2026-09-21 19:30:04.648 - Main Thread -> Timezone (local - UTC): 1h 2026-09-21 19:30:04.648 - Main Thread -> App Version: 2.4.0.95 2026-09-21 19:30:04.649 - Main Thread -> VRage renderer started 2026-09-21 19:30:04.649 - Main Thread -> OS Version: Microsoft Windows NT 10.0.19045.0 2026-09-21 19:30:04.650 - Main Thread -> OS Product Type: 0x1C 2026-09-21 19:30:04.650 - Main Thread -> OS Product: Windows 10 2026-09-21 19:30:04.714 - Main Thread -> NvApi - Status: OK 2026-09-21 19:30:04.714 - Main Thread -> NvApi - Driver Version: 58099 (r61683_experimental-11.0-20260917b+) 2026-09-21 19:30:04.714 - Main Thread -> NvApi - NvApi Version: NVAPI Open Source Interface (DXVK-NVAPI) 2026-09-21 19:30:04.720 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2026-09-21 19:30:04.720 - Main Thread -> AMD - Driver Version: 99.10.2 2026-09-21 19:30:04.724 - Main Thread -> Adapters.Adapters - Entering 2026-09-21 19:30:04.724 - Main Thread -> CreateDXGIFactory - Entering 2026-09-21 19:30:04.724 - Main Thread -> CreateDXGIFactory - Exiting 2026-09-21 19:30:04.725 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-09-21 19:30:04.725 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-09-21 19:30:04.725 - Main Thread -> Using IDXGIFactory6: True 2026-09-21 19:30:04.725 - Main Thread -> Enumerating adapters by preference 2026-09-21 19:30:04.727 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3080 Ti - Entering 2026-09-21 19:30:04.727 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3080 Ti - Entering 2026-09-21 19:30:04.728 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3080 Ti - Exiting 2026-09-21 19:30:04.728 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3080 Ti - Entering 2026-09-21 19:30:05.758 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3080 Ti - Exiting 2026-09-21 19:30:05.760 - Main Thread -> Querying additional features for adapter NVIDIA GeForce RTX 3080 Ti - Entering 2026-09-21 19:30:05.760 - Main Thread -> Querying additional features for adapter NVIDIA GeForce RTX 3080 Ti - Exiting 2026-09-21 19:30:05.760 - Main Thread -> Adapter 'NVIDIA GeForce RTX 3080 Ti' has 0 RTX cores 2026-09-21 19:30:05.761 - Main Thread -> Adapter 'NVIDIA GeForce RTX 3080 Ti' is listed in the render preset table with quality High 2026-09-21 19:30:05.761 - Main Thread -> Adapter 'NVIDIA GeForce RTX 3080 Ti' quality capped from High to Normal (raytracingTier11=False, VRAM=13GB) 2026-09-21 19:30:05.861 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3080 Ti - Exiting 2026-09-21 19:30:05.861 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3080 Ti outputs - Entering 2026-09-21 19:30:05.861 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3080 Ti output 0 display mode list 2026-09-21 19:30:05.861 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3080 Ti output 0 display mode list done 2026-09-21 19:30:05.862 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3080 Ti output 0 refresh rate 2026-09-21 19:30:05.866 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3080 Ti output 0 refresh rate done 2026-09-21 19:30:05.866 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3080 Ti outputs - Exiting 2026-09-21 19:30:05.867 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3080 Ti + DISPLAY1 DeviceName = NVIDIA GeForce RTX 3080 Ti OutputName = DISPLAY1 Description = DeviceId: 8712, Dedicated RAM: 12851347456, Shared RAM: 24449679360, Luid: 1010, rev: 0, subsys id: 0, vendor id: 4318, supported device: True AdapterLuid = 1010 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 12851347456 SharedRAM = 24449679360 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58099 (r61683_experimental-11.0-20260917b+) DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = False IsRayTracingSupported = False Teraflops = 0 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-09-21 19:30:05.867 - Main Thread -> Adapter list composed 2026-09-21 19:30:05.875 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3080 Ti + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 3080 Ti","SupportedDisplayModes": [{"Width": 320,"Height": 200,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 320,"Height": 240,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 640,"Height": 350,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 640,"Height": 400,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 768,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 800,"Height": 500,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 864,"Height": 486,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 928,"Height": 580,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 