Performance Main Thread: 7.83ms, 46.96 % Input: 163.81us Draw: 1.58us Platform: 8.64ns Session: 5.64ms Render Render Thread Average Frame: 231.68ms, 231.68ms, 1390.0 %, (Imprecise) Current Frame: 4.31s, 4.31s, 25874.6 %, (Imprecise) Average Work: 226.13ms, 226.13ms, 1356.7 %, (Imprecise) Current Work: 4.31s, 4.31s, 25862.5 %, (Imprecise) Pacer: 1.82Hz, 60.00Hz, InfinityHz GPU Average Frame: 16.70ms, 16.70ms, 100.2 %, (Imprecise) Current Frame: 16.64ms, 16.64ms, 99.9 %, (Imprecise) Average Work: 12.63ms, 12.63ms, 75.7 %, (Imprecise) Current Work: 11.68ms, 11.68ms, 70.1 %, (Imprecise) Render Frequency: 57.88Hz, 60.00Hz, VSync: Enabled Video Memory: 12.16GiB, 13.84GiB, 87.9 % VRAM: 12.16GiB, 13.84GiB, 87.9 % CPU Load: 21.18 % Cache Misses: 0 UI: 1.40ms Worker Count: 13 Worker Load: 5.33 % PCU Total: 283946 NPC: 161818 LocalPlayer: 122128 Spatial Trigger System Entity updates: 175 Total Trigger Updates: 847 Trigger Count: 3 Encounters Session: AllManagedSystems: 84861 (total), 8020 (player), 76841 (NPC) ManagedWorldArea: 84861 (total), 8020 (player), 76841 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 0 (total), 0 (player), 0 (NPC) RenderSceneStats Streaming GPU Report Available Total: 13.84Gi Free: 1.679Gi Reserved: 0 Usage: 12.16Gi Non-Local Usage: 817.9Mi Non-Local No Upload/Readback: 465.3Mi Game Report Available Raw: 13.84Gi Available Filtered: 13.81Gi Target Unused: 1.381Gi Target Usage: 12.43Gi Current Usage: 12.16Gi Usage Delta: 0 Usage Details Missing: 1.266Gi Non-Streaming: 4.758Gi Streaming: 6.133Gi Real Available Streaming: 6.408Gi Min Available Streaming: 2Gi Min Critical Streaming: 378.6Mi Final Available Streaming: 6.408Gi Streaming Details Critical Pinned Textures: 378.6Mi Standard Pinned Textures: 543.9Mi First Person Textures: 0 Overlay Textures: 592.5Mi Density Textures: 3.584Gi Standard Textures: 1.07Gi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 505 Dispatch Count: 129 DispatchRays Count: 7 ExecuteIndirect Count: 495 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 0 Alive Particles Count: 0 Dead Particles Count: 0 Percentage of the budget used: 0 Active Emitter Count: 736 Borrowed resources Queried: 701MiB Allocated: 714MiB Concurrently borrowed: 212MiB Total Memory Allocated: 12.5Gi Default: 12.16Gi NonStreaming: 1.577Gi HeapManager: 300.5Mi Free: 300.5Mi Bindable Buffers: 202Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 200.5Mi Bindable Textures: 774.7Mi RO Textures: 128Mi RO Cube Texture: 10.56Mi Render Target Textures: 202.1Mi RW Render Target Textures: 207.2Mi Depth Stencils: 226.9Mi Cube Depth Stencils: 0 Managed Buffers: 262.1Mi Free: 262.1Mi OffscreenTexture:LCD_LCDWide500_ServerComposition_17699:1_S0: 0 OffscreenTexture:LCD_LCDWide500_ServerComposition_17671:1_S0: 0 OffscreenTexture:LCD_LCDWide500_ServerComposition_10759:5_S0: 0 OffscreenTexture:LCD_LCDWide500_ServerComposition_14146:5_S0: 0 OffscreenTexture:LCD_LCDWide500_ServerComposition_21786:1_S0: 0 OffscreenTexture:LCD_LCDWide500_ServerComposition_21735:1_S0: 0 OffscreenTexture:LCD_LCDWide500_ServerComposition_21840:1_S0: 2.688Mi OffscreenTexture:LCD_LCDWide500_ServerComposition_21811:1_S0: 2.688Mi Streaming: 6.133Gi Textures: 6.133Gi Missing: 1.266Gi Specific: 3.181Gi Borrowing: 713.8Mi Flare: 74.48Ki Grass: 12.75Mi Light Clustering: 159.9Mi Material: 796.7Ki Mwm: 729.8Mi Particle: 40.38Mi Raytracing: 502.1Mi Runtime Data: 250.4Mi Unknown: 0 Armor: 44.49Mi Debug: 0 Flora: 1.276Mi Impostor: 0 UI3D: 78.88Ki Voxel: 204.4Mi Water: 65.12Ki Volumes: 42Ki Scene: 498Mi Unified Index Buffer: 320Mi Water: 0 Mix: 4.562Mi Clearing Manager: 3.062Mi Local Shadow Textures: 2.016Mi Asset Cache Textures: 19.53Mi Managed Generated Textures: 52Ki Upload: 336.1Mi Data Uploader: 256Mi Bindable Buffers: 77.81Mi Upload Buffers: 61.81Mi Transient Constants: 16Mi Bindable Textures: 2.25Mi Upload Textures: 2.25Mi ReadBack: 16.5Mi Bindable Buffers: 16.5Mi Read Back Buffers: 16.5Mi System: 0 ShaderFileCache: 0 Total Instance Count: 46030 Default: 