Performance Main Thread: 5.20ms, 31.18 % Input: 36.28us Draw: 1.11us Platform: 25.38ns Session: 7.03ms Render Render Thread Average Frame: 33.32ms, 33.68ms, 479.7 %, (Imprecise) Current Frame: 33.54ms, 40.86ms, 483.0 %, (Imprecise) Average Work: 6.67ms, 6.11ms, 96.1 %, (Imprecise) Current Work: 6.19ms, 7.31ms, 89.1 %, (Imprecise) Pacer: 61.74Hz, 30.00Hz, 69.00Hz GPU Average Frame: 33.31ms, 33.25ms, 479.6 %, (Imprecise) Current Frame: 33.24ms, 33.24ms, 478.7 %, (Imprecise) Average Work: 16.69ms, 16.57ms, 240.4 %, (Imprecise) Current Work: 16.71ms, 15.88ms, 240.6 %, (Imprecise) Render Frequency: 29.79Hz, 144.00Hz, VSync: Enabled Video Memory: 8.84GiB, 10.05GiB, 88.0 % VRAM: 8.84GiB, 10.05GiB, 88.0 % CPU Load: 13.42 % Cache Misses: 0 UI: 270.90us Worker Count: 9 Worker Load: 1.20 % PCU Total: 390258 NPC: 147676 LocalPlayer: 242582 Spatial Trigger System Entity updates: 47 Total Trigger Updates: 291 Trigger Count: 3 Encounters Session: AllManagedSystems: 135736 (total), 11191 (player), 124545 (NPC) ManagedWorldArea: 30954 (total), 2020 (player), 28934 (NPC) Contract: 40880 (total), 0 (player), 40880 (NPC) Encounter: 63902 (total), 9171 (player), 54731 (NPC) RenderSceneStats Streaming GPU Report Available Total: 10.05Gi Free: 1.207Gi Reserved: 0 Usage: 8.841Gi Non-Local Usage: 495.5Mi Non-Local No Upload/Readback: 186.5Mi Game Report Available Raw: 10.05Gi Available Filtered: 10Gi Target Unused: 1024Mi Target Usage: 9Gi Current Usage: 8.871Gi Usage Delta: 0 Usage Details Missing: 414.7Mi Non-Streaming: 3.315Gi Streaming: 5.12Gi Real Available Streaming: 5.28Gi Min Available Streaming: 2Gi Min Critical Streaming: 377.8Mi Final Available Streaming: 5.28Gi Streaming Details Critical Pinned Textures: 377.8Mi Standard Pinned Textures: 546Mi First Person Textures: 0 Overlay Textures: 532.5Mi Density Textures: 2.544Gi Standard Textures: 1.132Gi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 446 Dispatch Count: 110 DispatchRays Count: 0 ExecuteIndirect Count: 733 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 44064 Alive Particles Count: 46422 Dead Particles Count: 2882 Percentage of the budget used: 9.2844 Active Emitter Count: 18 Borrowed resources Queried: 310MiB Allocated: 320MiB Concurrently borrowed: 59MiB Total Memory Allocated: 9.173Gi Default: 8.871Gi NonStreaming: 986.2Mi HeapManager: 254.9Mi Free: 254.9Mi Bindable Buffers: 68.38Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 66.88Mi Bindable Textures: 540.7Mi RO Textures: 128Mi RO Cube Texture: 10.56Mi Render Target Textures: 135.1Mi RW Render Target Textures: 103.1Mi Depth Stencils: 163.9Mi Cube Depth Stencils: 0 Managed Buffers: 84.12Mi Free: 84.12Mi OffscreenTexture:LCD_Root Entity_1506:1_S0: 1.375Mi Streaming: 5.12Gi Textures: 5.12Gi Missing: 445.7Mi Specific: 2.352Gi Borrowing: 320.2Mi Flare: 110.9Ki Grass: 12.75Mi Light Clustering: 97.06Mi Material: 796.7Ki Mwm: 728.1Mi Particle: 40.38Mi Raytracing: 220.3Mi Runtime Data: 270.7Mi Unknown: 0 Armor: 45.55Mi Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 225Mi Water: 65.12Ki Volumes: 60.91Ki Scene: 373.6Mi Unified Index Buffer: 320Mi Water: 0 Mix: 4.062Mi Clearing Manager: 1.562Mi Local Shadow Textures: 2.016Mi Asset Cache Textures: 17.11Mi Managed Generated Textures: 52Ki Upload: 297Mi Data Uploader: 256Mi Bindable Buffers: 40.25Mi Upload Buffers: 24.25Mi Transient Constants: 16Mi Bindable Textures: 768Ki Upload Textures: 768Ki ReadBack: 12Mi Bindable Buffers: 12Mi Read Back Buffers: 12Mi System: 0 ShaderFileCache: 0 Total Instance Count: 50030 Default: 49740 NonStreaming: 441 HeapManager: 34 Free: 34 Bindable Buffers: 163 Persistent Constant Buffers: 24 Read-Write Buffers: 139 Bindable