2026-09-05 11:22:37.199 - Main Thread -> Timezone (local - UTC): -4h 2026-09-05 11:22:37.201 - Main Thread -> App Version: 2.4.0.95 2026-09-05 11:22:37.209 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 9/5/2026 11:22:37 AM 2026-09-05 11:22:37.405 - Main Thread -> Running application with arguments: 2026-09-05 11:22:37.405 - Main Thread -> Runtime Framework: .NET 9.0.19 2026-09-05 11:22:37.405 - Main Thread -> Build Configuration: Release 2026-09-05 11:22:37.551 - Main Thread -> Environment.ProcessorCount: 32 2026-09-05 11:22:37.551 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.19045 2026-09-05 11:22:37.551 - Main Thread -> Environment.CommandLine: S:\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-09-05 11:22:37.551 - Main Thread -> Environment.CurrentDirectory: S:\steamapps\common\SpaceEngineers2 2026-09-05 11:22:37.557 - Main Thread -> Cannot detect CPU via management interface, using fallback. Reason: System.TypeInitializationException: The type initializer for 'System.Management.ManagementPath' threw an exception. ---> System.TypeInitializationException: The type initializer for 'System.Management.WmiNetUtilsHelper' threw an exception. ---> System.ComponentModel.Win32Exception (126): Failed to load required native library 'C:\windows\Microsoft.NET\Framework64\v4.0.30319\wminet_utils.dll'. at System.Management.WmiNetUtilsHelper..cctor() --- End of inner exception stack trace --- at System.Management.MTAHelper.IsNoContextMTA() at System.Management.MTAHelper.CreateInMTA(Type type) at System.Management.ManagementPath.CreateWbemPath(String path) at System.Management.ManagementPath..cctor() --- End of inner exception stack trace --- at System.Management.ManagementScope._Clone(ManagementScope scope, IdentifierChangedEventHandler handler) at System.Management.ManagementObjectSearcher..ctor(ManagementScope scope, ObjectQuery query, EnumerationOptions options) at Keen.VRage.Platform.Windows.Sys.SystemHelper.GetInfoCPU(UInt32& physicalCores, UInt32& logicalCores) 2026-09-05 11:22:37.558 - Main Thread -> CPU: AMD Ryzen 9 9950X 16-Core Processor 2026-09-05 11:22:37.558 - Main Thread -> HardwareAcceleratedGpuScheduling: Unknown 2026-09-05 11:22:37.558 - Main Thread -> IntPtr.Size: 8 2026-09-05 11:22:37.558 - Main Thread -> Default Culture: en-US 2026-09-05 11:22:37.558 - Main Thread -> Default UI Culture: en-US 2026-09-05 11:22:37.558 - Main Thread -> LogEnvironmentInformation - START 2026-09-05 11:22:37.558 - Main Thread -> Error occured during enumerating environment information. Application is continuing. Exception: System.TypeInitializationException: The type initializer for 'System.Management.ManagementPath' threw an exception. ---> System.TypeInitializationException: The type initializer for 'System.Management.WmiNetUtilsHelper' threw an exception. ---> System.ComponentModel.Win32Exception (126): Failed to load required native library 'C:\windows\Microsoft.NET\Framework64\v4.0.30319\wminet_utils.dll'. at System.Management.WmiNetUtilsHelper..cctor() --- End of inner exception stack trace --- at System.Management.MTAHelper.IsNoContextMTA() at System.Management.MTAHelper.CreateInMTA(Type type) at System.Management.ManagementPath.CreateWbemPath(String path) at System.Management.ManagementPath..cctor() --- End of inner exception stack trace --- at System.Management.ManagementScope._Clone(ManagementScope scope, IdentifierChangedEventHandler handler) at System.Management.ManagementObjectSearcher..ctor(ManagementScope scope, ObjectQuery query, EnumerationOptions options) at Keen.VRage.Platform.Windows.Sys.SystemLogHelper.LogEnvironmentInformation(Log log) 2026-09-05 11:22:37.558 - Main Thread -> LogEnvironmentInformation - END 2026-09-05 11:22:37.598 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Audio.Definitions.AudioCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableFmod": true}} {"$Bundles": {"Game2": "2.4.0.95","System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableContracts": true}} {"$Bundles": {"Game2": "2.4.0.95","System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Physicss.PhysicsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableGridShapeLodding": true}} {"$Bundles": {"Game2": "2.4.0.95","System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.4.0.95","System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.4.0.95","System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.CoreConfigurations.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true,"SkipDebugMenuWarnings": false,"SkipNewerSaveWarnings": false}} {"$Bundles": {"Game2": "2.4.0.95","System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.4.0.95","System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.4.0.95","System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.4.0.95","System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.Production.SolarGeneratorCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PreloadBasedProbe": true}} {"$Bundles": {"Game2": "2.4.0.95","System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "2.4.0.95","System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.Weapons.TargetingCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","MaxTargetChecksPerFrame": 4,"MaxNonPriorityTargetsToCheck": 100}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Physics.BreakHandler.DestructionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnabledFlags": [],"TargetEntities": []}} {"$Bundles": {"Game2": "2.4.0.95","System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"Game2": "2.4.0.95","System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.InProcess.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true,"UseVideoPlayer": true,"DetailedAllocationReport": false,"EnableLoadingMonitors": false,"EnableVolumeRendering": true,"EnableDeferredTexturing": true,"SkipSwapChainPresent": false,"AnyRenderDebugLayerErrorFatal": false,"EnableFrameHistory": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false,"StableSeed": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.RuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UnsafeFastRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LibraryEngineComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableDiagnosticReporter": false,"EnableCacheMissCounter": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": true,"UseOctreeRegionStreaming": true,"ConvertOctreeToStreaming": false,"AssertNonStreamedOctree": false,"UsePlanetTextureStreaming": true,"PreloadPlanetTextures": false,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null,"UseClipmapProfilingDetails": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Multiplayer.CoreConfigurations.DedicatedServerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsLocalDedicatedServer": false,"IsLocalClient": false,"UseExperimentalNetworking": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Water.Components.WaterLoddingAlgorithmConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseLegacy": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.4.0.95","System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Core.Game.GameSystems.SpatialTrigger.SpatialTriggerSystemCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProfileTriggers": false}} 2026-09-05 11:22:37.598 - Main Thread -> Info: Started loading definition set CoreConfigurations 2026-09-05 11:22:37.661 - Main Thread -> LOADING_TIME|PushCoreConfigurationsDefinitionSet|4.7652 2026-09-05 11:22:37.661 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2026-09-05 11:22:37.665 - Main Thread -> Sorting jobs for scene of 38 jobs with seed '0' 2026-09-05 11:22:37.677 - Main Thread -> Initializing Engine... 2026-09-05 11:22:37.704 - Main Thread -> Initializing LibraryEngineComponent 2026-09-05 11:22:37.704 - Main Thread -> Clamping maximum number of workers threads, 32 cores detected. 2026-09-05 11:22:37.704 - Main Thread -> Configuring worker pool as: (workerCount: 15, highPriorityBias: 0, forceSynchronousExecution: False) 2026-09-05 11:22:37.704 - Main Thread -> Workers configured. 2026-09-05 11:22:37.705 - Main Thread -> [Crash Handler]: Logging runtime paths data 2026-09-05 11:22:37.705 - Main Thread -> Command line argument 0: S:\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-09-05 11:22:37.705 - Main Thread -> Working directory: S:\steamapps\common\SpaceEngineers2 2026-09-05 11:22:37.705 - Main Thread -> App Data Path: C:\users\steamuser\AppData\Roaming\SpaceEngineers2 2026-09-05 11:22:37.705 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2026-09-05 11:22:37.705 - Main Thread -> Wine Version: 11.0 2026-09-05 11:22:37.705 - Main Thread -> Wine Build ID: wine-11.0 (Staging) 2026-09-05 11:22:37.705 - Main Thread -> [Crash Handler] : [Process Tag Added] : Wine 2026-09-05 11:22:37.707 - Main Thread -> [Windows System Helper]: Error while searching for drive type, returning unspecified. 2026-09-05 11:22:37.708 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: Unknown : Type: Unspecified : Format: Unknown 2026-09-05 11:22:37.708 - Main Thread -> [Windows System Helper]: Error while searching for drive type, returning unspecified. 