Performance Main Thread: 4.14ms, 24.84 % Input: 55.97us Draw: 1.42us Platform: 21.47ns Session: 3.00ms Render Render Thread Average Frame: 16.66ms, 16.62ms, 274.9 %, (Imprecise) Current Frame: 16.67ms, 13.93ms, 275.1 %, (Imprecise) Average Work: 8.80ms, 8.80ms, 145.1 %, (Imprecise) Current Work: 8.69ms, 7.90ms, 143.4 %, (Imprecise) Pacer: 107.35Hz, 60.00Hz, InfinityHz GPU Average Frame: 16.66ms, 16.60ms, 274.9 %, (Imprecise) Current Frame: 16.63ms, 14.98ms, 274.4 %, (Imprecise) Average Work: 8.08ms, 8.05ms, 133.4 %, (Imprecise) Current Work: 8.06ms, 8.13ms, 133.0 %, (Imprecise) Render Frequency: 61.15Hz, 165.00Hz, VSync: Enabled Video Memory: 5.12GiB, 5.80GiB, 88.3 % VRAM: 5.12GiB, 5.80GiB, 88.3 % CPU Load: 10.81 % Cache Misses: 0 UI: 529.45us Worker Count: 9 Worker Load: 1.37 % PCU Total: 43187 NPC: 23130 LocalPlayer: 20057 Spatial Trigger System Entity updates: 14 Total Trigger Updates: 230 Trigger Count: 3 Encounters Session: AllManagedSystems: 26066 (total), 17735 (player), 8331 (NPC) ManagedWorldArea: 21196 (total), 17735 (player), 3461 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 4870 (total), 0 (player), 4870 (NPC) RenderSceneStats Streaming GPU Report Available Total: 5.796Gi Free: 696Mi Reserved: 0 Usage: 5.117Gi Non-Local Usage: 533.2Mi Non-Local No Upload/Readback: 227.4Mi Game Report Available Raw: 5.796Gi Available Filtered: 5.75Gi Target Unused: 588.8Mi Target Usage: 5.175Gi Current Usage: 5.117Gi Usage Delta: 0 Usage Details Missing: 677.3Mi Non-Streaming: 2.91Gi Streaming: 1.545Gi Real Available Streaming: 1.603Gi Min Available Streaming: 1024Mi Min Critical Streaming: 401.1Mi Final Available Streaming: 1.603Gi Streaming Details Critical Pinned Textures: 401.1Mi Standard Pinned Textures: 156.5Mi First Person Textures: 30.75Mi Overlay Textures: 129.8Mi Density Textures: 504.2Mi Standard Textures: 286.2Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 384 Dispatch Count: 105 DispatchRays Count: 0 ExecuteIndirect Count: 661 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 963 Alive Particles Count: 983 Dead Particles Count: 2071 Percentage of the budget used: 0.1966 Active Emitter Count: 28 Borrowed resources Queried: 164MiB Allocated: 175MiB Concurrently borrowed: 33MiB Total Memory Allocated: 5.415Gi Default: 5.117Gi NonStreaming: 860.8Mi HeapManager: 301Mi Free: 301Mi Bindable Buffers: 92.25Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 90.75Mi Bindable Textures: 375Mi RO Textures: 128Mi RO Cube Texture: 12Ki Render Target Textures: 109.5Mi RW Render Target Textures: 62.75Mi Depth Stencils: 74.75Mi Cube Depth Stencils: 0 Managed Buffers: 61.5Mi Free: 61.5Mi OffscreenTexture:LCD_LCDNarrow50_ServerComposition_6731:1_S0: 704Ki OffscreenTexture:LCD_LCDNarrow50_ServerComposition_6732:1_S0: 704Ki OffscreenTexture:LCD_LCDFlat50_ServerComposition_8650:1_S0: 1.375Mi OffscreenTexture:LCD_LCDNarrow50_ServerComposition_8646:1_S0: 768Ki OffscreenTexture:LCD_LCDFlat50_ServerComposition_8651:1_S0: 1.375Mi OffscreenTexture:LCD_LCDNarrow250_ServerComposition_8480:1_S0: 512Ki OffscreenTexture:LCD_LCDNarrow250_ServerComposition_8476:1_S0: 512Ki OffscreenTexture:LCD_LCDNarrow250_ServerComposition_8477:1_S0: 512Ki OffscreenTexture:LCD_LCDNarrow250_ServerComposition_8478:1_S0: 512Ki OffscreenTexture:LCD_LCDNarrow250_ServerComposition_8479:1_S0: 512Ki Streaming: 1.545Gi Textures: 1.545Gi Missing: 677.3Mi Specific: 2.07Gi Borrowing: 175.2Mi Flare: 93.24Ki Grass: 8.875Mi Light Clustering: 60.5Mi Material: 796.7Ki Mwm: 484.1Mi Particle: 40.38Mi Raytracing: 155.9Mi Runtime Data: 245.4Mi Unknown: 0 Armor: 8.83Mi Debug: 0 Flora: 101Mi Impostor: 0 UI3D: 47.94Ki Voxel: 135.4Mi