: 7.45ms, 7.82ms, 44.7 %, (Imprecise) Render Frequency: 69.66Hz, 60.00Hz, VSync: Enabled Screen Scaling: 58.75 % Video Memory: 8.06GiB, 9.72GiB, 82.9 % VRAM: 8.06GiB, 9.72GiB, 82.9 % CPU Load: 32.13 % Cache Misses: 0 UI: 558.30us Worker Count: 9 Worker Load: 0.03 % PCU Total: 108548 NPC: 103402 LocalPlayer: 5146 Ping: 0ms Upstream: 0.00B/s Downstream: 0.00B/s Connection Quality (Local): 0.00 % Connection Quality (Remote): 0.00 % Send Overflow: 0B Send Overflow Messages: 0 Spatial Trigger System Entity updates: 64 Total Trigger Updates: 1051 Trigger Count: 4 Encounters Session: AllManagedSystems: 84843 (total), 0 (player), 84843 (NPC) ManagedWorldArea: 67651 (total), 0 (player), 67651 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 17192 (total), 0 (player), 17192 (NPC) RenderSceneStats Streaming GPU Report Available Total: 9.721Gi Free: 1.666Gi Reserved: 0 Usage: 8.055Gi Non-Local Usage: 459.6Mi Non-Local No Upload/Readback: 156.2Mi Game Report Available Raw: 9.721Gi Available Filtered: 9.562Gi Target Unused: 979.2Mi Target Usage: 8.606Gi Current Usage: 8.055Gi Usage Delta: 0 Usage Details Missing: 599.3Mi Non-Streaming: 3.098Gi Streaming: 4.372Gi Real Available Streaming: 4.923Gi Min Available Streaming: 1024Mi Min Critical Streaming: 110Mi Final Available Streaming: 4.923Gi Streaming Details Critical Pinned Textures: 110Mi Standard Pinned Textures: 137.3Mi First Person Textures: 46.88Mi Overlay Textures: 133.6Mi Density Textures: 3.714Gi Standard Textures: 776.3Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 291 Dispatch Count: 105 DispatchRays Count: 0 ExecuteIndirect Count: 492 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 2938 Alive Particles Count: 2962 Dead Particles Count: 12987 Percentage of the budget used: 0.5924 Active Emitter Count: 13 Borrowed resources Queried: 175MiB Allocated: 185MiB Concurrently borrowed: 36MiB Total Memory Allocated: 8.352Gi Default: 8.055Gi NonStreaming: 763.6Mi HeapManager: 128.9Mi Free: 128.9Mi Bindable Buffers: 66.69Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 65.19Mi Bindable Textures: 400.4Mi RO Textures: 128Mi RO Cube Texture: 8Ki Render Target Textures: 120.1Mi RW Render Target Textures: 73.88Mi Depth Stencils: 78.44Mi Cube Depth Stencils: 0 Managed Buffers: 97.75Mi Free: 97.75Mi OffscreenTexture:LCD_LCDCorner50_ServerComposition_5028:1_S0: 1.375Mi OffscreenTexture:LCD_LCDNarrow50_ServerComposition_6535:1_S0: 768Ki OffscreenTexture:LCD_LCDNarrow250_ServerComposition_4993:1_S0: 512Ki OffscreenTexture:LCD_LCDWide500_ServerComposition_11942:1_S0: 2.75Mi OffscreenTexture:LCD_LCDWide500_ServerComposition_11936:1_S0: 2.75Mi OffscreenTexture:LCD_LCDWide500_ServerComposition_11939:1_S0: 2.75Mi OffscreenTexture:LCD_LCDWide500_ServerComposition_11930:1_S0: 2.75Mi OffscreenTexture:LCD_LCDNarrow250_ServerComposition_11985:1_S0: 512Ki OffscreenTexture:LCD_LCDWide300_ServerComposition_18348:1_S0: 2.75Mi OffscreenTexture:LCD_LCDNarrow250_ServerComposition_14697:1_S0: 512Ki OffscreenTexture:LCD_LCDNarrow250_ServerComposition_18392:1_S0: 512Ki Streaming: 4.372Gi Textures: 4.372Gi Missing: 599.3Mi Specific: 2.352Gi Borrowing: 184.5Mi Flare: 76.56Ki Grass: 8.5Mi Light Clustering: 82.81Mi Material: 796.7Ki Mwm: 583.8Mi Particle: 40.38Mi Raytracing: 277.2Mi Runtime Data: 212.7Mi Unknown: 0 Armor: 16.51Mi Debug: 0 Flora: 73.65Mi Impostor: 0 UI3D: 7.438Ki Voxel: 122.4Mi Water: 65.12Ki Volumes: 47.66Ki Scene: 742.5Mi UI: 21.56Mi Unified Index Buffer: 224Mi Water: 