45740 NonStreaming: 476 HeapManager: 38 Free: 38 Bindable Buffers: 178 Persistent Constant Buffers: 24 Read-Write Buffers: 154 Bindable Textures: 201 RO Textures: 4 RO Cube Texture: 135 Render Target Textures: 23 RW Render Target Textures: 15 Depth Stencils: 24 Cube Depth Stencils: 0 Managed Buffers: 39 Free: 39 OffscreenTexture:LCD_LCDWide500_ServerComposition_17699:1_S0: 0 OffscreenTexture:LCD_LCDWide500_ServerComposition_17671:1_S0: 0 OffscreenTexture:LCD_LCDWide500_ServerComposition_10759:5_S0: 0 OffscreenTexture:LCD_LCDWide500_ServerComposition_14146:5_S0: 0 OffscreenTexture:LCD_LCDWide500_ServerComposition_21786:1_S0: 0 OffscreenTexture:LCD_LCDWide500_ServerComposition_21735:1_S0: 0 OffscreenTexture:LCD_LCDWide500_ServerComposition_21840:1_S0: 1 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ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: 54.101562 Mix: 2 Mwm: 35 Armor: 93 Flora: 1 Raytracing: 0 UI3D: 1 Flare: 0 NonCopy ManagedROBuffer occupancy: -1 Raytracing: 0 ManagedROBuffer occupancy: -1 Raytracing: 0 ManagedROBuffer occupancy: 0.390625 Raytracing: 2 RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 3366 Safe Instance Count: 6551 Indices Count: 4267593 Indices to Triangle Count: 1422531 MainView[SecondPass] Real Instance Count: 19 Safe Instance Count: 6551 Indices Count: 919296 Indices to Triangle Count: 306432 Visible PointLight count: 37 Visible SpotLight count: 14 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 2 Visible Grass count: 0 Visible ParticleEmitter count: 833 Visible GBufferDecal count: 69 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 14 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 11.062622Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 6 Safe Instance Count: 6 Indices Count: 142464 Indices to Triangle Count: 47488 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 800 Safe Instance Count: 928 Indices Count: 3617499 Indices to Triangle Count: 1205833 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 1203 Safe Instance Count: 1306 Indices Count: 4957128 Indices to Triangle Count: 1652376 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 1380 Safe Instance Count: 1411 Indices Count: 4575981 Indices to Triangle Count: 1525327 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 311 Safe Instance Count: 340 Indices Count: 1423092 Indices to Triangle Count: 474364 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 5666 Safe Instance Count: 5745 Indices Count: 2717637 Indices to Triangle Count: 905879 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 596 Safe Instance Count: 633 Indices Count: 5704080 Indices to Triangle Count: 1901360 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 1680079 1: 1121303 2: 839 3: 0 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 1932 HZB Mip-2 Count: 1387 HZB Mip-3 Count: 849 HZB Mip-4 Count: 57 HZB Mip-5 Count: 43 HZB Mip-6 Count: 24 HZB Mip-7 Count: 11 HZB Mip-8 Count: 37 HZB Mip-9 Count: 41 HZB Mip-10 Count: 17 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) LCD Budget Registered: 2.00 Admitted: 0.00 Rendering: 0.00 Out of Range: 2.00 Budget: 481MiB Used: 0B Sort Pressure: 0.00 LCD Pool Totals Active: 0.00 Idle: 2.00 Active Memory: 0B Idle Memory: 5MiB 1024×512 Active: 0.00 Idle: 2.00 Active Memory: 0B Idle Memory: 5MiB RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] 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Active (borrowed) Count: 6,210.00 Bytes Pooled: 363KiB Default for StitchOperation Pooled Count: 3,844.00 Active (borrowed) Count: 8.00 Bytes Pooled: 390KiB Default for CompoundStitchOperation Pooled Count: 1,180.00 Active (borrowed) Count: 0.00 Bytes Pooled: 129KiB Default for VoxelUpdateBatchTracker Pooled Count: 1,060.00 Active (borrowed) Count: 2.00 Bytes Pooled: 41KiB Default for CellData Pooled Count: 11,234.00 Active (borrowed) Count: 13,971.00 Bytes Pooled: 614KiB Default for ClipmapMeshJob Pooled Count: 4,031.00 Active (borrowed) Count: 0.00 Bytes Pooled: 535KiB