Water: 65.12Ki Volumes: 50.23Ki Scene: 728.2Mi Unified Index Buffer: 192Mi Water: 0 Mix: 8.062Mi Clearing Manager: 832Ki Local Shadow Textures: 0 Asset Cache Textures: 18.98Mi Managed Generated Textures: 52Ki Upload: 296Mi Data Uploader: 256Mi Bindable Buffers: 38.88Mi Upload Buffers: 22.88Mi Transient Constants: 16Mi Bindable Textures: 1.125Mi Upload Textures: 1.125Mi ReadBack: 9.75Mi Bindable Buffers: 9.75Mi Read Back Buffers: 9.75Mi System: 0 ShaderFileCache: 0 Total Instance Count: 80545 Default: 80255 NonStreaming: 307 HeapManager: 31 Free: 31 Bindable Buffers: 163 Persistent Constant Buffers: 24 Read-Write Buffers: 139 Bindable Textures: 60 RO Textures: 4 RO Cube Texture: 3 Render Target Textures: 23 RW Render Target Textures: 15 Depth Stencils: 15 Cube Depth Stencils: 0 Managed Buffers: 25 Free: 25 OffscreenTexture:LCD_LCDNarrow50_ServerComposition_6731:1_S0: 1 OffscreenTexture:LCD_LCDNarrow50_ServerComposition_6732:1_S0: 1 OffscreenTexture:LCD_LCDFlat50_ServerComposition_8650:1_S0: 1 OffscreenTexture:LCD_LCDNarrow50_ServerComposition_8646:1_S0: 1 OffscreenTexture:LCD_LCDFlat50_ServerComposition_8651:1_S0: 1 OffscreenTexture:LCD_LCDNarrow250_ServerComposition_8480:1_S0: 1 OffscreenTexture:LCD_LCDNarrow250_ServerComposition_8476:1_S0: 1 OffscreenTexture:LCD_LCDNarrow250_ServerComposition_8477:1_S0: 1 OffscreenTexture:LCD_LCDNarrow250_ServerComposition_8478:1_S0: 1 OffscreenTexture:LCD_LCDNarrow250_ServerComposition_8479:1_S0: 1 Streaming: 1159 Textures: 1159 Missing: 1 Specific: 78788 Borrowing: 76 Flare: 4 Grass: 24 Light Clustering: 16 Material: 4 Mwm: 5351 Particle: 22 Raytracing: 27 Runtime Data: 68704 Unknown: 0 Armor: 13227 Debug: 0 Flora: 49078 Impostor: 0 UI3D: 5 Voxel: 6375 Water: 7 Volumes: 12 Scene: 96 Unified Index Buffer: 1 Water: 0 Mix: 4 Clearing Manager: 1 Local Shadow Textures: 0 Asset Cache Textures: 4445 Managed Generated Textures: 13 Upload: 170 Data Uploader: 1 Bindable Buffers: 157 Upload Buffers: 156 Transient Constants: 1 Bindable Textures: 12 Upload Textures: 12 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 800 Unused Memory (MiB): 61.375 VoxelLow VoxelMedium ManagedROBuffer occupancy: 100 Voxel: 487 ManagedROBuffer occupancy: 89.84375 Voxel: 431 ManagedROBuffer occupancy: 92.1875 Voxel: 428 ManagedROBuffer occupancy: 85.74219 Voxel: 357 ManagedROBuffer occupancy: 54.882812 Voxel: 241 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: 0.5859375 Voxel: 3 VoxelHigh Misc ManagedROBuffer occupancy: 100 Mix: 0 Mwm: 73 Material: 3 Grass: 1 Flare: 1 Armor: 84 Water: 1 Volumes: 2 Flora: 5 ManagedROBuffer occupancy: 100 Mwm: 105 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 221 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 209 Mix: 0 ManagedROBuffer occupancy: 100 Mix: 0 Mwm: 116 ManagedROBuffer occupancy: 100 Mwm: 82 Mix: 0 Flora: 4 ManagedROBuffer occupancy: 100 Mwm: 198 Mix: 0 Flora: 4 ManagedROBuffer occupancy: 100 Mwm: 9 Mix: 0 Flora: 398 ManagedROBuffer occupancy: 100 Mix: 0 Flora: 403 Armor: 7 Mwm: 40 UI3D: 1 Flare: 1 ManagedROBuffer occupancy: 100 Flora: 44 Mix: 0 Mwm: 229 ManagedROBuffer occupancy: 100 Mwm: 195 Mix: 0 Flare: 1 Armor: 5 ManagedROBuffer occupancy: 100 Mwm: 157 Mix: 0 Armor: 4 ManagedROBuffer occupancy: 100 Mwm: 177 ManagedROBuffer occupancy: 100 Mwm: 202 Mix: 0 Armor: 11 ManagedROBuffer occupancy: 100 Mwm: 152 ManagedROBuffer occupancy: 100 Mwm: 107 Mix: 1 Armor: 23 Flare: 1 Flora: 90 UI3D: 2 ManagedROBuffer occupancy: 99.80469 Mix: 0 Flora: 216 Mwm: 115 Flare: 0 ManagedROBuffer occupancy: 99.80469 Mwm: 93 Mix: 0 Armor: 1 Flare: 0 Flora: 288 ManagedROBuffer occupancy: 84.96094 Mwm: 59 Mix: 3 Flora: 172 Armor: 