2026-10-01 19:03:17.525 - Main Thread -> Timezone (local - UTC): 1h 2026-10-01 19:03:17.525 - Main Thread -> App Version: 2.4.0.95 2026-10-01 19:03:21.625 - Main Thread -> Info: {Trigger} Trigger Start was activated 2026-10-01 19:03:21.627 - Main Thread -> Info: {Trigger} Trigger VallationArrivalMusic was activated 2026-10-01 19:03:21.628 - Main Thread -> Info: {Trigger} Trigger FirstContract was activated 2026-10-01 19:03:21.629 - Main Thread -> Info: {Trigger} Trigger TimeToBegin was activated 2026-10-01 19:03:21.629 - Main Thread -> Info: {Trigger} Trigger TimeToBeginEnd was activated 2026-10-01 19:03:21.632 - Main Thread -> Info: {Trigger} Trigger UITUTGSFinish was activated 2026-10-01 19:03:21.632 - Main Thread -> Info: {Trigger} Trigger NoFTUEStart was activated 2026-10-01 19:03:21.632 - Main Thread -> Info: {Trigger} Trigger CRFStart was activated 2026-10-01 19:03:21.633 - Main Thread -> Info: {Trigger} Trigger StartGridSpawn was activated 2026-10-01 19:03:35.890 - In-Process Server Thread -> Info: {Trigger} Trigger StartGridSpawn fired. Event: EntityEnteredAreaEventComponent 2026-10-01 19:03:35.890 - In-Process Server Thread -> Info: {Trigger} - First failed condition TriggeringEntityIsGridConditionComponent for AND 2026-10-01 19:03:35.895 - In-Process Server Thread -> Info: {Area} Entity entered area: Cave, entity: Character 71:1 2026-10-01 19:03:35.896 - In-Process Server Thread -> Info: {Area} Entity entered area: Start, entity: Character 71:1 2026-10-01 19:03:35.896 - In-Process Server Thread -> Info: {Trigger} Trigger Start fired. Event: CharacterEnteredAreaEventComponent 2026-10-01 19:03:35.897 - In-Process Server Thread -> Info: {Objective} Objective Start changed from Inactive to Active 2026-10-01 19:03:35.898 - In-Process Server Thread -> Info: {Trigger} Trigger NoFTUEStart was deactivated 2026-10-01 19:03:35.899 - In-Process Server Thread -> Info: {Trigger} Trigger CRFStart was deactivated 2026-10-01 19:03:35.899 - In-Process Server Thread -> Info: {Trigger} Trigger Start was deactivated 2026-10-01 19:03:35.899 - In-Process Server Thread -> Info: {Trigger} Trigger Start self-deactivated 2026-10-01 19:03:35.899 - In-Process Server Thread -> Info: {Trigger} Trigger StartGridSpawn fired. Event: EntityEnteredAreaEventComponent 2026-10-01 19:03:35.899 - In-Process Server Thread -> Info: {Trigger} - First failed condition TriggeringEntityIsGridConditionComponent for AND 2026-10-01 19:03:35.904 - In-Process Server Thread -> Info: {Trigger} Trigger StartGridSpawn fired. Event: EntityEnteredAreaEventComponent 2026-10-01 19:03:35.904 - In-Process Server Thread -> Info: {Trigger} - First failed condition TriggeringEntityIsGridConditionComponent for AND 2026-10-01 19:03:36.228 - In-Process Server Thread -> Info: {Area} Entity entered area: CrashSite, entity: Grid 539:1 2026-10-01 19:03:36.228 - In-Process Server Thread -> Info: {Area} Entity entered area: CrashSite, entity: Grid 183:2 2026-10-01 19:03:36.228 - In-Process Server Thread -> Info: {Area} Entity entered area: CrashSite, entity: Grid 553:1 2026-10-01 19:03:36.228 - In-Process Server Thread -> Info: {Area} Entity entered area: CrashSite, entity: Grid 554:1 2026-10-01 19:03:36.229 - In-Process Server Thread -> Info: {Area} Entity entered area: CrashSite, entity: Grid 555:1 2026-10-01 19:03:36.229 - In-Process Server Thread -> Info: {Area} Entity entered area: CrashSite, entity: Grid 629:1 2026-10-01 19:03:36.229 - In-Process Server Thread -> Info: {Area} Entity entered area: CrashSite, entity: Grid 630:1 2026-10-01 19:03:36.229 - In-Process Server Thread -> Info: {Area} Entity entered area: CrashSite, entity: Grid 643:1 2026-10-01 19:03:36.230 - In-Process Server Thread -> Info: {Area} Entity entered area: CrashSite, entity: Grid 658:1 2026-10-01 19:03:36.230 - In-Process Server Thread -> Info: {Area} Entity entered area: DpCrateArea, entity: Grid 743:1 2026-10-01 19:03:36.230 - In-Process Server Thread -> Info: {Area} Entity entered area: Cave, entity: Grid 742:1 2026-10-01 19:03:36.230 - In-Process Server Thread -> Info: {Area} Entity entered area: Start, entity: Grid 742:1 2026-10-01 19:03:36.230 - In-Process Server Thread -> Info: {Trigger} Trigger StartGridSpawn fired. Event: EntityEnteredAreaEventComponent 2026-10-01 19:03:36.235 - In-Process Server Thread -> Info: {Trigger} Trigger DropPodDoorComplete was activated 2026-10-01 19:03:36.236 - In-Process Server Thread -> Info: {Trigger} Trigger StartGridSpawn was deactivated 2026-10-01 19:03:36.236 - In-Process Server Thread -> Info: {Trigger} Trigger StartGridSpawn self-deactivated 2026-10-01 19:03:37.167 - In-Process Server Thread -> Info: {Area} Entity entered area: TheBarn, entity: Grid 262:2 2026-10-01 19:03:37.167 - In-Process Server Thread -> Info: {Area} Entity entered area: TheBarn, entity: Grid 257:2 2026-10-01 19:03:37.167 - In-Process Server Thread -> Info: {Area} Entity entered area: TheBarn, entity: Grid 259:2 2026-10-01 19:03:37.167 - In-Process Server Thread -> Info: {Area} Entity entered area: Respawn, entity: Grid 260:2 2026-10-01 19:03:37.167 - In-Process Server Thread -> Info: {Area} Entity entered area: TradeTerminal, entity: Grid 260:2 2026-10-01 19:03:37.167 - In-Process Server Thread -> Info: {Area} Entity entered area: ContractTerminal, entity: Grid 260:2 2026-10-01 19:03:37.167 - In-Process Server Thread -> Info: {Area} Entity entered area: Outpost, entity: Grid 260:2 2026-10-01 19:03:37.167 - In-Process Server Thread -> Info: {Area} Entity entered area: TheBarn, entity: Grid 258:2 2026-10-01 19:03:37.167 - In-Process Server Thread -> Info: {Area} Entity entered area: TheBarn, entity: Grid 256:2 2026-10-01 19:18:22.924 - In-Process Server Thread -> Info: {Trigger} Trigger DropPodDoorComplete fired. Event: BlockIsFunctionalChangedEventComponent 2026-10-01 19:18:22.924 - In-Process Server Thread -> Info: {Objective} Objective Start changed from Active to Completed 2026-10-01 19:18:22.924 - In-Process Server Thread -> Info: {Objective} Objective CaveIn changed from Inactive to Active 2026-10-01 19:18:22.926 - In-Process Server Thread -> Info: {Trigger} Trigger ExitCave was activated 2026-10-01 19:18:22.926 - In-Process Server Thread -> Info: {Trigger} Trigger DPCrateFail was activated 2026-10-01 19:18:22.927 - In-Process Server Thread -> Info: {Trigger} Trigger DropPodDoorComplete was deactivated 2026-10-01 19:18:22.927 - In-Process Server Thread -> Info: {Trigger} Trigger DropPodDoorComplete self-deactivated 2026-10-01 19:18:27.514 - In-Process Server Thread -> Info: {Area} Entity entered area: Cave, entity: Grid 1203:2 2026-10-01 19:18:27.514 - In-Process Server Thread -> Info: {Area} Entity entered area: Start, entity: Grid 1203:2 2026-10-01 19:18:27.514 - In-Process Server Thread -> Info: {Area} Entity entered area: Cave, entity: Grid 1207:2 2026-10-01 19:18:27.514 - In-Process Server Thread -> Info: {Area} Entity entered area: Start, entity: Grid 1207:2 2026-10-01 19:18:28.123 - In-Process Server Thread -> Info: {Area} Entity exited area: Start, entity: Grid 1203:2 2026-10-01 19:18:28.423 - In-Process Server Thread -> Info: {Area} Entity exited area: Start, entity: Grid 1207:2 2026-10-01 19:18:33.808 - In-Process Server Thread -> Info: {Area} Entity exited area: Cave, entity: Grid 1203:2 2026-10-01 19:18:37.390 - In-Process Server Thread -> Info: {Area} Entity exited area: Cave, entity: Grid 1207:2 2026-10-01 19:18:47.340 - In-Process Server Thread -> Info: {Area} Entity exited area: Start, entity: Character 71:1 2026-10-01 19:18:47.340 - In-Process Server Thread -> Info: {Trigger} Trigger ExitCave fired. Event: CharacterEnteredAreaEventComponent 2026-10-01 19:18:47.340 - In-Process Server Thread -> Info: {Objective} Objective CaveIn changed from Active to Completed 2026-10-01 19:18:47.340 - In-Process Server Thread -> Info: {Objective} Objective ExitCave changed from Inactive to Active 2026-10-01 19:18:47.340 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite was activated 2026-10-01 19:18:47.342 - In-Process Server Thread -> Info: {Trigger} Trigger Datapad was activated 2026-10-01 19:18:47.342 - In-Process Server Thread -> Info: {Trigger} Trigger ExitCave was deactivated 2026-10-01 19:18:47.342 - In-Process Server Thread -> Info: {Trigger} Trigger ExitCave self-deactivated 2026-10-01 19:18:51.006 - In-Process Server Thread -> Info: {Area} Entity entered area: Start, entity: Character 71:1 2026-10-01 19:18:54.990 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:18:54.991 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:18:55.257 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:18:55.257 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:18:55.507 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:18:55.507 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:18:55.773 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:18:55.773 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:18:56.040 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:18:56.040 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:18:56.290 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:18:56.290 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:18:56.556 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:18:56.557 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:18:56.806 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:18:56.806 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:18:57.073 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:18:57.073 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:18:57.340 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:18:57.340 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:18:59.340 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:18:59.340 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:18:59.456 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:18:59.457 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:18:59.573 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:18:59.573 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:18:59.690 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:18:59.690 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:18:59.790 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:18:59.790 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:18:59.906 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:18:59.906 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:00.024 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:00.024 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:00.140 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:00.140 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:00.240 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:00.240 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:00.357 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:00.357 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:00.473 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:00.473 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:00.590 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:00.590 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:00.690 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:00.690 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:00.806 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:00.807 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:00.923 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:00.923 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:01.040 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:01.040 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:01.157 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:01.157 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:01.257 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:01.257 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:01.373 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:01.374 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:01.490 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:01.490 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:01.606 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:01.607 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:01.706 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:01.707 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:01.823 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:01.823 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:02.990 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:02.990 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:03.106 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:03.106 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:03.223 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:03.223 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:03.340 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:03.340 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:03.440 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:03.440 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:03.556 