2026-09-05 11:22:37.708 - Main Thread -> [Crash Handler]: For AppData found drive type: Unknown : Type: Unspecified : Format: Unknown 2026-09-05 11:22:37.708 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2026-09-05 11:22:37.709 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\users\steamuser\AppData\Roaming\SpaceEngineers2\Temp\MiniDumps\ProcessFailureDump.dmp 2026-09-05 11:22:37.723 - Main Thread -> [Crash Handler]: Report And Exit set to False 2026-09-05 11:22:37.730 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2026-09-05 11:22:37.730 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2026-09-05 11:22:37.731 - Main Thread -> Initializing WatchdogComponent 2026-09-05 11:22:37.732 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2026-09-05 11:22:37.753 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 0.37 BusVolumes: {"bus:/Music": 0,"bus:/UI": 1,"bus:/SFX": 1,"bus:/SFX/Tools": 0.15} 2026-09-05 11:22:37.755 - Main Thread -> Loaded Options part: CameraOptions : OffcenterCameraPosition: "Centered" 2026-09-05 11:22:37.756 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2026-09-05 11:22:37.768 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:Survival"},"$Value": "2026-04-23T21:32:58.1672852Z"},{"$Key": {"Name": "Classic Survival 1"},"$Value": "2026-08-24T23:08:03.6470030Z"},{"$Key": {"Name": "$Content:ClassicSurvival"},"$Value": "2026-08-24T23:08:37.2552706Z"},{"$Key": {"Name": "Classic Survival 2"},"$Value": "2026-08-30T15:21:24.5725883Z"}] LatestGame: {"Name": "Classic Survival 2"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2026-09-05 11:22:37.770 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "MilesPerHour" HideCrosshairWithUI: false RatingDialogShown: false 2026-09-05 11:22:37.771 - Main Thread -> Loaded Options part: InputOptions : InvertX: false InvertY: false Sensitivity: 1 2026-09-05 11:22:37.772 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2026-09-05 11:22:37.773 - Main Thread -> Loaded Options part: RenderDisplayOptionsPart : VSyncMode: "None" AdapterName: "NVIDIA GeForce RTX 5080 + DISPLAY1" FullScreen: true WindowedResolution: {"X": 5120,"Y": 1440} FullscreenResolution: {"X": 5120,"Y": 1440} 2026-09-05 11:22:37.800 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Quality" SerializedPreset2: "Custom" SerializedPreset3: "Custom" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "Disabled" SerializedFieldOfView: 1.2217305 SerializedSunShadow: "High" SerializedLocalLightShadow: "High" SerializedLighting: "High" SerializedTerrain: "High" SerializedScalingMode: "Quality" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" SerializedGrassQuality: "High" SerializedCloudsQuality: "High" SerializedDecalsQuality: "Medium" 2026-09-05 11:22:37.800 - Main Thread -> Initializing CrashHandlerEngineComponent 2026-09-05 11:22:37.800 - Main Thread -> Initializing ProjectManagerEngineComponent 2026-09-05 11:22:37.802 - Main Thread -> Initializing ProjectBasedDefinitionSetManagerComponent 2026-09-05 11:22:37.806 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'S:\steamapps\common\SpaceEngineers2\GameData' in 'S:\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'S:\steamapps\common\VRage\GameData'; directory does not exist at path 'S:\steamapps\common\SpaceEngineers2\VRage\GameData' in 'S:\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2026-09-05 11:22:37.908 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 (size: 25889813, last modified: 2026-08-30 11:09:29) 2026-09-05 11:22:38.144 - Main Thread -> [Windows System Helper]: Error while searching for drive type, returning unspecified. 2026-09-05 11:22:38.144 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: Unknown : Type: Unspecified : Format: Unknown 2026-09-05 11:22:38.144 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 (size: 534787, last modified: 2026-08-30 11:09:29) 2026-09-05 11:22:38.147 - Main Thread -> [Windows System Helper]: Error while searching for drive type, returning unspecified. 2026-09-05 11:22:38.148 - Main Thread -> [Crash Handler]: For Project Engine found drive type: Unknown : Type: Unspecified : Format: Unknown 2026-09-05 11:22:38.152 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Editor","..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-09-05 11:22:38.153 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-09-05 11:22:38.180 - Main Thread -> Info: Started loading definition set Engine 2026-09-05 11:22:38.286 - Main Thread -> LOADING_TIME|PushEngineDefinitionSet|6.9127 2026-09-05 11:22:38.286 - Main Thread -> Info: Finished loading definition set Engine 2026-09-05 11:22:38.286 - Main Thread -> Initializing ProceduralGeneratorEngineComponent 2026-09-05 11:22:38.286 - Main Thread -> Initializing ProceduralGeneratorClientEngineComponent 2026-09-05 11:22:38.286 - Main Thread -> Initializing ProceduralGeneratorGameEngineComponent 2026-09-05 11:22:38.286 - Main Thread -> Initializing WaterSessionServerConfiguratorComponent 2026-09-05 11:22:38.286 - Main Thread -> Initializing WaterSessionClientConfiguratorComponent 2026-09-05 11:22:38.287 - Main Thread -> Initializing LocalizationEngineComponent 2026-09-05 11:22:38.315 - Main Thread -> [Steam]: Info: Steam Active Status: True 2026-09-05 11:22:38.316 - Main Thread -> [Crash Handler] : [Client Branch] : default 2026-09-05 11:22:38.341 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2026-09-05 11:22:38.374 - Main Thread -> Initializing SteamNetworkingEngineComponent 2026-09-05 11:22:38.374 - Main Thread -> Initializing NetworkStatsEngineComponent 2026-09-05 11:22:38.374 - Main Thread -> Initializing SteamGameDiscoveryServiceComponent 2026-09-05 11:22:38.374 - Main Thread -> Initializing ClientVoxelsEngineComponent 2026-09-05 11:22:38.374 - Main Thread -> Initializing DefaultPhysicsSettingsComponent 2026-09-05 11:22:38.374 - Main Thread -> Initializing DestructionDiagnosticsComponent 2026-09-05 11:22:38.378 - Main Thread -> Initializing ContentIntegrityReporterComponent 2026-09-05 11:22:38.378 - Main Thread -> Initializing MusicEngineComponent 2026-09-05 11:22:38.379 - Main Thread -> Initializing StatsRecorderEngineComponent 2026-09-05 11:22:38.379 - Main Thread -> Initializing WinPlatformEngineComponent 2026-09-05 11:22:38.379 - Main Thread -> Initializing WinRenderEngineComponent 2026-09-05 11:22:38.379 - Main Thread -> Initializing WinMemoryEngineComponent 2026-09-05 11:22:38.379 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2026-09-05 11:22:38.380 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,229,748,224 bytes. 2026-09-05 11:22:38.381 - Main Thread -> Initializing AnimationStreamingManagerComponent 2026-09-05 11:22:38.389 - Main Thread -> Initializing OctreeRegionStreamingComponent 2026-09-05 11:22:38.395 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2026-09-05 11:22:38.398 - Main Thread -> Initializing WinWindowsEngineComponent 2026-09-05 11:22:38.398 - Main Thread -> Initializing AudioEngineComponent 2026-09-05 11:22:38.398 - Main Thread -> Initializing WinSystemEngineComponent 2026-09-05 11:22:38.399 - Main Thread -> Initializing HavokPhysicsEngineComponent 2026-09-05 11:22:38.411 - Main Thread -> Initializing VoxelsEngineComponent 2026-09-05 11:22:38.411 - Main Thread -> Initializing Render12EngineComponent 2026-09-05 11:22:38.412 - Main Thread -> LOADING_BEGIN|Render 2026-09-05 11:22:38.412 - Main Thread -> LOADING_BEGIN|Render_Init 2026-09-05 11:22:39.567 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2026-09-05 11:22:39.621 - Main Thread -> Sorting jobs for scene of 155 jobs with seed '0' 2026-09-05 11:22:39.634 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2026-09-05 11:22:39.634 - Main Thread -> Initializing RenderEngineComponent - Entering 2026-09-05 11:22:39.636 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-09-05 11:22:39.637 - Main Thread -> Initializing RenderDebugObjectManager 2026-09-05 11:22:39.637 - Main Thread -> Initializing RenderContracts 2026-09-05 11:22:39.637 - Main Thread -> Initializing MaterialSettings 2026-09-05 11:22:39.637 - Main Thread -> Initializing RenderSettingsManipulator 2026-09-05 11:22:39.638 - Main Thread -> Initializing RenderFrameStatistics 2026-09-05 11:22:39.638 - Main Thread -> Branching #1 2026-09-05 11:22:39.638 - Main Thread -> Creating Window 2026-09-05 11:22:39.638 - Main Thread -> Clamping maximum number of workers threads, 32 cores detected. 2026-09-05 11:22:39.638 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2026-09-05 11:22:39.638 - Main Thread -> Workers configured. 2026-09-05 11:22:39.638 - Main Thread -> Initializing RenderOutputManager 2026-09-05 11:22:39.638 - Render thread -> LOADING_BEGIN|Render_Window 2026-09-05 11:22:39.639 - Main Thread -> LOADING_TIME|Render_Init|164.04909999999995 2026-09-05 11:22:39.639 - Main Thread -> LOADING_TIME_FULL|Render_Init|1227.0689 2026-09-05 11:22:39.639 - Main Thread -> Initializing RenderEngineComponent - Exiting 2026-09-05 11:22:39.640 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2026-09-05 11:22:39.640 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2026-09-05 11:22:39.640 - Main Thread -> Initializing AutoOptickCaptureEngineComponent 2026-09-05 11:22:39.646 - Main Thread -> Initializing DebugDrawClientEngineComponent 2026-09-05 11:22:39.648 - Main Thread -> Initializing WinInputEngineComponent 2026-09-05 11:22:39.651 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2026-09-05 11:22:39.663 - Main Thread -> Initializing InputEngineComponent 2026-09-05 11:22:39.666 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-09-05 11:22:39.666 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2026-09-05 11:22:39.666 - Main Thread -> Initializing ControlCustomizationEngineComponent 2026-09-05 11:22:39.667 - Main Thread -> Initializing UIEngineComponent 2026-09-05 11:22:39.669 - Main Thread -> Initialize UI 2026-09-05 11:22:39.669 - Main Thread -> Initializing DebugMenuEngineComponent 2026-09-05 11:22:39.669 - Main Thread -> Initialize Stats 2026-09-05 11:22:39.670 - Main Thread -> Initialize DebugMenu 2026-09-05 11:22:39.764 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-09-05 11:22:39.794 - Main Thread -> Info: Registering worlds from Vanilla 2026-09-05 11:22:39.877 - Main Thread -> Info: Registering worlds from Engine 2026-09-05 11:22:39.881 - Main Thread -> Info: Started loading definition set Core 2026-09-05 11:22:40.048 - Render thread -> Info: CoreSystems.Initialize - Entering 2026-09-05 11:22:40.048 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2026-09-05 11:22:40.120 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-09-05 11:22:40.120 - Main Thread -> 227 Mapping added to the GameInputProcessorComponent 2026-09-05 11:22:40.121 - Main Thread -> 36 Layers added to the GameInputProcessorComponent 2026-09-05 11:22:40.121 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2026-09-05 11:22:40.135 - Main Thread -> [Audio]: Loading Audio Configuration 2026-09-05 11:22:40.409 - Render thread -> LOADING_TIME|Render_SystemCoreInit|360.4773 2026-09-05 11:22:40.537 - Main Thread -> [Audio]: Loading master bank. 2026-09-05 11:22:40.577 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-09-05 11:22:40.618 - Main Thread -> [Audio]: Loading mod bank UI.bank. 2026-09-05 11:22:40.658 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-09-05 11:22:40.708 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-09-05 11:22:40.737 - Render thread -> Loaded modules: [SpaceEngineers2.exe, ntdll.dll, kernel32.dll, kernelbase.dll, SHELL32.dll, advapi32.dll, msvcrt.dll, sechost.dll, setupapi.dll, cfgmgr32.dll, ucrtbase.dll, rpcrt4.dll, cryptbase.dll, gdi32.dll, user32.dll, win32u.dll, shlwapi.dll, shcore.dll, imm32.dll, hostfxr.dll, hostpolicy.dll, coreclr.dll, ole32.dll, combase.dll, coml2.dll, OLEAUT32.dll, System.Private.CoreLib.dll, SpaceEngineers2.dll, System.Runtime.dll, mscoree.dll, dbghelp.dll, System.Linq.dll, VRage.Core.dll, VRage.Library.dll, VRage.Platform.Windows.dll, System.Windows.Forms.dll, System.Collections.dll, clrjit.dll, System.Diagnostics.Process.dll, System.ComponentModel.Primitives.dll, System.Collections.NonGeneric.dll, Microsoft.Win32.Primitives.dll, System.Runtime.InteropServices.dll, System.Memory.dll, System.Xml.ReaderWriter.dll, System.Private.Xml.dll, System.Threading.dll, System.Collections.Immutable.dll, icu.dll, icuuc68.dll, icudt68.dll, MSVCP140.dll, VCRUNTIME140.dll, VCRUNTIME140_1.dll, icuin68.dll, System.Numerics.Vectors.dll, System.Text.RegularExpressions.dll, System.Threading.Thread.dll, System.Net.Primitives.dll, System.Private.Windows.Core.dll, System.Windows.Forms.Primitives.dll, System.Net.Http.dll, System.Diagnostics.Tracing.dll, System.Diagnostics.DiagnosticSource.dll, System.Net.Security.dll, System.Security.Cryptography.dll, System.Private.Uri.dll, BCrypt.dll, System.Collections.Concurrent.dll, Game2.Client.dll, Game2.ContentBuilder.dll, Game2.Game.dll, Game2.Simulation.dll, VRage.AI.dll, VRage.Analytics.dll, VRage.Animation.Client.dll, VRage.Animation.dll, VRage.Audio.dll, VRage.Client.ContentBuilder.dll, VRage.Client.dll, VRage.ContentPipeline.Builder.Plugin.dll, VRage.Core.Game.dll, VRage.DCS.dll, VRage.Game.Client.dll, VRage.Game.dll, VRage.Input.dll, VRage.Multiplayer.dll, VRage.Physics.Client.dll, VRage.Physics.dll, VRage.Render.dll, VRage.Render12.dll, VRage.Scripting.dll, VRage.Steam.dll, VRage.UI.dll, VRage.UI.Shared.dll, VRage.Voxels.Client.dll, VRage.Voxels.dll, VRage.Water.Client.dll, VRage.Water.dll, System.ObjectModel.dll, Avalonia.Base.dll, Steamworks.NET.dll, mscorlib.dll, Avalonia.Controls.dll, SixLabors.ImageSharp.dll, Vortice.Dxc.dll, Vortice.DirectX.dll, Jamarino.IntervalTree.dll, netstandard.dll, System.Linq.Expressions.dll, System.Reflection.Emit.ILGeneration.dll, System.Reflection.Emit.Lightweight.dll, System.Reflection.Primitives.dll, Vortice.Direct3D12.dll, SharpGen.Runtime.dll, NoAlloq.dll, Vortice.Mathematics.dll, System.Drawing.Primitives.dll, System.Runtime.Intrinsics.dll, System.Collections.Specialized.dll, System.ComponentModel.dll, Avalonia.Markup.Xaml.dll, System.Diagnostics.StackTrace.dll, System.Text.Encoding.Extensions.dll, System.Drawing.Common.dll, comctl32.dll, winex11.drv, uxtheme.dll, System.ComponentModel.EventBasedAsync.dll, Accessibility.dll, gdiplus.dll, windowscodecs.dll, propsys.dll, Microsoft.Win32.SystemEvents.dll, System.ComponentModel.TypeConverter.dll, System.Text.Json.dll, OLEACC.dll, UIAutomationCore.dll, actxprxy.dll, ia2comproxy.dll, Vortice.DirectStorage.dll, System.Management.dll, System.Runtime.Extensions.dll, Microsoft.Win32.Registry.dll, System.Resources.ResourceManager.dll, System.Reflection.Metadata.dll, Microsoft.DiaSymReader.Native.amd64.dll, System.Text.Encodings.Web.dll, System.ComponentModel.Annotations.dll, SharpDX.DirectInput.dll, SharpDX.dll, VRage.Platform.Windows.Native.dll, MSVCP140_ATOMIC_WAIT.dll, System.IO.FileSystem.Watcher.dll, System.IO.Hashing.dll, System.IO.Compression.dll, System.IO.Compression.Brotli.dll, System.IO.Compression.Native.dll, System.Diagnostics.Contracts.dll, steam_api64.dll, steamclient64.dll, lsteamclient.dll, ws2_32.dll, XINPUT1_3.dll, hid.dll, WINMM.dll, msacm32.dll, CRYPT32.dll, IPHLPAPI.DLL, dnsapi.dll, nsi.dll, imagehlp.dll, PSAPI.DLL, VERSION.dll, MSWSOCK.dll, Secur32.dll, Kerberos.dll, MSV1_0.dll, netapi32.dll, netutils.dll, gameoverlayrenderer64.dll, VRage.KytheraV2.Native.dll, Kythera_Core.dll, Kythera_Integration.dll, Kythera_GroundNavigation.dll, Kythera_Recast.dll, Kythera_PhysicalWorldModel.dll, Kythera_PathPlannerGroundNavigation.dll, Kythera_ContextualNavigation.dll, Kythera_PathFollowerGroundNavigation.dll, Kythera_Avoidance.dll, Kythera_Cover.dll, Kythera_SurfaceNavigation.dll, Kythera_PathPlannerSurfaceNavigation.dll, Kythera_FlightNavigation.dll, Kythera_Enkiot.dll, Kythera_PathPlannerFlightNavigation.dll, Kythera_PathFollowerFlightNavigation.dll, System.Security.Principal.Windows.dll, System.Security.Claims.dll, VRage.Physics.Native.dll, VRage.Voxels.Native.dll, mlang.dll, NvApiWrapper.dll, msasn1.dll, cryptnet.dll, wldp.dll, nvapi64.dll, d3d11.dll, dxgi.dll, d3d12.dll, winevulkan.dll, amd_ags_x64.dll, vulkan-1.dll, Vortice.DXGI.dll, System.Data.Common.dll, d3d12core.dll, wineopenxr.dll, VRage.Slug.Native.dll, System.Reflection.dll, dinput8.dll, SharpDX.XInput.dll, xinput1_4.dll, GFSDK_Aftermath_Lib.x64.dll, Microsoft.Extensions.Logging.Abstractions.dll, Avalonia.ReactiveUI.dll, System.Reactive.dll, Splat.dll, ReactiveUI.dll, System.Threading.Overlapped.dll, Microsoft.CSharp.dll, System.Xml.XmlSerializer.dll, dstoragecore.dll, dstorage.dll, fmod.dll, fmodstudio.dll, mmdevapi.dll, winepulse.drv] 2026-09-05 11:22:40.738 - Render thread -> Info: CoreSystems.Initialize - Leaving 2026-09-05 11:22:40.748 - Render thread -> LOADING_TIME|Render_CreateDevice|1066.4248 2026-09-05 11:22:40.748 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1097.1418 2026-09-05 11:22:40.748 - Render thread -> LOADING_TIME|Render_Window|13.018300000000181 2026-09-05 11:22:40.748 - Render thread -> LOADING_TIME_FULL|Render_Window|1110.246 2026-09-05 11:22:40.750 - Render thread -> CPU throttling detection is setup: True 2026-09-05 11:22:40.768 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-09-05 11:22:40.771 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2026-09-05 11:22:40.828 - Render thread -> LOADING_TIME|Render_FirstFrame|57.0477 2026-09-05 11:22:40.828 - Render thread -> LOADING_TIME|Render|1322.6 2026-09-05 11:22:40.828 - Render thread -> LOADING_TIME_FULL|Render|2416.3368 2026-09-05 11:22:40.829 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-09-05 11:22:40.880 - Main Thread -> [Audio]: Reloading paths. 2026-09-05 11:22:40.943 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-09-05 11:22:40.944 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-09-05 11:22:40.944 - Main Thread -> LOADING_TIME|PushCoreDefinitionSet|866.374 2026-09-05 11:22:40.944 - Main Thread -> Info: Finished loading definition set Core 2026-09-05 11:22:40.946 - Main Thread -> Cannot detect CPU via management interface, using fallback. Reason: System.TypeInitializationException: The type initializer for 'System.Management.ManagementPath' threw an exception. ---> System.TypeInitializationException: The type initializer for 'System.Management.WmiNetUtilsHelper' threw an exception. ---> System.ComponentModel.Win32Exception (126): Failed to load required native library 'C:\windows\Microsoft.NET\Framework64\v4.0.30319\wminet_utils.dll'. at System.Management.WmiNetUtilsHelper..cctor() --- End of inner exception stack trace --- at System.Management.MTAHelper.IsNoContextMTA() at System.Management.MTAHelper.CreateInMTA(Type type) at System.Management.ManagementPath.CreateWbemPath(String path) at System.Management.ManagementScope..ctor(String path) at Keen.VRage.Platform.Windows.Sys.SystemHelper.<>c.b__7_0(String rootPath, String path) at System.Collections.Concurrent.ConcurrentDictionary`2.GetOrAdd[TArg](TKey key, Func`3 valueFactory, TArg factoryArgument) at Keen.VRage.Platform.Windows.Sys.SystemHelper.GetPathDriveType(String path) --- End of inner exception stack trace --- at System.Management.ManagementScope._Clone(ManagementScope scope, IdentifierChangedEventHandler handler) at System.Management.ManagementObjectSearcher..ctor(ManagementScope scope, ObjectQuery query, EnumerationOptions options) at Keen.VRage.Platform.Windows.Sys.SystemHelper.GetInfoCPU(UInt32& physicalCores, UInt32& logicalCores) 2026-09-05 11:22:40.984 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2026-09-05 11:22:40.994 - Main Thread -> Stream AnalyticsTerminationLog.vrpt is empty. Last session ended gracefully. 2026-09-05 11:22:41.005 - Main Thread -> Stream Analytics_BulkedBehaviors.vrpt is not readable or seekable for recovery. 2026-09-05 11:22:41.005 - Main Thread -> Loaded 0 recovered behavior events into current batch. 2026-09-05 11:22:41.013 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, behaviors-tnt-prod, and performance-tnt-prod 2026-09-05 11:22:41.107 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2026-09-05 11:22:41.109 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2026-09-05 11:22:41.195 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-09-05 11:22:41.196 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-09-05 11:22:41.197 - Main Thread -> TransitionToMenu listener activated: LoadStatsLoggerComponent 2026-09-05 11:22:41.197 - Main Thread -> TransitionToMenu listener activated: SharedUIComponent 2026-09-05 11:22:41.197 - Main Thread -> TransitionToMenu listener activated: EarlyAccessUIComponent 2026-09-05 11:22:41.197 - Main Thread -> TransitionToMenu listener activated: MinimumHardwareRequirementsComponent 2026-09-05 11:22:41.197 - Main Thread -> TransitionToMenu listener activated: BatteryPowerWarningComponent 2026-09-05 11:22:41.198 - Main Thread -> TransitionToMenu listener activated: RenderPresetReDetectionComponent 2026-09-05 11:22:41.198 - Main Thread -> TransitionToMenu listener activated: AudioTransitionComponent 2026-09-05 11:22:41.198 - Main Thread -> TransitionToMenu listener activated: SetupAnalyticsComponent 2026-09-05 11:22:41.207 - Main Thread -> TransitionToMenu listener activated: WatchdogTransitionComponent 2026-09-05 11:22:41.207 - Main Thread -> TransitionToMenu listener activated: WorldLoadedNotifierComponent 2026-09-05 11:22:41.207 - Main Thread -> TransitionToMenu listener activated: GameStreamingSetupComponent 2026-09-05 11:22:41.207 - Main Thread -> Waiting for menu screen texture to be ready. 