8 NonCopy RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 2447 Safe Instance Count: 3890 Indices Count: 1803327 Indices to Triangle Count: 601109 MainView[SecondPass] Real Instance Count: 26 Safe Instance Count: 3890 Indices Count: 968196 Indices to Triangle Count: 322732 Visible PointLight count: 19 Visible SpotLight count: 1 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 737 Visible Grass count: 155 Visible ParticleEmitter count: 28 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 1 Visible Flares count: 0 LOD Transitions Count [Main]: 42 LOD Transitions Count [Main][Instanced]: 10 Grass instances rendered: 100978 Max grass instances: 3538368 Grass instances buffer size: 7.242813Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 7 Safe Instance Count: 7 Indices Count: 230307 Indices to Triangle Count: 76769 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 233 Safe Instance Count: 567 Indices Count: 398160 Indices to Triangle Count: 132720 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 1151 Safe Instance Count: 1306 Indices Count: 985572 Indices to Triangle Count: 328524 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 2441 Safe Instance Count: 2999 Indices Count: 1244277 Indices to Triangle Count: 414759 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 2584 Safe Instance Count: 2985 Indices Count: 741636 Indices to Triangle Count: 247212 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 2669 Safe Instance Count: 2728 Indices Count: 1033359 Indices to Triangle Count: 344453 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 519903 1: 75837 2: 14411 3: 28098 4: 38089 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 285 HZB Mip-2 Count: 250 HZB Mip-3 Count: 119 HZB Mip-4 Count: 103 HZB Mip-5 Count: 66 HZB Mip-6 Count: 92 HZB Mip-7 Count: 35 HZB Mip-8 Count: 18 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) LCD Budget Registered: 14.00 Admitted: 8.00 Rendering: 8.00 Out of Range: 6.00 Budget: 244MiB Used: 5MiB Sort Pressure: 0.00 LCD Pool Totals Active: 8.00 Idle: 2.00 Active Memory: 5MiB Idle Memory: 1MiB 256×512 Active: 0.00 Idle: 2.00 Active Memory: 0B Idle Memory: 1MiB 512×512 Active: 2.00 Idle: 0.00 Active Memory: 3MiB Idle Memory: 0B 512×256 Active: 1.00 Idle: 0.00 Active Memory: 683KiB Idle Memory: 0B 512×128 Active: 5.00 Idle: 0.00 Active Memory: 2MiB Idle Memory: 0B RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 406 Safe Instance Count: 561 Indices Count: 395352 Indices to Triangle Count: 131784 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 5.42GiB Default: 5.12GiB NonStreaming: 860.78MiB HeapManager: 301.02MiB Free: 301.02MiB Bindable Buffers: 92.25MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 90.75MiB Bindable Textures: 375.01MiB RO Textures: 128.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 109.50MiB RW Render Target Textures: 62.75MiB Depth Stencils: 74.75MiB Cube Depth Stencils: 0.00B Managed Buffers: 61.50MiB Free: 61.50MiB OffscreenTexture:LCD_LCDNarrow50_ServerComposition_6731:1_S0: 704.00KiB OffscreenTexture:LCD_LCDNarrow50_ServerComposition_6732:1_S0: 704.00KiB OffscreenTexture:LCD_LCDFlat50_ServerComposition_8650:1_S0: 1.38MiB OffscreenTexture:LCD_LCDNarrow50_ServerComposition_8646:1_S0: 768.00KiB OffscreenTexture:LCD_LCDFlat50_ServerComposition_8651:1_S0: 1.38MiB OffscreenTexture:LCD_LCDNarrow250_ServerComposition_8480:1_S0: 512.00KiB OffscreenTexture:LCD_LCDNarrow250_ServerComposition_8476:1_S0: 512.00KiB OffscreenTexture:LCD_LCDNarrow250_ServerComposition_8477:1_S0: 512.00KiB OffscreenTexture:LCD_LCDNarrow250_ServerComposition_8478:1_S0: 512.00KiB