Performance Main Thread: 3.34ms, 20.02 % Input: 54.63us Draw: 1.28us Platform: 21.15ns Session: 2.24ms Render Render Thread Average Frame: 6.90ms, 16.38ms, 137.9 %, (Imprecise) Current Frame: 8.35ms, 209.59ms, 167.1 %, (Imprecise) Average Work: 6.04ms, 5.89ms, 120.8 %, (Imprecise) Current Work: 5.93ms, 9.06ms, 118.6 %, (Imprecise) Pacer: 200.00Hz, 200.00Hz, 200.00Hz GPU Average Frame: 6.85ms, 6.18ms, 137.0 %, (Imprecise) Current Frame: 6.66ms, 6.46ms, 133.2 %, (Imprecise) Average Work: 5.69ms, 5.59ms, 113.9 %, (Imprecise) Current Work: 5.70ms, 5.19ms, 114.0 %, (Imprecise) Render Frequency: 155.84Hz, 200.00Hz, VSync: Disabled Video Memory: 16.63GiB, 22.25GiB, 74.8 % VRAM: 16.63GiB, 22.25GiB, 74.8 % CPU Load: 9.28 % Cache Misses: 0 UI: 462.25us Worker Count: 13 Worker Load: 0.04 % PCU Total: 109028 NPC: 31284 LocalPlayer: 77744 Spatial Trigger System Entity updates: 131 Total Trigger Updates: 663 Trigger Count: 3 Encounters Session: AllManagedSystems: 24685 (total), 0 (player), 24685 (NPC) ManagedWorldArea: 3461 (total), 0 (player), 3461 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 21224 (total), 0 (player), 21224 (NPC) RenderSceneStats Streaming GPU Report Available Total: 22.25Gi Free: 5.615Gi Reserved: 0 Usage: 16.63Gi Non-Local Usage: 451.7Mi Non-Local No Upload/Readback: 149.9Mi Game Report Available Raw: 22.25Gi Available Filtered: 22.19Gi Target Unused: 2.219Gi Target Usage: 19.97Gi Current Usage: 16.63Gi Usage Delta: 0 Usage Details Missing: 665.8Mi Non-Streaming: 3.258Gi Streaming: 12.72Gi Real Available Streaming: 16.06Gi Min Available Streaming: 2Gi Min Critical Streaming: 381.4Mi Final Available Streaming: 16.06Gi Streaming Details Critical Pinned Textures: 381.4Mi Standard Pinned Textures: 546Mi First Person Textures: 185.7Mi Overlay Textures: 129.8Mi Density Textures: 14.47Gi Standard Textures: 103Mi Precision V Sync Mode: (No VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 397 Dispatch Count: 153 DispatchRays Count: 7 ExecuteIndirect Count: 837 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 11408 Alive Particles Count: 11600 Dead Particles Count: 8210 Percentage of the budget used: 2.32 Active Emitter Count: 0 Borrowed resources Queried: 407MiB Allocated: 419MiB Concurrently borrowed: 137MiB Total Memory Allocated: 16.93Gi Default: 16.63Gi NonStreaming: 1.011Gi HeapManager: 318.5Mi Free: 318.5Mi Bindable Buffers: 130Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 128.5Mi Bindable Textures: 467.3Mi RO Textures: 128Mi RO Cube Texture: 12Ki Render Target Textures: 138.1Mi RW Render Target Textures: 111Mi Depth Stencils: 90.19Mi Cube Depth Stencils: 0 Managed Buffers: 75.44Mi Free: 75.44Mi OffscreenTexture:LCD_LCDCorner50_ServerComposition_17699:1_S0: 1.375Mi OffscreenTexture:LCD_LCDCorner50_ServerComposition_17700:1_S0: 1.375Mi OffscreenTexture:LCD_LCDCorner50_ServerComposition_17698:1_S0: 1.375Mi OffscreenTexture:LCD_LCDCorner50_ServerComposition_17701:1_S0: 1.375Mi OffscreenTexture:LCD_LCDCorner50_ServerComposition_17697:1_S0: 1.375Mi Streaming: 12.72Gi Textures: 12.72Gi Missing: 665.8Mi Specific: 2.247Gi Borrowing: 419.4Mi Flare: 101.5Ki Grass: 12.75Mi Light Clustering: 97.06Mi Material: 796.7Ki Mwm: 526.7Mi Particle: 40.38Mi Raytracing: 810.6Mi Runtime Data: 91.44Mi Unknown: 0 Armor: 15.58Mi Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 75.75Mi Water: 65.12Ki Volumes: 42Ki Scene: 89.5Mi Unified Index Buffer: 192Mi Water: 0 Mix: 2.312Mi Clearing Manager: 832Ki Local Shadow Textures: 0 Asset Cache Textures: 17.54Mi Managed Generated Textures: 52Ki Upload: 292.1Mi Data Uploader: 256Mi Bindable Buffers: 35.12Mi Upload Buffers: 19.12Mi Transient Constants: 