2026-09-05 11:22:41.213 - Main Thread -> Client frequency set to: 60.00024Hz 2026-09-05 11:22:41.214 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-09-05 11:22:41.242 - Main Thread -> [Analytics] Sending bulk to behaviors-tnt-prod: 2 events (~1KB) 2026-09-05 11:22:41.243 - Main Thread -> [Analytics] Sending bulk to events-tnt-prod: 3 events (~6KB) 2026-09-05 11:22:41.356 - Main Thread -> GameAppComponent.TransitionToMainMenu() - StartOfTransitionDelay 2026-09-05 11:22:41.530 - Main Thread -> Finished loading events, enabled events are SessionStart, WorldEnd, WorldStart, Heartbeat, SessionEnd, ElasticEvent, DatapadViewed, PlayerInventoryItemAcquired, DiscoveryStateChanged, SectorStateAdvanced, PerformanceStats, EncounterSpawned, ObjectiveCompleted, ProductionJobStarted, JetpackUsed, PlayerToolEngagement, PaintGunUsed, ConsumableUsed, BlueprintPublished, BlueprintCreation, GridMoved, PlayerDied, ScreenClosed, UGCSubscribed, ContractActivated, VoxelHandUsed, FastTravelled, ObjectiveActivated, EconomyTransaction, AutomationBlockConfigured, DatapadCollected, PlayerSpawned, BlockBuilt, ProductionJobCancelled, BlueprintImported, ContractClosed, PlayerCombatEngagement 2026-09-05 11:22:41.605 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfTransitionDelay 2026-09-05 11:22:41.605 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-09-05 11:22:41.605 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-09-05 11:22:41.605 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-09-05 11:22:41.605 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-09-05 11:22:41.605 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-09-05 11:22:41.833 - Main Thread -> GameAppComponent.TransitionToMainMenu() - WaitForPinning 2026-09-05 11:22:41.857 - Main Thread -> [Analytics] Successfully sent 2 events to behaviors-tnt-prod, 1KB 2026-09-05 11:22:41.857 - Main Thread -> [Analytics] Successfully sent 3 events to events-tnt-prod, 6KB 2026-09-05 11:22:42.037 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-09-05 11:22:42.041 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-09-05 11:22:42.042 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-09-05 11:22:42.046 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-09-05 11:22:42.047 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2026-09-05 11:22:42.791 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfUiLoading 2026-09-05 11:22:42.817 - Main Thread -> LOADING_TIME|Application|5628.3357 2026-09-05 11:22:42.817 - Main Thread -> LOADING_TIME_FULL|Application|6015.1982 2026-09-05 11:22:42.817 - Main Thread -> LOADING_TIME|Main|5635.7306 2026-09-05 11:22:42.817 - Main Thread -> LOADING_TIME_FULL|Main|6022.5931 2026-09-05 11:22:42.817 - Main Thread -> Cannot detect CPU frequency via management interface. System.TypeInitializationException: The type initializer for 'System.Management.ManagementPath' threw an exception. ---> System.TypeInitializationException: The type initializer for 'System.Management.WmiNetUtilsHelper' threw an exception. ---> System.ComponentModel.Win32Exception (126): Failed to load required native library 'C:\windows\Microsoft.NET\Framework64\v4.0.30319\wminet_utils.dll'. at System.Management.WmiNetUtilsHelper..cctor() --- End of inner exception stack trace --- at System.Management.MTAHelper.IsNoContextMTA() at System.Management.MTAHelper.CreateInMTA(Type type) at System.Management.ManagementPath.CreateWbemPath(String path) at System.Management.ManagementScope..ctor(String path) at Keen.VRage.Platform.Windows.Sys.SystemHelper.<>c.b__7_0(String rootPath, String path) at System.Collections.Concurrent.ConcurrentDictionary`2.GetOrAdd[TArg](TKey key, Func`3 valueFactory, TArg factoryArgument) at Keen.VRage.Platform.Windows.Sys.SystemHelper.GetPathDriveType(String path) --- End of inner exception stack trace --- at System.Management.ManagementScope._Clone(ManagementScope scope, IdentifierChangedEventHandler handler) at System.Management.ManagementObjectSearcher..ctor(ManagementScope scope, ObjectQuery query, EnumerationOptions options) at Keen.VRage.Platform.Windows.Sys.SystemHelper.GetMaxClockSpeedCpu() 2026-09-05 11:22:42.821 - Main Thread -> [Windows System Helper]: Error while searching for drive type, returning unspecified. 2026-09-05 11:22:42.821 - Main Thread -> Info: [UI] Showing Popup Dialog: Performance Warning (Vanilla\MainMenuData\UI\Dialogs\MinimumHardwareRequirementsWarningDialog.def) 2026-09-05 11:22:42.828 - Main Thread -> [Crash Handler] : [Process Tag Added] : MinRequirementsNotMet 2026-09-05 11:22:42.829 - Main Thread -> Swap configuration: none | pagefile can never reach 24495 MiB (attainable 0 MiB) 2026-09-05 11:22:42.829 - Main Thread -> Info: [UI] Showing Popup Dialog: Low Memory Detected (Vanilla\MainMenuData\UI\Dialogs\LowMemoryWarning.def) 2026-09-05 11:22:42.846 - Render thread -> Render loop frequency capped to: 200Hz 2026-09-05 11:22:42.939 - Main Thread -> GameAppComponent.Disconnect() - END 2026-09-05 11:22:42.939 - VRageWorker 7 -> Info: Started loading definition set World 2026-09-05 11:22:45.658 - Main Thread -> LoadGameAsync save:Classic Survival 2 saveBackup: mods: 2026-09-05 11:22:45.672 - Main Thread -> LOADING_BEGIN|Session 2026-09-05 11:22:45.691 - Main Thread -> LOADING_BEGIN|WorldStartup 2026-09-05 11:22:46.006 - Main Thread -> GameAppComponent.TransitionToGame() - RendererIsFullyInitializedFence begin 2026-09-05 11:22:46.023 - Main Thread -> GameAppComponent.TransitionToGame() - RendererIsFullyInitializedFence end 2026-09-05 11:22:46.023 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-09-05 11:22:46.024 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-09-05 11:22:46.024 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-09-05 11:22:46.024 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-09-05 11:22:46.024 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-09-05 11:22:46.024 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-09-05 11:22:46.024 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-09-05 11:22:46.393 - Main Thread -> Info: Blocks occupancy and mount points loaded in 35 ms (301 block definitions patched) 2026-09-05 11:22:46.689 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-09-05 11:22:46.689 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-09-05 11:22:46.689 - Main Thread -> LOADING_TIME|PushWorldDefinitionSet|650.2993 2026-09-05 11:22:46.689 - Main Thread -> Info: Finished loading definition set World 2026-09-05 11:22:46.879 - Main Thread -> LOADING_TIME|WorldStartup|1187.6192 2026-09-05 11:22:46.879 - Main Thread -> LOADING_BEGIN|WorldTransitionToGame 2026-09-05 11:22:46.879 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-09-05 11:22:46.879 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-09-05 11:22:46.879 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-09-05 11:22:46.879 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-09-05 11:22:46.879 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-09-05 11:22:47.196 - Main Thread -> Loading save Classic Survival 2 - version: 2.4.0.95 2026-09-05 11:22:47.239 - Main Thread -> LOADING_BEGIN|WorldDeserialization 2026-09-05 11:22:47.350 - Main Thread -> LOADING_TIME|WorldDeserialization|110.4852 2026-09-05 11:22:47.350 - Main Thread -> LOADING_BEGIN|SessionComponentDeserialization 2026-09-05 11:22:47.523 - Main Thread -> LOADING_TIME|SessionComponentDeserialization|173.8103 2026-09-05 11:22:47.523 - Main Thread -> LOADING_BEGIN|EntitySpawning 2026-09-05 11:22:47.529 - Main Thread -> Sorting jobs for scene of 684 jobs with seed '0' 2026-09-05 11:22:47.596 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2026-09-05 11:22:47.596 - Main Thread -> [World Seed Provider]: Using seed -1447118827. 2026-09-05 11:22:47.596 - Main Thread -> Scene: Server - Using serialized generator: f9f1aee1-8280-4880-b7f6-c8f92928c8dd : Vanilla\Procedural\VS2_3\System\Data\ProceduralGenerationDataDefinition-2-3.def 2026-09-05 11:22:48.253 - Main Thread -> Character added: 75:1 2026-09-05 11:22:49.392 - Main Thread -> LOADING_TIME|EntitySpawning|1868.7595 2026-09-05 11:22:49.526 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-09-05 11:22:49.526 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-09-05 11:22:49.526 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-09-05 11:22:49.526 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-09-05 11:22:49.526 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-09-05 11:22:49.526 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-09-05 11:22:49.526 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-09-05 11:22:49.526 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-09-05 11:22:49.526 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-09-05 11:22:49.526 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-09-05 11:22:49.526 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-09-05 11:22:49.526 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-09-05 11:22:49.526 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-09-05 11:22:49.526 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-09-05 11:22:49.526 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-09-05 11:22:49.526 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-09-05 11:22:49.526 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-09-05 11:22:49.526 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-09-05 11:22:49.526 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-09-05 11:22:49.526 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-09-05 11:22:49.526 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-09-05 11:22:49.526 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-09-05 11:22:49.526 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-09-05 11:22:49.526 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-09-05 11:22:49.819 - Main Thread -> Sorting jobs for scene of 639 jobs with seed '0' 2026-09-05 11:22:49.881 - Main Thread -> [World Seed Provider]: Creating world seed for Client. Stable seed provider is False 2026-09-05 11:22:49.881 - Main Thread -> [World Seed Provider]: Using seed -1447118827. 