960,"Height": 540,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 960,"Height": 600,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1024,"Height": 576,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1152,"Height": 720,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1368,"Height": 768,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1400,"Height": 1050,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1440,"Height": 960,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1920,"Height": 800,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}}],"OutputName": "DISPLAY1","Description": "DeviceId: 8712, Dedicated RAM: 12851347456, Shared RAM: 24449679360, Luid: 1010, rev: 0, subsys id: 0, vendor id: 4318, supported device: True","AdapterLuid": 1010,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 12851347456,"SharedRAM": 24449679360,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 8712,"DriverVersion": "58099 (r61683_experimental-11.0-20260917b+)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": false,"IsRayTracingSupported": false,"Teraflops": 0,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-09-21 19:30:05.875 - Main Thread -> Adapters.Adapters - Exiting 2026-09-21 19:30:05.876 - Main Thread -> Selected Adapter: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3080 Ti + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 3080 Ti","SupportedDisplayModes": [{"Width": 320,"Height": 200,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 320,"Height": 240,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 640,"Height": 350,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 640,"Height": 400,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 768,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 800,"Height": 500,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 864,"Height": 486,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 928,"Height": 580,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 960,"Height": 540,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 960,"Height": 600,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1024,"Height": 576,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1152,"Height": 720,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1368,"Height": 768,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1400,"Height": 1050,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1440,"Height": 960,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1920,"Height": 800,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}}],"OutputName": "DISPLAY1","Description": "DeviceId: 8712, Dedicated RAM: 12851347456, Shared RAM: 24449679360, Luid: 1010, rev: 0, subsys id: 0, vendor id: 4318, supported device: True","AdapterLuid": 1010,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 12851347456,"SharedRAM": 24449679360,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 8712,"DriverVersion": "58099 (r61683_experimental-11.0-20260917b+)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": false,"IsRayTracingSupported": false,"Teraflops": 0,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-09-21 19:30:05.876 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2026-09-21 19:30:05.938 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2026-09-21 19:30:05.938 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.4.0.95, Culture=neutral, PublicKeyToken=null]]... 2026-09-21 19:30:05.938 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.4.0.95, Culture=neutral, PublicKeyToken=null]] 2026-09-21 19:30:05.939 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-09-21 19:30:05.939 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-09-21 19:30:05.939 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-09-21 19:30:05.939 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-09-21 19:30:05.940 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-09-21 19:30:05.940 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-09-21 19:30:05.943 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 3080 Ti","FullScreen": true,"WindowedResolution": {"X": 1920,"Y": 1080},"FullscreenResolution": {"X": 1920,"Y": 1080}}} 2026-09-21 19:30:05.944 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2026-09-21 19:30:05.945 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Performance","SerializedPreset2": "Low","SerializedPreset3": "Low","SerializedAntiAliasing": "None","SerializedArmorBevel": "Disabled","SerializedRaytracing": "Disabled","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "Low","SerializedLocalLightShadow": "Low","SerializedLighting": "Low","SerializedTerrain": "Low","SerializedScalingMode": "Performance","SerializedTexture": "Low","SerializedParallax": "None","SerializedParticles": "Low","SerializedRenderingDistanceQuality": "Low","SerializedGrassQuality": "Low","SerializedCloudsQuality": "Low","SerializedDecalsQuality": "None"}} 