Textures: 191 RO Textures: 4 RO Cube Texture: 135 Render Target Textures: 23 RW Render Target Textures: 13 Depth Stencils: 16 Cube Depth Stencils: 0 Managed Buffers: 34 Free: 34 OffscreenTexture:LCD_Root Entity_1506:1_S0: 1 Streaming: 796 Textures: 796 Missing: 1 Specific: 48502 Borrowing: 79 Flare: 3 Grass: 24 Light Clustering: 16 Material: 4 Mwm: 7213 Particle: 22 Raytracing: 27 Runtime Data: 36837 Unknown: 0 Armor: 32003 Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 4816 Water: 7 Volumes: 11 Scene: 96 Unified Index Buffer: 1 Water: 0 Mix: 4 Clearing Manager: 1 Local Shadow Textures: 1 Asset Cache Textures: 4161 Managed Generated Textures: 13 Upload: 170 Data Uploader: 1 Bindable Buffers: 157 Upload Buffers: 156 Transient Constants: 1 Bindable Textures: 12 Upload Textures: 12 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 1088 Unused Memory (MiB): 84.125 VoxelLow VoxelMedium VoxelHigh ManagedROBuffer occupancy: 100 Voxel: 375 ManagedROBuffer occupancy: 100 Voxel: 335 ManagedROBuffer occupancy: 100 Voxel: 330 ManagedROBuffer occupancy: 100 Voxel: 320 ManagedROBuffer occupancy: 85.35156 Voxel: 245 ManagedROBuffer occupancy: 50.390625 Voxel: 202 ManagedROBuffer occupancy: 67.38281 Voxel: 285 ManagedROBuffer occupancy: 44.335938 Voxel: 186 ManagedROBuffer occupancy: 55.664062 Voxel: 248 Misc ManagedROBuffer occupancy: 100 Mix: 0 Mwm: 77 Material: 3 Grass: 1 Flare: 1 Armor: 280 ManagedROBuffer occupancy: 100 Mwm: 131 Mix: 0 Armor: 13 ManagedROBuffer occupancy: 100 Mwm: 136 Mix: 0 Armor: 36 ManagedROBuffer occupancy: 100 Mwm: 116 Mix: 0 Armor: 80 ManagedROBuffer occupancy: 100 Mwm: 131 Mix: 0 Armor: 18 ManagedROBuffer occupancy: 100 Mwm: 140 Mix: 0 Armor: 74 ManagedROBuffer occupancy: 100 Mwm: 155 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 123 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 211 Mix: 0 Armor: 1 ManagedROBuffer occupancy: 100 Mwm: 194 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 130 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 138 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 222 Mix: 0 Armor: 22 ManagedROBuffer occupancy: 100 Mwm: 167 Mix: 0 Armor: 4 ManagedROBuffer occupancy: 95.11719 Mwm: 137 Mix: 3 Armor: 64 ManagedROBuffer occupancy: 100 Mwm: 127 Mix: 0 Armor: 68 ManagedROBuffer occupancy: 100 Mix: 0 Mwm: 178 Flare: 1 ManagedROBuffer occupancy: 100 Mwm: 85 Mix: 0 Armor: 4 ManagedROBuffer occupancy: 100 Mwm: 151 Mix: 0 Armor: 4 ManagedROBuffer occupancy: 100 Mwm: 168 Mix: 0 Armor: 3 Water: 1 Volumes: 1 ManagedROBuffer occupancy: 100 Mwm: 232 Mix: 0 Armor: 30 ManagedROBuffer occupancy: 100 Armor: 47 Mwm: 101 ManagedROBuffer occupancy: 99.21875 Mwm: 99 Mix: 0 ManagedROBuffer occupancy: 99.41406 Mwm: 152 Mix: 0 Flare: 1 ManagedROBuffer occupancy: 40.234375 Mwm: 83 Mix: 1 NonCopy RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 1708 Safe Instance Count: 2565 Indices Count: 3991485 Indices to Triangle Count: 1330495 MainView[SecondPass] Real Instance Count: 20 Safe Instance Count: 2565 Indices Count: 967680 Indices to Triangle Count: 322560 Visible PointLight count: 9 Visible SpotLight count: 2 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 426 Visible Grass count: 0 Visible ParticleEmitter count: 18 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 6 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 11.062622Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 6 Safe Instance Count: 6 Indices Count: 142464 Indices to Triangle Count: 47488 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 1033 Safe Instance Count: 1118 Indices Count: 2911173 Indices to Triangle Count: 970391 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 