2026-09-05 11:22:49.881 - Main Thread -> Scene: Client - Using serialized generator: f9f1aee1-8280-4880-b7f6-c8f92928c8dd : Vanilla\Procedural\VS2_3\System\Data\ProceduralGenerationDataDefinition-2-3.def 2026-09-05 11:22:49.922 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-09-05 11:22:50.093 - Main Thread -> LOADING_TIME|WorldTransitionToGame|1060.9902000000002 2026-09-05 11:22:50.093 - Main Thread -> LOADING_TIME_FULL|WorldTransitionToGame|3214.1464 2026-09-05 11:22:50.442 - Main Thread -> Character added: 82:1 2026-09-05 11:22:51.053 - Main Thread -> Clamping maximum number of workers threads, 32 cores detected. 2026-09-05 11:22:51.053 - Main Thread -> Configuring worker pool as: (workerCount: 13, highPriorityBias: 0, forceSynchronousExecution: False) 2026-09-05 11:22:51.053 - Main Thread -> Workers configured. 2026-09-05 11:22:51.214 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ClassicSurvivalStart, entity: Character 75:1 2026-09-05 11:22:51.218 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ClassicSurvivalStart, entity: Grid 405:1 2026-09-05 11:23:01.172 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-09-05 11:23:01.184 - Main Thread -> Info: Adding gravity to a kinematic body (82:1) has no effect 2026-09-05 11:23:01.545 - Main Thread -> LOADING_TIME|WorkerPoolLoad|94.236572265625 2026-09-05 11:23:01.546 - Main Thread -> LOADING_TIME|ClientSessionTime|6136.217937469482 2026-09-05 11:23:01.546 - Main Thread -> LOADING_TIME|ServerSessionTime|1456.1409978866577 2026-09-05 11:23:01.546 - Main Thread -> LOADING_TIME|CLRStalls|554.3692359924316 2026-09-05 11:23:01.546 - Main Thread -> LOADING_TIME|GCMemoryTotal|2111193536 2026-09-05 11:23:01.546 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2026-09-05 11:23:01.546 - Main Thread -> STATS_RECORDING,541,9.0166306,24.8074497,2114731512,0,Normal 2026-09-05 11:23:01.689 - Main Thread -> LOADING_TIME|Session|16016.6752 2026-09-05 11:23:03.064 - In-Process Server Thread -> Pausing Scene Server. 2026-09-05 11:23:03.064 - Main Thread -> Pausing Scene Client. 2026-09-05 11:23:05.816 - Main Thread -> Resuming Scene Client. 2026-09-05 11:23:05.816 - In-Process Server Thread -> Resuming Scene Server. 2026-09-05 11:23:07.616 - Main Thread -> OpenTerminal requested 2026-09-05 11:23:07.617 - Main Thread -> Detaching Terminal VM 2026-09-05 11:23:07.627 - Main Thread -> Attaching Terminal VM 2026-09-05 11:23:07.627 - Main Thread -> Interactor: 82:1 2026-09-05 11:23:07.627 - Main Thread -> Interactor Comp: 9e9fe252-a130-4756-a1b8-650733241963 : Vanilla\Characters\System\CompositeCharacterClient.def 2026-09-05 11:23:07.627 - Main Thread -> Interacted: 82:1 2026-09-05 11:23:07.627 - Main Thread -> Interactor Comp: 9e9fe252-a130-4756-a1b8-650733241963 : Vanilla\Characters\System\CompositeCharacterClient.def 2026-09-05 11:23:07.627 - Main Thread -> Tag: 2026-09-05 11:23:09.754 - Main Thread -> Pausing Scene Client. 2026-09-05 11:23:09.754 - In-Process Server Thread -> Pausing Scene Server. 2026-09-05 11:23:14.584 - Main Thread -> Info: [UI] Showing Popup Dialog: Exit To Main Menu (Vanilla\MainMenuData\UI\Dialogs\SaveBeforeQuit.def) 2026-09-05 11:23:15.983 - In-Process Server Thread -> [Saving] Starting save 2026-09-05 11:23:15.986 - In-Process Server Thread -> [Saving] Capturing Session State 2026-09-05 11:23:15.990 - In-Process Server Thread -> [Saving] Captured Session State 2026-09-05 11:23:15.990 - In-Process Server Thread -> [Saving] SerializeAndWriteAllDataOnParallel Start 2026-09-05 11:23:16.134 - Main Thread -> [Saving] SerializeAndWriteAllDataOnParallel Done 2026-09-05 11:23:16.134 - Main Thread -> [Saving] screenshotTask Await 2026-09-05 11:23:16.199 - In-Process Server Thread -> [Saving] screenshotTask Done 2026-09-05 11:23:16.199 - In-Process Server Thread -> [Saving] container CommitAsync Start 2026-09-05 11:23:17.034 - Main Thread -> [Saving] container CommitAsync Done 2026-09-05 11:23:17.034 - Main Thread -> [Saving] update save meta Start 2026-09-05 11:23:17.035 - Main Thread -> [Saving] update save meta Done 2026-09-05 11:23:17.035 - Main Thread -> [Saving] RefreshBlobPaths Start 2026-09-05 11:23:17.035 - Main Thread -> [Saving] RefreshBlobPaths Done 2026-09-05 11:23:17.036 - Main Thread -> [Saving] Finished save Classic Survival 2: Success 2026-09-05 11:23:17.067 - Main Thread -> GameAppComponent.ExitGame() 2026-09-05 11:23:17.067 - Main Thread -> LOADING_BEGIN|ApplicationExit 2026-09-05 11:23:17.070 - Main Thread -> [Analytics] Sending bulk to behaviors-tnt-prod: 2 events (~2KB) 2026-09-05 11:23:17.073 - Main Thread -> Destructor of entity's Game Client component WorldSessionComponent started 2026-09-05 11:23:17.073 - Main Thread -> [Session.Dispose] Begin - Scene: Client 2026-09-05 11:23:17.075 - Main Thread -> AGGREGATE_MEDIAN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,UITime,PCUCount,WorkerPoolLoad,CPULoad,GCStalls,JITStalls,AsyncStalls,FrameTime,RenderThreadTime,GPUTime,GPUMemoryUsed,GPUMemoryBudget,CacheMisses 2026-09-05 11:23:17.075 - Main Thread -> AGGREGATE_MEDIAN,9121972224,2134716864,16376,2.9649999142,0.5003955364,4517,0.2973184884,7.5888895988,0,0,0,8.4577,4.4688,8.494,13284474880,14781644800,0 2026-09-05 11:23:17.075 - Main Thread -> AGGREGATE_PEAKS_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,UITime,PCUCount,WorkerPoolLoad,CPULoad,GCStalls,JITStalls,AsyncStalls,FrameTime,RenderThreadTime,GPUTime,GPUMemoryUsed,GPUMemoryBudget,CacheMisses 2026-09-05 11:23:17.075 - Main Thread -> AGGREGATE_PEAKS,9165705216,2156567168,1436584,13.6366996765,2.7764949799,4517,7.3814854622,11.5818214417,0,3.2695999146,0,11.9686,8.5414,9.4698,13294960640,14781710336,0 2026-09-05 11:23:17.075 - Main Thread -> AGGREGATE_AVERAGE_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,UITime,PCUCount,WorkerPoolLoad,CPULoad,GCStalls,JITStalls,AsyncStalls,FrameTime,RenderThreadTime,GPUTime,GPUMemoryUsed,GPUMemoryBudget,CacheMisses 2026-09-05 11:23:17.075 - Main Thread -> AGGREGATE_AVERAGE,9122879057.8558,2140149041.63009,130907.611285266,3.7285880949,0.7716288156,4517,0.8606326728,7.4971213161,0,0.1640282137,0,8.6289872802,4.6377207859,8.6289003102,13259960214.1055,14781584075.8469,0 2026-09-05 11:23:17.075 - Main Thread -> AGGREGATE_MAX_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,UITime,PCUCount,WorkerPoolLoad,CPULoad,GCStalls,JITStalls,AsyncStalls,FrameTime,RenderThreadTime,GPUTime,GPUMemoryUsed,GPUMemoryBudget,CacheMisses 2026-09-05 11:23:17.075 - Main Thread -> AGGREGATE_MAX,9166929920,2156608232,10436104,57.5741996765,2.9566569328,4517,11.1437339783,11.9873361588,0,9.0058002472,0,36.4678,35.9722,35.0887,13299154944,14781710336,0 2026-09-05 11:23:17.075 - Main Thread -> AGGREGATE_MIN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,UITime,PCUCount,WorkerPoolLoad,CPULoad,GCStalls,JITStalls,AsyncStalls,FrameTime,RenderThreadTime,GPUTime,GPUMemoryUsed,GPUMemoryBudget,CacheMisses 2026-09-05 11:23:17.075 - Main Thread -> AGGREGATE_MIN,9080664064,2114731512,0,1.8043999672,0.288377434,4517,0.0749589577,4.0961494446,0,0,0,3.9617,2.7351,6.7165,12964134912,14781382656,0 2026-09-05 11:23:17.075 - Main Thread -> AGGREGATE_STANDARD_DEVIATION_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,UITime,PCUCount,WorkerPoolLoad,CPULoad,GCStalls,JITStalls,AsyncStalls,FrameTime,RenderThreadTime,GPUTime,GPUMemoryUsed,GPUMemoryBudget,CacheMisses 2026-09-05 11:23:17.075 - Main Thread -> AGGREGATE_STANDARD_DEVIATION,25057235.318963,12567065.1836171,822856.433821282,4.284960423,0.6227944979,0,1.441459172,1.5625996646,0,0.8110415186,0,1.947145046,1.9274683026,1.1753362005,70119697.1481332,114617.406845557,0 2026-09-05 11:23:17.075 - Main Thread -> Global GC Memory Delta: 2026-09-05 11:23:17.075 - Main Thread -> first frame (275): 5673296912 2026-09-05 11:23:17.075 - Main Thread -> record frame (541): 7270025672 2026-09-05 11:23:17.075 - Main Thread -> end frame (1033): 7311785200 2026-09-05 11:23:17.075 - Main Thread -> first - record delta (266 frames): 1596728760 2026-09-05 11:23:17.075 - Main Thread -> first - end (758 frames): 1638488288 2026-09-05 11:23:17.075 - Main Thread -> record - end (492 frames): 41759528 2026-09-05 11:23:17.075 - Main Thread -> Percentile frames: 2026-09-05 11:23:17.075 - Main Thread -> MEDIAN_FRAME,676,700,714,799,637,700,580,723,700,598,700,937,731,32,298,483,700 2026-09-05 11:23:17.075 - Main Thread -> PEAK_FRAME,815,855,739,544,741,644,757,750,644,840,644,69,41,859,883,51,644 2026-09-05 11:23:17.075 - Main Thread -> Peak MainThreadTime frames: 2026-09-05 11:23:17.076 - Main Thread -> Absolute 544, 841, 737, 733 2026-09-05 11:23:17.076 - Main Thread -> Relative 3, 300, 196, 192 2026-09-05 11:23:17.076 - Main Thread -> Active Mission: None 2026-09-05 11:23:17.094 - Main Thread -> [Session.Dispose] Collect Root Entities (ActiveEntities: 2422) 2026-09-05 11:23:17.095 - Main Thread -> [Session.Dispose] RemoveEntityFromScene (roots: 952) 2026-09-05 11:23:17.229 - Main Thread -> Character removed: 82:1 2026-09-05 11:23:17.229 - Main Thread -> [Session.Dispose] TryDestroyEntity (roots: 952) 2026-09-05 11:23:17.252 - Main Thread -> [Session.Dispose] Remove & Destroy SessionComponents 2026-09-05 11:23:17.253 - Main Thread -> Info: Deactivating ProceduralGeneratorClientSessionComponent 2026-09-05 11:23:17.272 - Main Thread -> [Session.Dispose] Dispose Scene 2026-09-05 11:23:17.274 - Main Thread -> [Session.Dispose] End 2026-09-05 11:23:17.274 - Main Thread -> Destructor of entity's Game Client component WorldSessionComponent done 2026-09-05 11:23:17.274 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent started 2026-09-05 11:23:17.274 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent done 2026-09-05 11:23:17.274 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent started 2026-09-05 11:23:17.274 - Main Thread -> [Session.Dispose] Begin - Scene: Server 2026-09-05 11:23:17.274 - Main Thread -> [Session.Dispose] Collect Root Entities (ActiveEntities: 1105) 2026-09-05 11:23:17.275 - Main Thread -> [Session.Dispose] RemoveEntityFromScene (roots: 534) 2026-09-05 11:23:17.300 - Main Thread -> Character removed: 75:1 2026-09-05 11:23:17.300 - Main Thread -> [Session.Dispose] TryDestroyEntity (roots: 534) 2026-09-05 11:23:17.313 - Main Thread -> [Session.Dispose] Remove & Destroy SessionComponents 2026-09-05 11:23:17.314 - Main Thread -> Info: Deactivating ProceduralGeneratorServerSessionComponent 2026-09-05 11:23:17.321 - Main Thread -> [Session.Dispose] Dispose Scene 2026-09-05 11:23:17.324 - Main Thread -> [Session.Dispose] End 2026-09-05 11:23:17.324 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent done 2026-09-05 11:23:17.324 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent started 2026-09-05 11:23:17.324 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent done 2026-09-05 11:23:17.324 - Main Thread -> Destructor of entity's Game Server component InProcessServerWorldTickComponent started 2026-09-05 11:23:17.324 - Main Thread -> Clamping maximum number of workers threads, 32 cores detected. 