2026-09-21 19:30:05.946 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 3080 Ti","FullscreenMode": true,"Resolution": {"X": 1920,"Y": 1080},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2026-09-21 19:30:05.957 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.4.0.95" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3080 Ti", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-09-21 19:30:05.957 - Render thread -> IsD3D12Supported = True 2026-09-21 19:30:06.017 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_FAIL_DriverVersionNotSupported 2026-09-21 19:30:06.018 - Render thread -> VideoMemoryInfo report: Budget: 12,088,573,952.00 Bytes CurrentUsage: 49,414,144.00 Bytes AvailableForReservation: 6,571,425,792.00 Bytes CurrentReservation: 0.00 Bytes 2026-09-21 19:30:06.018 - Render thread -> Debug layer enabled: False 2026-09-21 19:30:06.018 - Render thread -> Device Removed Extended Data (DRED): off 2026-09-21 19:30:06.429 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2026-09-21 19:30:06.429 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2026-09-21 19:30:06.429 - Render thread -> Current Device Info: 2026-09-21 19:30:06.429 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-09-21 19:30:06.429 - Render thread -> OutputMergerLogicOp: True 2026-09-21 19:30:06.429 - Render thread -> MinPrecisionSupport: Bit16 2026-09-21 19:30:06.429 - Render thread -> TiledResourcesTier: Tier4 2026-09-21 19:30:06.429 - Render thread -> ResourceBindingTier: Tier3 2026-09-21 19:30:06.429 - Render thread -> PSSpecifiedStencilRefSupported: False 2026-09-21 19:30:06.429 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-09-21 19:30:06.429 - Render thread -> ROVsSupported: True 2026-09-21 19:30:06.429 - Render thread -> ConservativeRasterizationTier: Tier3 2026-09-21 19:30:06.429 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2026-09-21 19:30:06.429 - Render thread -> StandardSwizzle64KBSupported: False 2026-09-21 19:30:06.429 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-09-21 19:30:06.429 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-09-21 19:30:06.429 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-09-21 19:30:06.429 - Render thread -> ResourceHeapTier: Tier2 2026-09-21 19:30:06.429 - Render thread -> WaveOps: True 2026-09-21 19:30:06.429 - Render thread -> WaveLaneCountMin: 32 2026-09-21 19:30:06.429 - Render thread -> WaveLaneCountMax: 32 2026-09-21 19:30:06.429 - Render thread -> TotalLaneCount: 7680 2026-09-21 19:30:06.429 - Render thread -> ExpandedComputeResourceStates: True 2026-09-21 19:30:06.429 - Render thread -> Int64ShaderOps: True 2026-09-21 19:30:06.429 - Render thread -> DepthBoundsTestSupported: True 2026-09-21 19:30:06.429 - Render thread -> ProgrammableSamplePositionsTier: TierNOTSupported 2026-09-21 19:30:06.429 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-09-21 19:30:06.429 - Render thread -> CastingFullyTypedFormatSupported: True 2026-09-21 19:30:06.429 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy 2026-09-21 19:30:06.429 - Render thread -> ViewInstancingTier: Tier2 2026-09-21 19:30:06.429 - Render thread -> BarycentricsSupported: True 2026-09-21 19:30:06.429 - Render thread -> MSAA64KBAlignedTextureSupported: False 2026-09-21 19:30:06.429 - Render thread -> SharedResourceCompatibilityTier: Tier0 2026-09-21 19:30:06.429 - Render thread -> Native16BitShaderOpsSupported: True 2026-09-21 19:30:06.429 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-09-21 19:30:06.429 - Render thread -> RenderPassesTier: Tier0 2026-09-21 19:30:06.429 - Render thread -> RaytracingTier: Tier1_1 2026-09-21 19:30:06.429 - Render thread -> AdditionalShadingRatesSupported: True 2026-09-21 19:30:06.429 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-09-21 19:30:06.429 - Render thread -> VariableShadingRateTier: Tier2 2026-09-21 19:30:06.429 - Render thread -> ShadingRateImageTileSize: 16 2026-09-21 19:30:06.429 - Render thread -> BackgroundProcessingSupported: False 2026-09-21 19:30:06.429 - Render thread -> MeshShaderTier: Tier1 2026-09-21 19:30:06.429 - Render thread -> SamplerFeedbackTier: Tier0_9 2026-09-21 19:30:06.429 - Render thread -> VideoMemoryInfo report: Budget: 11,978,342,400.00 Bytes CurrentUsage: 68,485,120.00 Bytes AvailableForReservation: 6,571,425,792.00 Bytes