2026-09-21 19:08:26.211 - Main Thread -> Timezone (local - UTC): 1h 2026-09-21 19:08:26.211 - Main Thread -> App Version: 2.4.0.95 2026-09-21 19:08:26.212 - Main Thread -> VRage renderer started 2026-09-21 19:08:26.212 - Main Thread -> OS Version: Microsoft Windows NT 10.0.19045.0 2026-09-21 19:08:26.213 - Main Thread -> OS Product Type: 0x1C 2026-09-21 19:08:26.213 - Main Thread -> OS Product: Windows 10 2026-09-21 19:08:26.282 - Main Thread -> NvApi - Status: OK 2026-09-21 19:08:26.282 - Main Thread -> NvApi - Driver Version: 58099 (r61683_experimental-11.0-20260917b+) 2026-09-21 19:08:26.282 - Main Thread -> NvApi - NvApi Version: NVAPI Open Source Interface (DXVK-NVAPI) 2026-09-21 19:08:26.287 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2026-09-21 19:08:26.287 - Main Thread -> AMD - Driver Version: 99.10.2 2026-09-21 19:08:26.291 - Main Thread -> Adapters.Adapters - Entering 2026-09-21 19:08:26.291 - Main Thread -> CreateDXGIFactory - Entering 2026-09-21 19:08:26.292 - Main Thread -> CreateDXGIFactory - Exiting 2026-09-21 19:08:26.293 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-09-21 19:08:26.293 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-09-21 19:08:26.293 - Main Thread -> Using IDXGIFactory6: True 2026-09-21 19:08:26.293 - Main Thread -> Enumerating adapters by preference 2026-09-21 19:08:26.295 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3080 Ti - Entering 2026-09-21 19:08:26.295 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3080 Ti - Entering 2026-09-21 19:08:26.295 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3080 Ti - Exiting 2026-09-21 19:08:26.295 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3080 Ti - Entering 2026-09-21 19:08:29.410 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3080 Ti - Exiting 2026-09-21 19:08:29.412 - Main Thread -> Querying additional features for adapter NVIDIA GeForce RTX 3080 Ti - Entering 2026-09-21 19:08:29.412 - Main Thread -> Querying additional features for adapter NVIDIA GeForce RTX 3080 Ti - Exiting 2026-09-21 19:08:29.413 - Main Thread -> Adapter 'NVIDIA GeForce RTX 3080 Ti' has 0 RTX cores 2026-09-21 19:08:29.413 - Main Thread -> Adapter 'NVIDIA GeForce RTX 3080 Ti' is listed in the render preset table with quality High 2026-09-21 19:08:29.413 - Main Thread -> Adapter 'NVIDIA GeForce RTX 3080 Ti' quality capped from High to Normal (raytracingTier11=False, VRAM=13GB) 2026-09-21 19:08:29.510 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3080 Ti - Exiting 2026-09-21 19:08:29.510 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3080 Ti outputs - Entering 2026-09-21 19:08:29.510 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3080 Ti output 0 display mode list 2026-09-21 19:08:29.510 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3080 Ti output 0 display mode list done 2026-09-21 19:08:29.511 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3080 Ti output 0 refresh rate 2026-09-21 19:08:29.515 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3080 Ti output 0 refresh rate done 2026-09-21 19:08:29.515 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3080 Ti outputs - Exiting 2026-09-21 19:08:29.516 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3080 Ti + DISPLAY1 DeviceName = NVIDIA GeForce RTX 3080 Ti OutputName = DISPLAY1 Description = DeviceId: 8712, Dedicated RAM: 12851347456, Shared RAM: 24449679360, Luid: 1010, rev: 0, subsys id: 0, vendor id: 4318, supported device: True AdapterLuid = 1010 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 12851347456 SharedRAM = 24449679360 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58099 (r61683_experimental-11.0-20260917b+) DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = False IsRayTracingSupported = False Teraflops = 0 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-09-21 19:08:29.516 - Main Thread -> Adapter list composed 2026-09-21 19:08:29.524 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3080 Ti + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 3080 Ti","SupportedDisplayModes": [{"Width": 320,"Height": 200,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 320,"Height": 240,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 640,"Height": 350,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 640,"Height": 400,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 768,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 800,"Height": 500,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 864,"Height": 486,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 928,"Height": 580,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 960,"Height": 540,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 960,"Height": 600,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1024,"Height": 576,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1152,"Height": 720,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1368,"Height": 768,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1400,"Height": 1050,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1440,"Height": 960,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1920,"Height": 800,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}}],"OutputName": "DISPLAY1","Description": "DeviceId: 8712, Dedicated RAM: 12851347456, Shared RAM: 24449679360, Luid: 1010, rev: 0, subsys id: 0, vendor id: 4318, supported device: True","AdapterLuid": 1010,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 12851347456,"SharedRAM": 24449679360,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 8712,"DriverVersion": "58099 (r61683_experimental-11.0-20260917b+)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": false,"IsRayTracingSupported": false,"Teraflops": 0,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-09-21 19:08:29.524 - Main Thread -> Adapters.Adapters - Exiting 2026-09-21 19:08:29.524 - Main Thread -> Selected Adapter: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3080 Ti + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 3080 Ti","SupportedDisplayModes": [{"Width": 320,"Height": 200,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 320,"Height": 240,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 640,"Height": 350,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 640,"Height": 400,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 768,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 800,"Height": 500,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 864,"Height": 486,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 928,"Height": 580,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 960,"Height": 540,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 960,"Height": 600,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1024,"Height": 576,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1152,"Height": 720,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1368,"Height": 768,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1400,"Height": 1050,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1440,"Height": 960,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1920,"Height": 800,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1000}}],"OutputName": "DISPLAY1","Description": "DeviceId: 8712, Dedicated RAM: 12851347456, Shared RAM: 24449679360, Luid: 1010, rev: 0, subsys id: 0, vendor id: 4318, supported device: True","AdapterLuid": 1010,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 12851347456,"SharedRAM": 24449679360,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 8712,"DriverVersion": "58099 (r61683_experimental-11.0-20260917b+)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": false,"IsRayTracingSupported": false,"Teraflops": 0,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-09-21 19:08:29.524 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2026-09-21 19:08:29.583 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2026-09-21 19:08:29.584 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.4.0.95, Culture=neutral, PublicKeyToken=null]]... 2026-09-21 19:08:29.584 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.4.0.95, Culture=neutral, PublicKeyToken=null]] 2026-09-21 19:08:29.584 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-09-21 19:08:29.585 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-09-21 19:08:29.585 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-09-21 19:08:29.585 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-09-21 19:08:29.585 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-09-21 19:08:29.585 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-09-21 19:08:29.588 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 3080 Ti","FullScreen": true,"WindowedResolution": {"X": 1920,"Y": 1080},"FullscreenResolution": {"X": 1920,"Y": 1080}}} 2026-09-21 19:08:29.589 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2026-09-21 19:08:29.590 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Performance","SerializedPreset2": "Low","SerializedPreset3": "Low","SerializedAntiAliasing": "None","SerializedArmorBevel": "Disabled","SerializedRaytracing": "Disabled","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "Low","SerializedLocalLightShadow": "Low","SerializedLighting": "Low","SerializedTerrain": "Low","SerializedScalingMode": "Performance","SerializedTexture": "Low","SerializedParallax": "None","SerializedParticles": "Low","SerializedRenderingDistanceQuality": "Low","SerializedGrassQuality": "Low","SerializedCloudsQuality": "Low","SerializedDecalsQuality": "None"}} 2026-09-21 19:08:29.591 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 3080 Ti","FullscreenMode": true,"Resolution": {"X": 1920,"Y": 1080},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2026-09-21 19:08:29.598 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.4.0.95" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3080 Ti", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-09-21 19:08:29.598 - Render thread -> IsD3D12Supported = True 2026-09-21 19:08:29.670 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_FAIL_DriverVersionNotSupported 2026-09-21 19:08:29.670 - Render thread -> VideoMemoryInfo report: Budget: 12,152,537,088.00 Bytes CurrentUsage: 26,017,792.00 Bytes AvailableForReservation: 6,571,425,792.00 Bytes CurrentReservation: 0.00 Bytes 2026-09-21 19:08:29.670 - Render thread -> Debug layer enabled: False 2026-09-21 19:08:29.670 - Render thread -> Device Removed Extended Data (DRED): off 2026-09-21 19:08:30.075 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2026-09-21 19:08:30.075 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2026-09-21 19:08:30.076 - Render thread -> Current Device Info: 2026-09-21 19:08:30.076 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-09-21 19:08:30.076 - Render thread -> OutputMergerLogicOp: True 2026-09-21 19:08:30.076 - Render thread -> MinPrecisionSupport: Bit16 2026-09-21 19:08:30.076 - Render thread -> TiledResourcesTier: Tier4 2026-09-21 19:08:30.076 - Render thread -> ResourceBindingTier: Tier3 2026-09-21 19:08:30.076 - Render thread -> PSSpecifiedStencilRefSupported: False 2026-09-21 19:08:30.076 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-09-21 