2026-09-05 11:23:17.324 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2026-09-05 11:23:17.324 - Main Thread -> Workers configured. 2026-09-05 11:23:17.324 - Main Thread -> Destructor of entity's Game Server component InProcessServerWorldTickComponent done 2026-09-05 11:23:17.324 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent started 2026-09-05 11:23:17.337 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent done 2026-09-05 11:23:17.337 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent started 2026-09-05 11:23:17.337 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent done 2026-09-05 11:23:17.337 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent started 2026-09-05 11:23:17.338 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent done 2026-09-05 11:23:17.338 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent started 2026-09-05 11:23:17.339 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-09-05 11:23:17.343 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2026-09-05 11:23:17.343 - Main Thread -> 227 Mapping added to the GameInputProcessorComponent 2026-09-05 11:23:17.343 - Main Thread -> 36 Layers added to the GameInputProcessorComponent 2026-09-05 11:23:17.343 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2026-09-05 11:23:17.348 - Main Thread -> Info: Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2026-09-05 11:23:17.422 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 1 times 2026-09-05 11:23:17.422 - Main Thread -> Audio Event event:/Music/MainMenu/MainMenu was created 1 times 2026-09-05 11:23:17.422 - Main Thread -> Audio Event event:/UI/HudMouseOver was created 6 times 2026-09-05 11:23:17.422 - Main Thread -> Audio Event event:/UI/HudClick was created 3 times 2026-09-05 11:23:17.422 - Main Thread -> Audio Event event:/UI/contract_sector_progress was created 1 times 2026-09-05 11:23:17.422 - Main Thread -> Audio Event event:/SFX/Ship/ThrusterOutOfEnviroment was created 2 times 2026-09-05 11:23:17.422 - Main Thread -> Audio Event event:/SFX/Character/SuitLight was created 1 times 2026-09-05 11:23:17.422 - Main Thread -> Audio Event event:/SFX/Block/BatteriesInsertRemove was created 2 times 2026-09-05 11:23:17.422 - Main Thread -> Audio Event event:/SFX/Block/AtennaSM was created 1 times 2026-09-05 11:23:17.422 - Main Thread -> Audio Event event:/SFX/Block/LightSmall was created 5 times 2026-09-05 11:23:17.422 - Main Thread -> Audio Event event:/SFX/Block/Connector was created 1 times 2026-09-05 11:23:17.422 - Main Thread -> Audio Event event:/Ambience/Verdure was created 1 times 2026-09-05 11:23:17.422 - Main Thread -> Audio Event event:/Music/Verdure/SE2_Verdure_TTS was created 1 times 2026-09-05 11:23:17.422 - Main Thread -> Audio Event event:/SFX/Character/Footsteps was created 3 times 2026-09-05 11:23:17.422 - Main Thread -> Audio Event event:/UI/ui_Terminal was created 2 times 2026-09-05 11:23:17.422 - Main Thread -> [Audio]: Loading Audio Configuration 2026-09-05 11:23:17.436 - Main Thread -> [Audio]: Loading master bank. 2026-09-05 11:23:17.467 - Main Thread -> [Audio]: Loading bank bca46b9e-74c3-4411-bd7f-0b1b1e2f7ae3. 2026-09-05 11:23:17.522 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-09-05 11:23:17.558 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-09-05 11:23:17.607 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-09-05 11:23:17.668 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-09-05 11:23:17.707 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-09-05 11:23:17.748 - Main Thread -> [Audio]: Reloading paths. 2026-09-05 11:23:17.798 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-09-05 11:23:17.798 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-09-05 11:23:17.799 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent done 2026-09-05 11:23:17.799 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent started 2026-09-05 11:23:17.804 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent done 2026-09-05 11:23:17.804 - Main Thread -> Destructor of entity's Game Client Services component MultiplayerDebugCoreComponent started 2026-09-05 11:23:17.804 - Main Thread -> Destructor of entity's Game Client Services component MultiplayerDebugCoreComponent done 2026-09-05 11:23:17.804 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent started 2026-09-05 11:23:17.804 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent done 2026-09-05 11:23:17.804 - Main Thread -> Destructor of entity's Game Client Services component ScreenClosedAnalyticsComponent started 2026-09-05 11:23:17.804 - Main Thread -> Destructor of entity's Game Client Services component ScreenClosedAnalyticsComponent done 2026-09-05 11:23:17.804 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent started 2026-09-05 11:23:17.804 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent done 2026-09-05 11:23:17.804 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent started 2026-09-05 11:23:17.804 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent done 2026-09-05 11:23:17.804 - Main Thread -> Destructor of entity's Game Client Services component BatteryPowerWarningComponent started 2026-09-05 11:23:17.804 - Main Thread -> Destructor of entity's Game Client Services component BatteryPowerWarningComponent done 2026-09-05 11:23:17.804 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent started 2026-09-05 11:23:17.804 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent done 2026-09-05 11:23:17.804 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent started 2026-09-05 11:23:17.804 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent done 2026-09-05 11:23:17.804 - Main Thread -> PreDestructor of entity's Core Game Data component AnalyticsManagerComponent started 2026-09-05 11:23:17.804 - Main Thread -> PreDestructor of entity's Core Game Data component AnalyticsManagerComponent done 2026-09-05 11:23:17.804 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent started 2026-09-05 11:23:17.809 - Main Thread -> [Analytics] Bulk send cancelled. Events persisted for next session. 2026-09-05 11:23:17.812 - Main Thread -> Info: [Analytics] Shutdown send timed out, persisting remaining events to file. 2026-09-05 11:23:17.816 - Main Thread -> [Analytics] Single event send cancelled. Event persisted for next session. 2026-09-05 11:23:17.816 - Main Thread -> [Analytics] Single event send cancelled. Event persisted for next session. 2026-09-05 11:23:17.816 - Main Thread -> [Http]: Request to https://crashlogs-v3-report.keenswh.com/Analytics/Analytics/CloseClientSession?UserID=efb20433-b8f7-ee56-3464-c572806e18d0 was cancelled: The lifetime for the task has ended and the task was canceled. 2026-09-05 11:23:17.818 - Main Thread -> [Analytics] ElasticReporter destroyed. 2026-09-05 11:23:17.818 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent done 2026-09-05 11:23:17.818 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent started 2026-09-05 11:23:17.818 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent done 2026-09-05 11:23:17.818 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent started 2026-09-05 11:23:17.818 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-09-05 11:23:17.819 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,229,748,224 bytes. 2026-09-05 11:23:17.820 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent done 2026-09-05 11:23:17.820 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent started 2026-09-05 11:23:17.820 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent done 2026-09-05 11:23:17.820 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent started 2026-09-05 11:23:17.820 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent done 2026-09-05 11:23:17.820 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent started 2026-09-05 11:23:17.820 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent done 2026-09-05 11:23:17.820 - Main Thread -> [VRAGE_CORE]: Disposing of the engine systems initiated. 2026-09-05 11:23:17.820 - Main Thread -> [VRAGE_CORE]: Disposing the engine entity. 2026-09-05 11:23:17.820 - Main Thread -> Destructor of entity's Engine component GameAppComponent started 2026-09-05 11:23:17.820 - Main Thread -> Destructor of entity's Engine component GameAppComponent done 2026-09-05 11:23:17.820 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent started 2026-09-05 11:23:17.820 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent done 2026-09-05 11:23:17.820 - Main Thread -> Destructor of entity's Engine component UIEngineComponent started 2026-09-05 11:23:17.823 - Main Thread -> Destructor of entity's Engine component UIEngineComponent done 2026-09-05 11:23:17.823 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent started 2026-09-05 11:23:17.823 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent done 2026-09-05 11:23:17.823 - Main Thread -> Destructor of entity's Engine component InputEngineComponent started 2026-09-05 11:23:17.823 - Main Thread -> Destructor of entity's Engine component InputEngineComponent done 2026-09-05 11:23:17.823 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent started 2026-09-05 11:23:17.823 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent done 2026-09-05 11:23:17.823 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent started 2026-09-05 11:23:17.823 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent done 2026-09-05 11:23:17.823 - Main Thread -> Destructor of entity's Engine component AutoOptickCaptureEngineComponent started 2026-09-05 11:23:17.823 - Main Thread -> Destructor of entity's Engine component AutoOptickCaptureEngineComponent done 2026-09-05 11:23:17.823 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent started 2026-09-05 11:23:17.823 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent done 2026-09-05 