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:03.556 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:03.673 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:03.673 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:03.790 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:03.790 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:03.890 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:03.890 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:04.006 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:04.006 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:04.123 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:04.123 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:04.240 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:04.240 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:04.340 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:04.340 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:04.456 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:04.456 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:04.573 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:04.573 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:04.690 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:04.690 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:04.806 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:04.806 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:04.906 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:04.906 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:05.023 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:05.023 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:05.140 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:05.140 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:05.257 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:05.257 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:05.357 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:05.357 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:05.473 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:05.473 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:07.323 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:07.323 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:07.590 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:07.590 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:07.840 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:07.840 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:08.107 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:08.107 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:08.373 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:08.373 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:08.623 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:08.623 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:08.890 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:08.890 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:09.140 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:09.140 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:09.406 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:09.406 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:09.673 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:09.673 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:11.090 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:11.090 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:11.223 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:11.223 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:11.356 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:11.356 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:11.490 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:11.490 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:11.623 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:11.623 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:11.740 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:11.740 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:11.873 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:11.873 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:12.006 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:12.007 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:12.140 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:12.140 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:12.273 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:12.273 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:12.390 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:12.390 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:12.523 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:12.523 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:12.657 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:12.657 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:12.790 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:12.790 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:12.923 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:12.923 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:13.040 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:13.040 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:13.173 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:13.173 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:13.306 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:13.307 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:13.440 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:13.440 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:13.573 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:13.573 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:18.756 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:18.756 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:19.523 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:19.523 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:19.777 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:19.777 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:20.390 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:20.390 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:20.990 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:20.990 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:21.240 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:21.240 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:21.807 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:21.807 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:22.340 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:22.340 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:22.890 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:22.890 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:23.156 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:23.157 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:35.790 - In-Process Server Thread -> Info: {Area} Entity exited area: Start, entity: Character 71:1 2026-10-01 19:19:38.190 - In-Process Server Thread -> Info: {Area} Entity entered area: Start, entity: Character 71:1 2026-10-01 19:19:39.940 - In-Process Server Thread -> Info: {Area} Entity exited area: Start, entity: Character 71:1 2026-10-01 19:19:41.173 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:41.173 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:41.440 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:41.440 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:41.690 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:41.690 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:41.957 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:41.957 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:42.223 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:42.223 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:42.473 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:42.473 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:42.740 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:42.740 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:42.990 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:42.990 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:43.256 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:43.257 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:43.523 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:43.523 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:45.123 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:45.123 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:45.190 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:45.190 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:45.240 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:45.240 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:45.306 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:45.307 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:45.373 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:45.373 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:45.423 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:45.423 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:45.490 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:45.490 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:45.540 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:45.540 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:45.606 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:45.606 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:45.673 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:45.673 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:45.723 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:45.723 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:45.790 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:45.790 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:45.840 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:45.840 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:45.906 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:45.906 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:45.973 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:45.973 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:46.023 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:46.023 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:46.090 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:46.090 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:46.140 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:46.140 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:46.206 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:46.206 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:46.273 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:46.273 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:46.323 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:46.323 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:46.390 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:46.390 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:46.440 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:46.440 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:46.506 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:46.506 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:46.573 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:46.573 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:46.623 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:46.623 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:46.690 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:46.690 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:46.740 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:46.740 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:46.806 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:46.806 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:46.873 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:46.873 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:46.923 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:46.923 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:46.990 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:46.990 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:47.040 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:47.040 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:47.106 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:47.106 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:47.173 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:47.173 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:47.223 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:47.223 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:47.289 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:47.290 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:47.340 