Performance Main Thread: 2.31s, 13,868.07 % Input: 587.35us Draw: 2.77us Platform: 74.14ns Session: 43.32ms Render Render Thread Average Frame: 112.76ms, 112.66ms, 684.1 %, (Imprecise) Current Frame: 1.77s, 1.77s, 10623.6 %, (Imprecise) Average Work: 102.70ms, 103.66ms, 625.8 %, (Imprecise) Current Work: 1.77s, 1.77s, 10628.1 %, (Imprecise) Pacer: 4.24Hz, 60.00Hz, InfinityHz GPU Average Frame: 25.22ms, 25.77ms, 151.4 %, (Imprecise) Current Frame: 16.55ms, 18.47ms, 112.2 %, (Imprecise) Average Work: 6.59ms, 6.59ms, 39.5 %, (Imprecise) Current Work: 6.53ms, 6.53ms, 39.2 %, (Imprecise) Render Frequency: 44.48Hz, 60.00Hz, VSync: Enabled Video Memory: 6.11GiB, 22.82GiB, 26.8 % VRAM: 6.11GiB, 22.82GiB, 26.8 % CPU Load: 25.68 % Cache Misses: 0 UI: 503.06us Worker Count: 14 Worker Load: 22.27 % PCU Total: 31051 NPC: 13151 LocalPlayer: 0 Spatial Trigger System Entity updates: 19 Total Trigger Updates: 3 Trigger Count: 3 Encounters Session: AllManagedSystems: 19512 (total), 11231 (player), 8281 (NPC) ManagedWorldArea: 19512 (total), 11231 (player), 8281 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 0 (total), 0 (player), 0 (NPC) RenderSceneStats Streaming GPU Report Available Total: 22.82Gi Free: 16.71Gi Reserved: 0 Usage: 6.114Gi Non-Local Usage: 472.8Mi Non-Local No Upload/Readback: 171.9Mi Game Report Available Raw: 22.82Gi Available Filtered: 22.81Gi Target Unused: 2.281Gi Target Usage: 20.53Gi Current Usage: 6.114Gi Usage Delta: 0 Usage Details Missing: 444.5Mi Non-Streaming: 2.438Gi Streaming: 3.242Gi Real Available Streaming: 17.66Gi Min Available Streaming: 2Gi Min Critical Streaming: 482.3Mi Final Available Streaming: 17.66Gi Streaming Details Critical Pinned Textures: 91.52Mi Standard Pinned Textures: 534.9Mi First Person Textures: 0 Overlay Textures: 0 Density Textures: 11.78Gi Standard Textures: 2.692Gi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 161 Dispatch Count: 117 DispatchRays Count: 7 ExecuteIndirect Count: 284 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 361 Alive Particles Count: 414 Dead Particles Count: 57 Percentage of the budget used: 0.0828 Active Emitter Count: 67 Borrowed resources Queried: 497MiB Allocated: 512MiB Concurrently borrowed: 174MiB Total Memory Allocated: 6.408Gi Default: 6.114Gi NonStreaming: 905.7Mi HeapManager: 287Mi Free: 287Mi Bindable Buffers: 55.25Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 53.75Mi Bindable Textures: 496.2Mi RO Textures: 128Mi RO Cube Texture: 12Ki Render Target Textures: 108.3Mi RW Render Target Textures: 98.06Mi Depth Stencils: 161.8Mi Cube Depth Stencils: 0 Managed Buffers: 43.81Mi Free: 43.81Mi Streaming: 3.242Gi Textures: 3.242Gi Missing: 444.5Mi Specific: 1.553Gi Borrowing: 512.4Mi Flare: 56.73Ki Grass: 12.75Mi Light Clustering: 119.5Mi Material: 796.7Ki Mwm: 423.4Mi Particle: 40.38Mi Raytracing: 285.6Mi Runtime Data: 8.058Mi Unknown: 0 Armor: 7.928Mi Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 0 Water: 65.12Ki Volumes: 68.39Ki Scene: 39.62Mi Unified Index Buffer: 128Mi Water: 0 Mix: 1.812Mi Clearing Manager: 832Ki Local Shadow Textures: 0 Asset Cache Textures: 17.03Mi Managed Generated Textures: 52Ki Upload: 291.2Mi Data Uploader: 256Mi Bindable Buffers: 32.94Mi Upload Buffers: 16.94Mi Transient Constants: 16Mi Bindable Textures: 2.25Mi Upload Textures: 2.25Mi ReadBack: 9.75Mi Bindable Buffers: 9.75Mi Read Back Buffers: 9.75Mi System: 0 ShaderFileCache: 0 Total Instance Count: 22773 Default: 22483 NonStreaming: 290 HeapManager: 25 Free: 25 Bindable Buffers: 176 Persistent Constant Buffers: 24 Read-Write Buffers: 152 Bindable Textures: 56 RO Textures: 4 RO Cube Texture: 3 Render Target Textures: 23 RW Render Target Textures: 15 Depth Stencils: 11 Cube Depth Stencils: 0 Managed Buffers: 15 Free: 15 Streaming: 321 Textures: 321 Missing: 1 Specific: 21871 Borrowing: 92 Flare: 3 Grass: 24 Light Clustering: 16 Material: 4 Mwm: 4552 Particle: 22 Raytracing: 218 Runtime Data: 12682 Unknown: 0 Armor: 12664 Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 0 Water: 7 Volumes: 11 Scene: 96 Unified Index Buffer: 1 Water: 0 Mix: 7 Clearing Manager: 1 Local Shadow Textures: 0 Asset Cache Textures: 4140 Managed Generated Textures: 13 Upload: 170 Data Uploader: 1 Bindable Buffers: 157 Upload Buffers: 156 