Default for ClipmapResourceLoadingJob Pooled Count: 662.00 Active (borrowed) Count: 0.00 Bytes Pooled: 103KiB Animation Clip Requests Pooled Count: 39.00 Active (borrowed) Count: 9.00 Bytes Pooled: 4KiB Animation Group Requests Pooled Count: 16.00 Active (borrowed) Count: 5.00 Bytes Pooled: unavailable Animation Layers Requests Pooled Count: 10.00 Active (borrowed) Count: 9.00 Bytes Pooled: unavailable Animator 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Pooled Count: 1,754.00 Active (borrowed) Count: 2,091.00 Bytes Pooled: 480KiB ResourcePool-InstanceBatch Pooled Count: 21,431.00 Active (borrowed) Count: 0.00 Bytes Pooled: 4MiB ResourcePool-FloraSubSectorModelBatch Pooled Count: 82,949.00 Active (borrowed) Count: 0.00 Bytes Pooled: 4MiB Default for AsyncStateMachinePooledTask<d__70> Pooled Count: 138.00 Active (borrowed) Count: 0.00 Bytes Pooled: 24KiB Default for AsyncStateMachinePooledTask<d__112> Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 560B Default for AsyncStateMachinePooledTask<d__16> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3KiB Default for AsyncStateMachinePooledTask<d__42> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 304B Default for AsyncStateMachinePooledTask<d__32> Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 704B Default for AsyncStateMachinePooledTask<d__28> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for AsyncStateMachinePooledTask<d__26> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 256B Default for DeleteWhenExpiredCompletion Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 240B Default for Dictionary Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 240B Default for List Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for UnawaitedExceptionFinalizer Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for AsyncStateMachinePooledTask<d__16> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3KiB Default for AsyncStateMachinePooledTask<d__15> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 224B GPUResourcePool-NonpooledHelper`1 Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 512B Default for List Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 64B Default for AsyncStateMachinePooledTask<d__16>> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3KiB Default for AsyncStateMachinePooledTask<d__42>> Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 592B Default for AlignmentContext Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 64B Default for InvalidationOperation Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 864B Skipped Object List Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B Default for SynchronizationContextContinuation Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 96B Resource Streaming Total Memory Main Budget: 3.98GiB Used: 1.34GiB Pressure: 2.92GiB Pinned: 105.07MiB Requested Traffic: 0.00B Graphics Budget: 6.18GiB Used: 6.13GiB Pressure: 6.13GiB Pinned: 0.00B Requested Traffic: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 17.61us Registered Resources: 0 Loaded Resources: 461 Priority Updates: 5 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1,019.95MiB Used: 45.02MiB Pressure: 44.89MiB Pinned: 44.89MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 148.56us Registered Resources: 0 Loaded Resources: 4,775 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1,019.95MiB Used: 292.61MiB Pressure: 273.87MiB Pinned: 45.13MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 3.37us Registered Resources: 0 Loaded Resources: 234 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1,019.95MiB Used: 13.92MiB Pressure: 12.27MiB Pinned: 5.41MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 1.92us Registered Resources: 0 Loaded Resources: 8,302 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1,019.95MiB Used: 1,019.93MiB Pressure: 2.60GiB Pinned: 9.63MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 620.34us Registered Resources: 4,536 Loaded Resources: 4,536 