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:47.340 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:47.406 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:47.406 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:47.473 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:47.473 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:47.523 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:47.523 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:47.590 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:47.590 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:47.640 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:47.640 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:47.706 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:47.707 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:47.773 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:47.773 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:47.823 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:47.823 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:47.889 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:47.890 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:47.940 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:47.940 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:48.006 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:48.006 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:48.073 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:48.073 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:48.123 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:48.123 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:48.190 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:48.190 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:48.240 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:48.240 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:48.306 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:48.306 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:48.373 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:48.373 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:48.423 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:48.423 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:48.489 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:48.490 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:48.540 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:48.540 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:48.606 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:48.606 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:48.678 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:48.678 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:48.694 - In-Process Server Thread -> Info: {Area} Entity entered area: Cave, entity: Grid 905:2 2026-10-01 19:19:48.695 - In-Process Server Thread -> Info: {Area} Entity entered area: Cave, entity: Grid 6375:2 2026-10-01 19:19:48.695 - In-Process Server Thread -> Info: {Area} Entity entered area: Cave, entity: Grid 1187:2 2026-10-01 19:19:54.273 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:54.273 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:54.540 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:54.540 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:54.790 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:54.790 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:55.056 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:55.056 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:55.323 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:55.323 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:55.573 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:55.573 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:55.840 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:55.840 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:56.090 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:56.090 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:56.356 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:56.356 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:56.623 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:56.623 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:56.658 - In-Process Server Thread -> Info: {Area} Entity exited area: Cave, entity: Grid 6375:2 2026-10-01 19:19:57.806 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:57.806 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:58.073 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:58.073 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:58.323 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:58.323 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:58.590 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:58.590 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:58.856 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:58.857 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:59.106 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:59.107 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:59.373 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:59.373 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:59.623 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:59.623 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:19:59.889 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:19:59.890 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:00.156 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:00.156 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:00.190 - In-Process Server Thread -> Info: {Area} Entity exited area: Cave, entity: Grid 905:2 2026-10-01 19:20:01.473 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:01.473 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:01.740 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:01.740 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:01.990 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:01.990 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:02.257 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:02.257 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:02.523 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:02.523 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:02.773 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:02.773 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:03.040 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:03.040 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:03.289 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:03.290 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:03.556 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:03.556 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:03.823 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:03.823 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:03.857 - In-Process Server Thread -> Info: {Area} Entity exited area: Cave, entity: Grid 1187:2 2026-10-01 19:20:05.723 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:05.723 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:05.990 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:05.990 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:06.240 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:06.240 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:06.506 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:06.506 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:06.773 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:06.773 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:07.023 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:07.023 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:07.290 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:07.290 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:07.540 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:07.540 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:07.806 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:07.806 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:08.073 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:08.073 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:17.023 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:17.023 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:17.289 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:17.290 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:17.540 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:17.540 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:17.806 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:17.806 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:18.073 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:18.073 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:18.323 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:18.323 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:18.589 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:18.590 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:18.839 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:18.839 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:19.106 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:19.106 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:19.373 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:19.373 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:21.023 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:21.023 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:21.289 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:21.289 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:21.540 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:21.540 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:21.806 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:21.806 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:22.073 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:22.073 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:22.323 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:22.323 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:22.589 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:22.590 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:22.840 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:22.840 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:23.106 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:23.106 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:23.373 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:23.373 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:25.073 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:25.073 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:25.339 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:25.339 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:25.590 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:25.590 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:25.856 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:25.856 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:26.123 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:26.123 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:26.373 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:26.373 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:26.640 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:26.640 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:26.889 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:26.890 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:27.156 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:27.156 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:27.423 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:27.423 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:28.339 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:28.340 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:28.606 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:28.606 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:28.856 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:28.857 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:29.123 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:29.123 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:29.390 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:29.390 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:29.639 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:29.640 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:29.906 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:29.906 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:30.156 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:30.156 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:30.423 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:30.423 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:30.690 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:30.690 