Performance Main Thread: 3.46s, 20,737.59 % Input: 930.89us Draw: 1.42us Platform: 25.83ns Render Render Thread Average Frame: 46.50ms, 43.13ms, 279.0 %, (Imprecise) Current Frame: 64.42ms, 14.04ms, 386.5 %, (Imprecise) Average Work: 35.22ms, 29.00ms, 211.3 %, (Imprecise) Current Work: 50.48ms, 11.20ms, 302.8 %, (Imprecise) Pacer: 94.62Hz, 60.00Hz, InfinityHz GPU Average Frame: 40.58ms, 47.63ms, 243.5 %, (Imprecise) Current Frame: 73.25ms, 51.27ms, 439.5 %, (Imprecise) Average Work: 6.59ms, 7.55ms, 39.5 %, (Imprecise) Current Work: 10.40ms, 4.41ms, 62.4 %, (Imprecise) Render Frequency: 49.10Hz, 60.00Hz, VSync: Enabled Video Memory: 6.69GiB, 14.92GiB, 44.8 % VRAM: 6.69GiB, 14.92GiB, 44.8 % CPU Load: 7.66 % Cache Misses: 0 UI: 582.38us Worker Count: 14 Worker Load: 4.86 % PCU Total: 0 Spatial Trigger System Entity updates: 0 Total Trigger Updates: 0 Trigger Count: 0 Encounters Session: AllManagedSystems: 33044 (total), 8020 (player), 25024 (NPC) ManagedWorldArea: 15078 (total), 8020 (player), 7058 (NPC) Contract: 7431 (total), 0 (player), 7431 (NPC) Encounter: 10535 (total), 0 (player), 10535 (NPC) RenderSceneStats Streaming GPU Report Available Total: 14.92Gi Free: 8.229Gi Reserved: 0 Usage: 6.69Gi Non-Local Usage: 488.3Mi Non-Local No Upload/Readback: 185.8Mi Game Report Available Raw: 14.92Gi Available Filtered: 14.88Gi Target Unused: 1.488Gi Target Usage: 13.39Gi Current Usage: 6.69Gi Usage Delta: 0 Usage Details Missing: 788.6Mi Non-Streaming: 2.815Gi Streaming: 3.105Gi Real Available Streaming: 9.802Gi Min Available Streaming: 2Gi Min Critical Streaming: 427.8Mi Final Available Streaming: 9.802Gi Streaming Details Critical Pinned Textures: 91.52Mi Standard Pinned Textures: 532.1Mi First Person Textures: 0 Overlay Textures: 0 Density Textures: 5.033Gi Standard Textures: 1.179Gi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 143 Dispatch Count: 124 DispatchRays Count: 7 ExecuteIndirect Count: 185 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 0 Alive Particles Count: 0 Dead Particles Count: 0 Percentage of the budget used: 0 Active Emitter Count: 0 Borrowed resources Queried: 628MiB Allocated: 640MiB Concurrently borrowed: 212MiB Total Memory Allocated: 6.985Gi Default: 6.69Gi NonStreaming: 1.16Gi HeapManager: 254.8Mi Free: 254.8Mi Bindable Buffers: 71.94Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 70.44Mi Bindable Textures: 732.7Mi RO Textures: 128Mi RO Cube Texture: 12Ki Render Target Textures: 200.3Mi RW Render Target Textures: 190.4Mi Depth Stencils: 213.9Mi Cube Depth Stencils: 0 Managed Buffers: 58.12Mi Free: 58.12Mi Streaming: 3.105Gi Textures: 3.105Gi Missing: 788.6Mi Specific: 1.655Gi Borrowing: 640.2Mi Flare: 39.5Ki Grass: 12.75Mi Light Clustering: 159.9Mi Material: 796.7Ki Mwm: 310.5Mi Particle: 40.38Mi Raytracing: 311.6Mi Runtime Data: 10.8Mi Unknown: 0 Armor: 10.8Mi Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 0 Water: 0 Volumes: 0 Scene: 59.62Mi Unified Index Buffer: 128Mi Water: 0 Mix: 2.062Mi Clearing Manager: 832Ki Local Shadow Textures: 0 Asset Cache Textures: 17.2Mi Managed Generated Textures: 52Ki Upload: 292.8Mi Data Uploader: 256Mi Bindable Buffers: 34.56Mi Upload Buffers: 18.56Mi Transient Constants: 16Mi Bindable Textures: 2.25Mi Upload Textures: 2.25Mi ReadBack: 9.75Mi Bindable Buffers: 9.75Mi Read Back Buffers: 9.75Mi System: 0 ShaderFileCache: 0 Total Instance Count: 22399 Default: 22109 NonStreaming: 273 HeapManager: 23 Free: 23 Bindable Buffers: 176 Persistent Constant Buffers: 24 Read-Write Buffers: 152 Bindable Textures: 44 RO Textures: 4 RO Cube Texture: 3 Render Target Textures: 15 RW Render Target Textures: 11 Depth Stencils: 11 Cube Depth Stencils: 0 Managed Buffers: 12 Free: 12 Streaming: 476 Textures: 476 Missing: 1 Specific: 21359 Borrowing: 86 Flare: 2 Grass: 24 Light Clustering: 16 Material: 4 Mwm: 3106 Particle: 22 Raytracing: 220 Runtime Data: 13592 Unknown: 0 Armor: 13592 Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 0 Water: 0 Volumes: 0 Scene: 96 Unified Index Buffer: 1 Water: 0 Mix: 7 Clearing Manager: 1 Local Shadow Textures: 0 Asset Cache Textures: 4169 Managed Generated Textures: 13 Upload: 170 Data Uploader: 1 Bindable Buffers: 157 Upload Buffers: 156 Transient