2523 Safe Instance Count: 2790 Indices Count: 3990951 Indices to Triangle Count: 1330317 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 3752 Safe Instance Count: 3882 Indices Count: 9150510 Indices to Triangle Count: 3050170 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 701 Safe Instance Count: 722 Indices Count: 3732846 Indices to Triangle Count: 1244282 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 4396 Safe Instance Count: 4452 Indices Count: 1835862 Indices to Triangle Count: 611954 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 586 Safe Instance Count: 610 Indices Count: 4247058 Indices to Triangle Count: 1415686 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 636402 1: 797254 2: 180398 3: 0 4: 0 5: 21786 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 0 HZB Mip-3 Count: 0 HZB Mip-4 Count: 5 HZB Mip-5 Count: 5 HZB Mip-6 Count: 13 HZB Mip-7 Count: 31 HZB Mip-8 Count: 73 HZB Mip-9 Count: 98 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) LCD Budget Registered: 11.00 Admitted: 1.00 Rendering: 1.00 Out of Range: 10.00 Budget: 367MiB Used: 1MiB Sort Pressure: 0.00 LCD Pool Totals Active: 1.00 Idle: 0.00 Active Memory: 1MiB Idle Memory: 0B 512×512 Active: 1.00 Idle: 0.00 Active Memory: 1MiB Idle Memory: 0B RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 995 Safe Instance Count: 1176 Indices Count: 375465 Indices to Triangle Count: 125155 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 9.14GiB Default: 8.84GiB NonStreaming: 986.45MiB HeapManager: 254.89MiB Free: 254.89MiB Bindable Buffers: 68.38MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 66.88MiB Bindable Textures: 540.68MiB RO Textures: 128.00MiB RO Cube Texture: 10.56MiB Render Target Textures: 135.12MiB RW Render Target Textures: 103.06MiB Depth Stencils: 163.94MiB Cube Depth Stencils: 0.00B Managed Buffers: 84.38MiB Free: 84.38MiB OffscreenTexture:LCD_Root Entity_1506:1_S0: 1.38MiB Streaming: 5.12GiB Textures: 5.12GiB Missing: 414.68MiB Specific: 2.35GiB Borrowing: 320.25MiB Flare: 110.89KiB Grass: 12.75MiB Light Clustering: 97.06MiB Material: 796.69KiB Mwm: 728.13MiB Particle: 40.38MiB Raytracing: 220.31MiB Runtime Data: 270.67MiB Unknown: 0.00B Armor: 45.55MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 225.00MiB Water: 65.12KiB Volumes: 60.91KiB Scene: 373.62MiB Unified Index Buffer: 320.00MiB Water: 0.00B Mix: 3.81MiB Clearing Manager: 1.56MiB Local Shadow Textures: 2.02MiB Asset Cache Textures: 17.11MiB Managed Generated Textures: 52.00KiB Upload: 297.00MiB Data Uploader: 256.00MiB Bindable Buffers: 40.25MiB Upload Buffers: 24.25MiB Transient Constants: 16.00MiB Bindable Textures: 768.00KiB Upload Textures: 768.00KiB ReadBack: 12.00MiB Bindable Buffers: 12.00MiB Read Back Buffers: 12.00MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 17.74GiB Process Memory: 17.74GiB Available Commit: 16.02GiB Commit Limit: 52.54GiB GC: 2.95GiB GC Total: 2.95GiB GC Committed Total: 3.74GiB GC Total Allocated: 9.83GiB GC Total Pause Duration: 891.38ms GC Collection Count 0: 19 GC Collection Count 1: 16 GC Collection Count 2: 15 Havok Memory: 1.00GiB Native Allocators: 1.58GiB Heap: 1.54GiB Heap Allocation Count: unavailable Bump: 43.82MiB Systems: 10.36GiB DCS_Scenes: 76.28MiB Voxels: 1.14GiB Planet Bitmaps: 833.94MiB Natives: 315.04MiB VrVoxelMesh: 280.25MiB VrShellDataCache: 22.54MiB VrSewGuide: 12.00MiB VrTailor: 253.16KiB NativeDictionary: 20.05MiB Render12: 9.14GiB Default: 8.84GiB NonStreaming: 986.45MiB HeapManager: 254.89MiB Free: 254.89MiB Bindable Buffers: 68.38MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 66.88MiB Bindable Textures: 540.68MiB RO Textures: 128.00MiB