OffscreenTexture:LCD_LCDNarrow250_ServerComposition_8479:1_S0: 512.00KiB Streaming: 1.55GiB Textures: 1.55GiB Missing: 677.29MiB Specific: 2.07GiB Borrowing: 175.25MiB Flare: 93.24KiB Grass: 8.88MiB Light Clustering: 60.50MiB Material: 796.69KiB Mwm: 484.05MiB Particle: 40.38MiB Raytracing: 155.94MiB Runtime Data: 245.39MiB Unknown: 0.00B Armor: 8.83MiB Debug: 0.00B Flora: 100.96MiB Impostor: 0.00B UI3D: 47.94KiB Voxel: 135.44MiB Water: 65.12KiB Volumes: 50.23KiB Scene: 728.25MiB Unified Index Buffer: 192.00MiB Water: 0.00B Mix: 8.06MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 18.98MiB Managed Generated Textures: 52.00KiB Upload: 296.00MiB Data Uploader: 256.00MiB Bindable Buffers: 38.88MiB Upload Buffers: 22.88MiB Transient Constants: 16.00MiB Bindable Textures: 1.12MiB Upload Textures: 1.12MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 15.60GiB Process Memory: 15.60GiB Available Commit: 54.78GiB Commit Limit: 86.60GiB GC: 3.42GiB GC Total: 3.42GiB GC Committed Total: 4.98GiB GC Total Allocated: 24.21GiB GC Total Pause Duration: 1.41s GC Collection Count 0: 23 GC Collection Count 1: 18 GC Collection Count 2: 14 Havok Memory: 416.92MiB Native Allocators: 2.41GiB Heap: 2.38GiB Heap Allocation Count: unavailable Bump: 26.01MiB Systems: 6.43GiB DCS_Scenes: 70.11MiB Voxels: 964.45MiB Planet Bitmaps: 840.40MiB Natives: 122.97MiB VrVoxelMesh: 86.45MiB VrShellDataCache: 24.78MiB VrSewGuide: 11.45MiB VrTailor: 309.16KiB NativeDictionary: 1.07MiB Render12: 5.42GiB Default: 5.12GiB NonStreaming: 860.78MiB HeapManager: 301.02MiB Free: 301.02MiB Bindable Buffers: 92.25MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 90.75MiB Bindable Textures: 375.01MiB RO Textures: 128.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 109.50MiB RW Render Target Textures: 62.75MiB Depth Stencils: 74.75MiB Cube Depth Stencils: 0.00B Managed Buffers: 61.50MiB Free: 61.50MiB OffscreenTexture:LCD_LCDNarrow50_ServerComposition_6731:1_S0: 704.00KiB OffscreenTexture:LCD_LCDNarrow50_ServerComposition_6732:1_S0: 704.00KiB OffscreenTexture:LCD_LCDFlat50_ServerComposition_8650:1_S0: 1.38MiB OffscreenTexture:LCD_LCDNarrow50_ServerComposition_8646:1_S0: 768.00KiB OffscreenTexture:LCD_LCDFlat50_ServerComposition_8651:1_S0: 1.38MiB OffscreenTexture:LCD_LCDNarrow250_ServerComposition_8480:1_S0: 512.00KiB OffscreenTexture:LCD_LCDNarrow250_ServerComposition_8476:1_S0: 512.00KiB OffscreenTexture:LCD_LCDNarrow250_ServerComposition_8477:1_S0: 512.00KiB OffscreenTexture:LCD_LCDNarrow250_ServerComposition_8478:1_S0: 512.00KiB OffscreenTexture:LCD_LCDNarrow250_ServerComposition_8479:1_S0: 512.00KiB Streaming: 1.55GiB Textures: 1.55GiB Missing: 677.29MiB Specific: 2.07GiB Borrowing: 175.25MiB Flare: 93.24KiB Grass: 8.88MiB Light Clustering: 60.50MiB Material: 796.69KiB Mwm: 484.05MiB Particle: 40.38MiB Raytracing: 155.94MiB Runtime Data: 245.39MiB Unknown: 0.00B Armor: 8.83MiB Debug: 0.00B Flora: 100.96MiB Impostor: 0.00B UI3D: 47.94KiB Voxel: 135.44MiB Water: 65.12KiB Volumes: 50.23KiB Scene: 728.25MiB Unified Index 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ResourceLoadingTask Pooled Count: 123.00 Active (borrowed) Count: 0.00 Bytes Pooled: 12KiB Default for DCSContinuation Pooled Count: 159.00 Active (borrowed) Count: 0.00 Bytes Pooled: 9KiB Default for PlanetEnvironmentSector Pooled Count: 8.00 Active (borrowed) Count: 437.00 Bytes Pooled: 1KiB Default for SizeEstimatorData Pooled Count: 0.00 Active (borrowed) Count: 1,469.00 Bytes Pooled: 0B Default for RelativeTransformRootContext Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 560B Default for TransformContext Pooled Count: 12.00 Active (borrowed) Count: 0.00 