Constants: 1 Bindable Textures: 12 Upload Textures: 12 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 384 Unused Memory (MiB): 58 VoxelLow VoxelMedium VoxelHigh Misc ManagedROBuffer occupancy: 99.80469 Mix: 1 Mwm: 169 Material: 3 Grass: 1 Flare: 1 Armor: 115 ManagedROBuffer occupancy: 100 Mwm: 157 Mix: 0 Armor: 13 ManagedROBuffer occupancy: 100 Mwm: 183 Mix: 0 Armor: 19 ManagedROBuffer occupancy: 100 Mwm: 132 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 126 ManagedROBuffer occupancy: 100 Mwm: 143 Mix: 0 Armor: 8 ManagedROBuffer occupancy: 100 Mwm: 168 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 195 Mix: 2 Armor: 17 ManagedROBuffer occupancy: 100 Mwm: 171 ManagedROBuffer occupancy: 100 Mwm: 192 Mix: 3 ManagedROBuffer occupancy: 13.671875 Mwm: 24 Mix: 1 NonCopy ManagedROBuffer occupancy: 5.2734375 Raytracing: 27 RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 MainView[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 1 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 11.062622Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 0 HZB Mip-3 Count: 0 HZB Mip-4 Count: 0 HZB Mip-5 Count: 0 HZB Mip-6 Count: 0 HZB Mip-7 Count: 0 HZB Mip-8 Count: 0 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) LCD Budget Registered: 0.00 Admitted: 0.00 Rendering: 0.00 Out of Range: 0.00 Budget: 0B Used: 0B Sort Pressure: 0.00 LCD Pool Totals Active: 0.00 Idle: 0.00 Active Memory: 0B Idle Memory: 0B RenderLocalLightsTargetDrawStats Local lights Shadows RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 6.99GiB Default: 6.69GiB NonStreaming: 1.16GiB HeapManager: 254.80MiB Free: 254.80MiB Bindable Buffers: 71.94MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 70.44MiB Bindable Textures: 732.70MiB RO Textures: 128.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 200.31MiB RW Render Target Textures: 190.44MiB Depth Stencils: 213.94MiB Cube Depth Stencils: 0.00B Managed Buffers: 58.31MiB Free: 58.31MiB Streaming: 3.10GiB Textures: 3.10GiB Missing: 788.59MiB Specific: 1.65GiB Borrowing: 640.19MiB Flare: 39.50KiB Grass: 12.75MiB Light Clustering: 159.88MiB Material: 796.69KiB Mwm: 310.51MiB Particle: 40.38MiB Raytracing: 311.62MiB Runtime Data: 10.80MiB Unknown: 0.00B Armor: 10.80MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 0.00B Water: 0.00B Volumes: 0.00B Scene: 59.62MiB Unified Index Buffer: 128.00MiB Water: 0.00B Mix: 1.81MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 17.20MiB Managed Generated Textures: 52.00KiB Upload: 292.81MiB Data Uploader: 256.00MiB Bindable Buffers: 34.56MiB Upload Buffers: 18.56MiB Transient Constants: 16.00MiB Bindable Textures: 2.25MiB Upload Textures: 2.25MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 11.92GiB Process Memory: 11.92GiB Available Commit: 36.85GiB Commit Limit: 69.75GiB GC: 1.40GiB GC Total: 1.40GiB GC Committed Total: 1.81GiB GC Total Allocated: 4.90GiB GC Total Pause Duration: 115.86ms GC Collection Count 0: 8 GC Collection Count 1: 7 GC Collection Count 2: 7 Havok Memory: 290.61MiB Native Allocators: 524.48MiB Heap: 523.12MiB Heap Allocation Count: unavailable Bump: 1.36MiB Systems: 7.44GiB DCS_Scenes: 17.71MiB Voxels: 447.22MiB Planet Bitmaps: 444.65MiB Natives: 0.00B NativeDictionary: 2.57MiB Render12: 6.99GiB Default: 6.69GiB NonStreaming: 1.16GiB HeapManager: 254.80MiB Free: 254.80MiB Bindable Buffers: 71.94MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 70.44MiB Bindable Textures: 732.70MiB RO Textures: 128.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 200.31MiB RW Render Target Textures: 190.44MiB Depth Stencils: 213.94MiB Cube Depth Stencils: 0.00B Managed Buffers: 58.31MiB Free: 58.31MiB Streaming: 3.10GiB Textures: 3.10GiB Missing: 788.59MiB Specific: 1.65GiB Borrowing: 640.19MiB Flare: 39.50KiB Grass: 12.75MiB Light Clustering: 159.88MiB Material: 796.69KiB Mwm: 310.51MiB Particle: 40.38MiB Raytracing: 311.62MiB Runtime Data: 10.80MiB Unknown: 0.00B Armor: 10.80MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 0.00B Water: 0.00B Volumes: 0.00B Scene: 59.62MiB Unified Index Buffer: 128.00MiB Water: 0.00B Mix: 1.81MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 17.20MiB Managed Generated Textures: 52.00KiB Upload: 