RO Cube Texture: 10.56MiB Render Target Textures: 135.12MiB RW Render Target Textures: 103.06MiB Depth Stencils: 163.94MiB Cube Depth Stencils: 0.00B Managed Buffers: 84.38MiB Free: 84.38MiB OffscreenTexture:LCD_Root Entity_1506:1_S0: 1.38MiB Streaming: 5.12GiB Textures: 5.12GiB Missing: 414.68MiB Specific: 2.35GiB Borrowing: 320.25MiB Flare: 110.89KiB Grass: 12.75MiB Light Clustering: 97.06MiB Material: 796.69KiB Mwm: 728.13MiB Particle: 40.38MiB Raytracing: 220.31MiB Runtime Data: 270.67MiB Unknown: 0.00B Armor: 45.55MiB Debug: 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GPUResourcePool-RWCountedBuffer Pooled Count: 8.00 Active (borrowed) Count: 8.00 Bytes Pooled: 2KiB Default for MulticastCompletion Pooled Count: 3,889.00 Active (borrowed) Count: 1.00 Bytes Pooled: 122KiB GPUResourcePool-ResizableRWBuffer Pooled Count: 0.00 Active (borrowed) Count: 156.00 Bytes Pooled: 0B GPUResourcePool-ResizableDepthStencilTexture Pooled Count: 4.00 Active (borrowed) Count: 12.00 Bytes Pooled: 896B Default for Texture2DSlice Pooled Count: 0.00 Active (borrowed) Count: 24.00 Bytes Pooled: 0B Default for DepthStencilSlice Pooled Count: 0.00 Active (borrowed) Count: 24.00 Bytes Pooled: 0B GPUResourcePool-ResizableRWRenderTargetTexture Pooled Count: 0.00 Active (borrowed) Count: 44.00 Bytes Pooled: 0B Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 54.00 Bytes Pooled: 0B GPUResourcePool-UploadBuffer Pooled Count: 72.00 Active (borrowed) Count: 156.00 Bytes Pooled: 10KiB ResourcePool-StructuredBufferTable Pooled Count: 14.00 Active (borrowed) Count: 2.00 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Bytes Pooled: 2KiB Default for PooledList Pooled Count: 1.00 Active (borrowed) Count: 2.00 Bytes Pooled: 32B Default for AsyncStateMachinePooledTask<d__56> Pooled Count: 344.00 Active (borrowed) Count: 0.00 Bytes Pooled: 374KiB Default for AsyncStateMachinePooledTask<d__47> Pooled Count: 4,008.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3MiB Default for UIBatchRecorder Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 40B Default for AsyncStateMachinePooledTask<d__18> Pooled Count: 342.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB Default for AsyncStateMachinePooledTask<d__57> Pooled Count: 342.00 Active (borrowed) Count: 0.00 Bytes Pooled: 187KiB GPUResourcePool-SingleCommittedTextureContainer Pooled Count: 60.00 Active (borrowed) Count: 796.00 Bytes Pooled: 10KiB Default for DirectContinuationModifier Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 360B Default for DirectContinuationModifier Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DirectContinuationModifier Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DirectContinuationModifier Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TrackingTokenHolder Pooled Count: 11.00 Active (borrowed) Count: 0.00 Bytes Pooled: 528B Default for DataWork> Pooled Count: 34.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for ForEachLoopWork Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 144B Default for Predicates Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for WaitTask Pooled Count: 625.00 Active (borrowed) Count: 0.00 Bytes Pooled: 29KiB Default for AsyncStateMachineOptional Pooled Count: 521.00 Active (borrowed) Count: 0.00 Bytes Pooled: 28KiB Default for FaceMips Pooled Count: 48.00 Active (borrowed) Count: 480.00 Bytes Pooled: 5KiB GPUResourcePool-ResizableRenderTargetArrayTexture Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 3KiB Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 32.00 Bytes Pooled: 0B ResourcePool-RWTexture2DTable Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for AsyncStateMachinePooledTask<d__11> Pooled Count: 7,275.