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:31.973 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:31.973 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:32.239 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:32.240 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:32.490 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:32.490 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:32.756 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:32.756 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:33.023 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:33.023 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:33.273 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:33.273 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:33.539 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:33.540 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:33.789 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:33.790 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:34.056 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:34.056 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:34.323 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:34.323 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:37.723 - In-Process Server Thread -> Info: {Area} Entity entered area: Start, entity: Character 71:1 2026-10-01 19:20:38.273 - In-Process Server Thread -> Info: {Area} Entity exited area: Start, entity: Character 71:1 2026-10-01 19:20:39.356 - In-Process Server Thread -> Info: {Area} Entity entered area: Start, entity: Character 71:1 2026-10-01 19:20:39.489 - In-Process Server Thread -> Info: {Area} Entity exited area: Start, entity: Character 71:1 2026-10-01 19:20:41.523 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:41.523 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:41.789 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:41.789 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:42.039 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:42.039 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:42.306 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:42.306 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:42.573 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:42.573 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:42.823 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:42.823 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:43.089 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:43.089 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:43.339 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:43.339 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:43.606 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:43.606 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:43.873 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:43.873 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:44.723 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:44.723 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:44.989 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:44.989 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:45.239 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:45.239 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:45.506 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:45.506 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:45.773 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:45.773 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:46.023 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:46.023 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:46.289 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:46.289 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:46.539 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:46.539 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:46.806 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:46.806 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:47.073 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:47.073 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:47.973 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:47.973 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:48.239 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:48.239 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:48.489 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:48.489 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:48.756 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:48.756 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:49.023 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:49.023 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:49.273 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:49.273 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:49.539 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:49.540 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:49.789 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:49.790 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:50.056 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:50.056 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:50.323 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:50.323 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:51.173 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:51.173 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:51.439 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:51.440 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:51.690 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:51.690 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:51.956 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:51.956 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:52.223 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:52.223 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:52.473 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:52.473 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:52.739 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:52.739 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:52.989 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:52.990 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:53.257 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:53.257 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:53.523 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:53.523 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:54.073 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:54.073 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:54.339 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:54.339 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:54.589 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:54.589 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:54.856 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:54.856 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:55.123 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:55.123 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:55.373 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:55.373 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:55.639 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:55.639 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:55.889 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:55.889 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:56.156 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:56.156 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:56.423 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:56.423 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:57.289 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:57.289 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:57.556 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:57.556 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:57.806 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:57.806 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:58.073 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:58.073 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:58.339 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:58.340 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:58.589 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:58.589 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:58.857 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:58.857 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:59.106 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:59.106 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:59.373 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:59.373 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:20:59.639 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:20:59.639 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:00.189 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:00.189 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:00.456 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:00.456 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:00.706 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:00.706 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:00.973 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:00.973 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:01.239 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:01.239 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:01.489 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:01.489 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:01.756 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:01.756 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:02.006 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:02.006 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:02.273 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:02.273 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:02.539 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:02.539 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:03.539 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:03.539 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:03.806 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:03.806 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:04.056 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:04.056 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:04.323 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:04.323 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:04.589 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:04.589 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:04.839 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:04.839 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:05.106 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:05.106 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:05.356 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:05.356 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:05.623 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:05.623 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:05.890 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:05.890 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:06.939 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:06.939 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:07.206 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:07.206 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:07.456 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:07.456 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:07.723 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:07.723 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:07.989 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:07.989 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:08.239 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:08.239 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:08.506 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:08.506 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:08.756 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:08.756 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:09.023 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:09.023 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:09.289 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:09.290 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:10.023 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:10.023 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:10.289 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:10.289 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:10.539 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:10.540 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:10.806 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:10.806 