16Mi Bindable Textures: 960Ki Upload Textures: 960Ki ReadBack: 9.75Mi Bindable Buffers: 9.75Mi Read Back Buffers: 9.75Mi System: 0 ShaderFileCache: 0 Total Instance Count: 30223 Default: 29933 NonStreaming: 313 HeapManager: 29 Free: 29 Bindable Buffers: 177 Persistent Constant Buffers: 24 Read-Write Buffers: 153 Bindable Textures: 62 RO Textures: 4 RO Cube Texture: 3 Render Target Textures: 23 RW Render Target Textures: 15 Depth Stencils: 17 Cube Depth Stencils: 0 Managed Buffers: 22 Free: 22 OffscreenTexture:LCD_LCDCorner50_ServerComposition_17699:1_S0: 1 OffscreenTexture:LCD_LCDCorner50_ServerComposition_17700:1_S0: 1 OffscreenTexture:LCD_LCDCorner50_ServerComposition_17698:1_S0: 1 OffscreenTexture:LCD_LCDCorner50_ServerComposition_17701:1_S0: 1 OffscreenTexture:LCD_LCDCorner50_ServerComposition_17697:1_S0: 1 Streaming: 1263 Textures: 1263 Missing: 1 Specific: 28356 Borrowing: 91 Flare: 3 Grass: 24 Light Clustering: 16 Material: 4 Mwm: 5711 Particle: 22 Raytracing: 938 Runtime Data: 17205 Unknown: 0 Armor: 14778 Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 2410 Water: 7 Volumes: 10 Scene: 96 Unified Index Buffer: 1 Water: 0 Mix: 7 Clearing Manager: 1 Local Shadow Textures: 0 Asset Cache Textures: 4224 Managed Generated Textures: 13 Upload: 170 Data Uploader: 1 Bindable Buffers: 157 Upload Buffers: 156 Transient Constants: 1 Bindable Textures: 12 Upload Textures: 12 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 704 Unused Memory (MiB): 70 VoxelLow VoxelMedium VoxelHigh ManagedROBuffer occupancy: 100 Voxel: 395 ManagedROBuffer occupancy: 80.859375 Voxel: 334 ManagedROBuffer occupancy: 55.859375 Voxel: 217 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 Misc ManagedROBuffer occupancy: 100 Mix: 0 Mwm: 128 Material: 3 Grass: 1 Flare: 1 Armor: 179 ManagedROBuffer occupancy: 100 Mwm: 197 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 163 Mix: 0 ManagedROBuffer occupancy: 100 Mix: 0 Mwm: 168 Flare: 1 Water: 1 Armor: 3 ManagedROBuffer occupancy: 100 Mwm: 202 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 209 Mix: 0 Armor: 8 ManagedROBuffer occupancy: 100 Mwm: 186 Mix: 0 Armor: 8 ManagedROBuffer occupancy: 100 Mwm: 138 Mix: 0 Armor: 26 ManagedROBuffer occupancy: 100 Mwm: 170 Mix: 0 Armor: 36 ManagedROBuffer occupancy: 100 Mwm: 138 Mix: 1 Armor: 2 ManagedROBuffer occupancy: 100 Mwm: 94 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 160 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 238 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 117 ManagedROBuffer occupancy: 100 Mwm: 105 Mix: 1 Armor: 0 ManagedROBuffer occupancy: 100 Mwm: 210 Mix: 0 Armor: 0 ManagedROBuffer occupancy: 99.21875 Mwm: 110 Mix: 5 Flare: 1 Armor: 1 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: 6.25 Mwm: 3 Mix: 0 NonCopy ManagedROBuffer occupancy: 22.070312 Raytracing: 106 RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 50 Safe Instance Count: 459 Indices Count: 458229 Indices to Triangle Count: 152743 MainView[SecondPass] Real Instance Count: 20 Safe Instance Count: 459 Indices Count: 967680 Indices to Triangle Count: 322560 Visible PointLight count: 66 Visible SpotLight count: 7 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 3 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 99 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 54 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 11.062622Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 10 Safe Instance Count: 10 Indices Count: 273885 Indices to Triangle Count: 91295 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 138 Safe Instance Count: 145 Indices Count: 510732 Indices to Triangle