Priority Updates: 315 Changed Priorities: 315 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B Graphics Budget: 6.18GiB Used: 6.13GiB Pressure: 6.13GiB Pinned: 0.00B Requested Traffic: 0.00B Throttling Throttled Count: 0 Pending Traffic Main: 0.00B Graphics: 131.75MiB Frame Budget Main: 19.00MiB Graphics: 19.00MiB Frame Traffic Main: 0.00B Graphics: 0.00B Current Deficit Main: 0.00B Graphics: 0.00B Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: NaNms Connection Quality Local: NaN Connection Quality Remote: NaN Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: NaNB/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/LCD: 0 event:/SFX/Block/AtennaLRG: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/Refinery: 0 event:/SFX/Block/Fabricator: 0 event:/UI/Cockpit_auto_recharging: 0 snapshot:/InCockpit: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/SFX/Block/GyroscopeMID: 0 event:/UI/OreDetector: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Block/Contract: 0 snapshot:/InControlSeat: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/LightSpotLarge: 0 event:/SFX/Block/WindTurbine: 0 event:/SFX/Block/Wheels/Engine/WheelEngineTestMedium: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Block/ThrusterAtm_1m: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Weapons/Gatling/Turret600Idle: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Character/SuitLight: 0 event:/SFX/Block/HydrogenTank_1250: 0 event:/SFX/Block/HydrogenTank: 0 event:/SFX/Weapons/Gatling/GatlingTurretMove: 0 event:/SFX/Ship/ShipMain: 0 event:/UI/HudUnable: 0 event:/Ambience/Kemik: 0 event:/Music/Kemik/SE2_Kemik_EndlessHorizon: 0 event:/SFX/Character/Footsteps: 0 event:/UI/ui_Terminal: 0 event:/UI/SoundBlock/Warning: 0 event:/UI/jingle_objective_update: 0 event:/SFX/Block/DoorSliding: 0 event:/SFX/Block/Cockpit: 0 event:/UI/CockpitStallWarning: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/Music/Space/SE2_Space_TGM: 0 event:/SFX/Impacts/ImpactMetalMetalSide: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Character/JetpackRun: 0 event:/SFX/Character/MagBootsProxi: 0 event:/UI/ComponentMissing: 0 event:/UI/AddItemToCue: 0 event:/UI/Gscreen_type: 0 event:/UI/Gscreen_drag: 0 event:/UI/Gscreen_insert: 0 event:/UI/Gscreen_type_delete: 0 event:/Music/Space/TT_Space_Safe11_v1: 0 event:/Music/Space/SE2_Space_Safe3: 0 event:/Music/Kemik/SE2_Kemik_UndoAndRedo: 0 event:/SFX/Block/ThrusterAtm_2m: 0 event:/Music/Kemik/SE2_Kemik_Dreams: 0 event:/SFX/Weapons/Gatling/GatlingRotation: 0 event:/SFX/Weapons/Gatling/GatlingReload: 0 event:/SFX/Weapons/Gatling/GatlingShotLoop: 0 event:/SFX/Tool/DebugGunImpactMetal: 0 event:/SFX/Tool/AreaWelder: 0 event:/SFX/Explosions/DestroyBlockLight50: 0 event:/SFX/Explosions/ExplosionBlockBattery: 0 event:/Music/Kemik/SE2_Kemik_GalaxyEdge: 0 event:/SFX/Explosions/ExplosionBlockTiny: 0 event:/SFX/Explosions/DamageGlassBlock: 0 event:/Music/Kemik/SE2_Kemik_B3: 0 event:/Music/Space/SE2_Space_TRW: 0 event:/UI/Gscreen_toolbar_swap: 0 event:/UI/toolbar_load_unload: 0 event:/UI/Block/RotateBlock: 0 event:/Music/Space/TT_Space_Safe12_v1: 0 event:/SFX/Tool/GrinderTool: 0 event:/SFX/Progress/Progress_Deconstruction: 0 event:/SFX/Tool/WelderTool: 0 event:/SFX/Progress/Progress_Construction: 0 event:/UI/ItemSizeR: 0 event:/UI/Block/PlaceBlockProjection: 0 event:/Music/Space/TT_Space_Safe6: 0 event:/Music/Space/SE2_Space_10Years: 0 event:/UI/SuitInventoryFull: 0 event:/UI/ui_backpack_build: 0 event:/SFX/Ship/ShipLargeIonPush: 0 event:/SFX/Ship/ShipLargeSpeedUp: 0 event:/SFX/Ship/ShipLargeSpeedDown: 0 event:/SFX/Weapons/RocketLauncherBlock/RocketLauncherBlockReload: 0 event:/Music/Space/SE2_Space_Spacedust: 0 event:/Music/Kemik/SE2_Kemik_2600ARP: 0 event:/SFX/Weapons/RocketLauncherBlock/RocketLauncherBlockShot: 0 event:/SFX/Weapons/RocketLauncherBlock/RocketFlying: 0 event:/SFX/Weapons/RocketLauncherBlock/RocketLauncherBlockShotDry: 0 event:/Music/Kemik/SE2_Kemik_Glistening: 0 event:/SFX/Explosions/DestroyGlassBlock: 