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:11.073 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:11.073 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:11.323 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:11.323 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:11.589 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:11.589 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:11.839 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:11.839 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:12.106 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:12.106 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:12.373 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:12.373 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:13.189 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:13.189 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:13.456 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:13.456 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:13.706 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:13.706 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:13.973 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:13.973 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:14.239 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:14.239 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:14.489 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:14.490 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:14.756 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:14.756 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:15.006 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:15.007 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:15.273 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:15.273 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:15.539 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:15.539 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:16.089 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:16.089 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:16.356 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:16.356 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:16.606 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:16.606 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:16.873 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:16.873 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:17.139 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:17.139 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:17.389 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:17.389 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:17.656 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:17.657 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:17.906 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:17.906 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:18.173 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:18.173 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:18.439 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:18.439 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:18.989 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:18.989 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:19.256 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:19.256 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:19.506 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:19.506 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:19.772 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:19.773 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:20.039 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:20.039 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:20.289 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:20.289 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:20.556 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:20.556 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:20.806 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:20.806 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:21.073 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:21.073 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:21.339 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:21.340 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:22.523 - In-Process Server Thread -> Info: {Area} Entity entered area: Start, entity: Character 71:1 2026-10-01 19:21:31.823 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:31.823 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:32.256 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:32.257 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:32.690 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:32.690 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:33.123 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:33.123 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:33.556 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:33.556 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:33.990 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:33.990 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:35.489 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:35.489 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:36.139 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:36.139 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:36.789 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:36.789 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:37.439 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:37.439 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:39.989 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:39.989 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:40.639 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:40.639 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:41.289 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:41.290 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:41.939 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:41.939 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:45.722 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:45.723 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:46.372 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:46.373 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:47.023 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:47.023 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:47.673 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:47.673 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:49.256 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:49.256 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:49.906 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:49.906 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:50.556 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:50.557 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:51.207 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:51.207 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:53.006 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:53.006 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:53.656 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:53.657 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:54.306 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:54.306 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:54.956 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:54.956 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:56.289 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:56.289 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:56.939 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:56.939 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:57.589 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:57.589 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:58.239 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:58.239 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:21:59.972 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:21:59.973 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:22:00.623 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:22:00.623 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:22:01.273 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:22:01.273 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:22:01.923 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:22:01.923 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:22:03.206 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:22:03.206 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:22:03.856 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:22:03.856 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:22:04.506 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:22:04.506 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:22:05.156 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:22:05.156 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:22:05.182 - In-Process Server Thread -> Info: {Area} Entity entered area: Cave, entity: Grid 752:2 2026-10-01 19:22:05.182 - In-Process Server Thread -> Info: {Area} Entity entered area: Start, entity: Grid 752:2 2026-10-01 19:22:11.522 - In-Process Server Thread -> Info: {Area} Entity exited area: Start, entity: Character 71:1 2026-10-01 19:22:29.389 - In-Process Server Thread -> Info: {Area} Entity exited area: Cave, entity: Character 71:1 2026-10-01 19:22:29.389 - In-Process Server Thread -> Info: {Trigger} Trigger Datapad fired. Event: CharacterEnteredAreaEventComponent 2026-10-01 19:22:29.389 - In-Process Server Thread -> Info: {Objective} Objective ExitCave changed from Active to Completed 2026-10-01 19:22:29.389 - In-Process Server Thread -> Info: {Objective} Objective Datapad changed from Inactive to Active 2026-10-01 19:22:29.390 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTDPStart was activated 2026-10-01 19:22:29.390 - In-Process Server Thread -> Info: {Trigger} Trigger Datapad was deactivated 2026-10-01 19:22:29.390 - In-Process Server Thread -> Info: {Trigger} Trigger Datapad self-deactivated 2026-10-01 19:22:29.472 - In-Process Server Thread -> Info: {Area} Entity entered area: DpCrateArea, entity: Character 71:1 2026-10-01 19:22:37.678 - In-Process Server Thread -> Info: {Info} Dummy interaction with DPCrateCave 18ebca70-b1ac-46e0-9965-a3dc257a21b4 : Vanilla\System\DummyTypes\UseInventory.def Crate_Cover_01 by player -1559595548 2026-10-01 19:22:37.678 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTDPStart fired. Event: PlayerInteractedWithDummyEventComponent 2026-10-01 19:22:37.682 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTDPStep1 was activated 2026-10-01 19:22:37.683 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTDPStepFix was activated 2026-10-01 19:22:37.684 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTDPStart was deactivated 2026-10-01 19:22:37.684 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTDPStart self-deactivated 2026-10-01 19:22:39.430 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTDPStepFix fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:22:39.430 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:22:39.430 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTDPStep1 fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:22:39.431 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTDPStep2 was activated 2026-10-01 19:22:39.431 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTDPStep1 was deactivated 2026-10-01 19:22:39.431 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTDPStep1 self-deactivated 2026-10-01 19:22:39.431 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:22:39.431 - In-Process Server Thread -> Info: {Objective} Objective Datapad changed from Active to Completed 2026-10-01 19:22:39.431 - In-Process Server Thread -> Info: {Trigger} Trigger CivilisationStart was activated 2026-10-01 19:22:39.432 - In-Process Server Thread -> Info: {Objective} Objective CrashSite changed from Inactive to Active 2026-10-01 19:22:39.432 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite was deactivated 2026-10-01 19:22:39.432 - In-Process Server Thread -> Info: {Trigger} Trigger CrashSite self-deactivated 2026-10-01 19:22:39.432 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTDPStepFix fired. Event: SpecificBlockInventoryChangedEventComponent 2026-10-01 19:22:39.432 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:22:43.921 - In-Process Server Thread -> Info: {Info} ScreenOpening detected 'TerminalScreen-Character-Inventory' 2026-10-01 19:22:43.921 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTDPStep2 fired. Event: ScreenOpenedEventComponent 2026-10-01 19:22:43.921 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTDPStep3 was activated 2026-10-01 19:22:43.922 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTDPStep2 was