Count: 170244 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 2685 Safe Instance Count: 2757 Indices Count: 901263 Indices to Triangle Count: 300421 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 2873 Safe Instance Count: 2877 Indices Count: 1964397 Indices to Triangle Count: 654799 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 834 Safe Instance Count: 836 Indices Count: 1518987 Indices to Triangle Count: 506329 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 827058 1: 25428 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 6 HZB Mip-3 Count: 9 HZB Mip-4 Count: 7 HZB Mip-5 Count: 14 HZB Mip-6 Count: 14 HZB Mip-7 Count: 4 HZB Mip-8 Count: 2 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) LCD Budget Registered: 11.00 Admitted: 5.00 Rendering: 5.00 Out of Range: 6.00 Budget: 736MiB Used: 7MiB Sort Pressure: 0.00 LCD Pool Totals Active: 5.00 Idle: 0.00 Active Memory: 7MiB Idle Memory: 0B 512×512 Active: 5.00 Idle: 0.00 Active Memory: 7MiB Idle Memory: 0B RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 16.93GiB Default: 16.63GiB NonStreaming: 1.01GiB HeapManager: 318.46MiB Free: 318.46MiB Bindable Buffers: 130.00MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 128.50MiB Bindable Textures: 467.26MiB RO Textures: 128.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 138.06MiB RW Render Target Textures: 111.00MiB Depth Stencils: 90.19MiB Cube Depth Stencils: 0.00B Managed Buffers: 75.44MiB Free: 75.44MiB OffscreenTexture:LCD_LCDCorner50_ServerComposition_17699:1_S0: 1.38MiB OffscreenTexture:LCD_LCDCorner50_ServerComposition_17700:1_S0: 1.38MiB OffscreenTexture:LCD_LCDCorner50_ServerComposition_17698:1_S0: 1.38MiB OffscreenTexture:LCD_LCDCorner50_ServerComposition_17701:1_S0: 1.38MiB OffscreenTexture:LCD_LCDCorner50_ServerComposition_17697:1_S0: 1.38MiB Streaming: 12.72GiB Textures: 12.72GiB Missing: 665.82MiB Specific: 2.25GiB Borrowing: 419.38MiB Flare: 101.49KiB Grass: 12.75MiB Light Clustering: 97.06MiB Material: 796.69KiB Mwm: 526.75MiB Particle: 40.38MiB Raytracing: 810.56MiB Runtime Data: 91.44MiB Unknown: 0.00B Armor: 15.58MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 75.75MiB Water: 65.12KiB Volumes: 42.00KiB Scene: 89.50MiB Unified Index Buffer: 192.00MiB Water: 0.00B Mix: 2.31MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 17.54MiB Managed Generated Textures: 52.00KiB Upload: 292.06MiB Data Uploader: 256.00MiB Bindable Buffers: 35.12MiB Upload Buffers: 19.12MiB Transient Constants: 16.00MiB Bindable Textures: 960.00KiB Upload Textures: 960.00KiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 24.28GiB Process Memory: 24.28GiB Available Commit: 1.25GiB Commit Limit: 79.83GiB GC: 1.34GiB GC Total: 1.34GiB GC Committed Total: 3.37GiB GC Total Allocated: 10.88GiB GC Total Pause Duration: 830.10ms GC Collection Count 0: 15 GC Collection Count 1: 12 GC Collection Count 2: 10 Havok Memory: 701.89MiB Native Allocators: 1.58GiB Heap: 1.56GiB Heap Allocation Count: unavailable Bump: 20.76MiB Systems: 17.90GiB DCS_Scenes: 51.67MiB Voxels: 941.34MiB Planet Bitmaps: 837.73MiB Natives: 100.26MiB VrVoxelMesh: 84.84MiB VrShellDataCache: 10.99MiB VrSewGuide: 4.09MiB VrTailor: 355.57KiB NativeDictionary: 3.34MiB Render12: 16.93GiB Default: 16.63GiB NonStreaming: 1.01GiB HeapManager: 318.46MiB Free: 318.46MiB Bindable Buffers: 130.00MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 128.50MiB Bindable Textures: 467.26MiB RO Textures: 128.