Transient Constants: 1 Bindable Textures: 12 Upload Textures: 12 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 480 Unused Memory (MiB): 44.3125 VoxelLow VoxelMedium VoxelHigh Misc ManagedROBuffer occupancy: 100 Mix: 1 Mwm: 171 Material: 3 Grass: 1 Flare: 1 Armor: 112 ManagedROBuffer occupancy: 100 Mwm: 199 ManagedROBuffer occupancy: 100 Mwm: 165 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 172 Mix: 0 Flare: 1 ManagedROBuffer occupancy: 100 Mwm: 214 ManagedROBuffer occupancy: 100 Mwm: 191 Mix: 0 Armor: 27 ManagedROBuffer occupancy: 100 Mwm: 100 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 114 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 111 ManagedROBuffer occupancy: 100 Mwm: 147 Water: 1 Volumes: 1 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 194 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 122 Mix: 0 ManagedROBuffer occupancy: 98.4375 Mwm: 221 Mix: 0 ManagedROBuffer occupancy: 57.03125 Mwm: 69 Mix: 4 NonCopy ManagedROBuffer occupancy: 6.0546875 Raytracing: 31 RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 1626 Safe Instance Count: 2129 Indices Count: 618312 Indices to Triangle Count: 206104 MainView[SecondPass] Real Instance Count: 19 Safe Instance Count: 1718 Indices Count: 919296 Indices to Triangle Count: 306432 Visible PointLight count: 6 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 615 Visible Grass count: 0 Visible ParticleEmitter count: 67 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 7 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 11.062622Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 12 Safe Instance Count: 12 Indices Count: 299127 Indices to Triangle Count: 99709 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 400 Safe Instance Count: 400 Indices Count: 655554 Indices to Triangle Count: 218518 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 376 Safe Instance Count: 377 Indices Count: 554826 Indices to Triangle Count: 184942 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 377 Safe Instance Count: 377 Indices Count: 164580 Indices to Triangle Count: 54860 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 186 Safe Instance Count: 186 Indices Count: 6282 Indices to Triangle Count: 2094 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 1577 Safe Instance Count: 1577 Indices Count: 43344 Indices to Triangle Count: 14448 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 2073600 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 343 HZB Mip-2 Count: 8 HZB Mip-3 Count: 74 HZB Mip-4 Count: 42 HZB Mip-5 Count: 0 HZB Mip-6 Count: 0 HZB Mip-7 Count: 2 HZB Mip-8 Count: 1 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) LCD Budget Registered: 6.00 Admitted: 0.00 Rendering: 0.00 Out of Range: 6.00 Budget: 724MiB Used: 0B Sort Pressure: 0.00 LCD Pool Totals Active: 0.00 Idle: 0.00 Active Memory: 0B Idle Memory: 0B RenderLocalLightsTargetDrawStats Local lights Shadows RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 6.41GiB Default: 6.11GiB NonStreaming: 906.23MiB HeapManager: 286.97MiB Free: 286.97MiB Bindable Buffers: 55.25MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 53.75MiB Bindable Textures: 496.20MiB RO Textures: 128.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 108.31MiB RW Render Target Textures: 98.06MiB Depth Stencils: 161.81MiB Cube Depth Stencils: 0.00B Managed Buffers: 44.31MiB Free: 44.31MiB Streaming: 3.24GiB Textures: 3.24GiB Missing: 444.50MiB Specific: 1.55GiB Borrowing: 512.44MiB Flare: 56.73KiB Grass: 12.75MiB Light Clustering: 119.50MiB Material: 796.69KiB Mwm: 423.42MiB Particle: 40.38MiB Raytracing: 285.56MiB Runtime Data: 8.06MiB Unknown: 0.00B Armor: 7.93MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 0.00B Water: 65.12KiB Volumes: 68.39KiB Scene: 39.62MiB Unified Index Buffer: 128.00MiB Water: 0.00B Mix: 1.31MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 17.03MiB Managed Generated Textures: 52.00KiB Upload: 291.19MiB Data Uploader: 256.00MiB Bindable Buffers: 32.94MiB Upload Buffers: 16.94MiB Transient Constants: 16.00MiB Bindable Textures: 2.25MiB Upload Textures: 2.25MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 12.27GiB Process Memory: 12.27GiB Available Commit: 13.15GiB Commit Limit: 36.33GiB GC: 1.34GiB