0 Mix: 8.75Mi Clearing Manager: 832Ki Local Shadow Textures: 0 Asset Cache Textures: 20.29Mi Managed Generated Textures: 40Ki Upload: 293.6Mi Data Uploader: 256Mi Bindable Buffers: 37.62Mi Upload Buffers: 21.62Mi Transient Constants: 16Mi Bindable Textures: 0 Upload Textures: 0 ReadBack: 9.75Mi Bindable Buffers: 9.75Mi Read Back Buffers: 9.75Mi System: 0 ShaderFileCache: 0 Total Instance Count: 80147 Default: 79884 NonStreaming: 621 HeapManager: 341 Free: 341 Bindable Buffers: 163 Persistent Constant Buffers: 24 Read-Write Buffers: 139 Bindable Textures: 60 RO Textures: 5 RO Cube Texture: 2 Render Target Textures: 23 RW Render Target Textures: 15 Depth Stencils: 15 Cube Depth Stencils: 0 Managed Buffers: 28 Free: 28 OffscreenTexture:LCD_LCDCorner50_ServerComposition_5028:1_S0: 1 OffscreenTexture:LCD_LCDNarrow50_ServerComposition_6535:1_S0: 1 OffscreenTexture:LCD_LCDNarrow250_ServerComposition_4993:1_S0: 1 OffscreenTexture:LCD_LCDWide500_ServerComposition_11942:1_S0: 1 OffscreenTexture:LCD_LCDWide500_ServerComposition_11936:1_S0: 1 OffscreenTexture:LCD_LCDWide500_ServerComposition_11939:1_S0: 1 OffscreenTexture:LCD_LCDWide500_ServerComposition_11930:1_S0: 1 OffscreenTexture:LCD_LCDNarrow250_ServerComposition_11985:1_S0: 1 OffscreenTexture:LCD_LCDWide300_ServerComposition_18348:1_S0: 1 OffscreenTexture:LCD_LCDNarrow250_ServerComposition_14697:1_S0: 1 OffscreenTexture:LCD_LCDNarrow250_ServerComposition_18392:1_S0: 1 Streaming: 1996 Textures: 1996 Missing: 1 Specific: 77266 Borrowing: 76 Flare: 3 Grass: 24 Light Clustering: 17 Material: 4 Mwm: 6316 Particle: 22 Raytracing: 34 Runtime Data: 65774 Unknown: 0 Armor: 17705 Debug: 0 Flora: 43292 Impostor: 0 UI3D: 2 Voxel: 4757 Water: 7 Volumes: 11 Scene: 96 UI: 22 Unified Index Buffer: 1 Water: 0 Mix: 4 Clearing Manager: 1 Local Shadow Textures: 0 Asset Cache Textures: 4862 Managed Generated Textures: 10 Upload: 143 Data Uploader: 1 Bindable Buffers: 142 Upload Buffers: 141 Transient Constants: 1 Bindable Textures: 0 Upload Textures: 0 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 896 Unused Memory (MiB): 98 VoxelLow VoxelMedium ManagedROBuffer occupancy: 78.90625 Voxel: 368 ManagedROBuffer occupancy: 89.25781 Voxel: 373 ManagedROBuffer occupancy: 83.00781 Voxel: 378 ManagedROBuffer occupancy: 93.94531 Voxel: 412 ManagedROBuffer occupancy: 35.742188 Voxel: 143 ManagedROBuffer occupancy: 1.7578125 Voxel: 9 VoxelHigh Misc ManagedROBuffer occupancy: 100 Material: 3 Mwm: 137 Mix: 0 Grass: 1 Flare: 1 Armor: 140 ManagedROBuffer occupancy: 100 Mwm: 204 Mix: 0 Armor: 8 ManagedROBuffer occupancy: 100 Mwm: 196 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 172 Mix: 0 Armor: 28 ManagedROBuffer occupancy: 100 Mwm: 117 Mix: 0 Armor: 4 ManagedROBuffer occupancy: 100 Mwm: 183 Mix: 0 Armor: 15 Flora: 4 ManagedROBuffer occupancy: 100 Mwm: 186 Mix: 0 Armor: 11 ManagedROBuffer occupancy: 100 Mwm: 181 Mix: 0 Armor: 16 Flora: 16 ManagedROBuffer occupancy: 100 Mwm: 237 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 192 Mix: 0 Armor: 4 ManagedROBuffer occupancy: 100 Mwm: 148 Mix: 0 Armor: 65 Flare: 1 Volumes: 1 ManagedROBuffer occupancy: 100 Mwm: 94 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 141 ManagedROBuffer occupancy: 100 Mwm: 180 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 203 Mix: 0 Water: 1 ManagedROBuffer occupancy: 100 Mwm: 121 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 109 Mix: 0 Flora: 4 ManagedROBuffer occupancy: 100 Mwm: 