Performance Main Thread: 22.73ms, 136.37 % Input: 51.54us Draw: 1.51us Platform: 18.24ns Session: 731.76ms Render Render Thread Average Frame: 101.22ms, 101.22ms, 1214.6 %, (Imprecise) Current Frame: 1.68s, 1.68s, 20155.1 %, (Imprecise) Average Work: 89.56ms, 89.56ms, 1074.7 %, (Imprecise) Current Work: 1.67s, 1.67s, 20036.9 %, (Imprecise) Pacer: 4.68Hz, 60.00Hz, InfinityHz GPU Average Frame: 18.20ms, 18.20ms, 218.4 %, (Imprecise) Current Frame: 16.78ms, 16.78ms, 201.4 %, (Imprecise) Average Work: 8.45ms, 8.45ms, 101.4 %, (Imprecise) Current Work: 8.37ms, 8.37ms, 100.4 %, (Imprecise) Render Frequency: 61.74Hz, 120.00Hz, VSync: Enabled Video Memory: 6.62GiB, 9.07GiB, 73.0 % VRAM: 6.62GiB, 9.07GiB, 73.0 % CPU Load: 29.01 % Cache Misses: 0 UI: 756.59us Worker Count: 13 Worker Load: 19.60 % PCU Total: 40716 NPC: 28935 LocalPlayer: 11781 Spatial Trigger System Entity updates: 690 Total Trigger Updates: 5888 Trigger Count: 3 Encounters Session: AllManagedSystems: 19114 (total), 160 (player), 18954 (NPC) ManagedWorldArea: 3621 (total), 160 (player), 3461 (NPC) Contract: 3160 (total), 0 (player), 3160 (NPC) Encounter: 12333 (total), 0 (player), 12333 (NPC) RenderSceneStats Streaming GPU Report Available Total: 9.065Gi Free: 2.444Gi Reserved: 0 Usage: 6.621Gi Non-Local Usage: 478.6Mi Non-Local No Upload/Readback: 174.4Mi Game Report Available Raw: 9.065Gi Available Filtered: 8.25Gi Target Unused: 844.8Mi Target Usage: 7.425Gi Current Usage: 6.621Gi Usage Delta: 0 Usage Details Missing: 754.6Mi Non-Streaming: 3.46Gi Streaming: 2.424Gi Real Available Streaming: 3.228Gi Min Available Streaming: 1024Mi Min Critical Streaming: 487.7Mi Final Available Streaming: 3.228Gi Streaming Details Critical Pinned Textures: 91.52Mi Standard Pinned Textures: 151.9Mi First Person Textures: 0 Overlay Textures: 0 Density Textures: 1.114Gi Standard Textures: 650.8Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 201 Dispatch Count: 99 DispatchRays Count: 0 ExecuteIndirect Count: 657 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 0 Alive Particles Count: 0 Dead Particles Count: 0 Percentage of the budget used: 0 Active Emitter Count: 0 Borrowed resources Queried: 425MiB Allocated: 438MiB Concurrently borrowed: 96MiB Total Memory Allocated: 6.918Gi Default: 6.621Gi NonStreaming: 1.092Gi HeapManager: 285.8Mi Free: 285.8Mi Bindable Buffers: 67.75Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 66.25Mi Bindable Textures: 654Mi RO Textures: 128Mi RO Cube Texture: 12Ki Render Target Textures: 202.1Mi RW Render Target Textures: 188.2Mi Depth Stencils: 135.7Mi Cube Depth Stencils: 0 Managed Buffers: 40.38Mi Free: 40.38Mi Streaming: 2.424Gi Textures: 2.424Gi Missing: 754.6Mi Specific: 2.368Gi Borrowing: 437.8Mi Flare: 58.86Ki Grass: 6.75Mi Light Clustering: 119.5Mi Material: 796.7Ki Mwm: 421.9Mi Particle: 40.38Mi Raytracing: 372.7Mi Runtime Data: 201.7Mi Unknown: 0 Armor: 9.32Mi Debug: 0 Flora: 59.86Mi Impostor: 0 UI3D: 0 Voxel: 132.4Mi Water: 65.12Ki Volumes: 45.08Ki Scene: 637.5Mi Unified Index Buffer: 160Mi Water: 0 Mix: 7.062Mi Clearing Manager: 832Ki Local Shadow Textures: 0 Asset Cache Textures: 18.18Mi Managed Generated Textures: 52Ki Upload: 294.4Mi Data Uploader: 256Mi Bindable Buffers: 36.19Mi Upload Buffers: 20.19Mi Transient Constants: 16Mi Bindable Textures: 2.25Mi Upload Textures: 2.25Mi ReadBack: 9.75Mi Bindable Buffers: 9.75Mi Read Back Buffers: 9.75Mi System: 0 ShaderFileCache: 0 Total Instance Count: 65772 Default: 65482 NonStreaming: 286 HeapManager: 28 Free: 28 Bindable Buffers: 161 Persistent Constant Buffers: 24 Read-Write Buffers: 137 Bindable Textures: 58 RO Textures: 4 RO Cube Texture: 3 Render Target Textures: 23 RW Render Target Textures: 15 Depth