[ERR] Setting breakpad minidump AppID = 1133870 [ERR] SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198067549805 [API loaded no] [ERR] SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [A instância de dispositivo GPU foi suspensa. Utilize GetDeviceRemovedReason para determinar a ação apropriada. [ERR] ] [ERR] at SharpGen.Runtime.Result.ThrowFailureException() [ERR] at Keen.VRage.Render12.Resources.BindableBuffers.ReadbackBuffer.GetData[TData](Span`1 data) [ERR] at Keen.VRage.Render12.Core.Profiling.GPUProfiler.Resolver.ReportResults(List`1 reports, UInt64 syncGPUTimestamp, Double syncCPUTime, Int64 syncCPUTimestamp) [ERR] at Keen.VRage.Render12.Core.Profiling.GPUProfiler.OnFrameEndDisposal() [ERR] at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.IRender_Present(PresentStats& stats) [ERR] at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderFrame() [ERR] at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderFrameGuard() [ERR] at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.<>c__DisplayClass63_0.b__0(TimeSpan t) [ERR] at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) [ERR] at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderThreadStart(Object param) [ERR] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) [ERR] --- End of stack trace from previous location --- [ERR] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) [OUT] CLR: Assert failure(PID 10792 [0x00002a28], Thread: 6684 [0x1a1c]): !"Attempt to execute managed code after the .NET runtime thread state has been destroyed." [OUT] File: D:\a\_work\1\s\src\coreclr\vm\ceemain.cpp:1827 Image: [OUT] M:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.exe [EXIT] -1073740286