116 Mix: 0 Flora: 4 ManagedROBuffer occupancy: 100 Mwm: 79 Mix: 0 Flora: 211 ManagedROBuffer occupancy: 99.609375 Flora: 508 Mix: 0 Mwm: 2 ManagedROBuffer occupancy: 100 Flora: 397 Mix: 0 Armor: 7 Mwm: 42 Flare: 1 ManagedROBuffer occupancy: 11.5234375 Mwm: 18 Mix: 2 Flora: 5 Flare: 0 NonCopy RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 392 Safe Instance Count: 1838 Indices Count: 1564560 Indices to Triangle Count: 521520 MainView[SecondPass] Real Instance Count: 20 Safe Instance Count: 1838 Indices Count: 967680 Indices to Triangle Count: 322560 Visible PointLight count: 30 Visible SpotLight count: 1 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 184 Visible Grass count: 9 Visible ParticleEmitter count: 13 Visible GBufferDecal count: 2 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 12 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 9 Max grass instances: 1038264 Grass instances buffer size: 6.8336296Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 24 Safe Instance Count: 24 Indices Count: 536850 Indices to Triangle Count: 178950 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 1169 Safe Instance Count: 1924 Indices Count: 1982307 Indices to Triangle Count: 660769 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 5757 Safe Instance Count: 5865 Indices Count: 2352159 Indices to Triangle Count: 784053 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 7824 Safe Instance Count: 8294 Indices Count: 2100810 Indices to Triangle Count: 700270 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 3652 Safe Instance Count: 5244 Indices Count: 999669 Indices to Triangle Count: 333223 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 5233 Safe Instance Count: 5269 Indices Count: 973806 Indices to Triangle Count: 324602 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 950528 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 0 HZB Mip-3 Count: 0 HZB Mip-4 Count: 1 HZB Mip-5 Count: 3 HZB Mip-6 Count: 19 HZB Mip-7 Count: 50 HZB Mip-8 Count: 87 HZB Mip-9 Count: 142 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) LCD Budget Registered: 27.00 Admitted: 4.00 Rendering: 4.00 Out of Range: 23.00 Budget: 367MiB Used: 5MiB Sort Pressure: 0.00 LCD Pool Totals Active: 4.00 Idle: 7.00 Active Memory: 5MiB Idle Memory: 12MiB 512×512 Active: 1.00 Idle: 0.00 Active Memory: 1MiB Idle Memory: 0B 512×256 Active: 0.00 Idle: 1.00 Active Memory: 0B Idle Memory: 683KiB 512×128 Active: 2.00 Idle: 2.00 Active Memory: 683KiB Idle Memory: 683KiB 1024×512 Active: 1.00 Idle: 4.00 Active Memory: 3MiB Idle Memory: 11MiB RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 386 Safe Instance Count: 725 Indices Count: 64044 Indices to Triangle Count: 21348 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 8.35GiB Default: 8.06GiB NonStreaming: 763.82MiB HeapManager: 128.93MiB Free: 128.93MiB Bindable Buffers: 66.69MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 65.19MiB Bindable Textures: 400.45MiB RO Textures: 128.00MiB RO Cube Texture: 8.00KiB Render Target Textures: 120.12MiB RW Render Target Textures: 73.88MiB Depth Stencils: 78.44MiB Cube Depth Stencils: 0.00B Managed Buffers: 98.00MiB Free: 98.00MiB OffscreenTexture:LCD_LCDCorner50_ServerComposition_5028:1_S0: 1.38MiB OffscreenTexture:LCD_LCDNarrow50_ServerComposition_6535:1_S0: 768.00KiB OffscreenTexture:LCD_LCDNarrow250_ServerComposition_4993:1_S0: 512.00KiB OffscreenTexture:LCD_LCDWide500_ServerComposition_11942:1_S0: 