Stencils: 13 Cube Depth Stencils: 0 Managed Buffers: 21 Free: 21 Streaming: 1222 Textures: 1222 Missing: 1 Specific: 63973 Borrowing: 78 Flare: 3 Grass: 24 Light Clustering: 16 Material: 4 Mwm: 4622 Particle: 22 Raytracing: 27 Runtime Data: 54774 Unknown: 0 Armor: 13327 Debug: 0 Flora: 36413 Impostor: 0 UI3D: 0 Voxel: 5016 Water: 7 Volumes: 11 Scene: 96 Unified Index Buffer: 1 Water: 0 Mix: 4 Clearing Manager: 1 Local Shadow Textures: 0 Asset Cache Textures: 4288 Managed Generated Textures: 13 Upload: 170 Data Uploader: 1 Bindable Buffers: 157 Upload Buffers: 156 Transient Constants: 1 Bindable Textures: 12 Upload Textures: 12 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 672 Unused Memory (MiB): 40.375 VoxelLow VoxelMedium ManagedROBuffer occupancy: 100 Voxel: 349 ManagedROBuffer occupancy: 100 Voxel: 401 ManagedROBuffer occupancy: 100 Voxel: 506 ManagedROBuffer occupancy: 100 Voxel: 500 ManagedROBuffer occupancy: 13.671875 Voxel: 66 VoxelHigh Misc ManagedROBuffer occupancy: 100 Mix: 0 Mwm: 140 Material: 3 Grass: 1 Flare: 2 Armor: 171 Water: 1 Volumes: 1 Flora: 4 ManagedROBuffer occupancy: 100 Mwm: 193 ManagedROBuffer occupancy: 100 Mwm: 155 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 119 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 165 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 152 ManagedROBuffer occupancy: 100 Mwm: 209 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 166 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 100 ManagedROBuffer occupancy: 100 Mwm: 141 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 206 ManagedROBuffer occupancy: 100 Mwm: 177 Mix: 0 Flora: 13 ManagedROBuffer occupancy: 100 Mwm: 171 Mix: 0 Flora: 4 ManagedROBuffer occupancy: 100 Mwm: 106 Mix: 0 Flora: 200 ManagedROBuffer occupancy: 100 Mix: 0 Flora: 512 ManagedROBuffer occupancy: 60.15625 Mix: 4 Flora: 195 NonCopy RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 2109 Safe Instance Count: 3623 Indices Count: 1518885 Indices to Triangle Count: 506295 MainView[SecondPass] Real Instance Count: 20 Safe Instance Count: 3623 Indices Count: 967680 Indices to Triangle Count: 322560 Visible PointLight count: 5 Visible SpotLight count: 3 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 1058 Visible Grass count: 45 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 5 Visible Flares count: 1 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 67543 Max grass instances: 2669496 Grass instances buffer size: 5.1116943Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 12 Safe Instance Count: 12 Indices Count: 299127 Indices to Triangle Count: 99709 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 324 Safe Instance Count: 820 Indices Count: 632679 Indices to Triangle Count: 210893 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 1823 Safe Instance Count: 1939 Indices Count: 2208189 Indices to Triangle Count: 736063 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 3287 Safe Instance Count: 3779 Indices Count: 1461831 Indices to Triangle Count: 487277 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 2273 Safe Instance Count: 2588 Indices Count: 187674 Indices to Triangle Count: 62558 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 1587 Safe Instance Count: 1587 Indices Count: 48657 Indices to Triangle Count: 16219 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 1271701 1: 622113 2: 12712 3: 8566 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 13 HZB Mip-2 Count: 16 HZB Mip-3 Count: 88 HZB Mip-4 Count: 110 HZB Mip-5 Count: 80 HZB Mip-6 Count: 145 HZB Mip-7 Count: 90 HZB Mip-8 Count: 72 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) LCD Budget Registered: 10.00 Admitted: 2.00 Rendering: 0.00 Out of Range: 8.00 Budget: 302MiB Used: 1MiB Sort Pressure: 0.00 LCD Pool Totals Active: 0.00 Idle: 0.00 Active Memory: 0B Idle Memory: 0B RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 6.92GiB Default: 6.62GiB NonStreaming: 1.09GiB HeapManager: 285.82MiB Free: 285.82MiB Bindable Buffers: 67.75MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 66.25MiB Bindable Textures: 654.01MiB RO Textures: 128.