292.81MiB Data Uploader: 256.00MiB Bindable Buffers: 34.56MiB Upload Buffers: 18.56MiB Transient Constants: 16.00MiB Bindable Textures: 2.25MiB Upload Textures: 2.25MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B HavokManaged: 1.08KiB Pools: 10.73MiB Default for ParallelWorkTask Pooled Count: 14,151.00 Active (borrowed) Count: 1.00 Bytes Pooled: 2MiB Default for ThreadPoolContinuation Pooled Count: 15.00 Active (borrowed) Count: 0.00 Bytes Pooled: 720B Default for BlockingWaiter Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 96B Default for ContinuationQueueContinuation Pooled Count: 578.00 Active (borrowed) Count: 92.00 Bytes Pooled: 32KiB Default for DataWork>, int, int>> Pooled Count: 307.00 Active (borrowed) Count: 0.00 Bytes Pooled: 17KiB Default for MultiTaskAwaiter Pooled Count: 318.00 Active (borrowed) Count: 45.00 Bytes Pooled: 25KiB Default for Optional Pooled Count: 341.00 Active (borrowed) Count: 1.00 Bytes Pooled: 16KiB Default for CachedAccessor Pooled Count: 114.00 Active (borrowed) Count: 0.00 Bytes Pooled: 21KiB Default for PriorityToken Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ConditionalDirectContinuationModifier Pooled Count: 314.00 Active (borrowed) Count: 0.00 Bytes Pooled: 15KiB Default for SkipWaitMonitor Pooled Count: 5,735.00 Active (borrowed) Count: 1,543.00 Bytes Pooled: 314KiB Default for ActionCompletion Pooled Count: 223.00 Active (borrowed) Count: 242.00 Bytes Pooled: 7KiB Func Filters Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 24B Format Params Filters Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for SystemTaskCompletion Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 144B Default for PromiseTask Pooled Count: 197.00 Active (borrowed) Count: 14.00 Bytes Pooled: 14KiB AnimationsUsageTracker Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable OctreeRegionSubSystem Pooled Count: 21.00 Active (borrowed) Count: 0.00 Bytes Pooled: 672B Default for PriorityToken Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B PlanetCubemapSubSystem Pooled Count: 21.00 Active (borrowed) Count: 0.00 Bytes Pooled: 672B Default for PriorityToken Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B PlanetBitmapSubSystem Pooled Count: 21.00 Active (borrowed) Count: 0.00 Bytes Pooled: 672B Default for ForLoopWork Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 40B Default for WorkBlocker Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Render Update Frames Pooled Count: 109.00 Active (borrowed) Count: 1.00 Bytes Pooled: 3KiB Render Frame Replay Tokens Pooled Count: 1.00 Active (borrowed) Count: 1.00 Bytes Pooled: 40B CopyCommandList Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B ComputeCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B DirectCommandList Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 120B PresentCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ResourcePool-TransientUploadMemory Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 2KiB ResourcePool-AllocationRecord Pooled Count: 0.00 Active (borrowed) Count: 22,403.00 Bytes Pooled: 0B GPUResourcePool-RWBuffer Pooled Count: 41.00 Active (borrowed) Count: 326.00 Bytes Pooled: 6KiB GPUResourcePool-AutoResourceState Pooled Count: 10.00 Active (borrowed) Count: 504.00 Bytes Pooled: 3KiB GPUResourcePool-DepthStencilTexture Pooled Count: 7.00 Active (borrowed) Count: 9.00 Bytes Pooled: 1KiB Default for Texture2DSlice Pooled Count: 0.00 Active (borrowed) Count: 9.00 Bytes Pooled: 0B Default for DepthStencilSlice Pooled Count: 0.00 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Pooled: 8KiB ResourcePool-RayTracingPSO Pooled Count: 4.00 Active (borrowed) Count: 12.00 Bytes Pooled: 640B Default for PooledList Pooled Count: 0.00 Active (borrowed) Count: 1.