2.75MiB OffscreenTexture:LCD_LCDWide500_ServerComposition_11936:1_S0: 2.75MiB OffscreenTexture:LCD_LCDWide500_ServerComposition_11939:1_S0: 2.75MiB OffscreenTexture:LCD_LCDWide500_ServerComposition_11930:1_S0: 2.75MiB OffscreenTexture:LCD_LCDNarrow250_ServerComposition_11985:1_S0: 512.00KiB OffscreenTexture:LCD_LCDWide300_ServerComposition_18348:1_S0: 2.75MiB OffscreenTexture:LCD_LCDNarrow250_ServerComposition_14697:1_S0: 512.00KiB OffscreenTexture:LCD_LCDNarrow250_ServerComposition_18392:1_S0: 512.00KiB Streaming: 4.37GiB Textures: 4.37GiB Missing: 599.29MiB Specific: 2.35GiB Borrowing: 184.50MiB Flare: 76.56KiB Grass: 8.50MiB Light Clustering: 82.81MiB Material: 796.69KiB Mwm: 583.81MiB Particle: 40.38MiB Raytracing: 277.25MiB Runtime Data: 212.71MiB Unknown: 0.00B Armor: 16.51MiB Debug: 0.00B Flora: 73.65MiB Impostor: 0.00B UI3D: 7.44KiB Voxel: 122.44MiB Water: 65.12KiB Volumes: 47.66KiB Scene: 742.50MiB UI: 21.56MiB Unified Index Buffer: 224.00MiB Water: 0.00B Mix: 8.50MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 20.29MiB Managed Generated Textures: 40.00KiB Upload: 293.62MiB Data Uploader: 256.00MiB Bindable Buffers: 37.62MiB Upload Buffers: 21.62MiB Transient Constants: 16.00MiB Bindable Textures: 0.00B Upload Textures: 0.00B ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 16.53GiB Process Memory: 16.53GiB Available Commit: 15.04GiB Commit Limit: 62.40GiB GC: 2.38GiB GC Total: 2.38GiB GC Committed Total: 4.43GiB GC Total Allocated: 11.96GiB GC Total Pause Duration: 734.61ms GC Collection Count 0: 10 GC Collection Count 1: 7 GC Collection Count 2: 5 Kythera Memory: 2.19MiB Havok Memory: 525.55MiB Audio Memory: 584.00MiB Native Allocators: 1.39GiB Heap: 1.39GiB Heap Allocation Count: unavailable Bump: 6.92MiB Systems: 9.16GiB DCS_Scenes: 112.08MiB Voxels: 611.66MiB Planet Bitmaps: 486.52MiB Natives: 123.36MiB NativeDictionary: 1.78MiB Voxels_Manual: 101.68MiB VrVoxelMesh: 73.85MiB VrShellDataCache: 17.82MiB VrSewGuide: 9.71MiB VrTailor: 309.16KiB Render12: 8.35GiB Default: 8.06GiB NonStreaming: 763.82MiB HeapManager: 128.93MiB Free: 128.93MiB Bindable Buffers: 66.69MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 65.19MiB Bindable Textures: 400.45MiB RO 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Pooled: 0B Default for AsyncStateMachinePooledTask<d__15> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 224B Default for VoxelLoadingTaskCompletion Pooled Count: 5.00 Active (borrowed) Count: 0.00 Bytes Pooled: 400B Default for AsyncStateMachinePooledTask<d__129> Pooled Count: 150.00 Active (borrowed) Count: 0.00 Bytes Pooled: 67KiB Default for AsyncStateMachinePooledTask<d__128> Pooled Count: 19.00 Active (borrowed) Count: 0.00 Bytes Pooled: 5KiB Default for AsyncStateMachinePooledTask<d__16> Pooled Count: 18.00 Active (borrowed) Count: 0.00 Bytes Pooled: 60KiB Default for AsyncStateMachinePooledTask<d__15> Pooled Count: 18.00 Active (borrowed) Count: 0.00 Bytes Pooled: 4KiB Default for ResourceLoadingTask Pooled Count: 467.00 Active (borrowed) Count: 0.00 Bytes Pooled: 40KiB Default for ResourceLoadingTask Pooled Count: 144.00 Active (borrowed) Count: 0.00 Bytes Pooled: 14KiB Default for ShapedEntityTrigger Pooled Count: 0.00 Active (borrowed) Count: 8.00 Bytes Pooled: 0B Default for ShapedEntityTrigger Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: 0B Default for ChunkReference Pooled Count: 1,236.00 Active (borrowed) Count: 5,204.00 Bytes Pooled: 135KiB Default for AsyncStateMachinePooledTask<d__42> Pooled Count: 3,007.