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB ResourcePool-LOD Pooled Count: 507.00 Active (borrowed) Count: 13,660.00 Bytes Pooled: 59KiB Default for ServerToClientEntityReplicationData Pooled Count: 1.00 Active (borrowed) Count: 1.00 Bytes Pooled: 72B Default for ForEachLoopWork Pooled Count: 7.00 Active (borrowed) Count: 0.00 Bytes Pooled: 336B Default for ReplicationCommandBuffer Pooled Count: 0.00 Active (borrowed) Count: 4.00 Bytes Pooled: 0B Default for ShapedSectoredTrigger Pooled Count: 0.00 Active (borrowed) Count: 1,308.00 Bytes Pooled: 0B Default for ShapedSectoredTrigger Pooled Count: 120.00 Active (borrowed) Count: 28.00 Bytes Pooled: 43KiB Default for ShapedEntityTrigger Pooled Count: 462.00 Active (borrowed) Count: 122.00 Bytes Pooled: 94KiB Default for ShapedEntityTrigger Pooled Count: 199.00 Active (borrowed) Count: 224.00 Bytes Pooled: 40KiB Default for List Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for List Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 320B Default for List Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for EncounterSector Pooled Count: 0.00 Active (borrowed) Count: 34.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__15> Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for VoxelLoadingTaskCompletion Pooled Count: 11.00 Active (borrowed) Count: 0.00 Bytes Pooled: 880B Default for AsyncStateMachinePooledTask<d__142> Pooled Count: 989.00 Active (borrowed) Count: 0.00 Bytes Pooled: 440KiB Default for AsyncStateMachinePooledTask<d__141> Pooled Count: 123.00 Active (borrowed) Count: 0.00 Bytes Pooled: 33KiB Default for AsyncStateMachinePooledTask<d__16> Pooled Count: 123.00 Active (borrowed) Count: 0.00 Bytes Pooled: 407KiB Default for AsyncStateMachinePooledTask<d__15> Pooled Count: 123.00 Active (borrowed) Count: 0.00 Bytes Pooled: 29KiB Default for VoxelResourceLoading Pooled Count: 1,278.00 Active (borrowed) Count: 0.00 Bytes Pooled: 70KiB Default for ResourceLoadingTask Pooled Count: 992.00 Active (borrowed) Count: 0.00 Bytes Pooled: 85KiB Default for ShapedEntityTrigger Pooled Count: 0.00 Active (borrowed) Count: 8.00 Bytes Pooled: 0B Default for ShapedEntityTrigger Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 5,831.00 Active (borrowed) Count: 0.00 Bytes Pooled: 547KiB Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Default for ChunkReference Pooled Count: 0.00 Active (borrowed) Count: 10,419.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__34> Pooled Count: 3,941.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 27.00 Active (borrowed) Count: 0.00 Bytes Pooled: 5KiB Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for Sector Pooled Count: 0.00 Active (borrowed) Count: 130.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 126.00 Active (borrowed) Count: 0.00 Bytes Pooled: 7KiB Default for PlanetEnvironmentSector Pooled Count: 0.00 Active (borrowed) Count: 135.00 Bytes Pooled: 0B Default for SizeEstimatorData Pooled Count: 0.00 Active (borrowed) Count: 279.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 191.00 Active (borrowed) Count: 0.00 Bytes Pooled: 18KiB Object Pair List Pooled Count: 5.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 0.00 Active (borrowed) Count: 19,788.