CurrentReservation: 0.00 Bytes 2026-09-21 19:30:06.430 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_FAIL_NvApiIncompatible 2026-09-21 19:30:06.430 - Render thread -> Aftermath error report: GFSDK_Aftermath_Result_FAIL_NvApiIncompatible 2026-09-21 19:30:06.431 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-09-21 19:30:06.431 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-09-21 19:30:06.431 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-09-21 19:30:06.431 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-09-21 19:30:06.431 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-09-21 19:30:06.431 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-09-21 19:30:06.432 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-09-21 19:30:06.433 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-09-21 19:30:06.433 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-09-21 19:30:06.433 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-09-21 19:30:06.433 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-09-21 19:30:06.436 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-09-21 19:30:06.436 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.GPUResourcePool... 2026-09-21 19:30:06.436 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.GPUResourcePool 2026-09-21 19:30:06.437 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-09-21 19:30:06.439 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-09-21 19:30:06.439 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-09-21 19:30:06.482 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-09-21 19:30:06.516 - Render thread -> Direct Storage supported 2026-09-21 19:30:06.516 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-09-21 19:30:06.516 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-09-21 19:30:06.516 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-09-21 19:30:06.517 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-09-21 19:30:06.517 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-09-21 19:30:06.518 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-09-21 19:30:06.518 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-09-21 19:30:06.518 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-09-21 19:30:06.519 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-09-21 19:30:06.519 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-09-21 19:30:06.521 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-09-21 19:30:06.543 - Render thread -> UseShaderAsserts: False 2026-09-21 19:30:06.543 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-09-21 19:30:06.544 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-09-21 19:30:06.544 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-09-21 19:30:06.544 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-09-21 19:30:06.544 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-09-21 19:30:06.545 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-09-21 19:30:06.550 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-09-21 19:30:06.550 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-09-21 19:30:06.553 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-09-21 19:30:06.553 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-09-21 19:30:06.554 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-09-21 19:30:06.554 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-09-21 19:30:06.555 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-09-21 19:30:06.555 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-09-21 19:30:06.555 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-09-21 19:30:06.555 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-09-21 19:30:06.555 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-09-21 19:30:06.555 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-09-21 19:30:06.557 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-09-21 19:30:06.557 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-09-21 19:30:06.560 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-09-21 19:30:06.565 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-09-21 19:30:06.575 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-09-21 19:30:06.576 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-09-21 19:30:06.580 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-09-21 19:30:06.580 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-09-21 19:30:06.580 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-09-21 19:30:06.580 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-09-21 19:30:06.584 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-09-21 