Space Engineers 2 - reproducible RenderThreadFreeze / GPU context timeout
=========================================================================
Game version 2.4.0.95.  Reported 2026-09-13.

CONTENTS
--------
save/       The reproducing save ("Jim1"), single-player, world seed
            -1740858954.  This is the manual save point as of 09:41:58 on
            2026-09-13; every crashing session below was loaded from it.
            Drop into  %APPDATA%\SpaceEngineers2\AppData\SaveGames\Jim1\
            RenderOptionsPart2.settings.json is the graphics config in use
            (copied here for reference; it belongs in AppData\EngineOptions\).

logs/       Two complete crashing sessions:
              SpaceEngineers2_260913_130902_477_468*   (froze 13:15:01)
              SpaceEngineers2_260913_135846_253_472*   (froze 14:04:43)
            Each set is the main log plus _Render12, _Stats and _Mission.
            Search for "Spawn SpaceEncounter" and "froze with freeze type".

minidump/   CrashReport_260913_135846_253_472_Watchdog_RenderThreadFreeze.dmp
            Written by VRAGE's own watchdog at the moment of the freeze.

telemetry/  se2-power-260913_135747.csv
            nvidia-smi at 5 Hz for the whole of the 13:58 session:
            timestamp, power.draw, power.limit, clocks.sm, clocks.mem,
            temperature.gpu, utilization.gpu, memory.used.
            The GPU fault is at 14:04:37 in this file.

kernel/     xid-109-lines.txt - every NVRM Xid 109 the Linux kernel logged
            on 2026-09-13 (seven; two of the corresponding game logs have
            since been pruned by the game's own log rotation).

THE ONE-LINE VERSION
--------------------
Loading this save and doing nothing produces a permanent render-thread freeze
235.97 s (+/- 0.25 s, five for five) after the first "Spawn SpaceEncounter"
line in the log, always 3.8 s after the same encounter -
SpaceEncounter_RansackedStation2-2_Composite, 3468 PCU - despawns from
[-1989,-1721,-1902] and respawns at [-1991,-1723,-1903].