Bytes Pooled: 768B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for UpdateBoundsContext Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 208B Default for StaticContext Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 336B Default for StaticContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for StaticContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ProceduralBundleContext Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 160B Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Object Pair List Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 216KiB Default for ResourceLoadingTask Pooled Count: 459.00 Active (borrowed) Count: 0.00 Bytes Pooled: 36KiB Default for VoxelClipmapRing Pooled Count: 350.00 Active (borrowed) Count: 7,402.00 Bytes Pooled: 77KiB Default for StitchOperation Pooled Count: 2,861.00 Active (borrowed) Count: 0.00 Bytes Pooled: 291KiB Default for CompoundStitchOperation Pooled Count: 981.00 Active (borrowed) Count: 0.00 Bytes Pooled: 107KiB Default for VoxelUpdateBatchTracker Pooled Count: 450.00 Active (borrowed) Count: 0.00 Bytes Pooled: 18KiB Default for CellData Pooled Count: 2,568.00 Active (borrowed) Count: 22,380.00 Bytes Pooled: 140KiB Default for ClipmapMeshJob Pooled Count: 3,360.00 Active (borrowed) Count: 0.00 Bytes Pooled: 446KiB Default for ClipmapResourceLoadingJob Pooled Count: 455.00 Active (borrowed) Count: 0.00 Bytes Pooled: 71KiB Animation Clip Requests Pooled Count: 35.00 Active (borrowed) Count: 20.00 Bytes Pooled: 4KiB Animation Group Requests Pooled Count: 13.00 Active (borrowed) Count: 10.00 Bytes Pooled: unavailable Animation Layers Requests Pooled Count: 12.00 Active (borrowed) Count: 9.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for ResourceLoadingCompletion Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 512B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ClipmapSewJob Pooled Count: 2,127.00 Active (borrowed) Count: 0.00 Bytes Pooled: 316KiB Default for VoxelCell Pooled Count: 375.00 Active (borrowed) Count: 2,875.00 Bytes Pooled: 103KiB ResourcePool-InstanceBatch Pooled Count: 1,869.00 Active (borrowed) Count: 47,477.00 Bytes Pooled: 321KiB ResourcePool-FloraSubSectorModelBatch Pooled Count: 13,558.00 Active (borrowed) Count: 216,600.00 Bytes Pooled: 636KiB Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for EncounterSector Pooled Count: 0.00 Active (borrowed) Count: 9.00 Bytes Pooled: 0B Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Default for DeleteWhenExpiredCompletion Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Default for List Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for List Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for List Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for List Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__70> Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 352B Default for List Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 0.00 Active (borrowed) Count: 1,613.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__142> Pooled Count: 76.00 Active (borrowed) Count: 0.00 Bytes Pooled: 34KiB Default for AsyncStateMachinePooledTask<d__141> Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for AsyncStateMachinePooledTask<d__16> Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 30KiB Default for AsyncStateMachinePooledTask<d__15> Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for AsyncStateMachinePooledTask<d__112> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 280B Default for AsyncStateMachinePooledTask<d__16> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3KiB Default for