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 138.06MiB RW 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432B Default for ReplicationCommandBuffer Pooled Count: 0.00 Active (borrowed) Count: 4.00 Bytes Pooled: 0B Default for ShapedSectoredTrigger Pooled Count: 0.00 Active (borrowed) Count: 1,255.00 Bytes Pooled: 0B Default for ShapedSectoredTrigger Pooled Count: 120.00 Active (borrowed) Count: 28.00 Bytes Pooled: 43KiB Default for ShapedEntityTrigger Pooled Count: 483.00 Active (borrowed) Count: 84.00 Bytes Pooled: 98KiB Default for ShapedEntityTrigger Pooled Count: 205.00 Active (borrowed) Count: 199.00 Bytes Pooled: 42KiB Default for List Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 192B Default for List Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for EncounterSector Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: 0B Default for Sector Pooled Count: 0.00 Active (borrowed) Count: 149.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__15> Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default 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ResourceLoadingTask Pooled Count: 6,012.00 Active (borrowed) Count: 0.00 Bytes Pooled: 564KiB Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Default for ChunkReference Pooled Count: 0.00 Active (borrowed) Count: 5,625.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__34> Pooled Count: 1,766.00 Active (borrowed) Count: 0.00 Bytes Pooled: 648KiB Default for QueryRegions Pooled Count: 39.00 Active (borrowed) Count: 0.00 Bytes Pooled: 7KiB Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 149.00 Active (borrowed) Count: 0.00 Bytes Pooled: 8KiB Default for PlanetEnvironmentSector Pooled Count: 0.00 Active (borrowed) Count: 154.00 Bytes Pooled: 0B Default for SizeEstimatorData Pooled Count: 0.00 Active (borrowed) Count: 320.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 123.00 Active (borrowed) Count: 0.00 Bytes Pooled: 12KiB Object Pair List Pooled Count: 7.00 Active (borrowed) Count: 0.00 Bytes Pooled: 526KiB Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 421.00 Active (borrowed) Count: 3,049.00 Bytes Pooled: 16KiB Default for RelativeTransformRootContext Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 560B Default for TransformContext Pooled Count: 11.00 Active (borrowed) Count: 0.00 Bytes Pooled: 704B Default for UpdateBoundsContext Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 208B Default for ResourceLoadingTask Pooled Count: 459.00 Active (borrowed) Count: 0.00 Bytes Pooled: 36KiB Default for VoxelClipmapRing Pooled Count: 20.00 Active (borrowed) Count: 3,256.00 Bytes Pooled: 4KiB Default for StitchOperation Pooled Count: 662.00 Active (borrowed) Count: 0.00 Bytes Pooled: 67KiB Default for CompoundStitchOperation Pooled Count: 559.00 Active (borrowed) Count: 0.00 Bytes Pooled: 61KiB Default for VoxelUpdateBatchTracker Pooled Count: 580.00 Active (borrowed) Count: 0.00 Bytes Pooled: 23KiB Default for CellData Pooled Count: 1,125.00 Active (borrowed) Count: 17,516.00 Bytes Pooled: 62KiB Default for ClipmapMeshJob Pooled Count: 1,001.00 Active (borrowed) Count: 0.00 Bytes Pooled: 133KiB Default for ClipmapResourceLoadingJob Pooled Count: 426.00 Active (borrowed) Count: 0.00 Bytes Pooled: 67KiB Animation Clip Requests Pooled Count: 25.00 Active (borrowed) Count: 22.00 Bytes Pooled: 3KiB Animation Group Requests Pooled Count: 11.00 Active (borrowed) Count: 9.00 Bytes Pooled: unavailable Animation Layers Requests Pooled Count: 3.00 Active (borrowed) Count: 16.