19:30:06.584 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-09-21 19:30:06.585 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.4.0.95" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3080 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-09-21 19:30:06.588 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-09-21 19:30:06.588 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-09-21 19:30:06.589 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-09-21 19:30:06.589 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-09-21 19:30:06.595 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-09-21 19:30:06.595 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-09-21 19:30:06.595 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-09-21 19:30:06.595 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-09-21 19:30:06.595 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-09-21 19:30:06.595 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-09-21 19:30:06.596 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-09-21 19:30:06.597 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.4.0.95, Culture=neutral, PublicKeyToken=null]]... 2026-09-21 19:30:06.597 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.4.0.95, Culture=neutral, PublicKeyToken=null]] 2026-09-21 19:30:06.597 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-09-21 19:30:06.597 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-09-21 19:30:06.597 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-09-21 19:30:06.608 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-09-21 19:30:06.662 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-09-21 19:30:06.663 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-09-21 19:30:06.664 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-09-21 19:30:06.664 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-09-21 19:30:06.664 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-09-21 19:30:06.664 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-09-21 19:30:06.664 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-09-21 19:30:06.670 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-09-21 19:30:06.670 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-09-21 19:30:06.671 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-09-21 19:30:06.671 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-09-21 19:30:06.671 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-09-21 19:30:06.671 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.4.0.95, Culture=neutral, PublicKeyToken=null]]... 2026-09-21 19:30:06.671 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.4.0.95, Culture=neutral, PublicKeyToken=null]] 2026-09-21 19:30:06.682 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-09-21 19:30:06.682 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-09-21 19:30:06.693 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-09-21 19:30:06.694 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-09-21 19:30:06.696 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-09-21 19:30:06.697 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-09-21 19:30:06.697 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-09-21 19:30:06.718 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-09-21 19:30:06.720 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-09-21 19:30:06.728 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-09-21 19:30:06.730 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-09-21 19:30:06.874 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-09-21 19:30:06.874 - Render thread -> CreateMeshBuilders - Entering 2026-09-21 19:30:06.874 - Render thread -> CreateMeshBuilders - Exiting 2026-09-21 19:30:06.874 - Render thread -> OnAllSystemsRegistered - Entering 2026-09-21 19:30:06.878 - Render thread -> OnAllSystemsRegistered - Exiting 2026-09-21 19:30:08.837 - Render thread -> SwapChain.Update - Old swap chain ref count before dispose: 1 (expected 1, higher means external references held) 2026-09-21 19:30:08.841 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.4.0.95" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3080 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-09-21 19:30:08.924 - .NET TP Worker -> Warning: NVML sampling failed, disabling GPU throttle detection: Unable to load DLL 'nvml.dll' or one of its dependencies: Module not found. (0x8007007E) 2026-09-21 19:30:08.933 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 254500864 Bytes 2026-09-21 19:30:08.965 - Render thread -> VRAM report about missing bytes