
EVIDENCE GUIDE

CORE FILES

01-KEEN-BUG-REPORT-PASTE.txt
  Ready-to-paste report text.

02-TECHNICAL-EVIDENCE-SUMMARY.txt
  Exact stack, XAML mapping, client-code snippets, and A/B interpretation.

03-BASELINE-FREEZE-PROBE.zip
  Earlier Star Trek Probe freeze capture package.
  Includes a watchdog MainThreadFreeze dump plus causal trace/log files.

04-AVALONIA-FREEZE-CAPTURE.zip
  Managed stack / trace capture.
  STACK-01.txt captured the main thread during an active freeze and shows
  XamlClosure_1218.Build -> ContentPresenter -> WrapPanel -> LayoutManager.

05-UNCAPPED-REAL-ITEMS-MAIN.log
  v0.1d run where hundreds of real InventoryItemModel objects were observed
  and watchdog MainThreadFreeze events still occurred.

06-UNCAPPED-REAL-ITEMS-PROBE.log
  v0.1d UI probe showing inventories with hundreds of real item models and
  MaxStacks null, proving empty-slot padding was not the dominant cause.

07-CAPPED-REAL-ITEMS-MAIN.log
  v0.2 A/B run. Same pathological save and repeated terminal opens.
  No MainThreadFreeze string appears in the full main log.

08-CAPPED-REAL-ITEMS-PROBE.log
  v0.2 A/B proof. DISPLAY-CAP fired 280 times and limited rendering only,
  e.g. 703 -> 60 and 741 -> 60 real InventoryItemModel controls.

FULL EVIDENCE

XAML-CLOSURE-1216-1218-REPORT.txt
  Maps frozen XamlClosure_1218 directly to:
  avares://Game2.Client/UI/TerminalScreen/Inventory/InventoryItem.axaml

INVENTORY-CONTROL-MODEL-MAP.txt
  Decompiled target client/model types including InventoryGrid.ItemsFilled(),
  InventoryList bindings, InventoryListViewModel.SetInventories(), and item models.

SpaceEngineers2_260904_112918_788_18816_Stats.log
  Stats from successful v0.2 A/B run.

NOTES
The UI cap was diagnostic-only and has been uninstalled.
No Workshop mod update is required for this bug.