11:23:17.823 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent started 2026-09-05 11:23:17.823 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent done 2026-09-05 11:23:17.823 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent started 2026-09-05 11:23:17.823 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent done 2026-09-05 11:23:17.823 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent started 2026-09-05 11:23:17.823 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent done 2026-09-05 11:23:17.823 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent started 2026-09-05 11:23:18.091 - Render thread -> VideoMemoryInfo report: Budget: 14,786,560,000.00 Bytes CurrentUsage: 13,295,091,712.00 Bytes AvailableForReservation: 8,547,467,264.00 Bytes CurrentReservation: 0.00 Bytes 2026-09-05 11:23:18.091 - Render thread -> Info: CoreSystems.Dispose - Entering 2026-09-05 11:23:18.092 - Render thread -> Info: CoreSystems.Dispose - All tasks in Render12 completed: True 2026-09-05 11:23:18.092 - Render thread -> CoreSystems.Dispose - Pre-DebugLogOutstandingTasks #1 2026-09-05 11:23:18.092 - Render thread -> CoreSystems.Dispose - Pre-EndLifetime 2026-09-05 11:23:18.092 - Render thread -> CoreSystems.Dispose - Pre-DebugLogOutstandingTasks #2 2026-09-05 11:23:18.092 - Render thread -> CoreSystems.Dispose - Pre-FlushAllQueuesAndWaitCpu 2026-09-05 11:23:18.092 - Render thread -> CoreSystems.Dispose - Pre-GlobalMeshBuilder2D 2026-09-05 11:23:18.092 - Render thread -> CoreSystems.Dispose - Pre-DestroyEntityInternal 2026-09-05 11:23:18.092 - Render thread -> CoreSystems.Dispose - Post-Settings.PreDispose 2026-09-05 11:23:18.092 - Render thread -> CoreSystems.Dispose - Post-_listeners.Dispose 2026-09-05 11:23:18.092 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FramePacer 2026-09-05 11:23:18.092 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-09-05 11:23:18.092 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-09-05 11:23:18.092 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-09-05 11:23:18.092 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-09-05 11:23:18.092 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-09-05 11:23:18.092 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-09-05 11:23:18.092 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-09-05 11:23:18.092 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassRendering 2026-09-05 11:23:18.092 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassGenerationCommandsCreationJob 2026-09-05 11:23:18.092 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.LocalFogJob 2026-09-05 11:23:18.092 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ResolveStochasticTransparencyJob 2026-09-05 11:23:18.092 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.VolumeRendering.VolumeRenderingJob 2026-09-05 11:23:18.092 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.PatchHolesJob 2026-09-05 11:23:18.092 - Render thread -> Disposing - Keen.VRage.Render12.DebugStage.StencilDebugJob 2026-09-05 11:23:18.092 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.SurfelGenerationJob 2026-09-05 11:23:18.092 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterMeshJob 2026-09-05 11:23:18.092 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterEffects.WaterParticlesJob 2026-09-05 11:23:18.092 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleRenderingJob 2026-09-05 11:23:18.092 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresRenderingJob 2026-09-05 11:23:18.092 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresOcclusionJob 2026-09-05 11:23:18.092 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleLightingJob 2026-09-05 11:23:18.092 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleSimulationJob 2026-09-05 11:23:18.092 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmissionJob 2026-09-05 11:23:18.092 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmitterProcessingJob 2026-09-05 11:23:18.092 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.ScreenSpaceReflection.ScreenSpaceReflections 2026-09-05 11:23:18.092 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CloudJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Upsampling.UpsamplingJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HighlightJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.UnlitPassJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.DebugHistogramJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FXAAJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.BloomJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.EnvironmentProbeExposureJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EyeAdaptationJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HBAOJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TopMostPassJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ResolveOITJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EnvironmentProbeBlending 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CubeTextureMipMapGenerationJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IndirectPlanetEnvironmentJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.SkyboxMotionVectorsJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.IndirectEnvironmentPassJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.HologramPassJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.LocalLightSortingPassJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DecalSortingPassJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferDecalPassJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DeferredTexturingJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferPassJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TerrainBlendingJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPrePassJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPassJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.DepthPyramidJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereAdditiveJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereMultiplyJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereLUTJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.MipMapPreFilterJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AmbientLightJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudWeatherMapJob 2026-09-05 11:23:18.093 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudShadowJob 2026-09-05 11:23:18.094 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeStatsJob 2026-09-05 11:23:18.094 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightJob 2026-09-05 11:23:18.094 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightShadowJob 2026-09-05 11:23:18.094 - Render thread -> Disposing - Keen.VRage.Render12.ClusteringStage.ClusteringJob 2026-09-05 11:23:18.094 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeShadowsMergeJob 2026-09-05 11:23:18.094 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.CullingGeometryJob 2026-09-05 11:23:18.094 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.GeometryPSOCache 2026-09-05 11:23:18.094 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2026-09-05 11:23:18.094 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenshotsManager 2026-09-05 11:23:18.094 - Render thread -> Disposing - Keen.VRage.Render12.DebugStage.DebugPassJob 2026-09-05 11:23:18.094 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-09-05 11:23:18.094 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.OffscreenUIRenderer 2026-09-05 11:23:18.094 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.MainUISystem 2026-09-05 11:23:18.094 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.EnvironmentProbeManager 2026-09-05 11:23:18.094 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DrawContextManager 2026-09-05 11:23:18.124 - Render thread -> Disposing - Keen.VRage.Render12.Utils.OffscreenTargetManager 2026-09-05 11:23:18.124 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorImageManager 2026-09-05 11:23:18.124 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.FontBase.FontManager 2026-09-05 11:23:18.125 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-09-05 11:23:18.125 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-09-05 11:23:18.126 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-09-05 11:23:18.126 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudsManager 2026-09-05 11:23:18.126 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-09-05 11:23:18.126 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IBLManager 2026-09-05 11:23:18.126 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.ImpostorBakingManager 2026-09-05 11:23:18.126 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.SceneManager 2026-09-05 11:23:18.165 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingSceneManager 2026-09-05 11:23:18.166 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingBLASManager 2026-09-05 11:23:18.166 - Render thread -> Disposing - Keen.VRage.Render12.Utils.HierarchicalContainer 2026-09-05 11:23:18.166 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialsManager 2026-09-05 11:23:18.167 - Render thread -> Disposing - Keen.VRage.Render12.Utils.Entities.RuntimeBufferEntity+Manager 2026-09-05 11:23:18.167 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-09-05 11:23:18.167 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-09-05 11:23:18.167 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Models.ModelManager 2026-09-05 11:23:18.169 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-09-05 11:23:18.170 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-09-05 11:23:18.170 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUStats 2026-09-05 11:23:18.170 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-09-05 11:23:18.170 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-09-05 11:23:18.170 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.SwapChain 2026-09-05 11:23:18.180 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.LoadingMonitor 2026-09-05 11:23:18.181 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-09-05 11:23:18.181 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-09-05 11:23:18.181 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-09-05 