0 event:/SFX/Block/OxygenTank: 0 event:/SFX/Particle/ParticleRadiation: 0 event:/Music/Kemik/SE2_Kemik_RP13A: 0 event:/SFX/Explosions/MeteorFly: 0 event:/SFX/Explosions/MeteorExplosion: 0 event:/SFX/Character/VocPain: 0 event:/Music/Kemik/SE2_Kemik_GreaterBeginnings: 0 event:/UI/SuitEnergyLow: 0 event:/Music/Kemik/SE2_Kemik_FP: 0 event:/SFX/Explosions/ExplosionReactor750: 0 event:/SFX/Explosions/ExplosionCargoContainer: 0 event:/Music/Space/TT_Space_Safe7: 0 event:/Music/Space/TT_Space_Safe8: 0 event:/Music/Space/TT_Space_Safe9: 0 event:/SFX/Block/ThrusterIonLRG: 0 event:/UI/Block/DeleteBlock: 0 event:/Music/Space/TT_Space_Safe4: 0 event:/Music/Space/TT_Moog8_long: 0 event:/UI/Restore_energy: 0 event:/Music/Space/TT_Moog5_long: 0 event:/Music/Space/TT_Space_Safe1: 0 event:/Music/Space/TT_Space_Safe10_v2: 0 event:/Music/Space/TT_Space_Safe5: 0 event:/UI/SuitOxyLow: 0 event:/SFX/Ship/ShipSmallIonPush: 0 event:/SFX/Ship/ShipSmallSpeedUp: 0 event:/SFX/Ship/ShipSmallSpeedDown: 0 event:/Music/Space/SE2_Space_Woodwinds: 0 event:/SFX/Block/DrillLargeNoContact: 0 event:/SFX/Block/Rotor/RotorLargeStart: 0 event:/SFX/Block/Rotor/RotorLargePossitiveAction: 0 event:/SFX/Block/Piston/PistoLargeExtendingAction: 0 event:/SFX/Block/Piston/PistonLargeRetractingAction: 0 event:/SFX/Block/Piston/PistoLargeMaxDistance: 0 event:/UI/jingle_objective_complete: 0 event:/UI/contract_complete: 0 event:/UI/contract_reward_claim: 0 event:/SFX/Impacts/ImpactMetalRockSide: 0 event:/SFX/Block/DrillLargeRock: 0 event:/SFX/Block/ShipDrilllVoxelRemoval: 0 event:/Music/Space/TT_Moog7_long: 0 Voxel Storage StreamedOctreeStorage: 0 OffloadedOctreeRegionLoader: 531 FileOctreeRegionLoader: 88 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 167 Created: 1103 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 315 Created: 344 PlanetOreDepositComponent Current: 5782 Created: 7191 CompositePlanetShapeComponent Current: 643 Created: 655 DynamicVoxelStorageComponent Current: 10 Created: 43 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 234 Created: 1521 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 315 Created: 566 PlanetOreDepositComponent Current: 0 Created: 13616 CompositePlanetShapeComponent Current: 0 Created: 424 DynamicVoxelStorageComponent Current: 10 Created: 43 Space Probe Server Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 34 Refreshed: 17489 Inserted: 34 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Server Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 34 Refreshed: 492 Inserted: 34 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Server Low Cache Evicted: 47 Refreshed: 1 Inserted: 47 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 34 Refreshed: 34858 Inserted: 34 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Server Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 34 Refreshed: 31337 Inserted: 34 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Server Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 34 Refreshed: 3031 Inserted: 34 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Server Low Cache Evicted: 0 Refreshed: 228 Inserted: 204 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 207978 Inserted: 34 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 52 FloatingObjects (Server): 77 Armor Blocks (Server): 33076 Simple Blocks (Server): 11918 Functional Blocks (Server): 2147 Total Destroyed Blocks: 957 Total Damage: 503558.62 Total Repair: 555.94666 Grids (Client): 52 FloatingObjects (Client): 77 Armor Blocks (Client): 33076 Simple Blocks (Client): 11918 Functional Blocks (Client): 2147 TrashRemoval PlayerGridPCU: 0 Current: 122128 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 157980 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 77 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 475 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 110.8us Runtime Avg: 104.5us Optimization: 0.0 % Flora SectorsCount: 0 Total: 0, 0 Average: 0, 0 Minimum: 0, 0 Maximum: 0, 0