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 202.06MiB RW Render Target Textures: 188.25MiB Depth Stencils: 135.69MiB Cube Depth Stencils: 0.00B Managed Buffers: 40.38MiB Free: 40.38MiB Streaming: 2.42GiB Textures: 2.42GiB Missing: 754.55MiB Specific: 2.37GiB Borrowing: 437.81MiB Flare: 58.86KiB Grass: 6.75MiB Light Clustering: 119.50MiB Material: 796.69KiB Mwm: 421.94MiB Particle: 40.38MiB Raytracing: 372.69MiB Runtime Data: 201.66MiB Unknown: 0.00B Armor: 9.32MiB Debug: 0.00B Flora: 59.86MiB Impostor: 0.00B UI3D: 0.00B Voxel: 132.38MiB Water: 65.12KiB Volumes: 45.08KiB Scene: 637.50MiB Unified Index Buffer: 160.00MiB Water: 0.00B Mix: 7.06MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 18.18MiB Managed Generated Textures: 52.00KiB Upload: 294.44MiB Data Uploader: 256.00MiB Bindable Buffers: 36.19MiB Upload Buffers: 20.19MiB Transient Constants: 16.00MiB Bindable Textures: 2.25MiB Upload Textures: 2.25MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 15.21GiB Process Memory: 15.21GiB Available Commit: 18.47GiB Commit Limit: 43.86GiB GC: 2.00GiB GC Total: 2.00GiB GC Committed Total: 2.67GiB GC Total Allocated: 6.84GiB GC Total Pause Duration: 174.40ms GC Collection Count 0: 11 GC Collection Count 1: 10 GC Collection Count 2: 9 Havok Memory: 865.92MiB Native Allocators: 2.14GiB Heap: 2.14GiB Heap Allocation Count: unavailable Bump: 6.62MiB Systems: 7.89GiB DCS_Scenes: 43.41MiB Voxels: 951.20MiB Planet Bitmaps: 838.82MiB Natives: 110.63MiB VrVoxelMesh: 80.95MiB VrShellDataCache: 18.85MiB VrSewGuide: 10.45MiB VrTailor: 397.57KiB NativeDictionary: 1.75MiB Render12: 6.92GiB Default: 6.62GiB NonStreaming: 1.09GiB HeapManager: 285.82MiB Free: 285.82MiB Bindable Buffers: 67.75MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 66.25MiB Bindable Textures: 654.01MiB RO Textures: 128.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 202.06MiB RW Render Target Textures: 188.25MiB Depth Stencils: 135.69MiB Cube Depth Stencils: 0.00B Managed Buffers: 40.38MiB Free: 40.38MiB Streaming: 2.42GiB Textures: 2.42GiB Missing: 754.55MiB Specific: 2.37GiB Borrowing: 437.81MiB Flare: 58.86KiB Grass: 6.75MiB Light Clustering: 119.50MiB Material: 796.69KiB Mwm: 421.94MiB Particle: 40.38MiB Raytracing: 372.69MiB Runtime Data: 201.66MiB Unknown: 0.00B Armor: 9.32MiB Debug: 0.00B Flora: 59.86MiB Impostor: 0.00B UI3D: 0.00B Voxel: 132.38MiB Water: 65.12KiB Volumes: 45.08KiB Scene: 637.50MiB Unified Index Buffer: 160.00MiB Water: 0.00B Mix: 7.06MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 18.18MiB Managed Generated Textures: 52.00KiB Upload: 294.44MiB Data Uploader: 256.00MiB Bindable Buffers: 36.19MiB Upload Buffers: 20.19MiB Transient Constants: 16.00MiB Bindable Textures: 2.25MiB Upload Textures: 2.25MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B HavokManaged: 1.08KiB Pools: 29.24MiB Default for ParallelWorkTask Pooled Count: 29,988.