deactivated 2026-10-01 19:22:43.922 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTDPStep2 self-deactivated 2026-10-01 19:22:44.931 - In-Process Server Thread -> Info: {Info} ScreenOpening detected 'TerminalScreen-Character-Datapads' 2026-10-01 19:22:44.931 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTDPStep3 fired. Event: ScreenOpenedEventComponent 2026-10-01 19:22:44.931 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTDPStepFinish was activated 2026-10-01 19:22:44.931 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTDPStep3 was deactivated 2026-10-01 19:22:44.931 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTDPStep3 self-deactivated 2026-10-01 19:22:49.788 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTGSFinish fired. Event: UiTutorialContinuedEventComponent 2026-10-01 19:22:49.788 - In-Process Server Thread -> Info: {Objective} Objective CivilisationA changed from Inactive to Completed 2026-10-01 19:22:49.788 - In-Process Server Thread -> Info: {Objective} Objective CivilisationC changed from Inactive to Active 2026-10-01 19:22:49.793 - In-Process Server Thread -> Info: {Trigger} Trigger GettingStarted was activated 2026-10-01 19:22:49.803 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTGSFinish was deactivated 2026-10-01 19:22:49.803 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTGSFinish self-deactivated 2026-10-01 19:22:49.803 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTDPStepFinish fired. Event: UiTutorialContinuedEventComponent 2026-10-01 19:22:49.803 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTDPStepFix was deactivated 2026-10-01 19:22:49.803 - In-Process Server Thread -> Info: {Trigger} Trigger DPCrateFail was deactivated 2026-10-01 19:22:49.803 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTDPStepFinish was deactivated 2026-10-01 19:22:49.803 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTDPStepFinish self-deactivated 2026-10-01 19:23:06.939 - In-Process Server Thread -> Info: {Area} Entity exited area: DpCrateArea, entity: Grid 743:1 2026-10-01 19:23:14.589 - In-Process Server Thread -> Info: {Area} Entity exited area: DpCrateArea, entity: Character 71:1 2026-10-01 19:23:42.972 - In-Process Server Thread -> Info: {Area} Entity entered area: CrashSite, entity: Character 71:1 2026-10-01 19:23:42.972 - In-Process Server Thread -> Info: {Trigger} Trigger CivilisationStart fired. Event: CharacterEnteredAreaEventComponent 2026-10-01 19:23:42.972 - In-Process Server Thread -> Info: {Objective} Objective CrashSite changed from Active to Completed 2026-10-01 19:23:42.972 - In-Process Server Thread -> Info: {Objective} Objective Civilisation changed from Inactive to Active 2026-10-01 19:23:42.972 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTGSStart was activated 2026-10-01 19:23:42.982 - In-Process Server Thread -> Info: {Info} Trigger CivilisationStart fired, changing default respawn point to {X:8332.8798828125 Y:-10078.4404296875 Z:-277005.5} 2026-10-01 19:23:42.983 - In-Process Server Thread -> Info: {Trigger} Trigger CivilisationStart was deactivated 2026-10-01 19:23:42.983 - In-Process Server Thread -> Info: {Trigger} Trigger CivilisationStart self-deactivated 2026-10-01 19:24:34.180 - In-Process Server Thread -> Info: {Info} ScreenOpening detected 'TerminalScreen-Build-Blocks' 2026-10-01 19:24:34.180 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTGSStart fired. Event: ScreenOpenedEventComponent 2026-10-01 19:24:34.180 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTGSStep1 was activated 2026-10-01 19:24:34.180 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTGSStart was deactivated 2026-10-01 19:24:34.180 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTGSStart self-deactivated 2026-10-01 19:24:49.330 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTGSStep1 fired. Event: UiTutorialContinuedEventComponent 2026-10-01 19:24:49.330 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTGSStep2 was activated 2026-10-01 19:24:49.330 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTGSStep1 was deactivated 2026-10-01 19:24:49.330 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTGSStep1 self-deactivated 2026-10-01 19:24:50.430 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTGSStep2 fired. Event: UiTutorialContinuedEventComponent 2026-10-01 19:24:50.430 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTGSFinish was activated 2026-10-01 19:24:50.430 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTGSStep2 was deactivated 2026-10-01 19:24:50.430 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTGSStep2 self-deactivated 2026-10-01 19:24:51.130 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTGSFinish fired. Event: UiTutorialContinuedEventComponent 2026-10-01 19:24:51.140 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTGSFinish was deactivated 2026-10-01 19:24:51.140 - In-Process Server Thread -> Info: {Trigger} Trigger UITUTGSFinish self-deactivated 2026-10-01 19:25:14.565 - In-Process Server Thread -> Info: {Area} Entity exited area: CrashSite, entity: Character 71:1 2026-10-01 19:26:26.853 - In-Process Server Thread -> Info: {Area} Entity entered area: CrashSite, entity: Character 71:1 2026-10-01 19:26:32.969 - In-Process Server Thread -> Info: {Area} Entity exited area: CrashSite, entity: Grid 629:1 2026-10-01 19:26:39.853 - In-Process Server Thread -> Info: {Area} Entity exited area: CrashSite, entity: Grid 183:2 2026-10-01 19:26:42.453 - In-Process Server Thread -> Info: {Area} Entity exited area: CrashSite, entity: Character 71:1 2026-10-01 19:27:04.919 - In-Process Server Thread -> Info: {Area} Entity entered area: CrashSite, entity: Character 71:1 2026-10-01 19:27:15.469 - In-Process Server Thread -> Info: {Area} Entity exited area: CrashSite, entity: Grid 658:1 2026-10-01 19:27:27.407 - In-Process Server Thread -> Info: {Area} Entity exited area: CrashSite, entity: Character 71:1 2026-10-01 19:28:31.373 - In-Process Server Thread -> Info: {Area} Entity entered area: CrashSite, entity: Character 71:1 2026-10-01 19:28:36.173 - In-Process Server Thread -> Info: {Area} Entity exited area: CrashSite, entity: Grid 554:1 2026-10-01 19:28:40.608 - In-Process Server Thread -> Info: {Area} Entity exited area: CrashSite, entity: Grid 553:1 2026-10-01 19:28:47.174 - In-Process Server Thread -> Info: {Area} Entity exited area: CrashSite, entity: Grid 630:1 2026-10-01 19:28:50.625 - In-Process Server Thread -> Info: {Area} Entity entered area: CrashSite, entity: Grid 656:2 2026-10-01 19:28:52.923 - In-Process Server Thread -> Info: {Area} Entity exited area: CrashSite, entity: Grid 656:2 2026-10-01 19:28:54.173 - In-Process Server Thread -> Info: {Area} Entity exited area: CrashSite, entity: Grid 643:1 2026-10-01 19:28:55.273 - In-Process Server Thread -> Info: {Area} Entity exited area: CrashSite, entity: Grid 555:1 2026-10-01 19:28:58.740 - In-Process Server Thread -> Info: {Area} Entity exited area: CrashSite, entity: Character 71:1 2026-10-01 19:30:30.157 - In-Process Server Thread -> Info: {Area} Entity entered area: CrashSite, entity: Character 71:1 2026-10-01 19:30:35.774 - In-Process Server Thread -> Info: {Area} Entity exited area: CrashSite, entity: Character 71:1 2026-10-01 19:30:39.940 - In-Process Server Thread -> Info: {Area} Entity entered area: CrashSite, entity: Character 71:1 2026-10-01 19:30:44.707 - In-Process Server Thread -> Info: {Area} Entity exited area: CrashSite, entity: Character 71:1 2026-10-01 19:30:59.157 - In-Process Server Thread -> Info: {Area} Entity entered area: CrashSite, entity: Character 71:1 2026-10-01 19:31:00.490 - In-Process Server Thread -> Info: {Area} Entity exited area: CrashSite, entity: Character 71:1 2026-10-01 19:31:05.407 - In-Process Server Thread -> Info: {Area} Entity entered area: CrashSite, entity: Character 71:1 2026-10-01 19:31:12.857 - In-Process Server Thread -> Info: {Area} Entity exited area: CrashSite, entity: Character 71:1 2026-10-01 19:31:20.840 - In-Process Server Thread -> Info: {Area} Entity entered area: CrashSite, entity: Character 71:1 2026-10-01 19:31:28.357 - In-Process Server Thread -> Info: {Area} Entity exited area: CrashSite, entity: Character 71:1 2026-10-01 19:31:51.806 - In-Process Server Thread -> Info: {Area} Entity entered area: CrashSite, entity: Character 71:1 2026-10-01 19:31:52.440 - In-Process Server Thread -> Info: {Area} Entity exited area: CrashSite, entity: Character 71:1 2026-10-01 19:33:04.490 - In-Process Server Thread -> Info: {Area} Entity entered area: CrashSite, entity: Character 71:1 2026-10-01 19:33:05.089 - In-Process Server Thread -> Info: {Area} Entity exited area: CrashSite, entity: Character 71:1 2026-10-01 19:33:05.139 - In-Process Server Thread -> Info: {Area} Entity entered area: CrashSite, entity: Character 71:1 2026-10-01 19:33:05.239 - In-Process Server Thread -> Info: {Area} Entity exited area: CrashSite, entity: Character 71:1 2026-10-01 19:33:40.389 - In-Process Server Thread -> Info: {Area} Entity exited area: CrashSite, entity: Grid 539:1 2026-10-01 19:34:55.556 - In-Process Server Thread -> Info: {Area} Entity entered area: Outpost, entity: Grid 539:1 2026-10-01 19:34:55.572 - In-Process Server Thread -> Info: {Area} Entity entered area: Outpost, entity: Character 71:1 2026-10-01 19:34:55.572 - In-Process Server Thread -> Info: {Trigger} Trigger GettingStarted fired. Event: CharacterEnteredAreaEventComponent 2026-10-01 19:34:55.572 - In-Process Server Thread -> Info: {Objective} Objective Civilisation changed from Active to Completed 2026-10-01 19:34:55.572 - In-Process Server Thread -> Info: {Objective} Objective CivilisationC changed from Active to Completed 2026-10-01 19:34:55.574 - In-Process Server Thread -> Info: {Objective} Objective Medical changed from Inactive to Active 2026-10-01 19:34:55.574 - In-Process Server Thread -> Info: {Trigger} Trigger Medical was activated 2026-10-01 19:34:55.574 - In-Process Server Thread -> Info: {Info} Trigger GettingStarted fired, changing default respawn point to {X:6853.91015625 Y:-15759.8095703125 Z:-273358.71875} 2026-10-01 19:34:55.574 - In-Process Server Thread -> Info: {Trigger} Trigger GettingStarted was deactivated 2026-10-01 19:34:55.574 - In-Process Server Thread -> Info: {Trigger} Trigger GettingStarted self-deactivated 2026-10-01 19:35:16.373 - In-Process Server Thread -> Info: {Area} Entity entered area: Respawn, entity: Character 71:1 2026-10-01 19:35:20.954 - In-Process Server Thread -> Info: {Info} Dummy interaction with SurvivalKit 7645543e-1fd2-4076-842a-aa67433a38e0 : Vanilla\System\DummyTypes\UseRespawnpoint.def RegisterButton01 by player -1559595548 2026-10-01 19:35:20.954 - In-Process Server Thread -> Info: {Trigger} Trigger Medical fired. Event: PlayerInteractedWithDummyEventComponent 2026-10-01 19:35:20.954 - In-Process Server Thread -> Info: {Objective} Objective Medical changed from Active to Completed 2026-10-01 19:35:20.954 - In-Process Server Thread -> Info: {Objective} Objective GettingStarted changed from Inactive to Active 2026-10-01 19:35:20.962 - In-Process Server Thread -> Info: {Trigger} Trigger Medical was deactivated 2026-10-01 19:35:20.962 - In-Process Server Thread -> Info: {Trigger} Trigger Medical self-deactivated 2026-10-01 19:35:28.106 - In-Process Server Thread -> Info: {Area} Entity exited area: Respawn, entity: Character 71:1 2026-10-01 19:35:29.472 - In-Process Server Thread -> Info: {Area} Entity entered area: ContractTerminal, entity: Character 71:1 2026-10-01 19:35:30.296 - In-Process Server Thread -> Info: {Info} ScreenOpening detected 'TerminalScreen-Contracts' 2026-10-01 19:35:30.296 - In-Process Server Thread -> Info: {Trigger} Trigger FirstContract fired. Event: ScreenOpenedEventComponent 2026-10-01 19:35:30.296 - In-Process Server Thread -> Info: {Objective} Objective GettingStarted changed from Active to Completed 2026-10-01 19:35:30.296 - In-Process Server Thread -> Info: {Trigger} Trigger FirstContract was deactivated 2026-10-01 19:35:30.296 - In-Process Server Thread -> Info: {Trigger} Trigger FirstContract self-deactivated 2026-10-01 19:35:31.406 - In-Process Server Thread -> Info: {MissionChange} Change: Objective $WelcomeToTheFarm_abaed939-e328-4e5b-828c-1b798e6c0e99 added 2026-10-01 19:35:31.406 - In-Process Server Thread -> Info: {MissionChange} Change: Objective $EchosOfThePast_11848658-d290-4da8-bd68-3a2ac3e29876 added 2026-10-01 19:35:31.406 - In-Process Server Thread -> Info: {MissionChange} Change: Objective $Loot_36ad4ed0-d338-4174-a4b7-e9e8308f25ec added 2026-10-01 19:35:31.406 - In-Process Server Thread -> Info: {MissionChange} Change: Trigger $WelcomeToTheFarm_8f2e2d4d-588a-4b58-ac69-d316ea43ca7c was added 2026-10-01 19:35:31.406 - In-Process Server Thread -> Info: {MissionChange} Change: Trigger $EchosOfThePast_87088a00-8111-40a7-bb64-e1153d0ce4b2 was added 2026-10-01 19:35:31.406 - In-Process Server Thread -> Info: {MissionChange} Change: Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca was added 2026-10-01 19:35:31.406 - In-Process Server Thread -> Info: {MissionChange} Change: Trigger $Finish_94098b74-0788-4dc2-8c8f-44cb59cd4791 