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for AsyncStateMachinePooledTask<d__32> Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 352B Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ResourceLoadingCompletion Pooled Count: 366.00 Active (borrowed) Count: 0.00 Bytes Pooled: 11KiB Default for ClipmapSewJob Pooled Count: 534.00 Active (borrowed) Count: 0.00 Bytes Pooled: 79KiB Default for VoxelCell Pooled Count: 345.00 Active (borrowed) Count: 1,097.00 Bytes Pooled: 94KiB Default for AsyncStateMachinePooledTask<d__112> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 280B Default for AsyncStateMachinePooledTask<d__16> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3KiB Default for AsyncStateMachinePooledTask<d__42> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 304B Default for AsyncStateMachinePooledTask<d__70> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Default for AsyncStateMachinePooledTask<d__28> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for AsyncStateMachinePooledTask<d__26> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 256B Default for List Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for Dictionary Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 160B Default for List Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for SynchronizationContextContinuation Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 96B Default for InvalidationOperation Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 864B Resource Streaming Total Memory Main Budget: 2.98GiB Used: 957.94MiB Pressure: 2.78GiB Pinned: 93.16MiB Requested Traffic: 0.00B Graphics Budget: 16.06GiB Used: 12.72GiB Pressure: 10.25GiB Pinned: 0.00B Requested Traffic: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 18.18us Registered Resources: 0 Loaded Resources: 459 Priority Updates: 16 Changed Priorities: 16 Pending State Transitions: 0 Memory Main Budget: 763.90MiB Used: 44.89MiB Pressure: 44.89MiB Pinned: 44.89MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 69.35us Registered Resources: 0 Loaded Resources: 3,888 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 763.90MiB Used: 136.27MiB Pressure: 128.98MiB Pinned: 31.80MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 1.86us Registered Resources: 0 Loaded Resources: 226 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 763.90MiB Used: 12.91MiB Pressure: 12.91MiB Pinned: 5.92MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 1.44us Registered Resources: 0 Loaded Resources: 6,276 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 763.90MiB Used: 763.88MiB Pressure: 2.60GiB Pinned: 10.54MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 694.50us Registered Resources: 4,265 Loaded Resources: 4,265 Priority Updates: 455 Changed Priorities: 455 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B Graphics Budget: 16.06GiB Used: 12.72GiB Pressure: 10.25GiB Pinned: 0.00B Requested Traffic: 0.00B Throttling Throttled Count: 0 Pending Traffic Main: 0.00B Graphics: 0.00B Frame Budget Main: 109.05MiB Graphics: 109.05MiB Frame Traffic Main: 0.00B Graphics: 0.00B Current Deficit Main: 0.00B Graphics: 0.00B Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: NaNms Connection Quality Local: NaN Connection Quality Remote: NaN Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: NaNB/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/LCD: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/GyroscopeSM: 0 event:/UI/Cockpit_auto_recharging: 0 snapshot:/InCockpit: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Block/Button: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Block/ReactorSmall: 0 snapshot:/InControlSeat: 0 event:/SFX/Weapons/Gatling/Turret600Idle: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/SFX/Block/GyroscopeMID: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Block/LandingGear: 0 event:/UI/OreDetector: 0 event:/SFX/Block/WindTurbine: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/ThrusterAtm_2m: 