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3MiB Default for ThreadPoolContinuation Pooled Count: 4,924.00 Active (borrowed) Count: 4.00 Bytes Pooled: 231KiB Default for BlockingWaiter Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 192B Default for ContinuationQueueContinuation Pooled Count: 23,951.00 Active (borrowed) Count: 66.00 Bytes Pooled: 1MiB Default for DataWork>, int, int>> Pooled Count: 307.00 Active (borrowed) Count: 0.00 Bytes Pooled: 17KiB Default for MultiTaskAwaiter Pooled Count: 1,470.00 Active (borrowed) Count: 5.00 Bytes Pooled: 115KiB Default for Optional Pooled Count: 3,064.00 Active (borrowed) Count: 0.00 Bytes Pooled: 144KiB Default for CachedAccessor Pooled Count: 99.00 Active (borrowed) Count: 0.00 Bytes Pooled: 19KiB Default for PriorityToken Pooled Count: 0.00 Active (borrowed) Count: 139,068.00 Bytes Pooled: 0B Default for ConditionalDirectContinuationModifier Pooled Count: 5,030.00 Active (borrowed) Count: 0.00 Bytes Pooled: 236KiB Default for ActionCompletion Pooled Count: 84.00 Active (borrowed) Count: 271.00 Bytes Pooled: 3KiB Default for SystemTaskCompletion Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 144B Default for SkipWaitMonitor Pooled Count: 7,267.00 Active (borrowed) Count: 10.00 Bytes Pooled: 397KiB Func Filters Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 24B Format Params Filters Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for PromiseTask Pooled Count: 804.00 Active (borrowed) Count: 20.00 Bytes Pooled: 57KiB AnimationsUsageTracker Pooled Count: 0.00 Active (borrowed) Count: 12.00 Bytes Pooled: unavailable OctreeRegionSubSystem Pooled Count: 21.00 Active (borrowed) Count: 0.00 Bytes Pooled: 672B Default for PriorityToken Pooled Count: 0.00 Active (borrowed) Count: 79,369.00 Bytes Pooled: 0B PlanetCubemapSubSystem Pooled Count: 22.00 Active (borrowed) Count: 0.00 Bytes Pooled: 704B Default for PriorityToken Pooled Count: 0.00 Active (borrowed) Count: 61,232.00 Bytes Pooled: 0B PlanetBitmapSubSystem Pooled Count: 22.00 Active (borrowed) Count: 0.00 Bytes Pooled: 704B Default for ForLoopWork Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 40B Default for WorkBlocker Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Render Update Frames Pooled Count: 804.00 Active (borrowed) Count: 1.00 Bytes Pooled: 25KiB Render Frame Replay Tokens Pooled Count: 1.00 Active (borrowed) Count: 1.00 Bytes Pooled: 40B CopyCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ComputeCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B DirectCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B PresentCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ResourcePool-TransientUploadMemory Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 2KiB ResourcePool-AllocationRecord Pooled Count: 279.00 Active (borrowed) Count: 65,772.00 Bytes Pooled: 26KiB AudioEventInstance Pooled Count: 224.00 Active 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32B Default for UnawaitedExceptionFinalizer Pooled Count: 0.00 Active (borrowed) Count: 1.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 13.00 Active (borrowed) Count: 0.00 Bytes Pooled: 416B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ClipmapSewJob Pooled Count: 2,240.00 Active (borrowed) Count: 0.00 Bytes Pooled: 333KiB Default for VoxelCell Pooled Count: 0.00 Active (borrowed) Count: 2,227.00 Bytes Pooled: 0B ResourcePool-InstanceBatch Pooled Count: 0.00 Active (borrowed) Count: 35,508.00 Bytes Pooled: 0B ResourcePool-FloraSubSectorModelBatch Pooled Count: 0.00 Active (borrowed) Count: 155,830.