AsyncStateMachinePooledTask<d__42> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 304B GPUResourcePool-NonpooledHelper`1 Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 512B Default for AsyncStateMachinePooledTask<d__32> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Default for AsyncStateMachinePooledTask<d__28> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for AsyncStateMachinePooledTask<d__26> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 256B Default for InvalidationOperation Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 864B Default for List Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 64B Default for SynchronizationContextContinuation Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 96B Resource Streaming Total Memory Main Budget: 2.99GiB Used: 1.00GiB Pressure: 2.84GiB Pinned: 76.34MiB Requested Traffic: 0.00B Graphics Budget: 1.60GiB Used: 1.55GiB Pressure: 1.47GiB Pinned: 0.00B Requested Traffic: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 23.08us Registered Resources: 0 Loaded Resources: 465 Priority Updates: 22 Changed Priorities: 19 Pending State Transitions: 0 Memory Main Budget: 766.61MiB Used: 45.36MiB Pressure: 44.89MiB Pinned: 44.89MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 7.02us Registered Resources: 0 Loaded Resources: 4,056 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.61MiB Used: 200.07MiB Pressure: 196.69MiB Pinned: 20.85MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 2.54us Registered Resources: 0 Loaded Resources: 226 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.61MiB Used: 12.91MiB Pressure: 12.14MiB Pinned: 5.79MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 43.74us Registered Resources: 0 Loaded Resources: 6,264 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.61MiB Used: 766.54MiB Pressure: 2.59GiB Pinned: 4.81MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B Textures Requested: 0, 1 Completed: 0, 0 Update Time: 1.27ms Registered Resources: 4,536 Loaded Resources: 4,535 Priority Updates: 1,030 Changed Priorities: 1,030 Pending State Transitions: -11 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B Graphics Budget: 1.60GiB Used: 1.55GiB Pressure: 1.47GiB Pinned: 0.00B Requested Traffic: 0.00B Throttling Throttled Count: 0 Pending Traffic Main: 0.00B Graphics: 15.81MiB Frame Budget Main: 16.74MiB Graphics: 16.74MiB Frame Traffic Main: 0.00B Graphics: 0.00B Current Deficit Main: 0.00B Graphics: 0.00B Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: NaNms Connection Quality Local: NaN Connection Quality Remote: NaN Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: NaNB/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Character/SuitLight: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/ThrusterAtm_1m: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Block/Connector: 0 event:/UI/jingle_objective_update: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/Wheels/Engine/WheelEngineTestMedium: 0 snapshot:/InControlSeat: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/Contract: 0 event:/SFX/Block/LightSpotLarge: 0 event:/SFX/Block/WindTurbine: 0 event:/UI/OreDetector: 0 event:/SFX/Block/LCD: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/UI/Cockpit_auto_recharging: 0 snapshot:/InCockpit: 0 event:/SFX/Block/HydrogenTank: 0 event:/SFX/Ship/ShipMain: 0 event:/SFX/Block/TimerStart: 0 event:/SFX/Block/TimerRunning: 0 event:/Ambience/Verdure: 0 event:/Music/Verdure/SE2_Verdure_G1: 0 event:/SFX/Block/TimerEnd: 0 event:/SFX/Character/Footsteps: 0 event:/Music/Verdure/SE2_Verdure_FrozenDistance: 0 event:/Music/Verdure/SE2_Verdure_PulsingSun: 