0 event:/SFX/Block/ThrusterAtm_1m: 0 event:/SFX/Block/Contract: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Explosions/DamageGlassBlock: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Block/TimerStart: 0 event:/SFX/Block/TimerRunning: 0 event:/SFX/Character/SuitLight: 0 event:/SFX/Block/HydrogenTank: 0 event:/SFX/Weapons/Gatling/GatlingTurretMove: 0 event:/SFX/Ship/ShipMain: 0 event:/UI/jingle_objective_update: 0 event:/UI/CockpitStallWarning: 0 event:/Music/Space/TT_Moog7_long: 0 event:/SFX/Block/TimerEnd: 0 event:/SFX/Block/Seat: 0 event:/UI/HudUnable: 0 event:/SFX/Character/MagBootsOn: 0 event:/SFX/Character/Footsteps: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Character/MagBootsOff: 0 event:/SFX/Character/MagBootsProxi: 0 event:/SFX/Character/JetpackRun: 0 event:/UI/ui_Terminal: 0 event:/SFX/Tool/WelderTool: 0 event:/UI/ui_backpack_build: 0 event:/SFX/Progress/Progress_Construction: 0 event:/SFX/Block/Cockpit: 0 event:/SFX/Ship/ShipLargeIonPush: 0 event:/SFX/Ship/ShipLargeSpeedUp: 0 event:/SFX/Ship/ShipLargeSpeedDown: 0 event:/SFX/Block/Grinder/Grinder350IdleStart: 0 event:/SFX/Block/Grinder/Grinder350Idle: 0 event:/SFX/Progress/Progress_Deconstruction: 0 event:/SFX/Block/Grinder/Grinder350IdleEnd: 0 event:/SFX/Block/Grinder/Grinder350ContactStart: 0 event:/SFX/Block/Grinder/Grinder350Contact: 0 event:/SFX/Block/Grinder/Grinder350ContactEnd: 0 event:/SFX/Block/Grinder/Grinder350IdleStartFromContact: 0 event:/Music/Space/SE2_Space_Woodwinds: 0 event:/UI/Gscreen_insert: 0 event:/UI/toolbar_load_unload: 0 event:/SFX/Tool/GrinderTool: 0 event:/Music/Space/TT_Space_Safe10_v2: 0 event:/SFX/Impacts/ImpactMetalMetalSide: 0 event:/UI/Gscreen_drag: 0 event:/Music/Space/SE2_Space_SpaceConstruction: 0 event:/Music/Space/SE2_Space_Spacedust: 0 event:/UI/contract_complete: 0 event:/UI/jingle_objective_complete: 0 event:/UI/Gscreen_type: 0 event:/SFX/Character/JetpackPusherror: 0 event:/UI/SuitHydroLow: 0 event:/SFX/Character/Jump: 0 event:/SFX/Tool/HandDrillNoContact: 0 event:/SFX/Tool/HandDrillRock: 0 event:/SFX/Tool/HandDrillVoxelRemoval: 0 event:/SFX/Tool/HandDrillMetal: 0 event:/Music/Space/TT_Space_Safe1: 0 Voxel Storage StreamedOctreeStorage: 0 OffloadedOctreeRegionLoader: 283 FileOctreeRegionLoader: 79 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 26 Created: 26 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 222 Created: 222 PlanetOreDepositComponent Current: 5484 Created: 5484 CompositePlanetShapeComponent Current: 880 Created: 880 DynamicVoxelStorageComponent Current: 2 Created: 2 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 60 Created: 64 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 222 Created: 222 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 DynamicVoxelStorageComponent Current: 2 Created: 2 Space Probe Server Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 22852 Inserted: 34 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 32 FloatingObjects (Server): 17 Armor Blocks (Server): 12405 Simple Blocks (Server): 2416 Functional Blocks (Server): 1198 Total Destroyed Blocks: 1113 Total Damage: 10.000003 Total Repair: 5.030071 Grids (Client): 32 FloatingObjects (Client): 17 Armor Blocks (Client): 12405 Simple Blocks (Client): 2416 Functional Blocks (Client): 1198 TrashRemoval PlayerGridPCU: 0 Current: 77744 Target Cleanup: 2Gi Execute Cleanup: 2Gi NonPlayerGridPCU: 0 Current: 31284 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 17 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 132 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 219.7us Runtime Avg: 219.2us Optimization: 0.0 %