is changed from 254500864 Bytes to 283729920 Bytes 2026-09-21 19:30:08.973 - Render thread -> VRAM report about missing bytes is changed from 283729920 Bytes to 260333568 Bytes 2026-09-21 19:30:09.058 - Render thread -> VRAM report about missing bytes is changed from 260333568 Bytes to 348413952 Bytes 2026-09-21 19:30:09.227 - Render thread -> VRAM report about missing bytes is changed from 348413952 Bytes to 281305088 Bytes 2026-09-21 19:30:09.670 - Render thread -> VRAM report about missing bytes is changed from 281305088 Bytes to 260132864 Bytes 2026-09-21 19:30:09.687 - Render thread -> VRAM report about missing bytes is changed from 260132864 Bytes to 256942080 Bytes 2026-09-21 19:30:09.698 - Render thread -> VRAM report about missing bytes is changed from 256942080 Bytes to 257269760 Bytes 2026-09-21 19:30:10.346 - Render thread -> VRAM report about missing bytes is changed from 257269760 Bytes to 324378624 Bytes 2026-09-21 19:30:10.417 - Render thread -> Warning: ImageMetadata was not cached before '60a4df01-f70d-4d28-af9b-3bc85a5301a2 at Temp:banners\11_highlighted.png' 2026-09-21 19:30:10.418 - Render thread -> Warning: ImageMetadata was not cached before '705c99d6-1d7b-45e4-a294-bc6f8c9b92e7 at Temp:banners\5_normal.png' 2026-09-21 19:30:10.419 - Render thread -> Warning: ImageMetadata was not cached before 'ed1b962b-e43f-4a22-938f-80659e9fe17f at Temp:banners\5_highlighted.png' 2026-09-21 19:30:10.419 - Render thread -> Warning: ImageMetadata was not cached before '1e1f9f05-4839-4648-aa7c-62be3dc5aa3a at Temp:banners\6_normal.png' 2026-09-21 19:30:10.420 - Render thread -> Warning: ImageMetadata was not cached before 'ede18fe7-e903-4751-a7e5-5f78d7bf38d4 at Temp:banners\6_highlighted.png' 2026-09-21 19:30:10.420 - Render thread -> Warning: ImageMetadata was not cached before 'df58fdcd-1d63-4b51-af9a-81c7acc84e67 at Temp:banners\15_normal.png' 2026-09-21 19:30:10.420 - Render thread -> Warning: ImageMetadata was not cached before '9105be1e-3889-4e2e-8fae-6123f8e7a6ee at Temp:banners\15_highlighted.png' 2026-09-21 19:30:10.421 - Render thread -> Warning: ImageMetadata was not cached before 'cbfcc4e3-72ab-40ad-b623-18a445cb77c8 at Temp:banners\3_normal.png' 2026-09-21 19:30:10.421 - Render thread -> Warning: ImageMetadata was not cached before 'c3b01ae9-84c3-4c96-a5c8-a725c5839ae1 at Temp:banners\3_highlighted.png' 2026-09-21 19:30:10.422 - Render thread -> Warning: ImageMetadata was not cached before '2d04dc26-3ab8-4f4d-b745-96566b9659f7 at Temp:banners\17_normal.png' 2026-09-21 19:30:10.422 - Render thread -> Warning: ImageMetadata was not cached before '9e20383e-22d3-422d-89d5-9297d1d0a541 at Temp:banners\17_highlighted.png' 2026-09-21 19:30:10.422 - Render thread -> Warning: ImageMetadata was not cached before '17924d10-3c5d-46b0-8316-42ed1be38c5d at Temp:banners\13_normal.png' 2026-09-21 19:30:10.423 - Render thread -> Warning: ImageMetadata was not cached before 'a57fd344-5aee-48a7-94f1-3b47ad2bc258 at Temp:banners\13_highlighted.png' 2026-09-21 19:30:10.423 - Render thread -> Warning: ImageMetadata was not cached before 'd753575e-fc1b-4bd1-bcce-cae483cea9d3 at Temp:banners\14_normal.png' 2026-09-21 19:30:10.423 - Render thread -> Warning: ImageMetadata was not cached before '456d1ba6-3155-4434-ac67-b1cdd2d4d1b7 at Temp:banners\14_highlighted.png' 2026-09-21 19:30:10.424 - Render thread -> Warning: ImageMetadata was not cached before '273610ae-2832-4075-8e32-bdb1ba8a849c at Temp:banners\12_normal.png' 2026-09-21 19:30:10.425 - Render thread -> Warning: ImageMetadata was not cached before '3fae4a8d-67c6-4ada-8259-803527b849e6 at Temp:banners\12_highlighted.png' 2026-09-21 19:30:10.425 - Render thread -> Warning: ImageMetadata was not cached before '8bfb4127-a11a-41b1-afce-73a4c6d772d9 at Temp:banners\4_normal.png' 2026-09-21 19:30:10.426 - Render thread -> Warning: ImageMetadata was not cached before '9306e2f4-934c-4b22-bc7d-b0bbbf77b7e3 at Temp:banners\4_highlighted.png' 2026-09-21 19:30:10.482 - Render thread -> VRAM report about missing bytes is changed from 324378624 Bytes to 264691712 Bytes 2026-09-21 19:30:10.635 - Render thread -> VRAM report about missing bytes is changed from 264691712 Bytes to 266723328 Bytes 2026-09-21 19:30:11.200 - Render thread -> VRAM report about missing bytes is changed from 266723328 Bytes to 305324032 Bytes 2026-09-21 19:30:11.218 - Render thread -> VRAM report about missing bytes is changed from 305324032 Bytes to 322101248 Bytes 2026-09-21 19:30:11.304 - Render thread -> VRAM report about missing bytes is changed from 322101248 Bytes to 325378048 Bytes 2026-09-21 19:30:11.352 - Render thread -> VRAM report