was added 2026-10-01 19:35:31.406 - In-Process Server Thread -> Info: {Trigger} Trigger $WelcomeToTheFarm_8f2e2d4d-588a-4b58-ac69-d316ea43ca7c was activated 2026-10-01 19:35:31.406 - In-Process Server Thread -> Info: {Trigger} Trigger $EchosOfThePast_87088a00-8111-40a7-bb64-e1153d0ce4b2 was activated 2026-10-01 19:35:31.406 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca was activated 2026-10-01 19:35:31.410 - In-Process Server Thread -> Info: {Trigger} Trigger $WelcomeToTheFarm_8f2e2d4d-588a-4b58-ac69-d316ea43ca7c fired. Event: ContractStartedEventComponent 2026-10-01 19:35:31.410 - In-Process Server Thread -> Info: {Objective} Objective $WelcomeToTheFarm_abaed939-e328-4e5b-828c-1b798e6c0e99 changed from Inactive to Active 2026-10-01 19:35:31.410 - In-Process Server Thread -> Info: {Trigger} Trigger $WelcomeToTheFarm_8f2e2d4d-588a-4b58-ac69-d316ea43ca7c was deactivated 2026-10-01 19:35:33.522 - In-Process Server Thread -> Info: {Area} Entity exited area: ContractTerminal, entity: Character 71:1 2026-10-01 19:35:39.589 - In-Process Server Thread -> Info: {Area} Entity exited area: Outpost, entity: Character 71:1 2026-10-01 19:35:45.289 - In-Process Server Thread -> Info: {Area} Entity entered area: TheBarn, entity: Character 71:1 2026-10-01 19:35:45.289 - In-Process Server Thread -> Info: {Trigger} Trigger $EchosOfThePast_87088a00-8111-40a7-bb64-e1153d0ce4b2 fired. Event: CharacterEnteredAreaEventComponent 2026-10-01 19:35:45.289 - In-Process Server Thread -> Info: {Objective} Objective $WelcomeToTheFarm_abaed939-e328-4e5b-828c-1b798e6c0e99 changed from Active to Completed 2026-10-01 19:35:45.289 - In-Process Server Thread -> Info: {Objective} Objective $EchosOfThePast_11848658-d290-4da8-bd68-3a2ac3e29876 changed from Inactive to Active 2026-10-01 19:35:45.289 - In-Process Server Thread -> Info: {Trigger} Trigger $Finish_94098b74-0788-4dc2-8c8f-44cb59cd4791 was activated 2026-10-01 19:35:45.289 - In-Process Server Thread -> Info: {Trigger} Trigger $EchosOfThePast_87088a00-8111-40a7-bb64-e1153d0ce4b2 was deactivated 2026-10-01 19:35:45.289 - In-Process Server Thread -> Info: {Trigger} Trigger $EchosOfThePast_87088a00-8111-40a7-bb64-e1153d0ce4b2 self-deactivated 2026-10-01 19:39:17.889 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:39:17.889 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:39:18.422 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:39:18.422 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:39:18.672 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:39:18.672 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:39:18.938 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:39:18.938 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:39:19.188 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:39:19.188 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:39:19.455 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:39:19.455 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:39:19.722 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:39:19.722 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:39:19.972 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:39:19.972 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:39:20.238 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:39:20.238 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:39:20.488 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:39:20.488 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:39:23.189 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:39:23.189 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:39:23.805 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:39:23.805 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:39:24.155 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:39:24.155 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:39:24.522 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:39:24.522 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:39:25.038 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:39:25.038 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:39:25.805 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:39:25.805 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:39:26.571 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:39:26.572 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:39:27.272 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:39:27.272 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:39:29.572 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:39:29.572 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:39:31.022 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:39:31.022 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:39:31.605 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:39:31.605 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:39:32.155 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:39:32.155 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:39:32.721 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:39:32.722 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:40:05.455 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:40:05.455 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:40:07.888 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:40:07.888 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:40:09.620 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:40:09.620 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:40:12.720 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:40:12.720 - In-Process Server Thread -> Info: {Trigger} - First failed condition PlayerHasItemConditionComponent for AND 2026-10-01 19:40:14.137 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca fired. Event: PlayerInventoryChangedEventComponent 2026-10-01 19:40:14.137 - In-Process Server Thread -> Info: {Objective} Objective $EchosOfThePast_11848658-d290-4da8-bd68-3a2ac3e29876 changed from Active to Completed 2026-10-01 19:40:14.137 - In-Process Server Thread -> Info: {Objective} Objective $Loot_36ad4ed0-d338-4174-a4b7-e9e8308f25ec changed from Inactive to Active 2026-10-01 19:40:14.137 - In-Process Server Thread -> Info: {Trigger} Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca was deactivated 2026-10-01 19:40:48.686 - In-Process Server Thread -> Info: {Area} Entity exited area: TheBarn, entity: Character 71:1 2026-10-01 19:40:53.553 - In-Process Server Thread -> Info: {Area} Entity entered area: Outpost, entity: Character 71:1 2026-10-01 19:40:56.970 - In-Process Server Thread -> Info: {Area} Entity entered area: ContractTerminal, entity: Character 71:1 2026-10-01 19:40:56.970 - In-Process Server Thread -> Info: {Trigger} Trigger $Finish_94098b74-0788-4dc2-8c8f-44cb59cd4791 fired. Event: CharacterEnteredAreaEventComponent 2026-10-01 19:40:56.970 - In-Process Server Thread -> Info: {Objective} Objective $Loot_36ad4ed0-d338-4174-a4b7-e9e8308f25ec changed from Active to Completed 2026-10-01 19:40:56.985 - In-Process Server Thread -> Info: {MissionChange} Change: Trigger $WelcomeToTheFarm_8f2e2d4d-588a-4b58-ac69-d316ea43ca7c was added 2026-10-01 19:40:56.986 - In-Process Server Thread -> Info: {MissionChange} Change: Trigger $EchosOfThePast_87088a00-8111-40a7-bb64-e1153d0ce4b2 was added 2026-10-01 19:40:56.986 - In-Process Server Thread -> Info: {MissionChange} Change: Trigger $LootTheContainers_9f7ff5e0-255d-4bb4-9210-2623cb9367ca was added 2026-10-01 19:40:56.986 - In-Process Server Thread -> Info: {Trigger} Trigger $Finish_94098b74-0788-4dc2-8c8f-44cb59cd4791 was deactivated 2026-10-01 19:40:56.986 - In-Process Server Thread -> Info: {MissionChange} Change: Trigger $Finish_94098b74-0788-4dc2-8c8f-44cb59cd4791 was added 2026-10-01 19:40:56.986 - In-Process Server Thread -> Info: {MissionChange} Change: Objective $WelcomeToTheFarm_abaed939-e328-4e5b-828c-1b798e6c0e99 removed 2026-10-01 19:40:56.986 - In-Process Server Thread -> Info: {MissionChange} Change: Objective $EchosOfThePast_11848658-d290-4da8-bd68-3a2ac3e29876 removed 2026-10-01 19:40:56.986 - In-Process Server Thread -> Info: {MissionChange} Change: Objective $Loot_36ad4ed0-d338-4174-a4b7-e9e8308f25ec removed 2026-10-01 19:40:57.470 - In-Process Server Thread -> Info: {Area} Entity entered area: TradeTerminal, entity: Character 71:1 2026-10-01 19:40:57.554 - In-Process Server Thread -> Info: {Area} Entity exited area: ContractTerminal, entity: Character 71:1 2026-10-01 19:40:58.004 - In-Process Server Thread -> Info: {Area} Entity entered area: ContractTerminal, entity: Character 71:1 2026-10-01 19:40:58.236 - In-Process Server Thread -> Info: {Area} Entity exited area: TradeTerminal, entity: Character 71:1 2026-10-01 19:41:03.103 - In-Process Server Thread -> Info: {Area} Entity exited area: ContractTerminal, entity: Character 71:1 2026-10-01 19:41:06.769 - In-Process Server Thread -> Info: {Area} Entity entered area: ContractTerminal, entity: Character 71:1 2026-10-01 19:41:33.351 - In-Process Server Thread -> Info: {MissionChange} Change: Objective $CollectIronNickelSiliconFTUE_9a249365-f95a-4801-bcac-98adc8c02840 added 2026-10-01 19:41:33.352 - In-Process Server Thread -> Info: {MissionChange} Change: Trigger $ContractStart_003c12cf-f44e-400b-8e41-fd68bbbe106f was added 2026-10-01 19:41:33.352 - In-Process Server Thread -> Info: {MissionChange} Change: Trigger $DeliveryComplete_3bc71c0f-d940-4509-8d81-b574e40fb0d4 was added 2026-10-01 19:41:33.352 - In-Process Server Thread -> Info: {Trigger} Trigger $ContractStart_003c12cf-f44e-400b-8e41-fd68bbbe106f was activated 2026-10-01 19:41:33.352 - In-Process Server Thread -> Info: {Trigger} Trigger $DeliveryComplete_3bc71c0f-d940-4509-8d81-b574e40fb0d4 was activated 2026-10-01 19:41:33.353 - In-Process Server Thread -> Info: {Trigger} Trigger $ContractStart_003c12cf-f44e-400b-8e41-fd68bbbe106f fired. Event: ContractStartedEventComponent 2026-10-01 19:41:33.353 - In-Process Server Thread -> Info: {Objective} Objective $CollectIronNickelSiliconFTUE_9a249365-f95a-4801-bcac-98adc8c02840 changed from Inactive to Active 2026-10-01 19:41:33.365 - In-Process Server Thread -> Info: {Trigger} Trigger $ContractStart_003c12cf-f44e-400b-8e41-fd68bbbe106f was deactivated 2026-10-01 19:41:33.365 - In-Process Server Thread -> Info: {Trigger} Trigger $ContractStart_003c12cf-f44e-400b-8e41-fd68bbbe106f self-deactivated 2026-10-01 19:41:35.969 - In-Process Server Thread -> Info: {Area} Entity exited area: ContractTerminal, entity: Character 71:1 2026-10-01 19:41:42.069 - In-Process Server Thread -> Info: {Area} Entity exited area: Outpost, entity: Character 71:1 2026-10-01 19:41:44.686 - In-Process Server Thread -> Info: {Area} Entity entered area: Outpost, entity: Character 71:1 2026-10-01 19:41:49.386 - In-Process Server Thread -> Info: {Area} Entity exited area: Outpost, entity: Character 71:1 2026-10-01 19:46:53.985 - In-Process Server Thread -> Info: {Area} Entity entered area: Outpost, entity: Character 71:1 2026-10-01 19:47:00.018 - In-Process Server Thread -> Info: {Tracker} ProgressTracker $CollectSiliconFTUETracker_329542de-7c59-4eec-ac4c-8ae195c81a87 completed 2026-10-01 19:47:00.023 - In-Process Server Thread -> Info: {Trigger} Trigger $DeliveryComplete_3bc71c0f-d940-4509-8d81-b574e40fb0d4 fired. Event: ProgressTrackerCompletedEventComponent 2026-10-01 19:47:00.023 - In-Process Server Thread -> Info: {Trigger} - First failed condition IsProgressTrackerCompletedConditionComponent for AND 2026-10-01 19:47:00.668 - In-Process Server Thread -> Info: {Tracker} ProgressTracker $CollectSiliconFTUETracker_329542de-7c59-4eec-ac4c-8ae195c81a87 completed 2026-10-01 19:47:00.668 - In-Process Server Thread -> Info: {Trigger} Trigger $DeliveryComplete_3bc71c0f-d940-4509-8d81-b574e40fb0d4 fired. Event: ProgressTrackerCompletedEventComponent 2026-10-01 19:47:00.668 - In-Process Server Thread -> Info: {Trigger} - First failed condition IsProgressTrackerCompletedConditionComponent for AND 2026-10-01 19:47:01.185 - In-Process Server Thread -> Info: {Tracker} ProgressTracker $CollectSiliconFTUETracker_329542de-7c59-4eec-ac4c-8ae195c81a87 completed 2026-10-01 19:47:01.185 - In-Process Server Thread -> Info: {Trigger} Trigger $DeliveryComplete_3bc71c0f-d940-4509-8d81-b574e40fb0d4 fired. Event: ProgressTrackerCompletedEventComponent 2026-10-01 19:47:01.185 - In-Process Server Thread -> Info: {Trigger} - First failed condition IsProgressTrackerCompletedConditionComponent for AND 2026-10-01 19:47:01.185 - In-Process Server Thread -> Info: {Tracker} ProgressTracker $CollectNickelFTUETracker_503f8702-a20e-4646-927e-6159e6dcb1df completed 2026-10-01 19:47:01.185 - In-Process Server Thread -> Info: {Trigger} Trigger $DeliveryComplete_3bc71c0f-d940-4509-8d81-b574e40fb0d4 fired. Event: ProgressTrackerCompletedEventComponent 2026-10-01 19:47:01.185 - In-Process Server Thread -> Info: {Trigger} - First failed condition IsProgressTrackerCompletedConditionComponent for AND 2026-10-01 19:47:09.334 - In-Process Server Thread -> Info: {Area} Entity exited area: Outpost, entity: Character 71:1 2026-10-01 19:47:15.135 - In-Process Server