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 26.00 Active (borrowed) Count: 0.00 Bytes Pooled: 5KiB Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for Sector Pooled Count: 22.00 Active (borrowed) Count: 179.00 Bytes Pooled: 2KiB Default for DCSContinuation Pooled Count: 110.00 Active (borrowed) Count: 0.00 Bytes Pooled: 6KiB Default for RelativeTransformRootContext Pooled Count: 5.00 Active (borrowed) Count: 0.00 Bytes Pooled: 280B Default for RelativeTransformRootContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 384B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for PlanetEnvironmentSector Pooled Count: 40.00 Active (borrowed) Count: 205.00 Bytes Pooled: 6KiB Default for SizeEstimatorData Pooled Count: 0.00 Active (borrowed) Count: 475.00 Bytes Pooled: 0B Default for UpdateBoundsContext Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 104B Default for ValidationContext Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 946.00 Active (borrowed) Count: 5,315.00 Bytes Pooled: 37KiB Default for ResourceLoadingTask Pooled Count: 587.00 Active (borrowed) Count: 0.00 Bytes Pooled: 46KiB Default for VoxelClipmapRing Pooled Count: 114.00 Active (borrowed) Count: 5,410.00 Bytes Pooled: 25KiB Default for StitchOperation Pooled Count: 2,751.00 Active (borrowed) Count: 0.00 Bytes Pooled: 279KiB Default for CompoundStitchOperation Pooled Count: 1,121.00 Active (borrowed) Count: 0.00 Bytes Pooled: 123KiB Default for VoxelUpdateBatchTracker Pooled Count: 778.00 Active (borrowed) Count: 0.00 Bytes Pooled: 30KiB Default for CellData Pooled Count: 2,002.00 Active (borrowed) Count: 22,029.00 Bytes Pooled: 109KiB Default for ClipmapMeshJob Pooled Count: 3,328.00 Active (borrowed) Count: 0.00 Bytes Pooled: 442KiB Default for ClipmapResourceLoadingJob Pooled Count: 709.00 Active (borrowed) Count: 0.00 Bytes Pooled: 111KiB Animator Requests Pooled Count: 3.00 Active (borrowed) Count: 4.00 Bytes Pooled: unavailable Animation Group Requests Pooled Count: 60.00 Active (borrowed) Count: 30.00 Bytes Pooled: unavailable Animation Clip Requests Pooled Count: 78.00 Active (borrowed) Count: 53.00 Bytes Pooled: 9KiB Animation Layers Requests Pooled Count: 35.00 Active (borrowed) Count: 29.00 Bytes Pooled: unavailable Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for AsyncStateMachineOptional Pooled Count: 685.00 Active (borrowed) Count: 0.00 Bytes Pooled: 37KiB Default for ClipmapSewJob Pooled Count: 2,314.00 Active (borrowed) Count: 0.00 Bytes Pooled: 343KiB ResourcePool-InstanceBatch Pooled Count: 5,079.00 Active (borrowed) Count: 42,167.00 Bytes Pooled: 952KiB Default for VoxelCell Pooled Count: 824.00 Active (borrowed) Count: 2,117.00 Bytes Pooled: 225KiB Default for AsyncStateMachinePooledTask<d__112> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 280B Default for AsyncStateMachinePooledTask<d__16> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3KiB Default for AsyncStateMachinePooledTask<d__42> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 304B Default for AsyncStateMachinePooledTask<d__70> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Default for DecalManipulationHandle Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 112B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for NavMeshUploadLists Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 448B Default for NavMeshGenerationLists Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 