about missing bytes is changed from 325378048 Bytes to 325640192 Bytes 2026-09-21 19:30:11.372 - Render thread -> VRAM report about missing bytes is changed from 325640192 Bytes to 325378048 Bytes 2026-09-21 19:30:11.416 - Render thread -> VRAM report about missing bytes is changed from 325378048 Bytes to 325902336 Bytes 2026-09-21 19:30:11.489 - Render thread -> VRAM report about missing bytes is changed from 325902336 Bytes to 325378048 Bytes 2026-09-21 19:30:11.694 - Render thread -> VRAM report about missing bytes is changed from 325378048 Bytes to 325640192 Bytes 2026-09-21 19:30:11.710 - Render thread -> VRAM report about missing bytes is changed from 325640192 Bytes to 325378048 Bytes 2026-09-21 19:30:11.794 - Render thread -> VRAM report about missing bytes is changed from 325378048 Bytes to 325640192 Bytes 2026-09-21 19:30:11.810 - Render thread -> VRAM report about missing bytes is changed from 325640192 Bytes to 325378048 Bytes 2026-09-21 19:30:11.876 - Render thread -> VRAM report about missing bytes is changed from 325378048 Bytes to 327016448 Bytes 2026-09-21 19:30:12.778 - Render thread -> VRAM report about missing bytes is changed from 327016448 Bytes to 327278592 Bytes 2026-09-21 19:30:12.810 - Render thread -> VRAM report about missing bytes is changed from 327278592 Bytes to 327016448 Bytes 2026-09-21 19:30:12.911 - Render thread -> VRAM report about missing bytes is changed from 327016448 Bytes to 327278592 Bytes 2026-09-21 19:30:12.943 - Render thread -> VRAM report about missing bytes is changed from 327278592 Bytes to 327016448 Bytes 2026-09-21 19:30:13.161 - Render thread -> VRAM report about missing bytes is changed from 327016448 Bytes to 327278592 Bytes 2026-09-21 19:30:13.177 - Render thread -> VRAM report about missing bytes is changed from 327278592 Bytes to 327016448 Bytes 2026-09-21 19:30:13.530 - Render thread -> VRAM report about missing bytes is changed from 327016448 Bytes to 327278592 Bytes 2026-09-21 19:30:13.560 - Render thread -> VRAM report about missing bytes is changed from 327278592 Bytes to 327016448 Bytes 2026-09-21 19:30:13.595 - Render thread -> VRAM report about missing bytes is changed from 327016448 Bytes to 327278592 Bytes 2026-09-21 19:30:13.595 - Render thread -> Too many VRAM reports, stopping printing 2026-09-21 19:30:29.978 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\SPERA_Backpack_nr.dds 2026-09-21 19:30:29.978 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\SPERA_Backpack_add.dds 2026-09-21 19:30:29.978 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\SPERA_Backpack_cm.dds 2026-09-21 19:30:29.980 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\SPERA_UpSuitLOD1_nr.dds 2026-09-21 19:30:29.980 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\SPERA_UpSuitLOD1_cm.dds 2026-09-21 19:30:29.980 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\SPERA_UpSuitLOD1_add.dds 2026-09-21 19:30:29.981 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\SPERA_UpSuit_nr.dds 2026-09-21 19:30:29.981 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\SPERA_UpSuit_cm.dds 2026-09-21 19:30:29.981 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\SPERA_UpSuit_add.dds 2026-09-21 19:30:29.982 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\SPERA_LastLOD_nr.dds 2026-09-21 19:30:29.982 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\SPERA_LastLOD_cm.dds 2026-09-21 19:30:29.982 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\SPERA_LastLOD_add.dds 2026-09-21 19:30:29.982 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\SPERA_HelmetLOD1_add.dds 2026-09-21 19:30:29.982 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\SPERA_HelmetLOD1_cm.dds 2026-09-21 19:30:29.982 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\SPERA_HelmetLOD1_nr.dds 2026-09-21 19:30:29.983 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\SPERA_Helmet_add.dds 2026-09-21 19:30:29.983 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\SPERA_Helmet_cm.dds 2026-09-21 19:30:29.983 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\SPERA_Helmet_nr.dds 2026-09-21 19:30:29.983 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\SPERA_GlovesLOD1_nr.dds 2026-09-21 19:30:29.983 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\SPERA_GlovesLOD1_add.dds 2026-09-21 19:30:29.984 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\SPERA_GlovesLOD1_cm.dds 2026-09-21 19:30:29.985 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\SPERA_Gloves_add.dds 2026-09-21 19:30:29.985 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\SPERA_Gloves_cm.dds 2026-09-21 19:30:29.985 