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__56> Pooled Count: 184.00 Active (borrowed) Count: 1.00 Bytes Pooled: 200KiB Default for AsyncStateMachinePooledTask<d__47> Pooled Count: 4,016.00 Active (borrowed) Count: 2.00 Bytes Pooled: 3MiB GPUResourcePool-D3DHelper`1 Pooled Count: 74.00 Active (borrowed) Count: 4.00 Bytes Pooled: 2KiB Default for UIBatchRecorder Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 40B ResourcePool-RASPool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 2KiB Default for AsyncStateMachinePooledTask<d__18> Pooled Count: 171.00 Active (borrowed) Count: 0.00 Bytes Pooled: 701KiB Default for AsyncStateMachinePooledTask<d__18> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B GPUResourcePool-RASBuffer Pooled Count: 0.00 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QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for Sector Pooled Count: 0.00 Active (borrowed) Count: 28.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 28.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for PlanetEnvironmentSector Pooled Count: 0.00 Active (borrowed) Count: 28.00 Bytes Pooled: 0B Default for SizeEstimatorData Pooled Count: 0.00 Active (borrowed) Count: 66.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 123.00 Active (borrowed) Count: 0.00 Bytes Pooled: 12KiB Object Pair List Pooled Count: 0.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 0.00 Active (borrowed) Count: 1,946.00 Bytes Pooled: 0B Default for AsyncStateMachineOptional Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 0.00 Active (borrowed) Count: 459.00 Bytes Pooled: 0B Resource Streaming Total Memory Main Budget: 3.98GiB Used: 386.61MiB Pressure: 15.27MiB Pinned: 15.27MiB Requested Traffic: 0.00B Graphics Budget: 7.73GiB Used: 7.88GiB Pressure: 7.66GiB Pinned: 0.00B Requested Traffic: 0.00B Subsystems AnimationResourcesSubsystem Requested: 459, 0 Completed: 0, 0 Update Time: 6.94ms Registered Resources: 0 Loaded Resources: 0 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1,019.95MiB Used: 44.89MiB Pressure: 44.89MiB Pinned: 44.89MiB Requested Traffic: 44.89MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B OctreeRegionSubSystem Requested: 4, 0 Completed: 5, 0 Update Time: 68.97us Registered Resources: 0 Loaded Resources: 104 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1,019.95MiB Used: 7.09MiB Pressure: 7.09MiB Pinned: 7.09MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 123, 0 Update Time: 1.31ms Registered Resources: 0 Loaded Resources: 123 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1,019.95MiB Used: 6.04MiB Pressure: 4.90MiB Pinned: 4.90MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B PlanetCubemapSubSystem Requested: 6, 0 Completed: 9, 0 Update Time: 410.37us Registered Resources: 0 Loaded Resources: 6,061 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1,019.95MiB Used: 377.65MiB Pressure: 3.63MiB Pinned: 3.63MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 1.05ms Registered Resources: 4,214 Loaded Resources: 4,214 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 462 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B Graphics Budget: 7.73GiB Used: 7.73GiB Pressure: 7.66GiB Pinned: 0.00B Requested Traffic: 0.00B Throttling Throttled Count: 386 Pending Traffic Main: 0.00B Graphics: 4.60GiB Frame Budget Main: 16.50MiB Graphics: 7.61MiB Frame Traffic Main: 0.00B Graphics: 21.38MiB Current Deficit Main: 0.00B Graphics: 13.76MiB Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: NaNms Connection Quality Local: NaN Connection Quality Remote: NaN Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: NaNB/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 Voxel Storage StreamedOctreeStorage: 0 OffloadedOctreeRegionLoader: 11 FileOctreeRegionLoader: 35 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 8 Created: 8 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 1 Created: 1 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 DynamicVoxelStorageComponent Current: 3 Created: 3 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 0 Created: 0 VoxelPlanetComponent Current: 0 Created: 0 VoxelOctreeStorageComponent Current: 0 Created: 0 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 Space Probe Server Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 22 FloatingObjects (Server): 5 Armor Blocks (Server): 6398 Simple Blocks (Server): 1287 Functional Blocks (Server): 504 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 0 FloatingObjects (Client): 0 Armor Blocks (Client): 0 Simple Blocks (Client): 0 Functional Blocks (Client): 0 Animation Budget Runtime: 0.0 Runtime Avg: 0.0 Optimization: 0.0 %