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__70> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Default for AsyncStateMachinePooledTask<d__16> Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__42> Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: 0B Resource Streaming Total Memory Main Budget: 2.99GiB Used: 920.25MiB Pressure: 2.74GiB Pinned: 87.49MiB Requested Traffic: 0.00B Graphics Budget: 2.56GiB Used: 2.40GiB Pressure: 2.38GiB Pinned: 0.00B Requested Traffic: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 11.29us Registered Resources: 0 Loaded Resources: 459 Priority Updates: 5 Changed Priorities: 1 Pending State Transitions: 0 Memory Main Budget: 765.81MiB Used: 44.89MiB Pressure: 44.89MiB Pinned: 44.89MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B OctreeRegionSubSystem Requested: 1, 0 Completed: 1, 0 Update Time: 120.53us Registered Resources: 0 Loaded Resources: 3,431 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 765.81MiB Used: 97.49MiB Pressure: 97.48MiB Pinned: 28.59MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 3.24us Registered Resources: 0 Loaded Resources: 220 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 765.81MiB Used: 12.14MiB Pressure: 12.14MiB Pinned: 6.05MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 146.55us Registered Resources: 0 Loaded Resources: 6,269 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 765.81MiB Used: 765.72MiB Pressure: 2.59GiB Pinned: 8.33MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B Textures Requested: 1, 0 Completed: 0, 0 Update Time: 95.56us Registered Resources: 4,329 Loaded Resources: 4,329 Priority Updates: 2 Changed Priorities: 0 Pending State Transitions: 3 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B Graphics Budget: 2.56GiB Used: 2.54GiB Pressure: 2.54GiB Pinned: 0.00B Requested Traffic: 0.00B Throttling Throttled Count: 27 Pending Traffic Main: 0.00B Graphics: 145.12MiB Frame Budget Main: 16.09MiB Graphics: 12.87MiB Frame Traffic Main: 0.00B Graphics: 16.12MiB Current Deficit Main: 0.00B Graphics: 3.26MiB Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: NaNms Connection Quality Local: NaN Connection Quality Remote: NaN Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: NaNB/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/AtennaSM: 0 event:/UI/OreDetector: 0 event:/SFX/Block/WindTurbine: 0 event:/SFX/Block/SensorDetection: 0 event:/SFX/Block/LCD: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/Button: 0 snapshot:/InControlSeat: 0 event:/SFX/Block/LightSpotLarge: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/Contract: 0 event:/Ambience/Sandstorm: 0 event:/SFX/Character/SuitLight: 0 event:/SFX/Block/HydrogenTank: 0 event:/UI/jingle_objective_update: 0 Voxel Storage StreamedOctreeStorage: 0 OffloadedOctreeRegionLoader: 472 FileOctreeRegionLoader: 50 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 6 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 224 Created: 224 PlanetOreDepositComponent Current: 5120 Created: 5120 CompositePlanetShapeComponent Current: 853 Created: 853 DynamicVoxelStorageComponent Current: 8 Created: 8 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 6 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 395 Created: 471 PlanetOreDepositComponent Current: 5616 Created: 5616 CompositePlanetShapeComponent Current: 1425 Created: 1425 DynamicVoxelStorageComponent Current: 8 Created: 8 Space Probe Server Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 27 FloatingObjects (Server): 4 Armor Blocks (Server): 5361 Simple Blocks (Server): 1685 Functional Blocks (Server): 286 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 27 FloatingObjects (Client): 4 Armor Blocks (Client): 5361 Simple Blocks (Client): 1685 Functional Blocks (Client): 286 TrashRemoval PlayerGridPCU: 0 Current: 0 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 0 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 0 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 0 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 691.3us Runtime Avg: 0.0 Optimization: 0.0 % Flora SectorsCount: 156 Total: 939682, 506451 Average: 6023, 3246 Minimum: 1471, 1402 Maximum: 14859, 8497