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 459.00 Active (borrowed) Count: 0.00 Bytes Pooled: 36KiB Default for VoxelClipmapRing Pooled Count: 0.00 Active (borrowed) Count: 3,808.00 Bytes Pooled: 0B Default for StitchOperation Pooled Count: 2,013.00 Active (borrowed) Count: 0.00 Bytes Pooled: 204KiB Default for CompoundStitchOperation Pooled Count: 781.00 Active (borrowed) Count: 0.00 Bytes Pooled: 85KiB Default for VoxelUpdateBatchTracker Pooled Count: 648.00 Active (borrowed) Count: 0.00 Bytes Pooled: 25KiB Default for CellData Pooled Count: 51.00 Active (borrowed) Count: 9,865.00 Bytes Pooled: 3KiB Default for ClipmapMeshJob Pooled Count: 2,422.00 Active (borrowed) Count: 0.00 Bytes Pooled: 322KiB Default for ClipmapResourceLoadingJob Pooled Count: 340.00 Active (borrowed) Count: 0.00 Bytes Pooled: 53KiB Animation Clip Requests Pooled Count: 0.00 Active (borrowed) Count: 9.00 Bytes Pooled: 0B Animation Group Requests Pooled Count: 2.00 Active (borrowed) Count: 6.00 Bytes Pooled: unavailable Animation Layers Requests Pooled Count: 0.00 Active (borrowed) Count: 9.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for AsyncStateMachinePooledTask<d__32> Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 528B Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for RelativeTransformRootContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for RelativeTransformRootContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for RelativeTransformRootContext Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 504B Default for RelativeTransformRootContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 12.00 Active (borrowed) Count: 0.00 Bytes Pooled: 768B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for UpdateBoundsContext Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 312B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 45.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ClipmapSewJob Pooled Count: 1,681.00 Active (borrowed) Count: 0.00 Bytes Pooled: 250KiB Default for AsyncStateMachinePooledTask<d__70> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Default for VoxelCell Pooled Count: 507.00 Active (borrowed) Count: 2,172.00 Bytes Pooled: 139KiB Default for List Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for AsyncStateMachinePooledTask<d__112> Pooled Count: 8.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for AsyncStateMachinePooledTask<d__16> Pooled Count: 8.00 Active (borrowed) Count: 0.00 Bytes Pooled: 27KiB Default for AsyncStateMachinePooledTask<d__42> Pooled Count: 8.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for AsyncStateMachinePooledTask<d__28> Pooled Count: 8.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for AsyncStateMachinePooledTask<d__26> Pooled Count: 8.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Resource Streaming Total Memory Main Budget: 2.97GiB Used: 1,006.85MiB Pressure: 2.82GiB Pinned: 112.41MiB Requested Traffic: 0.00B Graphics Budget: 5.25GiB Used: 5.12GiB Pressure: 5.09GiB Pinned: 0.00B Requested Traffic: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 17.93us Registered Resources: 0 Loaded Resources: 459 Priority Updates: 4 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 760.64MiB Used: 44.89MiB Pressure: 44.89MiB Pinned: 44.89MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 36.81us Registered Resources: 0 Loaded Resources: 5,073 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 760.64MiB Used: 188.97MiB Pressure: 167.97MiB Pinned: 47.18MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 2.12us Registered Resources: 0 Loaded Resources: 222 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 760.64MiB Used: 12.40MiB Pressure: 12.27MiB Pinned: 9.73MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 1.58us Registered Resources: 0 Loaded Resources: 6,284 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 760.64MiB Used: 760.59MiB Pressure: 2.60GiB Pinned: 10.61MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 539.69us Registered Resources: 4,202 Loaded Resources: 