144B Default for AsyncStateMachinePooledTask<d__32> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Default for AsyncStateMachinePooledTask<d__28> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for AsyncStateMachinePooledTask<d__26> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 256B Default for Dictionary Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 160B Default for List Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for List Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Resource Streaming Total Memory Main Budget: 2.95GiB Used: 561.25MiB Pressure: 180.33MiB Pinned: 99.12MiB Requested Traffic: 0.00B Graphics Budget: 4.92GiB Used: 4.37GiB Pressure: 3.32GiB Pinned: 0.00B Requested Traffic: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 4.75us Registered Resources: 0 Loaded Resources: 599 Priority Updates: 32 Changed Priorities: 11 Memory Updates: 0 Changed Memories: 0 Pending State Transitions: 0 Memory Main Budget: 754.34MiB Used: 60.47MiB Pressure: 56.75MiB Pinned: 56.75MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 1.35us Registered Resources: 0 Loaded Resources: 3,466 Priority Updates: 0 Changed Priorities: 0 Memory Updates: 0 Changed Memories: 0 Pending State Transitions: 0 Memory Main Budget: 754.34MiB Used: 75.28MiB Pressure: 73.59MiB Pinned: 11.76MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 2.45us Registered Resources: 0 Loaded Resources: 363 Priority Updates: 0 Changed Priorities: 0 Memory Updates: 0 Changed Memories: 0 Pending State Transitions: 0 Memory Main Budget: 754.34MiB Used: 25.48MiB Pressure: 25.48MiB Pinned: 25.48MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 1.65us Registered Resources: 0 Loaded Resources: 6,431 Priority Updates: 0 Changed Priorities: 0 Memory Updates: 0 Changed Memories: 0 Pending State Transitions: 0 Memory Main Budget: 754.34MiB Used: 400.03MiB Pressure: 24.52MiB Pinned: 5.14MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 85.71us Registered Resources: 4,901 Loaded Resources: 4,901 Priority Updates: 28 Changed Priorities: 28 Memory Updates: 0 Changed Memories: 0 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B Graphics Budget: 4.92GiB Used: 4.37GiB Pressure: 3.32GiB Pinned: 0.00B Requested Traffic: 0.00B Throttling Throttled Count: 0 Pending Traffic Main: 0.00B Graphics: 0.00B Frame Budget Main: 17.35MiB Graphics: 17.35MiB Frame Traffic Main: 0.00B Graphics: 0.00B Current Deficit Main: 0.00B Graphics: 0.00B Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: 0ms Connection Quality Local: 0.00 % Connection Quality Remote: 0.00 % Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: 0.00B/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 DCS RenderScene Sync_Useful: 19 Sync_Empty: 0 Sync_No Op: 806 Archetypes_Active: 40 Archetypes_Dormant: 171 Active Job Layouts: 514 Transitions_Activated: 0 Transitions_Deactivated: 0 Server Sync_Useful: 87 Sync_Empty: 0 Sync_No Op: 10,096 Archetypes_Active: 182 Archetypes_Dormant: 2,226 Active Job Layouts: 6,931 Transitions_Activated: 0 Transitions_Deactivated: 0 Client Sync_Useful: 94 Sync_Empty: 0 Sync_No Op: 5,597 Archetypes_Active: 168 Archetypes_Dormant: 1,633 Active Job Layouts: 3,789 Transitions_Activated: 0 Transitions_Deactivated: 0 Audio MaxMemoryAllocation: 587.94885Mi BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 snapshot:/CombatMusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Block/SensorDetection: 