19:08:30.076 - Render thread -> ROVsSupported: True 2026-09-21 19:08:30.076 - Render thread -> ConservativeRasterizationTier: Tier3 2026-09-21 19:08:30.076 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2026-09-21 19:08:30.076 - Render thread -> StandardSwizzle64KBSupported: False 2026-09-21 19:08:30.076 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-09-21 19:08:30.076 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-09-21 19:08:30.076 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-09-21 19:08:30.076 - Render thread -> ResourceHeapTier: Tier2 2026-09-21 19:08:30.076 - Render thread -> WaveOps: True 2026-09-21 19:08:30.076 - Render thread -> WaveLaneCountMin: 32 2026-09-21 19:08:30.076 - Render thread -> WaveLaneCountMax: 32 2026-09-21 19:08:30.076 - Render thread -> TotalLaneCount: 7680 2026-09-21 19:08:30.076 - Render thread -> ExpandedComputeResourceStates: True 2026-09-21 19:08:30.076 - Render thread -> Int64ShaderOps: True 2026-09-21 19:08:30.076 - Render thread -> DepthBoundsTestSupported: True 2026-09-21 19:08:30.076 - Render thread -> ProgrammableSamplePositionsTier: TierNOTSupported 2026-09-21 19:08:30.076 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-09-21 19:08:30.076 - Render thread -> CastingFullyTypedFormatSupported: True 2026-09-21 19:08:30.076 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy 2026-09-21 19:08:30.076 - Render thread -> ViewInstancingTier: Tier2 2026-09-21 19:08:30.076 - Render thread -> BarycentricsSupported: True 2026-09-21 19:08:30.076 - Render thread -> MSAA64KBAlignedTextureSupported: False 2026-09-21 19:08:30.076 - Render thread -> SharedResourceCompatibilityTier: Tier0 2026-09-21 19:08:30.076 - Render thread -> Native16BitShaderOpsSupported: True 2026-09-21 19:08:30.076 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-09-21 19:08:30.076 - Render thread -> RenderPassesTier: Tier0 2026-09-21 19:08:30.076 - Render thread -> RaytracingTier: Tier1_1 2026-09-21 19:08:30.076 - Render thread -> AdditionalShadingRatesSupported: True 2026-09-21 19:08:30.076 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-09-21 19:08:30.076 - Render thread -> VariableShadingRateTier: Tier2 2026-09-21 19:08:30.076 - Render thread -> ShadingRateImageTileSize: 16 2026-09-21 19:08:30.076 - Render thread -> BackgroundProcessingSupported: False 2026-09-21 19:08:30.076 - Render thread -> MeshShaderTier: Tier1 2026-09-21 19:08:30.076 - Render thread -> SamplerFeedbackTier: Tier0_9 2026-09-21 19:08:30.076 - Render thread -> VideoMemoryInfo report: Budget: 12,050,104,320.00 Bytes CurrentUsage: 45,416,448.00 Bytes AvailableForReservation: 6,571,425,792.00 Bytes CurrentReservation: 0.00 Bytes 2026-09-21 19:08:30.076 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_FAIL_NvApiIncompatible 2026-09-21 19:08:30.076 - Render thread -> Aftermath error report: GFSDK_Aftermath_Result_FAIL_NvApiIncompatible 2026-09-21 19:08:30.077 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-09-21 19:08:30.078 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-09-21 19:08:30.078 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-09-21 19:08:30.078 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-09-21 19:08:30.078 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-09-21 19:08:30.078 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-09-21 19:08:30.078 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-09-21 19:08:30.079 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-09-21 19:08:30.079 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-09-21 19:08:30.079 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-09-21 19:08:30.079 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-09-21 19:08:30.081 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-09-21 19:08:30.082 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.GPUResourcePool... 2026-09-21 19:08:30.082 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.GPUResourcePool 2026-09-21 19:08:30.083 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-09-21 19:08:30.086 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-09-21 19:08:30.086 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-09-21 19:08:30.131 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-09-21 19:08:30.161 - Render thread -> Direct Storage supported 2026-09-21 19:08:30.161 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-09-21 19:08:30.161 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-09-21 19:08:30.162 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-09-21 19:08:30.162 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-09-21 19:08:30.162 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-09-21 19:08:30.163 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-09-21 19:08:30.163 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-09-21 19:08:30.164 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-09-21 19:08:30.164 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-09-21 19:08:30.164 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-09-21 19:08:30.165 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-09-21 19:08:30.187 - Render thread -> UseShaderAsserts: False 2026-09-21 19:08:30.187 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-09-21 19:08:30.188 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-09-21 19:08:30.188 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-09-21 19:08:30.188 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-09-21 19:08:30.188 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-09-21 19:08:30.189 