0 event:/UI/toolbar_load_unload: 0 event:/UI/HudUnable: 0 event:/SFX/Tool/GrinderTool: 0 event:/SFX/Progress/Progress_Deconstruction: 0 event:/UI/jingle_objective_complete: 0 event:/SFX/Tool/HandDrillNoContact: 0 event:/SFX/Tool/HandDrillRock: 0 event:/SFX/Tool/HandDrillVoxelRemoval: 0 event:/SFX/Character/Jump: 0 event:/SFX/Character/FallGround: 0 event:/UI/ui_Terminal: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Character/JetpackRun: 0 event:/SFX/Character/CrouchDown: 0 event:/SFX/Character/CrouchUp: 0 event:/SFX/Character/FootstepsCrouch: 0 event:/UI/Gscreen_drag: 0 event:/UI/Gscreen_insert: 0 event:/SFX/Tool/WelderTool: 0 event:/UI/Gscreen_toolbar_swap: 0 event:/UI/Block/RotateBlock: 0 event:/UI/Block/PlaceBlockProjection: 0 event:/UI/Block/DeleteBlock: 0 event:/SFX/Progress/Progress_Construction: 0 event:/SFX/Character/TakeItem: 0 event:/Music/Verdure/SE2_Verdure_Daybreak: 0 event:/SFX/Block/Cockpit: 0 event:/UI/CockpitStallWarning: 0 event:/UI/Gscreen_type: 0 event:/UI/Gscreen_type_delete: 0 event:/SFX/Tool/PaintTool: 0 event:/UI/ColorTool_menu_appear: 0 event:/UI/ColorTool_menu_over: 0 event:/UI/ColorTool_menu_click: 0 event:/UI/ColorTool_menu_disappear: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/Ambience/Sandstorm: 0 event:/SFX/Character/JetpackCharge: 0 event:/SFX/Character/JetpackPush: 0 event:/Music/Verdure/SE2_Verdure_TTS: 0 event:/Music/Verdure/SE2_Falloff: 0 event:/SFX/Impacts/ImpactCharacterMetal: 0 event:/UI/contract_complete: 0 event:/UI/contract_reward_claim: 0 event:/SFX/Tool/HandDrillSoil: 0 event:/Music/Verdure/SE2_Verdure_SunsetOverVerdure: 0 event:/UI/ui_backpack_build: 0 event:/UI/SuitInventoryFull: 0 event:/Music/Verdure/SE2_Verdure_TheDeepDive: 0 event:/SFX/Block/SensorDetection: 0 event:/SFX/Block/EventControllerTrue: 0 event:/UI/ItemSizeR: 0 event:/Music/Verdure/SE2_Verdure_OOB: 0 event:/Music/Verdure/SE2_Verdure_Temperate: 0 event:/Music/Verdure/SE2_Verdure_PatchingThingsUp: 0 event:/SFX/Impacts/ImpactMetalMetalSide: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 Voxel Storage StreamedOctreeStorage: 0 OffloadedOctreeRegionLoader: 659 FileOctreeRegionLoader: 75 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 6 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 89 Created: 418 PlanetOreDepositComponent Current: 2176 Created: 7934 CompositePlanetShapeComponent Current: 265 Created: 1425 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 6 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 649 Created: 2226 PlanetOreDepositComponent Current: 12784 Created: 32866 CompositePlanetShapeComponent Current: 1712 Created: 5992 DynamicVoxelStorageComponent Current: 3 Created: 7 DynamicVoxelStorageComponent Current: 3 Created: 7 Space Probe Server Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 113519 Inserted: 34 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 22 FloatingObjects (Server): 1 Armor Blocks (Server): 6222 Simple Blocks (Server): 1184 Functional Blocks (Server): 239 Grids (Client): 22 FloatingObjects (Client): 1 Armor Blocks (Client): 6222 Simple Blocks (Client): 1184 Functional Blocks (Client): 239 TrashRemoval PlayerGridPCU: 0 Current: 20057 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 23130 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 1 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 33 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Total Destroyed Blocks: 105 Total Damage: 0 Total Repair: 0 Animation Budget Runtime: 195.1us Runtime Avg: 251.8us Optimization: 0.0 % Flora SectorsCount: 299 Total: 1276002, 819208 Average: 4267, 2739 Minimum: 94, 94 Maximum: 10984, 5255