4,202 Priority Updates: 3 Changed Priorities: 3 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B Graphics Budget: 5.25GiB Used: 5.12GiB Pressure: 5.09GiB Pinned: 0.00B Requested Traffic: 0.00B Throttling Throttled Count: 0 Pending Traffic Main: 0.00B Graphics: 0.00B Frame Budget Main: 37.25MiB Graphics: 37.25MiB Frame Traffic Main: 0.00B Graphics: 0.00B Current Deficit Main: 0.00B Graphics: 0.00B Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: NaNms Connection Quality Local: NaN Connection Quality Remote: NaN Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: NaNB/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/LCD: 0 event:/UI/OreDetector: 0 event:/SFX/Block/LightSmall: 0 snapshot:/InControlSeat: 0 event:/SFX/Block/Wheels/Engine/WheelEngineTestMedium: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/UI/Cockpit_auto_recharging: 0 snapshot:/InCockpit: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/GyroscopeMID: 0 event:/SFX/Block/Fabricator: 0 event:/SFX/Block/Refinery: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/ThrusterIonLRG: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/Contract: 0 event:/SFX/Block/AtennaLRG: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/ThrusterAtm_2m: 0 event:/SFX/Block/ThrusterAtm_1m: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/LightSpotLarge: 0 event:/SFX/Block/WindTurbine: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Weapons/Gatling/Turret600Idle: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Character/SuitLight: 0 event:/SFX/Block/HydrogenTank: 0 event:/UI/Warhead50Disarm: 0 event:/SFX/Block/Welder/Welder350IdleStart: 0 event:/SFX/Block/Welder/Welder350Idle: 0 event:/SFX/Block/HydrogenTank_1250: 0 event:/SFX/Block/DrillLargeNoContact: 0 event:/SFX/Weapons/Gatling/GatlingTurretMove: 0 event:/SFX/Block/Wheels/SurfaceRolling/WheelsRollingSand: 0 event:/UI/CockpitStallWarning: 0 event:/Music/Space/TT_Moog8_long: 0 event:/SFX/Block/Welder/Welder350IdleEnd: 0 event:/SFX/Ship/ShipMain: 0 event:/SFX/Ship/ShipSmallIonPush: 0 event:/SFX/Ship/ShipSmallSpeedUp: 0 event:/SFX/Ship/ShipSmallSpeedDown: 0 event:/SFX/Impacts/ImpactMetalMetalSide: 0 event:/SFX/Block/Welder/Welder350ContactStart: 0 event:/SFX/Block/Welder/Welder350Contact: 0 Voxel Storage StreamedOctreeStorage: 0 OffloadedOctreeRegionLoader: 300 FileOctreeRegionLoader: 72 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 57 Created: 57 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 172 Created: 172 PlanetOreDepositComponent Current: 4838 Created: 4838 CompositePlanetShapeComponent Current: 913 Created: 913 DynamicVoxelStorageComponent Current: 17 Created: 17 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 137 Created: 149 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 172 Created: 172 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 DynamicVoxelStorageComponent Current: 17 Created: 17 Space Probe Server Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 3974 Inserted: 49 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 56 FloatingObjects (Server): 20 Armor Blocks (Server): 33683 Simple Blocks (Server): 11734 Functional Blocks (Server): 2742 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 56 FloatingObjects (Client): 20 Armor Blocks (Client): 33683 Simple Blocks (Client): 11734 Functional Blocks (Client): 2741 TrashRemoval PlayerGridPCU: 0 Current: 242582 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 147676 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 20 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 500 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 117.3us Runtime Avg: 129.9us Optimization: 0.0 %