Crash evidence extracted from the attached logs ================================================ Session date/time: 2026-09-04 16:25 local time (UTC+3) Game version: 2.4.0.95 World/mod state --------------- 16:25:05.358 Discovered local mod ... VCS LCD Pack 16:25:18.992 LoadGameAsync ScenarioNameCRF save:$Content:CRF saveBackup: mods: Interpretation: the local mod folder was discovered during scanning, but the world was loaded with an empty active-mod list. Fatal sequence -------------- 16:25:37.413 World is loaded, requesting startup autosave... 16:25:37.414 Starting autosave $Content:CRF 16:25:37.415 Finished autosave $Content:CRF: FailureNoLocalSave 16:25:37.415 Starting fallback save 16:25:38.051 Failed save: System.InvalidOperationException: Collection was modified; enumeration operation may not execute. 16:25:38.125 RunAutosave() task threw InvalidOperationException 16:25:38.137 Fatal exception caught by crash handler 16:25:38.556 Process tag added: CrashManaged Relevant stack path ------------------- MountPathResolver.PathIsUnderMount RootFileSystem.VerifyPathNotMounted RootFileSystem.Open FileContainerAdapter.StoreBlobs EntityContainerSerializer.Serialize WorldSessionComponent.SaveSessionStateToContainerAsync WorldSessionComponent.TryAutosaveWorldSessionWithFallback SaveSessionComponent.RunAutosave Render-log distinction ---------------------- No DXGI device-removed error and no out-of-memory exception were found. The render log contains VRAM streaming-pressure reports and missing vanilla SPERA material resources, but the recorded fatal exception is in the autosave/file-system code path.