0 event:/SFX/Block/LCD: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/GyroscopeSM: 0 event:/UI/Cockpit_auto_recharging: 0 snapshot:/InCockpit: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Explosions/DestroyBlockSolarPanel: 0 snapshot:/InControlSeat: 0 event:/SFX/Block/WindTurbine: 0 event:/SFX/Block/Contract: 0 event:/SFX/Block/Wheels/Engine/WheelEngineTestMedium: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Character/CrouchDown: 0 event:/SFX/Block/Rotor/RotorLargeStart: 0 event:/SFX/Block/Rotor/RotorLargeNegativeAction: 0 event:/SFX/Character/SuitLight: 0 event:/UI/Warhead50Disarm: 0 event:/UI/Warhead50Arm: 0 event:/Music/Competition/11 - AnotherLaughingMan - Prototech (Remix): 0 event:/UI/SoundBlock/SoundBlockAlert_0505_7: 0 event:/UI/SoundBlock/SoundBlock_voc_CommunicationOffline: 0 event:/UI/SoundBlock/Warning: 0 event:/UI/SoundBlock/Elevator_chill: 0 event:/UI/toolbar_load_unload: 0 event:/UI/jingle_objective_update: 0 event:/SFX/Block/HydrogenTank: 0 event:/SFX/Block/OxygenTank: 0 event:/SFX/Character/Footsteps: 0 event:/Music/Combat/CombatTest: 0 event:/SFX/Block/Rotor/RotorLargePossitiveAction: 0 event:/SFX/Character/CrouchUp: 0 event:/SFX/Weapons/Rifle/RifleShot: 0 event:/SFX/Weapons/Rifle/RifleImpactMetal: 0 event:/SFX/Character/VocPain: 0 event:/UI/SuitHealthLow: 0 event:/SFX/Character/BulletHitHeadshot: 0 event:/SFX/Character/BulletNearMiss: 0 event:/SFX/Character/CriticalHealth: 0 event:/SFX/Weapons/Rifle/RifleOutReload: 0 event:/SFX/Weapons/Pistol/PistolShot: 0 event:/Dialog/NPCBarks/AlertBarks/IfyoureNotwithus_Male01: 0 event:/SFX/Weapons/Rifle/RifleImpactRock: 0 event:/Dialog/NPCBarks/AlertBarks/targetinsight_Female01: 0 event:/SFX/Character/BulletHit: 0 event:/SFX/Character/VocPainFemale: 0 event:/Dialog/NPCBarks/TakingFireBarks/imtakinghits_Female01: 0 event:/UI/Character_death: 0 event:/SFX/Impacts/ImpactCharacterRock: 0 event:/Dialog/NPCBarks/CautiousBarks/theyrestillheresomewhere_Female01: 0 event:/UI/Character_spawn: 0 event:/Ambience/Verdure: 0 event:/Music/Verdure/SE2_Verdure_Temperate: 0 event:/UI/ui_Terminal: 0 event:/UI/Gscreen_insert: 0 event:/UI/HudUnable: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Character/JetpackRun: 0 event:/SFX/Character/JetpackCharge: 0 event:/SFX/Character/JetpackPush: 0 event:/SFX/Character/FallGround: 0 event:/SFX/Character/TakeItem: 0 event:/SFX/Tool/GrinderTool: 0 event:/SFX/Progress/Progress_Deconstruction: 0 event:/Dialog/NPCBarks/CautiousBarks/CantHideForever_Male04: 0 event:/Dialog/NPCBarks/CautiousBarks/staysharp_Female01: 0 event:/Dialog/NPCBarks/CautiousBarks/iknowyoureoutthere_Female01: 0 event:/Dialog/NPCBarks/CautiousBarks/MustHaveMoveOff_Male01: 0 event:/SFX/Character/FootstepsCrouch: 0 event:/SFX/Character/Jump: 0 event:/Music/Verdure/SE2_Verdure_TheDeepDive: 0 event:/Dialog/NPCBarks/AlertBarks/ThreatConfirmed_Male04: 0 event:/SFX/Weapons/Rifle/RifleImpactGrass: 0 event:/SFX/Weapons/Rifle/RifleImpactSoil: 0 event:/Dialog/NPCBarks/TakingFireBarks/ImTakingFire_Male04: 0 event:/SFX/Weapons/Pistol/PistolReload: 0 event:/Dialog/NPCBarks/TakingFireBarks/ImTakingHits_Male04: 0 event:/SFX/Impacts/ImpactCharacterSoil: 0 event:/Music/Verdure/SE2_Verdure_PatchingThingsUp: 0 event:/UI/jingle_achievement: 0 event:/UI/Restore_hydrogen: 0 event:/UI/OreDetector: 0 event:/SFX/Impacts/ImpactCharacter: 0 event:/UI/Restore_health: 0 event:/Music/Combat/Combat6: 0 event:/Music/Verdure/SE2_Verdure_PulsingSun: 0 