Thread -> Info: {Area} Entity entered area: TheBarn, entity: Character 71:1 2026-10-01 19:48:00.118 - In-Process Server Thread -> Info: {Area} Entity exited area: TheBarn, entity: Character 71:1 2026-10-01 19:48:06.984 - In-Process Server Thread -> Info: {Area} Entity entered area: Outpost, entity: Character 71:1 2026-10-01 19:48:09.068 - In-Process Server Thread -> Info: {Area} Entity exited area: Outpost, entity: Character 71:1 2026-10-01 19:50:35.617 - In-Process Server Thread -> Info: {Area} Entity entered area: Outpost, entity: Character 71:1 2026-10-01 19:50:42.584 - In-Process Server Thread -> Info: {Tracker} ProgressTracker $CollectSiliconFTUETracker_329542de-7c59-4eec-ac4c-8ae195c81a87 completed 2026-10-01 19:50:42.584 - In-Process Server Thread -> Info: {Trigger} Trigger $DeliveryComplete_3bc71c0f-d940-4509-8d81-b574e40fb0d4 fired. Event: ProgressTrackerCompletedEventComponent 2026-10-01 19:50:42.584 - In-Process Server Thread -> Info: {Trigger} - First failed condition IsProgressTrackerCompletedConditionComponent for AND 2026-10-01 19:50:42.584 - In-Process Server Thread -> Info: {Tracker} ProgressTracker $CollectNickelFTUETracker_503f8702-a20e-4646-927e-6159e6dcb1df completed 2026-10-01 19:50:42.584 - In-Process Server Thread -> Info: {Trigger} Trigger $DeliveryComplete_3bc71c0f-d940-4509-8d81-b574e40fb0d4 fired. Event: ProgressTrackerCompletedEventComponent 2026-10-01 19:50:42.584 - In-Process Server Thread -> Info: {Trigger} - First failed condition IsProgressTrackerCompletedConditionComponent for AND 2026-10-01 19:50:43.034 - In-Process Server Thread -> Info: {Tracker} ProgressTracker $CollectIronFTUETracker_d467645f-b42f-4be1-a406-fbe3cd011328 completed 2026-10-01 19:50:43.034 - In-Process Server Thread -> Info: {Trigger} Trigger $DeliveryComplete_3bc71c0f-d940-4509-8d81-b574e40fb0d4 fired. Event: ProgressTrackerCompletedEventComponent 2026-10-01 19:50:43.034 - In-Process Server Thread -> Info: {Objective} Objective $CollectIronNickelSiliconFTUE_9a249365-f95a-4801-bcac-98adc8c02840 changed from Active to Completed 2026-10-01 19:50:43.044 - In-Process Server Thread -> Info: {Trigger} Trigger $DeliveryComplete_3bc71c0f-d940-4509-8d81-b574e40fb0d4 was deactivated 2026-10-01 19:50:43.044 - In-Process Server Thread -> Info: {Trigger} Trigger $DeliveryComplete_3bc71c0f-d940-4509-8d81-b574e40fb0d4 self-deactivated 2026-10-01 19:50:43.049 - In-Process Server Thread -> Info: {MissionChange} Change: Trigger $ContractStart_003c12cf-f44e-400b-8e41-fd68bbbe106f was added 2026-10-01 19:50:43.049 - In-Process Server Thread -> Info: {MissionChange} Change: Trigger $DeliveryComplete_3bc71c0f-d940-4509-8d81-b574e40fb0d4 was added 2026-10-01 19:50:43.049 - In-Process Server Thread -> Info: {MissionChange} Change: Objective $CollectIronNickelSiliconFTUE_9a249365-f95a-4801-bcac-98adc8c02840 removed 2026-10-01 19:50:45.100 - In-Process Server Thread -> Info: {Area} Entity entered area: ContractTerminal, entity: Character 71:1 2026-10-01 19:50:45.250 - In-Process Server Thread -> Info: {Area} Entity exited area: ContractTerminal, entity: Character 71:1 2026-10-01 19:50:46.135 - In-Process Server Thread -> Info: {Area} Entity entered area: ContractTerminal, entity: Character 71:1 2026-10-01 19:50:58.917 - In-Process Server Thread -> Info: {Area} Entity entered area: TradeTerminal, entity: Character 71:1 2026-10-01 19:50:59.000 - In-Process Server Thread -> Info: {Area} Entity exited area: TradeTerminal, entity: Character 71:1 2026-10-01 19:50:59.434 - In-Process Server Thread -> Info: {Area} Entity exited area: ContractTerminal, entity: Character 71:1 2026-10-01 19:51:16.217 - In-Process Server Thread -> Info: {Area} Entity entered area: Respawn, entity: Character 71:1 2026-10-01 19:51:22.017 - In-Process Server Thread -> Info: {Area} Entity exited area: Respawn, entity: Character 71:1 2026-10-01 19:51:30.167 - In-Process Server Thread -> Info: {Area} Entity exited area: Outpost, entity: Character 71:1 2026-10-01 19:51:34.600 - In-Process Server Thread -> Info: {Area} Entity entered area: TheBarn, entity: Character 71:1 2026-10-01 19:51:41.134 - In-Process Server Thread -> Info: {Area} Entity exited area: TheBarn, entity: Character 71:1 2026-10-01 19:51:46.600 - In-Process Server Thread -> Info: {Area} Entity entered area: Outpost, entity: Character 71:1 2026-10-01 19:51:55.517 - In-Process Server Thread -> Info: {Area} Entity entered area: ContractTerminal, entity: Character 71:1 2026-10-01 19:51:55.667 - In-Process Server Thread -> Info: {Area} Entity entered area: TradeTerminal, entity: Character 71:1 2026-10-01 19:51:57.633 - In-Process Server Thread -> Info: {Area} Entity exited area: TradeTerminal, entity: Character 71:1 2026-10-01 19:51:58.941 - In-Process Server Thread -> Info: {MissionChange} Change: Objective $Objective1_a60578fb-46bc-4187-8bf7-2dcd10042f67 added 2026-10-01 19:51:58.941 - In-Process Server Thread -> Info: {MissionChange} Change: Objective $Objective2_75310f5f-abec-4586-b401-05631d13aa89 added 2026-10-01 19:51:58.941 - In-Process Server Thread -> Info: {MissionChange} Change: Trigger $ContractStart_966252b9-f8ae-479c-a4ff-d602396d6664 was added 2026-10-01 19:51:58.941 - In-Process Server Thread -> Info: {MissionChange} Change: Trigger $ContractEnd_23441b6e-e522-47f0-bff5-65d634724621 was added 2026-10-01 19:51:58.941 - In-Process Server Thread -> Info: {MissionChange} Change: Trigger $ContractWin_b33dbe1e-744d-4fb0-a53c-9c3f2fd589a3 was added 2026-10-01 19:51:58.941 - In-Process Server Thread -> Info: {MissionChange} Change: Trigger $Objective2Start_216a32f1-8858-4cf8-8703-8847781f7a7b was added 2026-10-01 19:51:58.941 - In-Process Server Thread -> Info: {MissionChange} Change: Trigger $ContractFail_ee57eeff-b600-47c5-b3c0-1d20bafbb5e9 was added 2026-10-01 19:51:58.941 - In-Process Server Thread -> Info: {Trigger} Trigger $ContractStart_966252b9-f8ae-479c-a4ff-d602396d6664 was activated 2026-10-01 19:51:58.941 - In-Process Server Thread -> Info: {Trigger} Trigger $ContractStart_966252b9-f8ae-479c-a4ff-d602396d6664 fired. Event: ContractStartedEventComponent 2026-10-01 19:51:58.941 - In-Process Server Thread -> Info: {Objective} Objective $Objective1_a60578fb-46bc-4187-8bf7-2dcd10042f67 changed from Inactive to Active 2026-10-01 19:51:58.941 - In-Process Server Thread -> Info: {Trigger} Trigger $Objective2Start_216a32f1-8858-4cf8-8703-8847781f7a7b was activated 2026-10-01 19:51:58.941 - In-Process Server Thread -> Info: {Trigger} Trigger $ContractWin_b33dbe1e-744d-4fb0-a53c-9c3f2fd589a3 was activated 2026-10-01 19:51:58.942 - In-Process Server Thread -> Info: {Trigger} Trigger $ContractEnd_23441b6e-e522-47f0-bff5-65d634724621 was activated 2026-10-01 19:51:58.942 - In-Process Server Thread -> Info: {Trigger} Trigger $ContractFail_ee57eeff-b600-47c5-b3c0-1d20bafbb5e9 was activated 2026-10-01 19:51:58.951 - In-Process Server Thread -> Info: {Trigger} Trigger $ContractStart_966252b9-f8ae-479c-a4ff-d602396d6664 was deactivated 2026-10-01 19:51:58.951 - In-Process Server Thread -> Info: {Trigger} Trigger $ContractStart_966252b9-f8ae-479c-a4ff-d602396d6664 self-deactivated 2026-10-01 19:51:58.966 - In-Process Server Thread -> Info: {Area} Entity entered area: $MissionArea_041d5991-0462-4eb3-95fe-e8c702526905, entity: Grid 468:3 2026-10-01 19:51:58.966 - In-Process Server Thread -> Info: {Area} Entity entered area: $MissionArea_041d5991-0462-4eb3-95fe-e8c702526905, entity: Grid 7213:9 2026-10-01 19:51:58.966 - In-Process Server Thread -> Info: {Area} Entity entered area: $MissionArea_041d5991-0462-4eb3-95fe-e8c702526905, entity: Grid 678:5 2026-10-01 19:51:58.966 - In-Process Server Thread -> Info: {Area} Entity entered area: $MissionArea_041d5991-0462-4eb3-95fe-e8c702526905, entity: Grid 687:16 2026-10-01 19:51:58.966 - In-Process Server Thread -> Info: {Area} Entity entered area: $MissionArea_041d5991-0462-4eb3-95fe-e8c702526905, entity: Grid 596:6 2026-10-01 19:51:58.966 - In-Process Server Thread -> Info: {Area} Entity entered area: $MissionArea_041d5991-0462-4eb3-95fe-e8c702526905, entity: Grid 7072:9 2026-10-01 19:51:58.966 - In-Process Server Thread -> Info: {Area} Entity entered area: $MissionArea_041d5991-0462-4eb3-95fe-e8c702526905, entity: Grid 7215:7 2026-10-01 19:51:58.966 - In-Process Server Thread -> Info: {Area} Entity entered area: $MissionArea_041d5991-0462-4eb3-95fe-e8c702526905, entity: Grid 546:3 2026-10-01 19:51:58.966 - In-Process Server Thread -> Info: {Area} Entity entered area: $MissionArea_041d5991-0462-4eb3-95fe-e8c702526905, entity: Grid 1003:7 2026-10-01 19:51:58.966 - In-Process Server Thread -> Info: {Area} Entity entered area: $Win_5d0c7109-52f7-48e1-bed3-192bc8baeacd, entity: Grid 6584:9 2026-10-01 19:51:58.966 - In-Process Server Thread -> Info: {Area} Entity entered area: $MissionArea_041d5991-0462-4eb3-95fe-e8c702526905, entity: Grid 6584:9 2026-10-01 19:52:01.434 - In-Process Server Thread -> Info: {Area} Entity exited area: ContractTerminal, entity: Character 71:1 2026-10-01 19:52:14.750 - In-Process Server Thread -> Info: {Area} Entity entered area: ContractTerminal, entity: Character 71:1 2026-10-01 19:52:19.534 - In-Process Server Thread -> Info: {Area} Entity exited area: ContractTerminal, entity: Character 71:1 2026-10-01 19:52:50.950 - In-Process Server Thread -> Info: {Area} Entity exited area: Outpost, entity: Character 71:1 2026-10-01 19:52:51.300 - In-Process Server Thread -> Info: {Area} Entity exited area: Outpost, entity: Grid 539:1 2026-10-01 19:53:01.700 - In-Process Server Thread -> Info: {Area} Entity entered area: TheBarn, entity: Grid 539:1 2026-10-01 19:53:01.717 - In-Process Server Thread -> Info: {Area} Entity entered area: TheBarn, entity: Character 71:1 2026-10-01 20:01:23.786 - In-Process Server Thread -> Info: {Area} Entity exited area: TheBarn, entity: Character 71:1 2026-10-01 20:01:24.669 - In-Process Server Thread -> Info: {Area} Entity entered area: TheBarn, entity: Character 71:1 2026-10-01 20:16:51.175 - In-Process Server Thread -> Info: {Area} Entity entered area: TheBarn, entity: Grid 7543:2 2026-10-01 20:17:03.975 - In-Process Server Thread -> Info: {Area} Entity entered area: TheBarn, entity: Grid 7539:2 2026-10-01 20:19:27.206 - In-Process Server Thread -> Info: {Area} Entity exited area: TheBarn, entity: Grid 7543:2 2026-10-01 20:19:37.239 - In-Process Server Thread -> Info: {Area} Entity exited area: TheBarn, entity: Grid 7539:2 2026-10-01 20:33:56.326 - In-Process Server Thread -> Info: {Area} Entity exited area: TheBarn, entity: Character 71:1 2026-10-01 20:33:56.326 - In-Process Server Thread -> Info: {Area} Entity exited area: TheBarn, entity: Grid 539:1 2026-10-01 20:34:08.842 - In-Process Server Thread -> Info: {Area} Entity entered area: Outpost, entity: Grid 539:1 2026-10-01 20:34:08.942 - In-Process Server Thread -> Info: {Area} Entity entered area: Outpost, entity: Character 71:1 2026-10-01 20:35:24.592 - In-Process Server Thread -> Info: {Area} Entity exited area: Outpost, entity: Character 71:1 2026-10-01 20:35:24.808 - In-Process Server Thread -> Info: {Area} Entity exited area: Outpost, entity: Grid 539:1 2026-10-01 20:35:29.777 - In-Process Server Thread -> Info: {Area} Entity exited area: Cave, entity: Grid 742:1 2026-10-01 20:35:29.777 - In-Process Server Thread -> Info: {Area} Entity exited area: Start, entity: Grid 742:1 2026-10-01 20:37:03.525 - In-Process Server Thread -> Info: {Area} Entity entered area: $MissionArea_041d5991-0462-4eb3-95fe-e8c702526905, entity: Character 71:1 2026-10-01 20:37:03.525 - In-Process Server Thread -> Info: {Trigger} Trigger $Objective2Start_216a32f1-8858-4cf8-8703-8847781f7a7b fired. Event: CharacterEnteredAreaEventComponent 2026-10-01 20:37:03.525 - In-Process Server Thread -> Info: {Objective} Objective $Objective1_a60578fb-46bc-4187-8bf7-2dcd10042f67 changed from Active to Completed 2026-10-01 20:37:03.525 - In-Process Server Thread -> Info: {Objective} Objective $Objective2_75310f5f-abec-4586-b401-05631d13aa89 changed from Inactive to Active 2026-10-01 20:37:03.525 - In-Process Server Thread -> Info: {Trigger} Trigger $Objective2Start_216a32f1-8858-4cf8-8703-8847781f7a7b was deactivated 2026-10-01 20:37:03.525 - In-Process Server Thread -> Info: {Trigger} Trigger $Objective2Start_216a32f1-8858-4cf8-8703-8847781f7a7b self-deactivated 2026-10-01 20:37:03.525 - In-Process Server Thread -> Info: {Area} Entity entered area: $MissionArea_041d5991-0462-4eb3-95fe-e8c702526905, entity: Grid 539:1 2026-10-01 20:37:05.209 - In-Process Server Thread -> Info: {Area} Entity exited area: $MissionArea_041d5991-0462-4eb3-95fe-e8c702526905, entity: Character 71:1 2026-10-01 20:37:05.276 - In-Process Server Thread -> Info: {Area} Entity exited area: $MissionArea_041d5991-0462-4eb3-95fe-e8c702526905, entity: Grid 539:1 2026-10-01 20:37:15.591 - In-Process Server Thread -> Info: {Area} Entity entered area: $MissionArea_041d5991-0462-4eb3-95fe-e8c702526905, entity: Grid 539:1 2026-10-01 20:37:15.641 - In-Process Server Thread -> Info: {Area} Entity entered area: $MissionArea_041d5991-0462-4eb3-95fe-e8c702526905, entity: Character 71:1 2026-10-01 20:37:42.876 - Render thread -> WriteLine Closed