11:23:18.189 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsManager 2026-09-05 11:23:18.189 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedRuntimeBufferManager 2026-09-05 11:23:18.189 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-09-05 11:23:18.249 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-09-05 11:23:18.250 - Render thread -> Disposing - Keen.VRage.Render12.Utils.ClearingManager 2026-09-05 11:23:18.250 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-09-05 11:23:18.250 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-09-05 11:23:18.250 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-09-05 11:23:18.251 - Render thread -> Disposing - Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-09-05 11:23:18.251 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.RayTracingPSOManager 2026-09-05 11:23:18.251 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-09-05 11:23:18.252 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-09-05 11:23:18.254 - Render thread -> Disposing - Keen.VRage.Render12.Resources.RootSignature.RootSignatureManager 2026-09-05 11:23:18.254 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-09-05 11:23:18.267 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-09-05 11:23:18.268 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-09-05 11:23:18.268 - Render thread -> Disposing - Keen.VRage.Render12.Resources.D3DHeapManager 2026-09-05 11:23:18.273 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DirectStorage 2026-09-05 11:23:18.278 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DataUploader 2026-09-05 11:23:18.281 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-09-05 11:23:18.284 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.GPUResourcePool 2026-09-05 11:23:18.300 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.DeviceContext 2026-09-05 11:23:18.302 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-09-05 11:23:18.302 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-09-05 11:23:18.302 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ObjectPoolMonitor 2026-09-05 11:23:18.303 - Render thread -> Info: CoreSystems.Dispose - Exiting 2026-09-05 11:23:18.410 - Main Thread -> Clamping maximum number of workers threads, 32 cores detected. 2026-09-05 11:23:18.410 - Main Thread -> Configuring worker pool as: (workerCount: 15, highPriorityBias: 0, forceSynchronousExecution: False) 2026-09-05 11:23:18.410 - Main Thread -> Workers configured. 2026-09-05 11:23:18.410 - Main Thread -> RenderEngineComponent.Destroy Ending render engine lifetime 2026-09-05 11:23:18.410 - Main Thread -> RenderEngineComponent.Destroy Render engine lifetime ended. Destroy completed. 2026-09-05 11:23:18.410 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent done 2026-09-05 11:23:18.410 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent started 2026-09-05 11:23:18.422 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent done 2026-09-05 11:23:18.422 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent started 2026-09-05 11:23:18.423 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent done 2026-09-05 11:23:18.423 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent started 2026-09-05 11:23:18.423 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent done 2026-09-05 11:23:18.423 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent started 2026-09-05 11:23:18.518 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 2 times 2026-09-05 11:23:18.518 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent done 2026-09-05 11:23:18.518 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent started 2026-09-05 11:23:18.518 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent done 2026-09-05 11:23:18.518 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent started 2026-09-05 11:23:18.518 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2026-09-05 11:23:18.518 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2026-09-05 11:23:18.518 - Main Thread -> PlanetTextureStreamingManager: Disposing 27 Tiles 2026-09-05 11:23:18.519 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2026-09-05 11:23:18.519 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent done 2026-09-05 11:23:18.519 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent started 2026-09-05 11:23:18.519 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2026-09-05 11:23:18.520 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2026-09-05 11:23:18.520 - Main Thread -> PlanetTextureStreamingManager: Disposing 13 Tiles 2026-09-05 11:23:18.538 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2026-09-05 11:23:18.538 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent done 2026-09-05 11:23:18.538 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent started 2026-09-05 11:23:18.538 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent done 2026-09-05 11:23:18.538 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent started 2026-09-05 11:23:18.540 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent done 2026-09-05 11:23:18.540 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent started 2026-09-05 11:23:18.542 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent done 2026-09-05 11:23:18.542 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent started 2026-09-05 11:23:18.542 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent done 2026-09-05 11:23:18.542 - Main Thread -> Destructor of entity's Engine component StatsRecorderEngineComponent started 2026-09-05 11:23:18.542 - Main Thread -> Destructor of entity's Engine component StatsRecorderEngineComponent done 2026-09-05 11:23:18.542 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent started 2026-09-05 11:23:18.542 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent done 2026-09-05 11:23:18.542 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent started 2026-09-05 11:23:18.542 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent done 2026-09-05 11:23:18.542 - Main Thread -> Destructor of entity's Engine component KytheraEngineComponent started 2026-09-05 11:23:18.542 - Main Thread -> Destructor of entity's Engine component KytheraEngineComponent done 2026-09-05 11:23:18.542 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent started 2026-09-05 11:23:18.542 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent done 2026-09-05 11:23:18.542 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent started 2026-09-05 11:23:18.543 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent done 2026-09-05 11:23:18.543 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent started 2026-09-05 11:23:18.563 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent done 2026-09-05 11:23:18.563 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent started 2026-09-05 11:23:18.563 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent done 2026-09-05 11:23:18.563 - Main Thread -> Destructor of entity's Engine component WorldVariantExporterEngineComponent started 2026-09-05 11:23:18.563 - Main Thread -> Destructor of entity's Engine component WorldVariantExporterEngineComponent done 2026-09-05 11:23:18.563 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent started 2026-09-05 11:23:18.565 - Main Thread -> [Project Manager] Unloading Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-09-05 11:23:18.565 - Main Thread -> [Project Manager] Unloading Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.95"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Editor","..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-09-05 11:23:18.617 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent done 2026-09-05 11:23:18.617 - Main Thread -> Destructor of entity's Engine component ProjectBasedDefinitionSetManagerComponent started 2026-09-05 11:23:18.617 - Main Thread -> Destructor of entity's Engine component ProjectBasedDefinitionSetManagerComponent done 2026-09-05 11:23:18.617 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent started 2026-09-05 11:23:18.618 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent done 2026-09-05 11:23:18.618 - Main Thread -> Destructor of entity's Engine component CrashHandlerEngineComponent started 2026-09-05 11:23:18.618 - Main Thread -> Destructor of entity's Engine component CrashHandlerEngineComponent done 2026-09-05 11:23:18.618 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent started 2026-09-05 11:23:18.618 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent done 2026-09-05 11:23:18.618 - Main Thread -> Destructor of entity's Engine component WatchdogComponent started 2026-09-05 11:23:18.758 - Main Thread -> Destructor of entity's Engine component WatchdogComponent done 2026-09-05 11:23:18.758 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent started 2026-09-05 11:23:18.758 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent done 2026-09-05 11:23:18.759 - Main Thread -> [VRAGE_CORE]: Disposing filesystem, crash handler and definition manager. 2026-09-05 11:23:18.767 - Main Thread -> [VRAGE_CORE]: Exiting application loop. 2026-09-05 11:23:18.767 - Main Thread -> [VRAGE_CORE]: Disposing pools. 2026-09-05 11:23:18.767 - Main Thread -> LOADING_TIME|ApplicationExit|1699.936 2026-09-05 11:23:18.813 - Main Thread -> Info: Outstanding memory used in systems! System memory breakdown: 2026-09-05 11:23:18.813 - Main Thread -> Systems 364,104 total bytes 2026-09-05 11:23:18.813 - Main Thread -> At this level: 0 allocations, 0 bytes 2026-09-05 11:23:18.813 - Main Thread -> Voxels 364,104 total bytes 2026-09-05 11:23:18.813 - Main Thread -> At this level: 0 allocations, 0 bytes 2026-09-05 11:23:18.813 - Main Thread -> Natives 364,104 total bytes 2026-09-05 11:23:18.813 - Main Thread -> At this level: 0 allocations, 0 bytes 2026-09-05 11:23:18.813 - Main Thread -> VrTailor 364,104 total bytes 2026-09-05 11:23:18.813 - Main Thread -> At this level: 13 allocations, 364,104 bytes 2026-09-05 11:23:18.813 - Main Thread -> [VRAGE_CORE]: Disposing logs and creating termination log. 2026-09-05 11:23:18.813 - Main Thread -> Message repeated 2 time(s): Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2026-09-05 11:23:18.813 - Main Thread -> WriteLine Closed