event:/Dialog/NPCBarks/SusBarks/HuhWhatwasThat_Male01: 0 event:/Music/Combat/Combat2: 0 event:/Music/Verdure/SE2_Verdure_OOB: 0 event:/SFX/Tool/WelderTool: 0 event:/SFX/Progress/Progress_Construction: 0 event:/Music/Combat/Combat3: 0 event:/SFX/Impacts/ImpactCharacterMetal: 0 event:/Dialog/NPCBarks/ReloadingBarks/ChangingMags_Male01: 0 event:/Dialog/NPCBarks/TakingFireBarks/Incoming_Male01: 0 event:/SFX/Character/BulletHitHeadshotCritical: 0 event:/SFX/Impacts/ImpactCharacterGrass: 0 event:/Music/Verdure/SE2_Verdure_Daybreak: 0 event:/UI/SuitInventoryFull: 0 event:/SFX/Block/Cockpit: 0 event:/UI/CockpitStallWarning: 0 event:/UI/Gscreen_type: 0 event:/UI/Gscreen_drag: 0 event:/Music/Combat/Combat5: 0 event:/UI/jingle_objective_complete: 0 event:/Dialog/FTUE_Narrator/FTUE_Narrator_Step7: 0 event:/Music/Verdure/SE2_Verdure_TTS: 0 event:/Dialog/FTUE_Narrator/FTUE_Narrator_Step8: 0 event:/UI/Block/PlaceBlockProjection: 0 event:/Dialog/FTUE_Narrator/FTUE_Narrator_Step7a: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/ThrusterAtm_1m: 0 event:/SFX/Ship/ShipMain: 0 event:/UI/Gscreen_type_delete: 0 event:/UI/ColorTool_menu_over: 0 event:/UI/ColorTool_menu_appear: 0 event:/UI/ColorTool_menu_disappear: 0 event:/UI/Block/RotateBlock: 0 event:/Music/Competition/01 - Black5heep - Need To Create: 0 event:/Dialog/FTUE_Narrator/FTUE_Narrator_Step10: 0 event:/Dialog/FTUE_Narrator/FTUE_Narrator_Step10.1: 0 event:/Music/Combat/Combat4: 0 event:/Dialog/NPCBarks/AlertBarks/HostileSpotted_Male04: 0 event:/Dialog/NPCBarks/TakingFireBarks/UnderFire_Male04: 0 event:/Music/Verdure/SE2_Verdure_B5: 0 event:/SFX/Block/DoorSliding: 0 event:/Dialog/NPCBarks/AlertBarks/ContactSighted_Male01: 0 event:/Dialog/NPCBarks/TakingFireBarks/TakingFire_Male01: 0 Voxel Storage StreamedOctreeStorage: 0 OffloadedOctreeRegionLoader: 410 FileOctreeRegionLoader: 36 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 6 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 79 Created: 115 PlanetOreDepositComponent Current: 1220 Created: 1826 CompositePlanetShapeComponent Current: 102 Created: 149 DynamicVoxelStorageComponent Current: 3 Created: 4 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 6 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 400 Created: 767 PlanetOreDepositComponent Current: 6088 Created: 10843 CompositePlanetShapeComponent Current: 444 Created: 701 DynamicVoxelStorageComponent Current: 3 Created: 4 Space Probe Server Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 30308 Inserted: 34 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 75 FloatingObjects (Server): 14 Armor Blocks (Server): 9933 Simple Blocks (Server): 5685 Functional Blocks (Server): 759 Total Destroyed Blocks: 33 Total Damage: 185.30066 Total Repair: 205.31732 Grids (Client): 75 FloatingObjects (Client): 14 Armor Blocks (Client): 9933 Simple Blocks (Client): 5685 Functional Blocks (Client): 759 TrashRemoval PlayerGridPCU: 0 Current: 5146 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 103402 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 14 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 505 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 3 Target Cleanup: 4 Execute Cleanup: 5 Backpacks: 0 Current: 4 Target Cleanup: 20 Execute Cleanup: 30 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 114.9us Runtime Avg: 104.9us Optimization: 0.0 % Flora SectorsCount: 155 Total: 952881, 517762 Average: 6147, 3340 Minimum: 1552, 1482 Maximum: 14536, 9038