GC Total: 1.34GiB GC Committed Total: 2.42GiB GC Total Allocated: 5.67GiB GC Total Pause Duration: 112.12ms GC Collection Count 0: 10 GC Collection Count 1: 9 GC Collection Count 2: 8 Havok Memory: 250.22MiB Native Allocators: 955.43MiB Heap: 922.10MiB Heap Allocation Count: unavailable Bump: 33.34MiB Systems: 7.24GiB DCS_Scenes: 18.48MiB Voxels: 836.51MiB Planet Bitmaps: 836.05MiB Natives: 0.00B NativeDictionary: 469.83KiB Render12: 6.41GiB Default: 6.11GiB NonStreaming: 906.23MiB HeapManager: 286.97MiB Free: 286.97MiB Bindable Buffers: 55.25MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 53.75MiB Bindable Textures: 496.20MiB RO Textures: 128.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 108.31MiB RW Render Target Textures: 98.06MiB Depth Stencils: 161.81MiB Cube Depth Stencils: 0.00B Managed Buffers: 44.31MiB Free: 44.31MiB Streaming: 3.24GiB Textures: 3.24GiB Missing: 444.50MiB Specific: 1.55GiB Borrowing: 512.44MiB Flare: 56.73KiB Grass: 12.75MiB Light Clustering: 119.50MiB Material: 796.69KiB Mwm: 423.42MiB Particle: 40.38MiB Raytracing: 285.56MiB Runtime Data: 8.06MiB Unknown: 0.00B Armor: 7.93MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 0.00B Water: 65.12KiB Volumes: 68.39KiB Scene: 39.62MiB Unified Index Buffer: 128.00MiB Water: 0.00B Mix: 1.31MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 17.03MiB Managed Generated Textures: 52.00KiB Upload: 291.19MiB Data Uploader: 256.00MiB Bindable Buffers: 32.94MiB Upload Buffers: 16.94MiB Transient Constants: 16.00MiB Bindable Textures: 2.25MiB Upload Textures: 2.25MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B HavokManaged: 1.08KiB Pools: 12.52MiB Default for ParallelWorkTask Pooled Count: 13,801.00 Active (borrowed) Count: 188.00 Bytes Pooled: 2MiB Default for ThreadPoolContinuation Pooled Count: 3,833.00 Active (borrowed) Count: 5.00 Bytes Pooled: 180KiB Default for BlockingWaiter Pooled Count: 1.00 Active (borrowed) Count: 2.00 Bytes Pooled: 48B Default for ContinuationQueueContinuation Pooled Count: 21,910.00 Active (borrowed) Count: 172.00 Bytes Pooled: 1MiB Default for DataWork>, int, int>> Pooled Count: 307.00 Active (borrowed) Count: 0.00 Bytes Pooled: 17KiB Default for MultiTaskAwaiter Pooled Count: 295.00 Active (borrowed) Count: 111.00 Bytes Pooled: 23KiB Default for Optional Pooled Count: 627.00 Active (borrowed) Count: 20.00 Bytes Pooled: 29KiB Default for CachedAccessor Pooled Count: 100.00 Active (borrowed) Count: 0.00 Bytes Pooled: 19KiB Default for PriorityToken Pooled Count: 0.00 Active (borrowed) Count: 148.00 Bytes Pooled: 0B Default for ConditionalDirectContinuationModifier Pooled Count: 3,832.00 Active (borrowed) Count: 4.00 Bytes Pooled: 180KiB Default for SkipWaitMonitor Pooled Count: 7,226.00 Active (borrowed) Count: 55.00 Bytes Pooled: 395KiB Default for ActionCompletion Pooled Count: 47.00 Active (borrowed) Count: 237.00 Bytes Pooled: 1KiB Func Filters Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 24B Format Params Filters Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for PromiseTask Pooled Count: 188.00 Active (borrowed) Count: 11.00 Bytes Pooled: 13KiB AnimationsUsageTracker Pooled Count: 0.00 Active (borrowed) Count: 5.00 Bytes Pooled: unavailable OctreeRegionSubSystem Pooled Count: 21.00 Active (borrowed) Count: 0.00 Bytes Pooled: 672B Default for PriorityToken Pooled Count: 0.00 Active (borrowed) Count: 25,011.00 Bytes Pooled: 0B PlanetCubemapSubSystem Pooled Count: 13.00 Active (borrowed) Count: 8.00 Bytes Pooled: 416B Default for PriorityToken Pooled Count: 0.00 Active (borrowed) Count: 21,296.00 Bytes Pooled: 0B PlanetBitmapSubSystem Pooled Count: 21.00 Active (borrowed) Count: 0.00 Bytes Pooled: 672B Default for ForLoopWork Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 40B Default for WorkBlocker Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 64B Render Update Frames Pooled Count: 108.00 Active (borrowed) Count: 1.00 Bytes Pooled: 3KiB Render Frame Replay Tokens Pooled Count: 1.00 Active (borrowed) Count: 1.00 Bytes Pooled: 40B CopyCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ComputeCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B DirectCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B PresentCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ResourcePool-TransientUploadMemory Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 2KiB ResourcePool-AllocationRecord Pooled Count: 2.00 Active (borrowed) Count: 22,771.00 Bytes Pooled: 192B Default for SystemTaskCompletion Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 144B GPUResourcePool-RWBuffer Pooled Count: 36.00 Active (borrowed) Count: 326.00 Bytes Pooled: 5KiB 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32B Resource Streaming Total Memory Main Budget: 2.98GiB Used: 838.04MiB Pressure: 1.61GiB Pinned: 52.96MiB Requested Traffic: 0.00B Graphics Budget: 16.23GiB Used: 13.78GiB Pressure: 13.64GiB Pinned: 0.00B Requested Traffic: 0.00B Subsystems AnimationResourcesSubsystem Requested: 459, 0 Completed: 0, 0 Update Time: 8.61ms Registered Resources: 0 Loaded Resources: 0 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 763.52MiB Used: 44.89MiB Pressure: 44.89MiB Pinned: 44.89MiB Requested Traffic: 44.89MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B OctreeRegionSubSystem Requested: 61, 0 Completed: 61, 0 Update Time: 585.46us Registered Resources: 0 Loaded Resources: 1,235 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 763.52MiB Used: 17.86MiB Pressure: 792.46KiB Pinned: 792.46KiB Requested Traffic: 48.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B PlanetBitmapSubSystem Requested: 10, 0 Completed: 3, 0 Update Time: 92.62us Registered Resources: 0 Loaded Resources: 146 Priority Updates: 26 Changed Priorities: 13 Pending State Transitions: 0 Memory Main Budget: 763.52MiB Used: 11.76MiB Pressure: 9.60MiB Pinned: 3.89MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B PlanetCubemapSubSystem Requested: 13, 10 Completed: 13, 9 Update Time: 3.18ms Registered Resources: 0 Loaded Resources: 6,228 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 763.52MiB Used: 763.98MiB Pressure: 1.56GiB Pinned: 7.11MiB Requested Traffic: 524.08KiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 3.87ms Registered Resources: 4,177 Loaded Resources: 4,175 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 997 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B Graphics Budget: 16.23GiB Used: 13.78GiB Pressure: 13.64GiB Pinned: 0.00B Requested Traffic: 0.00B Throttling Throttled Count: 756 Pending Traffic Main: 0.00B Graphics: 9.62GiB Frame Budget Main: 946.90MiB Graphics: 942.82MiB Frame Traffic Main: 0.00B Graphics: 946.75MiB Current Deficit Main: 0.00B Graphics: 3.93MiB Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: NaNms Connection Quality Local: NaN Connection Quality Remote: NaN Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: NaNB/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/LCD: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/GyroscopeSM: 0 event:/UI/Cockpit_auto_recharging: 0 snapshot:/InCockpit: 0 event:/SFX/Block/ThrusterAtm_1m: 0 snapshot:/InControlSeat: 0 event:/SFX/Block/Wheels/Engine/WheelEngineTestMedium: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Block/Connector: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Block/LightSpotLarge: 0 event:/SFX/Block/WindTurbine: 0 event:/UI/OreDetector: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/Contract: 0 event:/SFX/Block/TimerStart: 0 event:/SFX/Block/TimerRunning: 0 Voxel Storage StreamedOctreeStorage: 0 OffloadedOctreeRegionLoader: 10 FileOctreeRegionLoader: 41 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 6 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 0 Created: 0 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 DynamicVoxelStorageComponent Current: 1 Created: 1 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 6 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 0 Created: 0 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 DynamicVoxelStorageComponent Current: 1 Created: 1 Space Probe Server Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 34 FloatingObjects (Server): 11 Armor Blocks (Server): 3771 Simple Blocks (Server): 762 Functional Blocks (Server): 204 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 34 FloatingObjects (Client): 11 Armor Blocks (Client): 3771 Simple Blocks (Client): 762 Functional Blocks (Client): 204 Animation Budget Runtime: 6.0ms Runtime Avg: 0.0 Optimization: 0.0 %