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\SPERA_Gloves_nr.dds 2026-09-21 19:30:29.986 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\SPERA_BottomSuitLOD1_cm.dds 2026-09-21 19:30:29.986 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\SPERA_BottomSuitLOD1_add.dds 2026-09-21 19:30:29.986 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\SPERA_BottomSuitLOD1_nr.dds 2026-09-21 19:30:29.986 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\SPERA_BottomSuit_cm.dds 2026-09-21 19:30:29.986 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\SPERA_BottomSuit_nr.dds 2026-09-21 19:30:29.986 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\SPERA_BottomSuit_add.dds 2026-09-21 19:30:29.987 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\SPERA_BootsPropsLOD1_add.dds 2026-09-21 19:30:29.987 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\SPERA_BootsPropsLOD1_nr.dds 2026-09-21 19:30:29.987 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\SPERA_BootsPropsLOD1_cm.dds 2026-09-21 19:30:29.987 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\SPERA_BootsProps_add.dds 2026-09-21 19:30:29.988 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\SPERA_BootsProps_nr.dds 2026-09-21 19:30:29.988 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\SPERA_BootsProps_cm.dds 2026-09-21 19:30:29.989 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\SPERA_BodyLOD3_add.dds 2026-09-21 19:30:29.989 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\SPERA_BodyLOD3_nr.dds 2026-09-21 19:30:29.989 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\SPERA_BodyLOD3_cm.dds 2026-09-21 19:30:29.989 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\SPERA_BodyLOD2_cm.dds 2026-09-21 19:30:29.989 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\SPERA_BodyLOD2_nr.dds 2026-09-21 19:30:29.989 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\SPERA_BodyLOD2_add.dds 2026-09-21 19:30:29.990 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\SPERA_BackpackLOD3_add.dds 2026-09-21 19:30:29.991 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\SPERA_BackpackLOD3_cm.dds 2026-09-21 19:30:29.991 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\SPERA_BackpackLOD3_nr.dds 2026-09-21 19:30:29.992 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\SPERA_BackpackLOD2_nr.dds 2026-09-21 19:30:29.992 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\SPERA_BackpackLOD2_add.dds 2026-09-21 19:30:29.992 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\SPERA_BackpackLOD2_cm.dds 2026-09-21 19:30:29.992 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\SPERA_BackpackLOD1_add.dds 2026-09-21 19:30:29.992 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\SPERA_BackpackLOD1_cm.dds 2026-09-21 19:30:29.992 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\SPERA_BackpackLOD1_nr.dds 2026-09-21 19:30:39.330 - Render thread -> Error: Model WallInsertVent_Fractured.vrm_LOD0 part Fracture_01_Hide-AtlasDecal_Stickers01 does not have material assigned. 2026-09-21 19:30:39.330 - Render thread -> Error: Model WallInsertVent_Fractured.vrm_LOD0 part Fracture_02_Hide-AtlasDecal_Stickers01 does not have material assigned. 2026-09-21 19:30:39.330 - Render thread -> Error: Model WallInsertVent_Fractured.vrm_LOD0 part Fracture_03_Hide-AtlasDecal_Stickers01 does not have material assigned. 2026-09-21 19:30:39.330 - Render thread -> Error: Model WallInsertVent_Fractured.vrm_LOD0 part Fracture_04_Hide-AtlasDecal_Stickers01 does not have material assigned. 2026-09-21 19:30:39.860 - Render thread -> Error: Model Gyroscope250_Deformed.vrm_LOD3 part Fracture05-WindowGlass does not have material assigned. 2026-09-21 19:30:39.935 - Render thread -> Error: Model Shower250_Deformed.vrm_LOD0 part BrushedMetal does not have material assigned. 2026-09-21 19:30:40.386 - Render thread -> Error: Model TrussFrame_Wide_Fractured.vrm_LOD0 part BrushedMetal does not have material assigned. 2026-09-21 19:30:40.400 - Render thread -> Error: Model TrussFrame_Long_Fractured.vrm_LOD0 part BrushedMetal does not have material assigned. 2026-09-21 19:30:41.579 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2026-09-21 19:30:41.579 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2026-09-21 19:30:41.753 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2026-09-21 19:30:41.753 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2026-09-21 19:30:43.318 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 512 needed elements, resizing from 64 to 512. 2026-09-21 19:30:43.318 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 512 needed elements, resizing from 64 to 512.