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-09-21 19:08:30.193 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-09-21 19:08:30.193 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-09-21 19:08:30.196 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-09-21 19:08:30.196 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-09-21 19:08:30.196 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-09-21 19:08:30.196 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-09-21 19:08:30.197 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-09-21 19:08:30.197 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-09-21 19:08:30.197 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-09-21 19:08:30.197 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-09-21 19:08:30.197 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-09-21 19:08:30.198 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-09-21 19:08:30.199 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-09-21 19:08:30.199 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-09-21 19:08:30.202 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-09-21 19:08:30.207 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-09-21 19:08:30.217 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-09-21 19:08:30.217 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-09-21 19:08:30.222 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-09-21 19:08:30.222 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-09-21 19:08:30.222 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-09-21 19:08:30.222 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-09-21 19:08:30.226 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-09-21 19:08:30.226 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-09-21 19:08:30.226 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.4.0.95" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3080 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-09-21 19:08:30.229 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-09-21 19:08:30.230 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-09-21 19:08:30.230 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-09-21 19:08:30.230 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-09-21 19:08:30.235 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-09-21 19:08:30.235 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-09-21 19:08:30.236 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-09-21 19:08:30.236 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-09-21 19:08:30.236 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-09-21 19:08:30.236 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-09-21 19:08:30.237 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-09-21 19:08:30.237 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.4.0.95, Culture=neutral, PublicKeyToken=null]]... 2026-09-21 19:08:30.237 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.4.0.95, Culture=neutral, PublicKeyToken=null]] 2026-09-21 19:08:30.237 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-09-21 19:08:30.237 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-09-21 19:08:30.237 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-09-21 19:08:30.241 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-09-21 19:08:30.295 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-09-21 19:08:30.296 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-09-21 19:08:30.297 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-09-21 19:08:30.297 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-09-21 19:08:30.297 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-09-21 19:08:30.297 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-09-21 19:08:30.297 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-09-21 19:08:30.303 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-09-21 19:08:30.303 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-09-21 19:08:30.304 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-09-21 19:08:30.304 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-09-21 19:08:30.304 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-09-21 19:08:30.304 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.4.0.95, Culture=neutral, PublicKeyToken=null]]... 2026-09-21 19:08:30.304 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.4.0.95, Culture=neutral, PublicKeyToken=null]] 2026-09-21 19:08:30.315 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-09-21 19:08:30.315 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-09-21 19:08:30.330 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-09-21 19:08:30.331 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-09-21 19:08:30.332 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-09-21 19:08:30.333 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-09-21 19:08:30.334 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-09-21 19:08:30.361 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-09-21 19:08:30.363 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-09-21 19:08:30.373 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-09-21 19:08:30.375 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-09-21 19:08:30.491 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-09-21 19:08:30.491 - Render thread -> CreateMeshBuilders - Entering 2026-09-21 19:08:30.491 - Render thread -> CreateMeshBuilders - Exiting 2026-09-21 19:08:30.491 - Render thread -> OnAllSystemsRegistered - Entering 2026-09-21 19:08:30.494 - Render thread -> OnAllSystemsRegistered - Exiting